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ParticlesJS.js

A lightweight library to simulate particles for beautiful backgrounds.

A sample implementation is given here

Installation :-

Clone the repo or Download the file from github and put it in the folder you want to use in.

Features :-

  • Simulate in background :-

    • Particles
    • Images
    • Shapes
      • Circles
      • 5-Pointed Stars
      • 6-Pointed Stars
      • Pentagons
      • Hexagons
      • 2 Unknown Shapes That Were Made by Mistake but looked Good
  • Choose to let the particles collide with the cursor when moved

  • Add the connection between lines which change there opacity with the distance between particles

  • Ability to change particle's :-

    • Speed
    • Color
    • Number
    • Size Variation
    • Connection

    Usage :-

    Add a canvas element

    <canvasid="cv" ></canvas>

    Add some styling to the canvas and the page

    (Optional)

    *{
    margin:0;
    padding:0;
    }
    #cv{
    display: block;
    position: absolute;
    top:0;
    left:0;
    z-index:0;
    }

    The whole of javascript required

    Not all of it is required

    Just a selector is mandatory all others have default values

    Particles.init({selector: "class or id of the last canvas",color: "rgb(200,200,200)",background: "rgb(182,25,36)",opacity: "random",fullScreen: true,mouseCollide: true,mouseCollideRange: 150,shape: {name: "pentagons",length: 20},image: {src: "img",sizeX: 20,sizeY: 20}});

    To use the basic design just type

    Particles.init({selector: ".cv",opacity: "random",fullScreen: true});

Elements :-

ElementTypeRequiredDefaultFor
selectorstring(id or class of the last canvas element on your page)mandatoryTo apply styles on that canvas
connnectParticlesbooleanoptionaltrueTo connect the floating particles
maxParticlesintegeroptional200The number of particles to be drawn
minDistanceintegeroptional120The minDistance to connect the lines
speedfloatoptional0.5The speed of animation
colorstring("rgb(r,g,b)" only )optional"rbg(0,0,0)"The color of the particles and the lines
backgroundstring("rgb(r,g,b)" only )optional"rgb(255,255,255)"The background of the canvas
sizeVariationintegeroptional5For the size variation among the particles
opacityfloat / "random"optional0.7To change the opacity of the particles and the lines
fullScreenbooleanoptionalfalseTo let the canvas take the full Screen Width
mouseCollidebooleanopitonalfalseTo let the particles collide with the cursor when moved
mouseCollideRangeintegeroptional100The range for collision with the mouse
shapeobjectoptionalfalseThe shape of the particles to be drawn
shape.namestring - "circles","pentagons","hexagons","5-stars","6-stars","unknown","unknown2"shape => mandatory"particles"The name of the shape of the particles
shape.lengthintegershape => mandatory20The length for the shape of the particles
imageobjectoptionalfalseThe image to be drawn instead of the particles
image.srcstring(path to the image)image => mandatoryThe src for the image to be drawn
image.sizeXintegerimage => mandatoryimage sizeThe size for the image in the X direction
image.sizeYintegerimage => mandatoryimage sizeThe size for the image in the Y direction

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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ParticlesJS.js

A lightweight library to simulate particles for beautiful backgrounds.

A sample implementation is given here

Installation :-

Clone the repo or Download the file from github and put it in the folder you want to use in.

Features :-

  • Simulate in background :-

    • Particles
    • Images
    • Shapes
      • Circles
      • 5-Pointed Stars
      • 6-Pointed Stars
      • Pentagons
      • Hexagons
      • 2 Unknown Shapes That Were Made by Mistake but looked Good
  • Choose to let the particles collide with the cursor when moved

  • Add the connection between lines which change there opacity with the distance between particles

  • Ability to change particle's :-

    • Speed
    • Color
    • Number
    • Size Variation
    • Connection

    Usage :-

    Add a canvas element

    <canvasid="cv" ></canvas>

    Add some styling to the canvas and the page

    (Optional)

    *{
    margin:0;
    padding:0;
    }
    #cv{
    display: block;
    position: absolute;
    top:0;
    left:0;
    z-index:0;
    }

    The whole of javascript required

    Not all of it is required

    Just a selector is mandatory all others have default values

    Particles.init({selector: "class or id of the last canvas",color: "rgb(200,200,200)",background: "rgb(182,25,36)",opacity: "random",fullScreen: true,mouseCollide: true,mouseCollideRange: 150,shape: {name: "pentagons",length: 20},image: {src: "img",sizeX: 20,sizeY: 20}});

    To use the basic design just type

    Particles.init({selector: ".cv",opacity: "random",fullScreen: true});

