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#include"GameMgr.h"
GameMgr::GameMgr(God *gd) {
my_god = gd;
_dead_today.clear();
trials = 0;
}
GameMgr::GameMgr(const GameMgr &cpy) {
my_god = newGod(*cpy.GetGod());
_dead_today = cpy.GetDeadToday();
}
GameMgr::~GameMgr() {
delete my_god;
}
voidGameMgr::StartGame() {
std::cout<<"Welcome to Mafia/Citizen game\n";
EnterMafias();
EnterCitizens();
EnterHealer();
EnterDetective();
EnterDacoit();
SetDayNight(true);
registerint game_trials = 0;
do {
_dead_today.clear();
SleepTheCity();
MafiaKillings();
HealerOperations();
DetectiveActivity();
KillOperationsForToday();
CalculateCount(_dead_today);
if (CheckGameEnded())
break;
CityOpenEyes();
VoteOut();
CalculateCount(my_god->GetHighestVotes());
if (CheckGameEnded())
break;
trials++;
} while(trials < 10);
}
voidGameMgr::EnterMafias() {
std::string name;
//Enter mafias
for (registerint i = 1; i <= 3; i++) {
std::cout<<"Enter your name\n";
std::cin>>name;
Mafia *my_mafia = newMafia(i, name);
//Add mafias to god
my_god->AddPlayer(my_mafia);
}
}
voidGameMgr::EnterCitizens() {
std::string name;
//Enter citizens
for (registerint i = 4; i <= 6; i++) {
std::cout<<"Enter your name\n";
std::cin>>name;
Citizen *my_citizen = newCitizen(i, name);
//Add citizens to god
my_god->AddPlayer(my_citizen);
}
}
voidGameMgr::EnterHealer() {
std::string name;
//Enter healer
std::cout<<"Enter your name\n";
std::cin>>name;
Healer *my_healer = newHealer(7, name);
//Add healer to god
my_god->AddPlayer(my_healer);
}
voidGameMgr::EnterDetective() {
std::string name;
//Enter detective
std::cout<<"Enter your name\n";
std::cin>>name;
Detective *my_detective = newDetective(8, name);
//Add detective to god
my_god->AddPlayer(my_detective);
}
voidGameMgr::EnterDacoit() {
std::string name;
//Enter dacoit
std::cout<<"Enter your name\n";
std::cin>>name;
Dacoit *my_dacoit = newDacoit(9, name);
//Add dacoit to god
my_god->AddPlayer(my_dacoit);
}
voidGameMgr::SetDayNight(bool day) {
//Set day/night
_dn_mgr.Toggle(day, *my_god);
}
voidGameMgr::SleepTheCity() {
//Get the city to sleep
std::cout<<"City go to sleep\n";
_sa_mgr.CitySleep(*my_god);
_dn_mgr.Toggle(false, *my_god);
}
voidGameMgr::MafiaKillings() {
//dummy read
std::string ch;
std::getline(std::cin, ch);
//Ask Mafias to open eyes
std::cout<<"Mafia open your eyes\n";
std::vector<int> mafias;
std::vector<int> choices;
my_god->GetMafiasByIds(mafias);
for (registerint i = 0; i < mafias.size(); i++)
_sa_mgr.Awake(mafias[i], *my_god);
for (registerint i = 0; i < mafias.size(); i++) {
Mafia *tmp_mf = static_cast<Mafia *>(my_god->GetPlayerById(mafias[i]));
choices.push_back(my_god->GetIdByPlayerName(tmp_mf->ChoiceId()));
}
/** Fix this **/
int mx = -1;
if (choices[0] == choices[1])
mx = choices[0];
elseif (choices[0] == choices[2])
mx = choices[0];
elseif (choices[1] == choices[2])
mx = choices[1];
if (mx != -1) {
_dead_today.push_back(mx);
}
//Ask Mafias to go to sleep
std::cout<<"Mafias go to sleep\n";
for (registerint i = 0; i < mafias.size(); i++) {
_sa_mgr.Sleep(mafias[i], *my_god);
}
}
voidGameMgr::HealerOperations() {
//Ask Healer to open eyes
std::cout<<"Healer open your eyes\n";
int healer_id = my_god->GetHealerById();
if (healer_id != -1) {
Healer *healer = static_cast<Healer *>(my_god->GetPlayerById(healer_id));
_sa_mgr.Awake(healer_id, *my_god);
if (_dead_today.size() != 0 && !healer->GetHasHealed()) {
if (healer->SaveChoiceId(my_god->GetPlayerById(_dead_today[0])->GetName())) {
_dead_today.clear();
healer->SetHasHealed();
}
}
if (!healer->GetHasKilled()) {
int healer_kill = my_god->GetIdByPlayerName(healer->KillChoiceId());
if (healer_kill != -1) {
_dead_today.push_back(healer_kill);
healer->SetHasKilled();
}
}
_sa_mgr.Sleep(healer_id, *my_god);
}
std::cout<<"Healer close your eyes\n";
}
voidGameMgr::DetectiveActivity() {
//Ask Detective to open eyes
std::cout<<"Detective open your eyes\n";
int detective_id = my_god->GetDetectiveById();
if (detective_id != -1) {
_sa_mgr.Awake(detective_id, *my_god);
Detective *detective = static_cast<Detective *>(my_god->GetPlayerById(detective_id));
int suspect = my_god->GetIdByPlayerName(detective->SuspectWho());
if (suspect != -1 && my_god->GetPlayerById(suspect)->GetType() == MAFIA)
std::cout<<"YES\n";
elseif (suspect != -1)
std::cout<<"NO\n";
_sa_mgr.Sleep(detective_id, *my_god);
}
std::cout<<"Detective close your eyes\n";
}
voidGameMgr::KillOperationsForToday() {
//Kill the players for today
for (registerint i = 0; i < _dead_today.size(); i++)
_kl_mgr.Kill(_dead_today[i], *my_god);
}
voidGameMgr::CalculateCount(std::vector<int> ousted_players) {
//Calculate count
for (registerint i = 0; i < ousted_players.size(); i++) {
if (my_god->GetPlayerById(ousted_players[i])->GetType() == MAFIA) {
my_god->DecrementMafiaCt();
}
elseif (my_god->GetPlayerById(ousted_players[i])->GetType() == CITIZEN) {
my_god->DecrementCitizenCt();
}
}
}
boolGameMgr::CheckGameEnded() {
//Check win-loss
if (my_god->GetMafiaCt() == 0 && my_god->GetCitizenCt() == 0) {
std::cout<<"No one has won\n";
returntrue;
} elseif (my_god->GetMafiaCt() == 0 && my_god->GetCitizenCt() != 0) {
std::cout<<"Citizens have won\n";
returntrue;
} elseif (my_god->GetMafiaCt() != 0 && my_god->GetCitizenCt() == 0) {
std::cout<<"Mafias have won\n";
returntrue;
}
returnfalse;
}
voidGameMgr::CityOpenEyes() {
//Ask city to open eyes
std::cout<<"City open your eyes\n";
_sa_mgr.CityAwake(*my_god);
_dn_mgr.Toggle(true, *my_god);
if (_dead_today.size() == 0)
std::cout<<"No one is dead\n";
else {
for (registerint i = 0; i < _dead_today.size(); i++)
std::cout<<my_god->GetPlayerById(_dead_today[i])->GetName()<<" is dead\n";
}
}
voidGameMgr::VoteOut() {
//Voting begins
registerint vote_ct = 0;
std::cout<<"Cast your votes and being the discussions\n";
while (vote_ct < 2 || my_god->GetHighestVotes().size() != 1) {
my_god->ClearVotes();
_vt_mgr.Vote(*my_god);
_vt_mgr.ClearPlayers();
vote_ct++;
for (registerint i = 0; i < my_god->GetHighestVotes().size(); i++) {
std::cout<<my_god->GetPlayerById(my_god->GetHighestVotes()[i])->GetName()<<" has highest votes\n";
}
for (registerint i = 0; i < my_god->GetSecondHighestVotes().size(); i++) {
std::cout<<my_god->GetPlayerById(my_god->GetSecondHighestVotes()[i])->GetName()<<" has second highest votes\n";
}
}
//Voted out
std::cout<<my_god->GetPlayerById(my_god->GetHighestVotes()[0])->GetName()<<" has been voted out\n";
_kl_mgr.Kill(my_god->GetHighestVotes()[0], *my_god);
}