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Copy pathbutton.lua
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Copy pathbutton.lua
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418 lines (350 loc) · 13.1 KB
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-- #################################################################
-- courseplay.button class
courseplay.button= {};
cpButton_mt=Class(courseplay.button);
functioncourseplay.button:new(vehicle, hudPage, img, functionToCall, parameter, x, y, width, height, hudRow,
modifiedParameter, hoverText, isMouseWheelArea, isToggleButton, toolTip, onlyCallLocal)
localself=setmetatable({}, cpButton_mt);
ifimgthen
iftype(img) =='table' then
ifimg[1] =='iconSprite.png' then
self.overlay=Overlay:new( courseplay.hud.iconSpritePath, x, y, width, height);
self.spriteSection=img[2];
end;
else
self.overlay=Overlay:new(Utils.getFilename('img/' ..img, courseplay.path), x, y, width, height);
end;
end;
ifhoverText==nilthen
hoverText=false;
end;
ifisMouseWheelArea==nilthen
isMouseWheelArea=false;
end;
ifisToggleButton==nilthen
isToggleButton=false;
end;
ifonlyCallLocal==nilthen
onlyCallLocal=false;
end;
ifnotvehicle.isCourseplayManagerthen
self.vehicle=vehicle;
end;
self.page=hudPage;
self.settingCall=nil
self.functionToCall=functionToCall;
self:setParameter(parameter);
self.width=width;
self.height=height;
self.x_init=x;
self.x=x;
self.x2= (x+width);
self.y_init=y;
self.y=y;
self.y2= (y+height);
self.row=hudRow;
self.hoverText=hoverText;
self:setColor('white')
self:setToolTip(toolTip);
self.isMouseWheelArea=isMouseWheelAreaandfunctionToCall~=nil;
self.isToggleButton=isToggleButton;
self.onlyCallLocal=onlyCallLocal;
self:setCanBeClicked(notisMouseWheelAreaandfunctionToCall~=nil);
self:setShow(true);
self:setClicked(false);
self:setActive(false);
self:setDisabled(false);
self:setHovered(false);
ifmodifiedParameterthen
self.modifiedParameter=modifiedParameter;
end
ifisMouseWheelAreathen
self.canScrollUp=true;
self.canScrollDown=true;
end;
ifself.spriteSectionthen
self:setSpriteSectionUVs(self.spriteSection);
else
self:setSpecialButtonUVs();
end;
ifnotvehicle.cpthen
table.insert(vehicle.buttons, self);
else
table.insert(vehicle.cp.buttons[hudPage], self);
end;
returnself;
end;
functioncourseplay.button:setOnlyCallLocal()
self.onlyCallLocal=true
returnself;
end;
functioncourseplay.button:setSetting(setting)
self.settingCall=setting
--- ugly hack to allow the drive mode button overlays,
--- as the settingCall only gets passed after the button was created
self:setSpecialButtonUVs()
returnself;
end;
functioncourseplay.button:setSpriteSectionUVs(spriteSection)
ifnotspriteSectionorcourseplay.hud.buttonUVsPx[spriteSection] ==nilthenreturn; end;
self.spriteSection=spriteSection;
courseplay.utils:setOverlayUVsPx(self.overlay, courseplay.hud.buttonUVsPx[spriteSection], courseplay.hud.iconSpriteSize.x, courseplay.hud.iconSpriteSize.y);
end;
functioncourseplay.button:setSpecialButtonUVs()
ifnotself.overlaythenreturn; end;
localfn=self.functionToCall;
localprm=self.parameter;
localtxtSizeX, txtSizeY=courseplay.hud.iconSpriteSize.x, courseplay.hud.iconSpriteSize.y;