Elements :-

ElementTypeRequiredDefaultFor
selectorstring(id or class of the last canvas element on your page)mandatoryTo apply styles on that canvas
connnectParticlesbooleanoptionaltrueTo connect the floating particles
maxParticlesintegeroptional200The number of particles to be drawn
minDistanceintegeroptional120The minDistance to connect the lines
speedfloatoptional0.5The speed of animation
colorstring("rgb(r,g,b)" only )optional"rbg(0,0,0)"The color of the particles and the lines
backgroundstring("rgb(r,g,b)" only )optional"rgb(255,255,255)"The background of the canvas
sizeVariationintegeroptional5For the size variation among the particles
opacityfloat / "random"optional0.7To change the opacity of the particles and the lines
fullScreenbooleanoptionalfalseTo let the canvas take the full Screen Width
mouseCollidebooleanopitonalfalseTo let the particles collide with the cursor when moved
mouseCollideRangeintegeroptional100The range for collision with the mouse
shapeobjectoptionalfalseThe shape of the particles to be drawn
shape.namestring - "circles","pentagons","hexagons","5-stars","6-stars","unknown","unknown2"shape => mandatory"particles"The name of the shape of the particles
shape.lengthintegershape => mandatory20The length for the shape of the particles
imageobjectoptionalfalseThe image to be drawn instead of the particles
image.srcstring(path to the image)image => mandatoryThe src for the image to be drawn
image.sizeXintegerimage => mandatoryimage sizeThe size for the image in the X direction
image.sizeYintegerimage => mandatoryimage sizeThe size for the image in the Y direction

About

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3 stars

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ParticlesJS.js

A lightweight library to simulate particles for beautiful backgrounds.

A sample implementation is given here

Installation :-

Clone the repo or Download the file from github and put it in the folder you want to use in.

Features :-

  • Simulate in background :-

    • Particles
    • Images
    • Shapes
      • Circles
      • 5-Pointed Stars
      • 6-Pointed Stars
      • Pentagons
      • Hexagons
      • 2 Unknown Shapes That Were Made by Mistake but looked Good
  • Choose to let the particles collide with the cursor when moved

  • Add the connection between lines which change there opacity with the distance between particles

  • Ability to change particle's :-

    • Speed
    • Color
    • Number
    • Size Variation
    • Connection

    Usage :-

    Add a canvas element

    <canvasid="cv" ></canvas>

    Add some styling to the canvas and the page

    (Optional)

    *{
    margin:0;
    padding:0;
    }
    #cv{
    display: block;
    position: absolute;
    top:0;
    left:0;
    z-index:0;
    }

    The whole of javascript required

    Not all of it is required

    Just a selector is mandatory all others have default values

    Particles.init({selector: "class or id of the last canvas",color: "rgb(200,200,200)",background: "rgb(182,25,36)",opacity: "random",fullScreen: true,mouseCollide: true,mouseCollideRange: 150,shape: {name: "pentagons",length: 20},image: {src: "img",sizeX: 20,sizeY: 20}});

    To use the basic design just type

    Particles.init({selector: ".cv",opacity: "random",fullScreen: true});

Elements :-

ElementTypeRequiredDefaultFor
selectorstring(id or class of the last canvas element on your page)mandatoryTo apply styles on that canvas
connnectParticlesbooleanoptionaltrueTo connect the floating particles
maxParticlesintegeroptional200The number of particles to be drawn
minDistanceintegeroptional120The minDistance to connect the lines
speedfloatoptional0.5The speed of animation
colorstring("rgb(r,g,b)" only )optional"rbg(0,0,0)"The color of the particles and the lines
backgroundstring("rgb(r,g,b)" only )optional"rgb(255,255,255)"The background of the canvas
sizeVariationintegeroptional5For the size variation among the particles
opacityfloat / "random"optional0.7To change the opacity of the particles and the lines
fullScreenbooleanoptionalfalseTo let the canvas take the full Screen Width
mouseCollidebooleanopitonalfalseTo let the particles collide with the cursor when moved
mouseCollideRangeintegeroptional100The range for collision with the mouse
shapeobjectoptionalfalseThe shape of the particles to be drawn
shape.namestring - "circles","pentagons","hexagons","5-stars","6-stars","unknown","unknown2"shape => mandatory"particles"The name of the shape of the particles
shape.lengthintegershape => mandatory20The length for the shape of the particles
imageobjectoptionalfalseThe image to be drawn instead of the particles
image.srcstring(path to the image)image => mandatoryThe src for the image to be drawn
image.sizeXintegerimage => mandatoryimage sizeThe size for the image in the X direction
image.sizeYintegerimage => mandatoryimage sizeThe size for the image in the Y direction

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ParticlesJS.js

A lightweight library to simulate particles for beautiful backgrounds.

A sample implementation is given here

Installation :-

Clone the repo or Download the file from github and put it in the folder you want to use in.

