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PyTGF - Tile Game Framework

Context

  • This module was made in the context of a master's thesis made at the University of Mons (UMONS) for a Master degree in Computer Sciences.
  • The project was made under the direction of the Professor Tom Mens.
  • Every technical detail of the project are written in the file pyTGF-MasterThesis.pdf

Goal

The goal of this solution is to provide a stable framework to test AIs on grid-based games. These games can optionally be cooperative, as the controllers can send messages to each others.

Dependencies

Examples

Three examples have been developed with this framework. They are located in the examples package:

  • Lazerbike: A TRON-like game, where multiple bikes try to win upon its opponents by blocking them with their lasers tray
  • Sokoban: A puzzle game where one or multiple players must push boxes into holes in order to reach a common destination
  • Connect 4: The well-known grid game in which two players fight to place 4 discs in a row on a 6x7 grid board.

Run the examples

To run the examples, just run the examples.py file followed by one of the three commands below:

  • lazerbike
  • sokoban
  • connect4

Creating a new game

A script has ben written in order to help users to create a new game. This script creates all the files needed to implement a new game, and leaves TODOs and FIXMEs in the code to indicate where the code must be adapted to implement the game.

To launch this script, just run the make.py file followed by the required arguments. These can be listed using --help when launching the script.

Three types of games are enumerated in these parameters:

  • War games -- Games in which multiple players are competing on a team-base.
  • Duel games -- Subtype of war games, in which only two players fight against each other.
  • Puzzle games -- Games in which one player or multiple players collaborating try to beat the game.

About

Game engine designed to fast-prototype grid-based games and their AIs

Topics

Resources

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0 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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PyTGF - Tile Game Framework

Context

  • This module was made in the context of a master's thesis made at the University of Mons (UMONS) for a Master degree in Computer Sciences.
  • The project was made under the direction of the Professor Tom Mens.
  • Every technical detail of the project are written in the file pyTGF-MasterThesis.pdf

Goal

The goal of this solution is to provide a stable framework to test AIs on grid-based games. These games can optionally be cooperative, as the controllers can send messages to each others.

Dependencies

Examples

Three examples have been developed with this framework. They are located in the examples package:

  • Lazerbike: A TRON-like game, where multiple bikes try to win upon its opponents by blocking them with their lasers tray
  • Sokoban: A puzzle game where one or multiple players must push boxes into holes in order to reach a common destination
  • Connect 4: The well-known grid game in which two players fight to place 4 discs in a row on a 6x7 grid board.

Run the examples

To run the examples, just run the examples.py file followed by one of the three commands below:

  • lazerbike
  • sokoban
  • connect4

Creating a new game

A script has ben written in order to help users to create a new game. This script creates all the files needed to implement a new game, and leaves TODOs and FIXMEs in the code to indicate where the code must be adapted to implement the game.

To launch this script, just run the make.py file followed by the required arguments. These can be listed using --help when launching the script.

Three types of games are enumerated in these parameters:

  • War games -- Games in which multiple players are competing on a team-base.
  • Duel games -- Subtype of war games, in which only two players fight against each other.
  • Puzzle games -- Games in which one player or multiple players collaborating try to beat the game.

About

Game engine designed to fast-prototype grid-based games and their AIs

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Codacy BadgeBuild Status

PyTGF - Tile Game Framework

Context

  • This module was made in the context of a master's thesis made at the University of Mons (UMONS) for a Master degree in Computer Sciences.
  • The project was made under the direction of the Professor Tom Mens.
  • Every technical detail of the project are written in the file pyTGF-MasterThesis.pdf

Goal

The goal of this solution is to provide a stable framework to test AIs on grid-based games. These games can optionally be cooperative, as the controllers can send messages to each others.

Dependencies

Examples

Three examples have been developed with this framework. They are located in the examples package:

  • Lazerbike: A TRON-like game, where multiple bikes try to win upon its opponents by blocking them with their lasers tray
  • Sokoban: A puzzle game where one or multiple players must push boxes into holes in order to reach a common destination
  • Connect 4: The well-known grid game in which two players fight to place 4 discs in a row on a 6x7 grid board.

Run the examples

To run the examples, just run the examples.py file followed by one of the three commands below:

  • lazerbike
  • sokoban
  • connect4

Creating a new game

A script has ben written in order to help users to create a new game. This script creates all the files needed to implement a new game, and leaves TODOs and FIXMEs in the code to indicate where the code must be adapted to implement the game.