ifself.settingCallandself.settingCall==self.vehicle.cp.settings.driverModethen
courseplay.utils:setOverlayUVsPx(self.overlay, courseplay.hud.modeButtonsUVsPx[prm], txtSizeX, txtSizeY);
elseiffn=='setHudPage' then
courseplay.utils:setOverlayUVsPx(self.overlay, courseplay.hud.pageButtonsUVsPx[prm], txtSizeX, txtSizeY);
elseiffn=='generateCourse' then
courseplay.utils:setOverlayUVsPx(self.overlay, courseplay.hud.pageButtonsUVsPx[courseplay.hud.PAGE_COURSE_GENERATION], txtSizeX, txtSizeY);
-- CpManager buttons
elseiffn=='goToVehicle' then
courseplay.utils:setOverlayUVsPx(self.overlay, courseplay.hud.pageButtonsUVsPx[courseplay.hud.PAGE_DRIVING_SETTINGS], txtSizeX, txtSizeY);
end;
end;
functioncourseplay.button:render()
-- self = courseplay.button
localvehicle, pg, fn, prm=self.vehicle, self.page, self.functionToCall, self.parameter;
localhoveredButton=false;
ifself.overlay~=nilthen
ifself.showthen
-- set color
localcurrentColor=self.curColor;
localtargetColor=currentColor;
localhoverColor='hover';
iffn=='openCloseHud' then
hoverColor='closeRed';
end;
ifnotself.isDisabledandnotself.isActiveandnotself.isHoveredand (self.canBeClickedorself.functionToCall==nil) andnotself.isClickedthen
targetColor='white';
elseifself.isDisabledthen
targetColor='whiteDisabled';
elseifnotself.isDisabledandself.canBeClickedandself.isClickedandfn~='openCloseHud' then
targetColor='activeRed';
elseifself.isHoveredand ((notself.isDisabledandself.isToggleButtonandself.isActiveandself.canBeClickedandnotself.isClicked) or (notself.isDisabledandnotself.isActiveandself.canBeClickedandnotself.isClicked)) then
targetColor=hoverColor;
hoveredButton=true;
ifself.isToggleButtonthen
--print(string.format('self %q (loop %d): isHovered=%s, isActive=%s, isDisabled=%s, canBeClicked=%s -> hoverColor', fn, g_updateLoopIndex, tostring(self.isHovered), tostring(self.isActive), tostring(self.isDisabled), tostring(self.canBeClicked)));
end;
elseifself.isActiveand (notself.isToggleButtonor (self.isToggleButtonandnotself.isHovered)) then
targetColor='activeGreen';
ifself.isToggleButtonthen
--print(string.format('button %q (loop %d): isHovered=%s, isActive=%s, isDisabled=%s, canBeClicked=%s -> activeGreen', fn, g_updateLoopIndex, tostring(self.isHovered), tostring(self.isActive), tostring(self.isDisabled), tostring(self.canBeClicked)));
end;
end;
ifcurrentColor~=targetColorthen
self:setColor(targetColor);
end;
-- render
self.overlay:render();
end;
end; --elseif button.overlay ~= nil
returnhoveredButton;
end;
functioncourseplay.button:setColor(colorName)
ifself.overlayandcolorNameand (self.curColor==nilorself.curColor~=colorName) andcourseplay.hud.colors[colorName] then
self.overlay:setColor(unpack(courseplay.hud.colors[colorName]));
self.curColor=colorName;
end;
end;
functioncourseplay.button:setPosition(posX, posY)
self.x=posX;
self.x_init=posX;
self.x2=posX+self.width;
self.y=posY;
self.y_init=posY;
self.y2=posY+self.height;
ifnotself.overlaythenreturn; end;
self.overlay:setPosition(self.x, self.y);
end;
functioncourseplay.button:handleHoverAction(vehicle, posX, posY)
localbutton=self;
ifbutton.isMouseWheelAreaand (button.canScrollUporbutton.canScrollDown) then
