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Copy pathTriggerHandler.lua
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1281 lines (1177 loc) · 51.5 KB
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--- TODO: needs refactoring !
--- especially the loading.
TriggerHandler=CpObject()
TriggerHandler.myLoadingStates= {
IS_LOADING= {},
IS_LOADING_FUEL= {},
NOTHING= {},
IS_UNLOADING= {},
DRIVE_NOW= {},
STOPPED= {},
WAITING_FOR_UNLOAD_READY= {}
}
TriggerHandler.APPROACH_AUGER_TRIGGER_SPEED=3
functionTriggerHandler:init(driver,vehicle,siloSelectedFillTypeSetting)
self.vehicle=vehicle
self.driver=driver
self.siloSelectedFillTypeSetting=siloSelectedFillTypeSetting
self.alwaysSearchFuel=vehicle.cp.settings.alwaysSearchFuel
self.validFillTypeLoading=false
self.validFillTypeUnloading=false
self.validFillTypeUnloadingAugerWagon=false
self.validFuelLoading=false
self.loadingState=StateModule(self,"debug", self.vehicle)
self.loadingState:initStates(TriggerHandler.myLoadingStates)
self.loadingState.state=self.loadingState.states.STOPPED
self.objectsInTrigger= {}
self.fillableObject=nil
self.lastLoadedFillTypes= {}
self.debugTicks=10
self.debugChannel=courseplay.DBG_TRIGGERS
self.lastDistanceToTrigger=nil
self.lastDebugLoadingCallback=nil
end
functionTriggerHandler:isDebugActive()
returncourseplay.debugChannels[courseplay.DBG_LOAD_UNLOAD]
end
functionTriggerHandler:debugSparse(vehicle,...)
ifg_updateLoopIndex%self.debugTicks==0then
courseplay.debugVehicle(self.debugChannel, vehicle, ...)
end
end
functionTriggerHandler:debug(vehicle,...)
courseplay.debugVehicle(self.debugChannel, vehicle, ...)
end
functionTriggerHandler:onStart()
self:changeLoadingState("NOTHING")
self.lastDistanceToTrigger=nil
self.objectsInTrigger= {}
self.lastLoadedFillTypes= {}
end
functionTriggerHandler:onStop()
self:changeLoadingState("STOPPED")
self:forceStopLoading()
end
functionTriggerHandler:onUpdate(dt)
ifnotself:isDriveNowActivated() andnotself:isStopped() then
self:updateLoadingTriggers()
end
ifnotself:isStopped() then
ifself.validFillTypeUnloadingthen
self:updateUnloadingTriggers(dt)
end
ifnotself:isUnloading() then
ifself.driver:hasSugarCaneTrailerToolPositions() then
self.driver:isWorkingToolPositionReached(dt,SugarCaneTrailerToolPositionsSetting.TRANSPORT_POSITION)
end
end
end
--temp hack to reset driveNow
localisNearWaitPoint, waitPointIx= (self.driver.ppc:getCurrentWaypointIx()-5)>1andself.driver.course:hasWaitPointWithinDistance(self.driver.ppc:getCurrentWaypointIx()-5, 10)
ifnotself:isInTrigger() andnotisNearWaitPointthen
ifself:isDriveNowActivated() then
self:changeLoadingState("NOTHING")
end
end
end
--debug info
functionTriggerHandler:onDraw()
ifself:isDebugActive() then
localy=0.5
y=self:renderText(y,"validFillTypeLoading: "..tostring(self.validFillTypeLoading))
y=self:renderText(y,"validFillTypeUnloading: "..tostring(self.validFillTypeUnloading))
y=self:renderText(y,"loadingState: "..tostring(self.loadingState:getName()))
y=self:renderText(y,"isInTrigger: "..tostring(self:isInTrigger()))
localyTable= {}
yTable.y=y
self:debugDischargeNodes(self.vehicle,yTable)
y=yTable.y
ifself.lastDebugLoadingCallbackthen
self:debugLoadingCallback(self.lastDebugLoadingCallback)
end
ifself.fillableObjectthen
self:debugFillableObject(self.fillableObject)
end
end
end
functionTriggerHandler:debugDischargeNodes(object,yTable)
localspec=object.spec_dischargeable
ifspecthen
localnode=object:getCurrentDischargeNode()
ifnodethen
yTable.y=self:renderText(yTable.y,"object: "..nameNum(object))
yTable.y=self:renderText(yTable.y,"has dischargeObject: "..tostring(node.dischargeObjectandtrueorfalse))
end
end
for_,implinpairs(object:getAttachedImplements()) do
self:debugDischargeNodes(impl.object,yTable)
end
end
TriggerHandler.debugLoadingCallbackData= {}
TriggerHandler.debugLoadingCallbackData[0] ="Max"
TriggerHandler.debugLoadingCallbackData[1] ="Counter"
TriggerHandler.debugLoadingCallbackData[2] ="separate"
TriggerHandler.debugLoadingCallbackData[3] ="min"
TriggerHandler.debugLoadingCallbackData[4] ="ok"
TriggerHandler.debugLoadingCallbackData[5] ="skip"
TriggerHandler.debugLoadingCallbackData[6] ="done"
functionTriggerHandler:debugLoadingCallback(loadingCallback)
ifnotloadingCallbackornotloadingCallback[1] then
return
end
localy=0.5
locallastCallbackData=nil
y=self:renderText(y,"debugLoadingCallback:",0.2)
y=self:renderText(y,string.format("fillUnitIndex: %s",tostring(loadingCallback[1].fillUnitIndex)),0.2)
forindexCallback,callbackDatainipairs(loadingCallback) do
localdata=callbackData.data
localfillType=data.fillType
lastCallbackData=callbackData
