NetworkCollider2D: could work on any collider shape #728
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aaronkwan
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Feature Request
Replies: 3 comments
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I'll look into this soon. |
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Added to road map. |
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o/
NetworkCollider2D could use
PhysicsScene2D.OverlapColliderto work on any collider shape. From testing, seems to work fine.Unfortunately PhysicsScene (3D) doesn't have an equivalent method, rip :(
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