To launch this script, just run the make.py file followed by the required arguments. These can be listed using --help when launching the script.

Three types of games are enumerated in these parameters:

  • War games -- Games in which multiple players are competing on a team-base.
  • Duel games -- Subtype of war games, in which only two players fight against each other.
  • Puzzle games -- Games in which one player or multiple players collaborating try to beat the game.

About

Game engine designed to fast-prototype grid-based games and their AIs

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Codacy BadgeBuild Status

PyTGF - Tile Game Framework

Context

  • This module was made in the context of a master's thesis made at the University of Mons (UMONS) for a Master degree in Computer Sciences.
  • The project was made under the direction of the Professor Tom Mens.
  • Every technical detail of the project are written in the file pyTGF-MasterThesis.pdf

Goal

The goal of this solution is to provide a stable framework to test AIs on grid-based games. These games can optionally be cooperative, as the controllers can send messages to each others.

Dependencies

Examples

Three examples have been developed with this framework. They are located in the examples package:

  • Lazerbike: A TRON-like game, where multiple bikes try to win upon its opponents by blocking them with their lasers tray
  • Sokoban: A puzzle game where one or multiple players must push boxes into holes in order to reach a common destination
  • Connect 4: The well-known grid game in which two players fight to place 4 discs in a row on a 6x7 grid board.

Run the examples

To run the examples, just run the examples.py file followed by one of the three commands below:

  • lazerbike
  • sokoban
  • connect4

Creating a new game

A script has ben written in order to help users to create a new game. This script creates all the files needed to implement a new game, and leaves TODOs and FIXMEs in the code to indicate where the code must be adapted to implement the game.

To launch this script, just run the make.py file followed by the required arguments. These can be listed using --help when launching the script.

Three types of games are enumerated in these parameters:

  • War games -- Games in which multiple players are competing on a team-base.
  • Duel games -- Subtype of war games, in which only two players fight against each other.
  • Puzzle games -- Games in which one player or multiple players collaborating try to beat the game.

About

Game engine designed to fast-prototype grid-based games and their AIs

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Codacy BadgeBuild Status

PyTGF - Tile Game Framework

Context

  • This module was made in the context of a master's thesis made at the University of Mons (UMONS) for a Master degree in Computer Sciences.
  • The project was made under the direction of the Professor Tom Mens.
  • Every technical detail of the project are written in the file pyTGF-MasterThesis.pdf

Goal

The goal of this solution is to provide a stable framework to test AIs on grid-based games. These games can optionally be cooperative, as the controllers can send messages to each others.

Dependencies

Examples

Three examples have been developed with this framework. They are located in the examples package:

  • Lazerbike: A TRON-like game, where multiple bikes try to win upon its opponents by blocking them with their lasers tray
  • Sokoban: A puzzle game where one or multiple players must push boxes into holes in order to reach a common destination
  • Connect 4: The well-known grid game in which two players fight to place 4 discs in a row on a 6x7 grid board.

Run the examples

To run the examples, just run the examples.py file followed by one of the three commands below:

  • lazerbike
  • sokoban
  • connect4

Creating a new game

A script has ben written in order to help users to create a new game. This script creates all the files needed to implement a new game, and leaves TODOs and FIXMEs in the code to indicate where the code must be adapted to implement the game.

To launch this script, just run the make.py file followed by the required arguments. These can be listed using --help when launching the script.

Three types of games are enumerated in these parameters:

  • War games -- Games in which multiple players are competing on a team-base.
  • Duel games -- Subtype of war games, in which only two players fight against each other.
  • Puzzle games -- Games in which one player or multiple players collaborating try to beat the game.

About

Game engine designed to fast-prototype grid-based games and their AIs

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Codacy BadgeBuild Status

PyTGF - Tile Game Framework

Context

  • This module was made in the context of a master's thesis made at the University of Mons (UMONS) for a Master degree in Computer Sciences.
  • The project was made under the direction of the Professor Tom Mens.
  • Every technical detail of the project are written in the file pyTGF-MasterThesis.pdf

Goal

The goal of this solution is to provide a stable framework to test AIs on grid-based games. These games can optionally be cooperative, as the controllers can send messages to each others.