--Mouse wheel icon
vehicle.cp.hud.mouseWheel.render=true;
vehicle.cp.hud.mouseWheel.icon:setPosition(posX+3/g_screenWidth, posY-16/g_screenHeight);
--action
localparameter=button.parameter;
--print(string.format("if courseplay.inputModifierIsPressed(%s) and button.modifiedParameter(%s) ~= nil then",tostring(courseplay.inputModifierIsPressed),tostring(button.modifiedParameter)))
ifcourseplay.inputModifierIsPressedandbutton.modifiedParameter~=nilthen
parameter=button.modifiedParameter;
end;
localupParameter=parameter;
localdownParameter=upParameter*-1;
ifInput.isMouseButtonPressed(Input.MOUSE_BUTTON_WHEEL_UP) andbutton.canScrollUpthen
courseplay:debug(string.format("%s: MOUSE_BUTTON_WHEEL_UP: %s(%s)", nameNum(vehicle), tostring(button.functionToCall), tostring(upParameter)), courseplay.DBG_HUD);
self:handleInput(vehicle,upParameter)
elseifInput.isMouseButtonPressed(Input.MOUSE_BUTTON_WHEEL_DOWN) andbutton.canScrollDownthen
courseplay:debug(string.format("%s: MOUSE_BUTTON_WHEEL_DOWN: %s(%s)", nameNum(vehicle), tostring(button.functionToCall), tostring(downParameter)), courseplay.DBG_HUD);
self:handleInput(vehicle,downParameter)
end;
end;
end
functioncourseplay.button:handleMouseClick(vehicle)
vehicle=vehicleorself.vehicle;
localparameter=self.parameter;
ifcourseplay.inputModifierIsPressedandself.modifiedParameter~=nilthen
courseplay:debug("self.modifiedParameter = " ..tostring(self.modifiedParameter), courseplay.DBG_HUD);
parameter=self.modifiedParameter;
end;
ifself.showandnotself.isHiddenandself.canBeClickedandnotself.isDisabledthen
--[[if self.functionToCall == "rowButton" and vehicle.cp.hud.content.pages[vehicle.cp.hud.currentPage][self.parameter][1].text == nil then
return;
end;]]
-- self:setClicked(true);
ifself.functionToCall=="showSaveCourseForm" then
vehicle.cp.imWriting=true
end
--- Global info text button was pressed, switch to vehicle.
ifself.functionToCall=="goToVehicle" then
g_globalInfoTextHandler:goToVehicle(parameter)
else
courseplay:debug(string.format("%s: MOUSE_BUTTON_ClICKED: %s(%s)", nameNum(vehicle), tostring(self.functionToCall), tostring(parameter)), courseplay.DBG_HUD);
self:handleInput(vehicle,parameter)
end
-- self:setClicked(false);
end;
end;
functioncourseplay.button:handleInput(vehicle,parameter)
ifself.settingCallthen--settingButton
courseplay:debug(string.format("%s: handleSettingInput: %s:%s(%s)", nameNum(vehicle),tostring(self.settingCall.name), tostring(self.functionToCall), tostring(parameter)), courseplay.DBG_HUD);
self.settingCall[self.functionToCall](self.settingCall, parameter)
ifvehicle:getIsEntered() then
g_currentMission.hud.guiSoundPlayer:playSample(GuiSoundPlayer.SOUND_SAMPLES.CLICK)
end
courseplay.hud:setReloadPageOrder(vehicle, vehicle.cp.hud.currentPage, true);
else
ifself.functionToCallthen
vehicle:setCourseplayFunc(self.functionToCall, parameter, self.onlyCallLocalorfalse, self.page);
end
end
end
functioncourseplay.button:setOffset(offsetX, offsetY)
offsetX=offsetXor0
offsetY=offsetYor0
self.x=self.x_init+offsetX;
self.y=self.y_init+offsetY;
self.x2=self.x+self.width;
self.y2=self.y+self.height;
ifnotself.overlaythenreturn; end;
self.overlay:setPosition(self.x, self.y);
end
functioncourseplay.button:setParameter(parameter)
ifself.parameter~=parameterthen
self.parameter=parameter;
end;
end;
functioncourseplay.button:setToolTip(text)
ifself.toolTip~=textthen
self.toolTip=text;
end;
end;
functioncourseplay.button:setActive(active)
ifself.isActive~=activethen
self.isActive=active;
end;
end;
functioncourseplay.button:setCanBeClicked(canBeClicked)
ifself.canBeClicked~=canBeClickedthen
self.canBeClicked=canBeClicked;
end;
end;
functioncourseplay.button:setClicked(clicked)
ifself.isClicked~=clickedthen
self.isClicked=clicked;
end;
end;
functioncourseplay.button:setDisabled(disabled)
ifself.isDisabled~=disabledthen
self.isDisabled=disabled;
end;
end;
functioncourseplay.button:setHovered(hovered)
ifself.isHovered~=hoveredthen
self.isHovered=hovered;
end;
end;
functioncourseplay.button:setCanScrollUp(canScrollUp)
ifself.canScrollUp~=canScrollUpthen
self.canScrollUp=canScrollUp;
end;
end;
functioncourseplay.button:setCanScrollDown(canScrollDown)
ifself.canScrollDown~=canScrollDownthen
self.canScrollDown=canScrollDown;
end;
end;
functioncourseplay.button:setShow(show)
ifself.show~=showthen
self.show=show;
end;
end;
functioncourseplay.button:setAttribute(attribute, value)
ifself[attribute] ~=valuethen
self[attribute] =value;
end;
end;
functioncourseplay.button:deleteOverlay()
ifself.overlay~=nilandself.overlay.overlayId~=nilandself.overlay.delete~=nilthen
self.overlay:delete();
end;
end;
functioncourseplay.button:getHasMouse(mouseX, mouseY)
-- return mouseX > self.x and mouseX < self.x2 and mouseY > self.y and mouseY < self.y2;
returncourseplay:mouseIsInArea(mouseX, mouseY, self.x, self.x2, self.y, self.y2);
end;
functioncourseplay.button:getIsDisabled()
returnself.isDisabled
end
-- #################################################################
-- courseplay.buttons
functioncourseplay.buttons:renderButtons(vehicle, page)
-- self = courseplay.buttons
localhoveredButton;
for_,buttoninpairs(vehicle.cp.buttons.global) do
ifbutton:render() then
hoveredButton=button;
end;
end;
for_,buttoninpairs(vehicle.cp.buttons[page]) do
ifbutton:render() then
hoveredButton=button;
end;
end;
ifpage==courseplay.hud.PAGE_MANAGE_COURSESthen
for_,buttoninpairs(vehicle.cp.buttons[-courseplay.hud.PAGE_MANAGE_COURSES]) do
ifbutton:render() then
hoveredButton=button;
end;
end;
end;
-- set currently hovered button in vehicle
self:setHoveredButton(vehicle, hoveredButton);
end;
functioncourseplay.buttons:setHoveredButton(vehicle, button)
ifvehicle.cp.buttonHovered==buttonthen
return;
end;
vehicle.cp.buttonHovered=button;
self:onHoveredButtonChanged(vehicle);
end;
functioncourseplay.buttons:onHoveredButtonChanged(vehicle)
-- set toolTip in vehicle
ifvehicle.cp.buttonHovered~=nilandvehicle.cp.buttonHovered.toolTip~=nilthen
courseplay:setToolTip(vehicle, vehicle.cp.buttonHovered.toolTip);
elseifvehicle.cp.buttonHovered==nilthen
courseplay:setToolTip(vehicle, nil);
end;
end;
functioncourseplay.buttons:deleteButtonOverlays(vehicle)
fork,buttonSectioninpairs(vehicle.cp.buttons) do
fori,buttoninpairs(buttonSection) do
button:deleteOverlay();
end;
end;
end;