localtext=string.format("index: %s, fillType: %s, callback: %s",indexCallback,tostring(g_fillTypeManager:getFillTypeByIndex(fillType).title),self.debugLoadingCallbackData[callbackData.callback])
y=self:renderText(y,text,0.2)
end
iflastCallbackDatathen
localtext=string.format("lastCallback: fillType: %s, callback: %s",tostring(g_fillTypeManager:getFillTypeByIndex(lastCallbackData.data.fillType).title),self.debugLoadingCallbackData[lastCallbackData.callback])
y=self:renderText(y,text,0.2)
end
end
functionTriggerHandler:debugFillableObject(fillableObject)
localy=0.5
locallastCallbackData=nil
y=self:renderText(y,"debugFillableObject:",0.4)
y=self:renderText(y,string.format("object: %s",nameNum(fillableObject.object)),0.4)
y=self:renderText(y,string.format("fillUnitIndex: %s",tostring(fillableObject.fillUnitIndex)),0.4)
y=self:renderText(y,string.format("fillType: %s",tostring(fillableObject.fillType)),0.4)
y=self:renderText(y,string.format("trigger: %s",tostring(fillableObject.trigger)),0.4)
y=self:renderText(y,string.format("isLoading: %s",tostring(fillableObject.isLoading)),0.4)
y=self:renderText(y,text,0.4)
end
functionTriggerHandler:renderText(y,text,xOffset)
renderText(xOffsetand0.3+xOffsetor0.3,y,0.02,tostring(text))
returny-0.02
end
functionTriggerHandler:onUpdateTick(dt)
end
functionTriggerHandler:onContinue()
self:forceStopLoading()
ifself:isStopped() then
self:changeLoadingState("NOTHING")
elseifself:isLoading() orself:isUnloading() then
self:changeLoadingState("NOTHING")
end
end
functionTriggerHandler:writeUpdateStream(streamId)
self.loadingState:onWriteUpdateStream(streamId)
end
functionTriggerHandler:readUpdateStream(streamId)
self.loadingState:onReadUpdateStream(streamId)
end
functionTriggerHandler:onWriteStream(streamId)
self.loadingState:onWriteStream(streamId)
end
functionTriggerHandler:onReadStream(streamId)
self.loadingState:onReadStream(streamId)
end
functionTriggerHandler:onDriveNow()
self:setDriveNow()
end
functionTriggerHandler:changeLoadingState(newState)
self.loadingState:changeState(newState)
end
functionTriggerHandler:updateLoadingTriggers()
ifself.validFillTypeLoadingorself:isAllowedToLoadFuel() then
self:activateLoadingTriggerWhenAvailable()
end
ifself:isLoading() orself:isLoadingFuel() then
self:disableFillingIfFull()
end
end
functionTriggerHandler:updateUnloadingTriggers(dt)
ifself:isUnloading() then
self:disableUnloadingIfEmpty()
ifself.driver:hasSugarCaneTrailerToolPositions() then
self.driver:isWorkingToolPositionReached(dt,SugarCaneTrailerToolPositionsSetting.UNLOADING_POSITION)
end
end
end
functionTriggerHandler:disableFillingIfFull()
ifself:isFilledUntilPercentageX() then
self:forceStopLoading()
self:resetLoadingState()
end
end
--saftey check as driver sometimes dosen't restart automaticlly
functionTriggerHandler:disableUnloadingIfEmpty()
ifself.fillableObjectthen
localfillUnitIndex=self.fillableObject.fillUnitIndex
localobject=self.fillableObject.object
ifobject:getFillUnitFillLevelPercentage(fillUnitIndex)*100<0.5and (object.spec_waterTrailerorself.driver:hasSugarCaneTrailerToolPositions()) then
self:resetUnloadingState()
end
end
end
functionTriggerHandler:isFilledUntilPercentageX()
ifself.fillableObjectthen
localfillUnitIndex=self.fillableObject.fillUnitIndex
localobject=self.fillableObject.object
localfillType=self.fillableObject.fillType
localmaxFillLevelPercentage=notself:isLoadingFuel() andself.siloSelectedFillTypeSetting:getMaxFillLevelByFillType(self.fillableObject.fillType) or99
returnnotself:maxFillLevelNotReached(object,fillUnitIndex,maxFillLevelPercentage,fillType)
end
end
functionTriggerHandler:getSiloSelectedFillTypeData()
ifself.siloSelectedFillTypeSettingthen
localfillTypeData=self.siloSelectedFillTypeSetting:getData()
localsize=self.siloSelectedFillTypeSetting:getSize()
returnfillTypeData,size
end
end
functionTriggerHandler:getTriggerDischargeNode(trigger)
returntrigger.dischargeInfoandtrigger.dischargeInfo.nodesand (trigger.dischargeInfo.nodes.nodeortrigger.dischargeInfo.nodes[1].node) -- or trigger.triggerNode
end
--used to move the trailer more to the middle, but not really reliable,
--as we can't do a proper full stop or calculate the need distance to stop
functionTriggerHandler:isNearDischargeNode(object,fillUnitIndex,trigger)
ifobjectandfillUnitIndexandtriggerthen
localnode=object:getFillUnitExactFillRootNode(fillUnitIndex)
localtriggerNode=self:getTriggerDischargeNode(trigger)
ifnodeandtriggerNodethen
ifself:isDebugActive() then
DebugUtil.drawDebugNode(node,"relevant node")
DebugUtil.drawDebugNode(triggerNode,"trigger node")
end
localdistance=calcDistanceFrom(triggerNode, node)
ifself.lastDistanceToTriggeranddistance>self.lastDistanceToTriggerthen
self:debugSparse(object,"dischargeNode and TriggerNode distance okay !")
returntrue
else
self.driver:setSpeed(math.min(0.5,distance))
self:debugSparse(object,"dischargeNode and TriggerNode distance not okay, continue..!")
self.lastDistanceToTrigger=distance
end
elseifnode==nilthen
self:debugSparse(object,"dischargeNodeX not found!")
returntrue
else
self:debugSparse(object,"TriggerNodeX not found!")
returntrue
end
else
self:debugSparse(object,"dischargeNode or TriggerNode not found!")
end
end
----
--Driver set to wait while loading
functionTriggerHandler:setLoadingState(object,fillUnitIndex,fillType,trigger)
ifself:isLoadingFuel() then
self:setFuelLoadingState(object,fillUnitIndex,fillType,trigger)
return
end
self:setFillableObject(object,fillUnitIndex,fillType,trigger,true)
--saftey check for drive now
ifnotself:isDriveNowActivated() andnotself:isLoading() then
self:changeLoadingState("IS_LOADING")
end
end
--Driver set to wait while loading
functionTriggerHandler:setFuelLoadingState(object,fillUnitIndex,fillType,trigger)
self:setFillableObject(object,fillUnitIndex,fillType,trigger,true)
--saftey check for drive now
ifnotself:isLoadingFuel() then
self:changeLoadingState("IS_LOADING_FUEL")
end
end
functionTriggerHandler:setFillableObject(object,fillUnitIndex,fillType,trigger,isLoading)
ifobjectthen
self.fillableObject= {}
self.fillableObject.object=object
self.fillableObject.fillUnitIndex=fillUnitIndex
self.fillableObject.fillType=fillType
self.fillableObject.trigger=trigger
self.fillableObject.isLoading=isLoading
end
self.driver:refreshHUD()
end
functionTriggerHandler:resetFillableObject()
self.fillableObject=nil
end
functionTriggerHandler:isLoading()
returnself.loadingState:is("IS_LOADING") orself:isLoadingFuel()
end
functionTriggerHandler:isLoadingFuel()
returnself.loadingState:is("IS_LOADING_FUEL")
end
functionTriggerHandler:isUnloading()
returnself.loadingState:is("IS_UNLOADING")
end
--Driver stops loading
functionTriggerHandler:resetLoadingState()
ifnotself:isDriveNowActivated() then
self:changeLoadingState("NOTHING")
end
self:resetFillableObject()
end
--Driver set to wait while unloading
functionTriggerHandler:setUnloadingState(object,fillUnitIndex,fillType)
self:setFillableObject(object,fillUnitIndex,fillType)
ifnotself:isDriveNowActivated() then
self:changeLoadingState("IS_UNLOADING")
end
self.driver:refreshHUD()
end
--Driver stops unloading
functionTriggerHandler:resetUnloadingState()
ifnotself:isDriveNowActivated() then
self:changeLoadingState("NOTHING")
end
self:resetFillableObject()
end
functionTriggerHandler:setDriveNow()
ifself:isLoading() orself:isUnloading() then
self:forceStopLoading()
self:changeLoadingState("DRIVE_NOW")
end
ifself:isUnloading() then
courseplay:resetTipTrigger(self.vehicle, true);
end
end
--AIDriver uses this function to check if we are in trigger or not!
functionTriggerHandler:isInTrigger()
localoldCpTrigger=self.vehicle.cp.currentTipTrigger
ifoldCpTriggerandoldCpTrigger.bunkerSilo~=nilthen
returnfalse
end
returnself.validFillTypeUnloadingandself.driver:hasTipTrigger()
end
functionTriggerHandler:isDriveNowActivated()
returnself.loadingState:is("DRIVE_NOW")
end
functionTriggerHandler:isStopped()
returnself.loadingState:is("STOPPED")
end
--force stop loading/ unloading if "continue" or stop is pressed
functionTriggerHandler:forceStopLoading()
ifself.fillableObjectthen
ifself.fillableObject.triggerthen
ifself.fillableObject.trigger:isa(Vehicle) then--disable filling at Augerwagons
--TODO!!
else--disable filling at LoadingTriggers
self.fillableObject.trigger:setIsLoading(false)
end
else
ifself.fillableObject.isLoadingthen-- disable filling at fillTriggers
self:debug(self.fillableObject,"forceStop setFillUnitIsFilling")
self.fillableObject.object:setFillUnitIsFilling(false)
elseifself.fillableObject.object.setDischargeStatethen-- disable unloading
self.fillableObject.object:setDischargeState(Dischargeable.DISCHARGE_STATE_OFF)
end
end
end
end
functionTriggerHandler:needsFuel()
localcurrentFuelPercentage=self.driver:getFuelLevelPercentage()
localsearchForFuel=self.alwaysSearchFuel:is(true) andcurrentFuelPercentage<99orcurrentFuelPercentage<20
ifsearchForFuelthen
returntrue
end
end
--scanning for LoadingTriggers and FillTriggers(checkFillTriggers)
functionTriggerHandler:activateLoadingTriggerWhenAvailable()
forkey, objectinpairs(g_currentMission.activatableObjects) do
ifobject:getIsActivatable(self.vehicle) andself:isObjectALoadingTrigger(object) then
self:activateTriggerForVehicle(object, self.vehicle)
end
end
end
functionTriggerHandler:isObjectALoadingTrigger(object)
returnobject.sourceand (object.source.getAllFillLevelsorobject.source.getAllProvidedFillLevels)
end
functionTriggerHandler:enableFillTypeLoading()
self.validFillTypeLoading=true
end
functionTriggerHandler:enableFillTypeUnloading()
self.validFillTypeUnloading=true
end
functionTriggerHandler:enableFillTypeUnloadingBunkerSilo()
self.validFillTypeUnloadingBunkerSilo=true
end
functionTriggerHandler:enableFillTypeUnloadingAugerWagon()
self.validFillTypeUnloadingAugerWagon=true
end
functionTriggerHandler:enableFuelLoading()
self.validFuelLoading=true
end
functionTriggerHandler:disableFillTypeLoading()
self.validFillTypeLoading=false
ifself.siloSelectedFillTypeSettingandself.siloSelectedFillTypeSetting:isRunCounterActive() then
self.siloSelectedFillTypeSetting:decrementRunCounterByFillType(self.lastLoadedFillTypes)
self.driver:refreshHUD()
end
self.lastLoadedFillTypes= {}
end
functionTriggerHandler:disableFillTypeUnloading()
self.validFillTypeUnloading=false
self.validFillTypeUnloadingAugerWagon=false
self.validFillTypeUnloadingBunkerSilo=false
end
functionTriggerHandler:disableFuelLoading()
self.validFuelLoading=false
end
functionTriggerHandler:isAllowedToLoadFillType()
ifself.validFillTypeLoadingandself.siloSelectedFillTypeSettingthen
returntrue
end
end
functionTriggerHandler:isAllowedToLoadFuel()
ifself.validFuelLoadingandself:needsFuel() then
returntrue
end
end
functionTriggerHandler:isAllowedToUnloadAtBunkerSilo()
returnself.validFillTypeUnloadingBunkerSilo
end
--Loading Trigger callback check
--1: maxFillLevel reached
--2: runCounter valid or can be ignored
--3: load seperarteFillType activated or ignored
--4: minFillLevel reached or allowed to drive if trigger empty
TriggerHandler.CALLBACK= {}
TriggerHandler.CALLBACK.MAX_REACHED=0
TriggerHandler.CALLBACK.RUN_COUNTER_NOT_REACHED=1
TriggerHandler.CALLBACK.SEPARATE_FILLTYPE_NOT_ALLOWED=2
TriggerHandler.CALLBACK.MIN_NOT_REACHED=3
TriggerHandler.CALLBACK.OK=4
TriggerHandler.CALLBACK.SKIP_LOADING=5
TriggerHandler.CALLBACK.DONE_LOADING=6
functionTriggerHandler:triggerCanStartLoading(trigger,object,fillUnitIndex,triggerFillLevel,data, dataLength)
--is fillLevel < maxFillLevel
localcallback=nil
localfillType=data.fillType
ifself:maxFillLevelNotReached(object,fillUnitIndex,data.maxFillLevel,fillType) then
--if runCounter activated and runCounter > 0
ifself:isRunCounterValid(data.runCounter,data.fillType) then
-- is separateFillTypeLoading not activated or separateFillType not loaded yet
ifself:isAllowedToLoadSeparateFillType(object,dataLength,fillType) then
-- is minFillLevelPercentage in trigger or infinity fillLevel trigger or autoStart at trigger
iftriggerFillLevelandtriggerFillLevel>0ortrigger.hasInfiniteCapacityortriggerFillLevel==nilthen-- or trigger.autoStart then
ifdata.minFillLevel==0orself:isMinFillLevelReachedToLoad(object,fillUnitIndex,triggerFillLevel,data.minFillLevel,fillType) then
callback=self.CALLBACK.OK
else--minFillLevel not reached!!
callback=self.CALLBACK.SKIP_LOADING
self:debugSparse(object,"skip loading trigger < min needed, %s",tostring(g_fillTypeManager:getFillTypeByIndex(fillType).title))
end
else--triggerFillLevel is empty!!
localfillLevelPercentage
ifobject.spec_mixerWagonthen
localfillLevel=AIDriverUtil.getMixerWagonFillLevelForFillTypes(object,fillType)
fillLevelPercentage=fillLevel/object:getFillUnitCapacity(fillUnitIndex)*100
else
fillLevelPercentage=object:getFillUnitFillLevelPercentage(fillUnitIndex)*100
end
iffillLevelPercentage>0then
iffillLevelPercentage>=data.minFillLevelthen
iffillType==object:getFillUnitFillType(fillUnitIndex) then
callback=self.CALLBACK.DONE_LOADING
self:debugSparse(object,"skip loading triggerEmpty min reached, %s",tostring(g_fillTypeManager:getFillTypeByIndex(fillType).title))
else
callback=self.CALLBACK.SKIP_LOADING
self:debugSparse(object,"skip loading triggerEmpty, skip to next fillType, %s",tostring(g_fillTypeManager:getFillTypeByIndex(fillType).title))
end
else
callback=self.CALLBACK.MIN_NOT_REACHED
self:debugSparse(object,"skip loading triggerEmpty waiting for more, %s",tostring(g_fillTypeManager:getFillTypeByIndex(fillType).title))
end
else
callback=self.CALLBACK.SKIP_LOADING
self:debugSparse(object,"skip loading triggerEmpty, skip to next fillType, %s",tostring(g_fillTypeManager:getFillTypeByIndex(fillType).title))
end
end
else
callback=self.CALLBACK.SEPARATE_FILLTYPE_NOT_ALLOWED
self:debugSparse(object,"Sepeate filltype not allowed, %s",tostring(g_fillTypeManager:getFillTypeByIndex(fillType).title))
end
else
callback=self.CALLBACK.RUN_COUNTER_NOT_REACHED
self:debugSparse(object,"skip loading, runcounter = 0, %s",tostring(g_fillTypeManager:getFillTypeByIndex(fillType).title))
end
else
callback=self.CALLBACK.MAX_REACHED
end
returncallback
end
--- Checks if the max fill level is not reached.
---@paramobjecttable
---@paramfillUnitIndexnumber
---@parammaxFillLevelPercentagenumber
---@paramfillTypenumber
---@returnboolean max fill level is reached.
functionTriggerHandler:maxFillLevelNotReached(object,fillUnitIndex,maxFillLevelPercentage,fillType)
localfillLevelPercentage=0
localfillLevel=AIDriverUtil.getMixerWagonFillLevelForFillTypes(object,fillType)
iffillLevelthen
fillLevelPercentage=fillLevel/object:getFillUnitCapacity(fillUnitIndex)*100
else
fillLevelPercentage=object:getFillUnitFillLevelPercentage(fillUnitIndex)*100
end
self:debugSparse(object,"maxFillLevel:, fillPercentage: %s > maxFillLevel: %s, fillType: %s",tostring(fillLevelPercentage),tostring(maxFillLevelPercentage),tostring(g_fillTypeManager:getFillTypeByIndex(fillType).title))
returnfillLevelPercentage< (maxFillLevelPercentageor99)
end
--- Checks if the min fill level to start loading is there.
---@paramobjecttable
---@paramfillUnitIndexnumber
---@paramtriggerFillLevelnumber
---@paramminFillLevelPercentagenumber
---@paramfillTypenumber
---@returnboolean min fill level to start loading is reached.
functionTriggerHandler:isMinFillLevelReachedToLoad(object,fillUnitIndex,triggerFillLevel,minFillLevelPercentage,fillType)
localcapacity=object:getFillUnitCapacity(fillUnitIndex)
localfillLevel=AIDriverUtil.getMixerWagonFillLevelForFillTypes(object,fillType)
ifnotfillLevelthen
fillLevel=object:getFillUnitFillLevel(fillUnitIndex)
end
localminNeededFillLevel=minFillLevelPercentageandminFillLevelPercentage*0.01*capacity-fillLevelor0.1
self:debugSparse(object,"min FillLevel:, triggerFillLevel: %s, objectFillCapacity: %s, minNeededFillLevel: %s, fillType: %s",tostring(triggerFillLevel),tostring(capacity),tostring(minNeededFillLevel),tostring(g_fillTypeManager:getFillTypeByIndex(fillType).title))
returntriggerFillLevelandtriggerFillLevel>minNeededFillLevel
end
--- Checks if run counter is enabled and still valid.
---@paramrunCounternumber
---@paramfillTypenumber
---@returnboolean run counter is valid.
functionTriggerHandler:isRunCounterValid(runCounter,fillType)
returnrunCounterandrunCounter>0orrunCounter==nil
end
--- Check if loading separate fill types is allowed and valid.
---@paramobjecttable
---@paramdataLengthnumber
---@paramfillTypenumber
---@returnboolean is separate fill type loading allowed.
functionTriggerHandler:isAllowedToLoadSeparateFillType(object,dataLength,fillType)
localseparateFillTypeLoading=self.driver:getSeparateFillTypeLoadingSetting()
ifobject.spec_mixerWagonornotseparateFillTypeLoadingthen
returntrue
end
--- If the fill type was already loaded or less then max diff fill types were loaded.
ifseparateFillTypeLoading:hasDiffFillTypes() and#self.lastLoadedFillTypes<separateFillTypeLoading:get() then
returnnotself.lastLoadedFillTypes[fillType]
end
returntrue
end
-- Custom version of trigger:onActivateObject to allow activating for a non-controlled vehicle
functionTriggerHandler:activateTriggerForVehicle(trigger, vehicle)
--Cache giant values to restore later
localdefaultGetFarmIdFunction=g_currentMission.getFarmId;
localoldControlledVehicle=g_currentMission.controlledVehicle;
--Override farm id to match the calling vehicle (fixes issue when obtaining fill levels)
localoverriddenFarmIdFunc=function()
localownerFarmId=vehicle:getOwnerFarmId()
courseplay.debugVehicle(courseplay.DBG_TRIGGERS, vehicle, 'Overriding farm id during trigger activation to %d', ownerFarmId);
returnownerFarmId;
end
g_currentMission.getFarmId=overriddenFarmIdFunc;
--Override controlled vehicle if I'm not in it
ifg_currentMission.controlledVehicle~=vehiclethen
g_currentMission.controlledVehicle=vehicle;
end
--Call giant method with new params set
trigger:onActivateObject(vehicle)
--Restore previous values
g_currentMission.getFarmId=defaultGetFarmIdFunction;
g_currentMission.controlledVehicle=oldControlledVehicle;
end
-- LoadTrigger doesn't allow filling non controlled tools
functionTriggerHandler:getIsActivatable(superFunc,objectToFill)
--when the trigger is filling, it uses this function without objectToFill
ifobjectToFillthen
localoldVehicle= {}
localoldVehicle=g_currentMission.controlledVehicle
localvehicle=objectToFill:getRootVehicle()
g_currentMission.controlledVehicle=vehicleorobjectToFill
localbool=superFunc(self,objectToFill)
g_currentMission.controlledVehicle=oldVehicle
returnbool
else
returnsuperFunc(self,objectToFill)
end
end
LoadTrigger.getIsActivatable=Utils.overwrittenFunction(LoadTrigger.getIsActivatable,TriggerHandler.getIsActivatable)
--LoadTrigger activate, if fillType is right and fillLevel ok
functionTriggerHandler:onActivateObject(superFunc,vehicle)
--self = LoadTrigger!
ifcourseplay:isAIDriverActive(vehicle) then
localtriggerHandler=vehicle.cp.driver.triggerHandler
ifnottriggerHandler:isAllowedToLoadFuel() andnottriggerHandler:isAllowedToLoadFillType() then
returnsuperFunc(self)
end
ifnotself.isLoadingthen
localfillLevels, capacity
--normal fillLevels of silo
ifself.source.getAllFillLevelsthen
fillLevels, capacity=self.source:getAllFillLevels(g_currentMission:getFarmId())
--g_company fillLevels of silo
elseifself.source.getAllProvidedFillLevelsthen--g_company fillLevels
--self.managerId should be self.extraParameter!!!
fillLevels, capacity=self.source:getAllProvidedFillLevels(g_currentMission:getFarmId(), self.managerId)
else
returnsuperFunc(self)
end
localfillableObject=self.validFillableObject
localfillUnitIndex=self.validFillableFillUnitIndex
--fixes giants bug for Lemken Solitaer with has fillunit that keeps on filling to infinity
iffillableObject:getFillUnitCapacity(fillUnitIndex) <=0then
triggerHandler:resetLoadingState()
return
end
-- local node = fillableObject:getFillUnitExactFillRootNode(fillUnitIndex)
-- DebugUtil.drawDebugNode(node, "ExactFillRootNode", false)
--checks if we are in the fillPlane, bugged with mode 4 as driver dosen't stop fast enough..
ifnottriggerHandler:isNearDischargeNode(fillableObject,fillUnitIndex,self) then
triggerHandler:resetLoadingState()
return
elseifnottriggerHandler:isDriveNowActivated() then
--- vehicle.cp.driver:hold()
end
iffillableObject.spec_coverandfillableObject.spec_cover.isDirtythen
triggerHandler:setLoadingState()
triggerHandler:debugSparse(fillableObject, 'Cover is still opening!')
return
end
localfillTypeData,fillTypeDataSize=triggerHandler:getSiloSelectedFillTypeData()
localloadingCallback= {}
localindexCallback=1
iftriggerHandler:isAllowedToLoadFillType() then
for_,datainipairs(fillTypeData) do
forfillTypeIndex, fillLevelinpairs(fillLevels) do
iffillableObject:getFillUnitAllowsFillType(fillUnitIndex, fillTypeIndex) andfillTypeIndex==data.fillTypeanddata.fillType~=nilthen
localcallback=triggerHandler:triggerCanStartLoading(self,fillableObject,fillUnitIndex,fillLevel,data,fillTypeDataSize)
loadingCallback[indexCallback] = {}
loadingCallback[indexCallback].callback=callback
loadingCallback[indexCallback].data=data
loadingCallback[indexCallback].fillLevelTrigger=fillLevel
loadingCallback[indexCallback].fillUnitIndex=fillUnitIndex
indexCallback=indexCallback+1
end
end
end
end
--seperarte for only loading Fuel in to motors!
iftriggerHandler:isAllowedToLoadFuel() andfillableObject==vehiclethen
forfillTypeIndex, fillLevelinpairs(fillLevels) do
ifvehicle.cp.driver:isValidFuelType(fillableObject,fillTypeIndex) then
iffillableObject:getFillUnitAllowsFillType(fillUnitIndex, fillTypeIndex) then
iftriggerHandler:maxFillLevelNotReached(fillableObject,fillUnitIndex,99,fillTypeIndex) then
iffillLevel>0then
triggerHandler:setFuelLoadingState()
self:onFillTypeSelection(fillTypeIndex)
g_currentMission.activatableObjects[self] =nil
return
else
triggerHandler:setFuelLoadingState()
g_globalInfoTextHandler:setInfoText(vehicle, 'FARM_SILO_IS_EMPTY')
courseplay.debugFormat(courseplay.DBG_LOAD_UNLOAD, 'No Diesel at this trigger.')
end
else
courseplay.debugFormat(courseplay.DBG_LOAD_UNLOAD, 'max FillLevel Reached')
triggerHandler:resetLoadingState()
end
end
end
end
end
ifloadingCallbackand#loadingCallback>0then
triggerHandler:handleLoadingCallback(self,fillableObject,fillUnitIndex,loadingCallback)
end
end
else
returnsuperFunc(self)
end
end
LoadTrigger.onActivateObject=Utils.overwrittenFunction(LoadTrigger.onActivateObject,TriggerHandler.onActivateObject)
--- Evaluates the trigger callback. Basically handles the loading start,stop and so on..
---@paramtriggertable
---@paramobjecttable
---@paramfillUnitIndexnumber
---@paramloadingCallbacktable
functionTriggerHandler:handleLoadingCallback(trigger,object,fillUnitIndex,loadingCallback)
locallastCallbackData=nil
self.lastDebugLoadingCallback=loadingCallback
forindexCallback,callbackDatainipairs(loadingCallback) do
localdata=callbackData.data
localfillType=data.fillType
lastCallbackData=callbackData
--all okay start loading
ifcallbackData.callback==TriggerHandler.CALLBACK.OKthen
self.lastLoadedFillTypes[fillType] =true
iftriggerandtrigger.onFillTypeSelectionthen
trigger:onFillTypeSelection(fillType)
else
object:setFillUnitIsFilling(true,nil,callbackData.currentTrigger)
self:setLoadingState(object,callbackData.fillUnitIndex,fillType)
end
self:debugSparse(object, 'LoadingTrigger: start Loading, fillType: '..g_fillTypeManager:getFillTypeByIndex(fillType).title)
return
--max FillLevel reached
elseifcallbackData.callback==TriggerHandler.CALLBACK.MAX_REACHEDandnotobject.spec_mixerWagonthen
self:resetLoadingState()
self:debugSparse(object, 'LoadingTrigger: max Reached, fillType: '..g_fillTypeManager:getFillTypeByIndex(fillType).title)
return
-- min FillLevel not reached to start filling
elseifcallbackData.callback==TriggerHandler.CALLBACK.MIN_NOT_REACHEDthen
self:setLoadingState()
g_globalInfoTextHandler:setInfoText(self.vehicle, 'FARM_SILO_IS_EMPTY');
self:debugSparse(object, 'LoadingTrigger: minLevel not reached, fillType: '..g_fillTypeManager:getFillTypeByIndex(fillType).title)
return
--min is reached so continue..
elseifcallbackData.callback==TriggerHandler.CALLBACK.DONE_LOADINGandnotobject.spec_mixerWagonthen
lastCallbackData=nil
self:resetLoadingState()
self:debugSparse(object, 'LoadingTrigger: continue!! : '..g_fillTypeManager:getFillTypeByIndex(fillType).title)
return
end
end
--runCounter = 0
iflastCallbackDataandlastCallbackData.callback==TriggerHandler.CALLBACK.RUN_COUNTER_NOT_REACHEDthen
self:setLoadingState()
g_globalInfoTextHandler:setInfoText(self.vehicle, 'RUNCOUNTER_ERROR_FOR_TRIGGER');
self:debugSparse(object, 'last runCounter=0, fillType: '..g_fillTypeManager:getFillTypeByIndex(lastCallbackData.data.fillType).title)
return
end
iflastCallbackDataand (lastCallbackData.callback==TriggerHandler.CALLBACK.SKIP_LOADINGorlastCallbackData.callback==TriggerHandler.CALLBACK.SEPARATE_FILLTYPE_NOT_ALLOWED) then
--not enough fillTypes loaded!!
self:setLoadingState()
g_globalInfoTextHandler:setInfoText(self.vehicle, 'FARM_SILO_IS_EMPTY');
self:debugSparse(object, 'last FillType minLevel not reached, fillType: '..g_fillTypeManager:getFillTypeByIndex(lastCallbackData.data.fillType).title)
return
end
iflastCallbackDataandloadingCallback.callback==TriggerHandler.CALLBACK.MAX_REACHEDthen
self:resetLoadingState()
self:debugSparse(object, 'LoadingTrigger: max Reached, fillType: '..g_fillTypeManager:getFillTypeByIndex(fillType).title)
return
end
end
--LoadTrigger => start/stop driver and close cover once free from trigger
functionTriggerHandler:setIsLoading(superFunc,isLoading, targetObject, fillUnitIndex, fillType, noEventSend)
ifself.validFillableObjectthen
localrootVehicle=self.validFillableObject:getRootVehicle()
ifcourseplay:isAIDriverActive(rootVehicle) then
localtriggerHandler=rootVehicle.cp.driver.triggerHandler
ifnottriggerHandler.validFillTypeLoadingandnottriggerHandler.validFuelLoadingthen
returnsuperFunc(self,isLoading, targetObject, fillUnitIndex, fillType, noEventSend)
end
ifisLoadingthen
triggerHandler:setLoadingState(self.validFillableObject,fillUnitIndex, fillType,self)
triggerHandler:debug(self.validFillableObject, 'LoadTrigger setLoading, FillType: '..g_fillTypeManager:getFillTypeByIndex(fillType).title)
else
triggerHandler:resetLoadingState()
triggerHandler:debug(self.validFillableObject, 'LoadTrigger resetLoading and close Cover')
g_currentMission:addActivatableObject(self)
end
end
end
returnsuperFunc(self,isLoading, targetObject, fillUnitIndex, fillType, noEventSend)
end
LoadTrigger.setIsLoading=Utils.overwrittenFunction(LoadTrigger.setIsLoading,TriggerHandler.setIsLoading)
--close cover after tipping for trailer if not closed already
functionTriggerHandler:endTipping(superFunc,noEventSend)
localrootVehicle=self:getRootVehicle()
ifcourseplay:isAIDriverActive(rootVehicle) then
rootVehicle.cp.driver.triggerHandler:debug(self,"finished unloading, endTipping !! ")
ifrootVehicle.cp.settings.automaticCoverHandling:is(true) andself.spec_coverthen
self:setCoverState(0, true)
end
rootVehicle.cp.driver.triggerHandler:resetUnloadingState()
end
returnsuperFunc(self,noEventSend)
end
Trailer.endTipping=Utils.overwrittenFunction(Trailer.endTipping,TriggerHandler.endTipping)
--pass trigger from updateFillUnitTriggers to spec
functionTriggerHandler:setFillUnitIsFilling(superFunc,isFilling, noEventSend,trigger)
localspec=self.spec_fillUnit
localrootVehicle=self:getRootVehicle()
ifcourseplay:isAIDriverActive(rootVehicle) then
ifisFilling~=spec.fillTrigger.isFillingthen
ifnoEventSend==nilornoEventSend==falsethen
ifg_server~=nilthen
g_server:broadcastEvent(SetFillUnitIsFillingEvent:new(self, isFilling), nil, nil, self)
else
g_client:getServerConnection():sendEvent(SetFillUnitIsFillingEvent:new(self, isFilling))
end
end
spec.fillTrigger.isFilling=isFilling
iftriggerthen
spec.fillTrigger.currentTrigger=trigger
end
ifself.isClientthen
self:setFillSoundIsPlaying(isFilling)
ifspec.fillTrigger.currentTrigger~=nilthen
spec.fillTrigger.currentTrigger:setFillSoundIsPlaying(isFilling)
end
end
ifnottriggerthen
spec.fillTrigger.currentTrigger=nil
end
SpecializationUtil.raiseEvent(self, "onFillUnitIsFillingStateChanged", isFilling)
end
else
returnsuperFunc(self,isFilling, noEventSend)
end
end
FillUnit.setFillUnitIsFilling=Utils.overwrittenFunction(FillUnit.setFillUnitIsFilling,TriggerHandler.setFillUnitIsFilling)
--LoadTrigger callback used to open correct cover for loading
functionTriggerHandler:loadTriggerCallback(triggerId, otherId, onEnter, onLeave, onStay, otherShapeId)
localrootVehicle
localfillableObject=g_currentMission:getNodeObject(otherId)
iffillableObjectandfillableObject:isa(Vehicle) then
rootVehicle=fillableObject:getRootVehicle()
end
ifnotself.courseplayersInTriggerthen
self.courseplayersInTrigger= {}
end
ifrootVehiclethen
ifonLeavethen
ifself.courseplayersInTrigger[rootVehicle] then
self.courseplayersInTrigger[rootVehicle][fillableObject] =nil
ifnext(self.courseplayersInTrigger[rootVehicle]) ==nilthen
self.courseplayersInTrigger[rootVehicle] =nil
end
end
else
ifself.courseplayersInTrigger[rootVehicle] ==nilthen
self.courseplayersInTrigger[rootVehicle]= {}
end
self.courseplayersInTrigger[rootVehicle][fillableObject] =true
end
end
ifcourseplay:isAIDriverActive(rootVehicle) then
TriggerHandler.handleLoadTriggerCallback(self,triggerId, otherId, onEnter, onLeave, onStay, otherShapeId,rootVehicle,fillableObject)
end
end
LoadTrigger.loadTriggerCallback=Utils.appendedFunction(LoadTrigger.loadTriggerCallback,TriggerHandler.loadTriggerCallback)
functionTriggerHandler.handleLoadTriggerCallback(self,triggerId, otherId, onEnter, onLeave, onStay, otherShapeId,rootVehicle,fillableObject)
ifonEnterthen
courseplay.debugVehicle(courseplay.DBG_LOAD_UNLOAD,fillableObject, 'LoadTrigger onEnter')
iffillableObject.getFillUnitIndexFromNode~=nilthen
localfillLevels, capacity
ifself.source.getAllFillLevelsthen
fillLevels, capacity=self.source:getAllFillLevels(g_currentMission:getFarmId())
elseifself.source.getAllProvidedFillLevelsthen
fillLevels, capacity=self.source:getAllProvidedFillLevels(g_currentMission:getFarmId(), self.managerId)
end
iffillLevelsthen
localfoundFillUnitIndex=fillableObject:getFillUnitIndexFromNode(otherId)
forfillTypeIndex, fillLevelinpairs(fillLevels) do
iffillableObject:getFillUnitSupportsFillType(foundFillUnitIndex, fillTypeIndex) then
iffillableObject:getFillUnitAllowsFillType(foundFillUnitIndex, fillTypeIndex) andfillableObject.spec_coverthen
SpecializationUtil.raiseEvent(fillableObject, "onAddedFillUnitTrigger",fillTypeIndex,foundFillUnitIndex,1)
courseplay.debugVehicle(courseplay.DBG_LOAD_UNLOAD,fillableObject,"LoadTrigger: open Cover for loading")
end
end
end
end
end
end
ifonLeavethen
localstillInTrailer=false
forid,datainpairs(self.fillableObjects) do
ifdata.object.getRootVehiclethen
stillInTrailer=data.object:getRootVehicle() ==rootVehicle
end
end
ifnotstillInTrailerthen
localspec=fillableObject.spec_fillUnit
SpecializationUtil.raiseEvent(fillableObject, "onRemovedFillUnitTrigger",#spec.fillTrigger.triggers)
end
courseplay.debugVehicle(courseplay.DBG_LOAD_UNLOAD,fillableObject, 'LoadTrigger: onLeave, disableTriggerSpeed')
else
courseplay.debugVehicle(courseplay.DBG_LOAD_UNLOAD,fillableObject, 'LoadTrigger: enableTriggerSpeed')
end
courseplay.debugVehicle(courseplay.DBG_LOAD_UNLOAD,fillableObject, "validFillableObject: "..nameNum(self.validFillableObject))
end
--FillTrigger callback used to set approach speed for Cp driver
functionTriggerHandler:fillTriggerCallback(superFunc, triggerId, otherId, onEnter, onLeave, onStay, otherShapeId)
localfillableObject=g_currentMission:getNodeObject(otherId)
localrootVehicle
iffillableObjectandfillableObject:isa(Vehicle) then
rootVehicle=fillableObject:getRootVehicle()
end
ifnotself.courseplayersInTriggerthen
self.courseplayersInTrigger= {}
end
ifonEnterandrootVehiclethen
ifself.courseplayersInTrigger[rootVehicle] ==nilthen
self.courseplayersInTrigger[rootVehicle]= {}
end
self.courseplayersInTrigger[rootVehicle][fillableObject] =true
elseifonLeaveandrootVehiclethen
ifself.courseplayersInTrigger[rootVehicle] then
self.courseplayersInTrigger[rootVehicle][fillableObject] =nil
ifnext(self.courseplayersInTrigger[rootVehicle]) ==nilthen
self.courseplayersInTrigger[rootVehicle] =nil