Dependencies

Examples

Three examples have been developed with this framework. They are located in the examples package:

  • Lazerbike: A TRON-like game, where multiple bikes try to win upon its opponents by blocking them with their lasers tray
  • Sokoban: A puzzle game where one or multiple players must push boxes into holes in order to reach a common destination
  • Connect 4: The well-known grid game in which two players fight to place 4 discs in a row on a 6x7 grid board.

Run the examples

To run the examples, just run the examples.py file followed by one of the three commands below:

  • lazerbike
  • sokoban
  • connect4

Creating a new game

A script has ben written in order to help users to create a new game. This script creates all the files needed to implement a new game, and leaves TODOs and FIXMEs in the code to indicate where the code must be adapted to implement the game.

To launch this script, just run the make.py file followed by the required arguments. These can be listed using --help when launching the script.

Three types of games are enumerated in these parameters:

  • War games -- Games in which multiple players are competing on a team-base.
  • Duel games -- Subtype of war games, in which only two players fight against each other.
  • Puzzle games -- Games in which one player or multiple players collaborating try to beat the game.

About

Game engine designed to fast-prototype grid-based games and their AIs

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Codacy BadgeBuild Status

PyTGF - Tile Game Framework

Context

  • This module was made in the context of a master's thesis made at the University of Mons (UMONS) for a Master degree in Computer Sciences.
  • The project was made under the direction of the Professor Tom Mens.
  • Every technical detail of the project are written in the file pyTGF-MasterThesis.pdf

Goal

The goal of this solution is to provide a stable framework to test AIs on grid-based games. These games can optionally be cooperative, as the controllers can send messages to each others.

Dependencies

Examples

Three examples have been developed with this framework. They are located in the examples package:

  • Lazerbike: A TRON-like game, where multiple bikes try to win upon its opponents by blocking them with their lasers tray
  • Sokoban: A puzzle game where one or multiple players must push boxes into holes in order to reach a common destination
  • Connect 4: The well-known grid game in which two players fight to place 4 discs in a row on a 6x7 grid board.

Run the examples

To run the examples, just run the examples.py file followed by one of the three commands below:

  • lazerbike
  • sokoban
  • connect4

Creating a new game

A script has ben written in order to help users to create a new game. This script creates all the files needed to implement a new game, and leaves TODOs and FIXMEs in the code to indicate where the code must be adapted to implement the game.

To launch this script, just run the make.py file followed by the required arguments. These can be listed using --help when launching the script.

Three types of games are enumerated in these parameters:

  • War games -- Games in which multiple players are competing on a team-base.
  • Duel games -- Subtype of war games, in which only two players fight against each other.
  • Puzzle games -- Games in which one player or multiple players collaborating try to beat the game.

About

Game engine designed to fast-prototype grid-based games and their AIs

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Codacy BadgeBuild Status

PyTGF - Tile Game Framework

Context

  • This module was made in the context of a master's thesis made at the University of Mons (UMONS) for a Master degree in Computer Sciences.
  • The project was made under the direction of the Professor Tom Mens.
  • Every technical detail of the project are written in the file pyTGF-MasterThesis.pdf

Goal

The goal of this solution is to provide a stable framework to test AIs on grid-based games. These games can optionally be cooperative, as the controllers can send messages to each others.

Dependencies

Examples

Three examples have been developed with this framework. They are located in the examples package:

  • Lazerbike: A TRON-like game, where multiple bikes try to win upon its opponents by blocking them with their lasers tray
  • Sokoban: A puzzle game where one or multiple players must push boxes into holes in order to reach a common destination
  • Connect 4: The well-known grid game in which two players fight to place 4 discs in a row on a 6x7 grid board.

Run the examples

To run the examples, just run the examples.py file followed by one of the three commands below:

  • lazerbike
  • sokoban
  • connect4

Creating a new game

A script has ben written in order to help users to create a new game. This script creates all the files needed to implement a new game, and leaves TODOs and FIXMEs in the code to indicate where the code must be adapted to implement the game.

To launch this script, just run the make.py file followed by the required arguments. These can be listed using --help when launching the script.

Three types of games are enumerated in these parameters:

  • War games -- Games in which multiple players are competing on a team-base.
  • Duel games -- Subtype of war games, in which only two players fight against each other.
  • Puzzle games -- Games in which one player or multiple players collaborating try to beat the game.

About

Game engine designed to fast-prototype grid-based games and their AIs

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages