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LuaPandaTutorialForToLua
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luaPanda在tolua的LuaFramework_UGUI中的使用教程
-- write by Arthur.qi
1.复制luaPanda.txt到Tolua项目的任意目录,这里我放在了\Assets\LuaFramework\目录下,并修改后缀名为luaPanda.lua
2.打开\Assets\LuaFramework\ToLua\Lua\tolua.lua文件,在文件最上面添加如下代码:
--设置LuaPanda.lua的引用路径
local LuaPandaPath = "E:\\Tests\\LuaFramework_UGUI-master\\Assets\\LuaFramework\\";
package.path = package.path..";"..LuaPandaPath.."?.lua";
print("package.path:",package.path);
--引用LuaPanda.lua,并连接到调试服务器。
require("LuaPanda").start("127.0.0.1",8818);
3.在LuaManager.cs的void OpenLibs()中打开lua.OpenLibs(LuaDLL.luaopen_socket_core)
4.在VSCode中运行LuaPanda调试器附加到Unity中
5.运行项目的LuaFramework\Scenes\main场景,就可以调试了
注意:如果要运行其他Examples调试,请确保调用了lua.OpenLibs(LuaDLL.luaopen_socket_core)函数,打开了LuaSocket库。
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