Features :-

  • Simulate in background :-

    • Particles
    • Images
    • Shapes
      • Circles
      • 5-Pointed Stars
      • 6-Pointed Stars
      • Pentagons
      • Hexagons
      • 2 Unknown Shapes That Were Made by Mistake but looked Good
  • Choose to let the particles collide with the cursor when moved

  • Add the connection between lines which change there opacity with the distance between particles

  • Ability to change particle's :-

    • Speed
    • Color
    • Number
    • Size Variation
    • Connection

    Usage :-

    Add a canvas element

    <canvasid="cv" ></canvas>

    Add some styling to the canvas and the page

    (Optional)

    *{
    margin:0;
    padding:0;
    }
    #cv{
    display: block;
    position: absolute;
    top:0;
    left:0;
    z-index:0;
    }

    The whole of javascript required

    Not all of it is required

    Just a selector is mandatory all others have default values

    Particles.init({selector: "class or id of the last canvas",color: "rgb(200,200,200)",background: "rgb(182,25,36)",opacity: "random",fullScreen: true,mouseCollide: true,mouseCollideRange: 150,shape: {name: "pentagons",length: 20},image: {src: "img",sizeX: 20,sizeY: 20}});

    To use the basic design just type

    Particles.init({selector: ".cv",opacity: "random",fullScreen: true});

Elements :-

ElementTypeRequiredDefaultFor
selectorstring(id or class of the last canvas element on your page)mandatoryTo apply styles on that canvas
connnectParticlesbooleanoptionaltrueTo connect the floating particles
maxParticlesintegeroptional200The number of particles to be drawn
minDistanceintegeroptional120The minDistance to connect the lines
speedfloatoptional0.5The speed of animation
colorstring("rgb(r,g,b)" only )optional"rbg(0,0,0)"The color of the particles and the lines
backgroundstring("rgb(r,g,b)" only )optional"rgb(255,255,255)"The background of the canvas
sizeVariationintegeroptional5For the size variation among the particles
opacityfloat / "random"optional0.7To change the opacity of the particles and the lines
fullScreenbooleanoptionalfalseTo let the canvas take the full Screen Width
mouseCollidebooleanopitonalfalseTo let the particles collide with the cursor when moved
mouseCollideRangeintegeroptional100The range for collision with the mouse
shapeobjectoptionalfalseThe shape of the particles to be drawn
shape.namestring - "circles","pentagons","hexagons","5-stars","6-stars","unknown","unknown2"shape => mandatory"particles"The name of the shape of the particles
shape.lengthintegershape => mandatory20The length for the shape of the particles
imageobjectoptionalfalseThe image to be drawn instead of the particles
image.srcstring(path to the image)image => mandatoryThe src for the image to be drawn
image.sizeXintegerimage => mandatoryimage sizeThe size for the image in the X direction
image.sizeYintegerimage => mandatoryimage sizeThe size for the image in the Y direction

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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ParticlesJS.js

A lightweight library to simulate particles for beautiful backgrounds.

A sample implementation is given here

Installation :-

Clone the repo or Download the file from github and put it in the folder you want to use in.

Features :-

  • Simulate in background :-

    • Particles
    • Images
    • Shapes
      • Circles
      • 5-Pointed Stars
      • 6-Pointed Stars
      • Pentagons
      • Hexagons
      • 2 Unknown Shapes That Were Made by Mistake but looked Good
  • Choose to let the particles collide with the cursor when moved

  • Add the connection between lines which change there opacity with the distance between particles

  • Ability to change particle's :-

    • Speed
    • Color
    • Number
    • Size Variation
    • Connection

    Usage :-

    Add a canvas element

    <canvasid="cv" ></canvas>

    Add some styling to the canvas and the page

    (Optional)

    *{
    margin:0;
    padding:0;
    }
    #cv{
    display: block;
    position: absolute;
    top:0;
    left:0;
    z-index:0;
    }

    The whole of javascript required

    Not all of it is required

    Just a selector is mandatory all others have default values

    Particles.init({selector: "class or id of the last canvas",color: "rgb(200,200,200)",background: "rgb(182,25,36)",opacity: "random",fullScreen: true,mouseCollide: true,mouseCollideRange: 150,shape: {name: "pentagons",length: 20},image: {src: "img",sizeX: 20,sizeY: 20}});

    To use the basic design just type

    Particles.init({selector: ".cv",opacity: "random",fullScreen: true});

Elements :-

ElementTypeRequiredDefaultFor
selectorstring(id or class of the last canvas element on your page)mandatoryTo apply styles on that canvas
connnectParticlesbooleanoptionaltrueTo connect the floating particles
maxParticlesintegeroptional200The number of particles to be drawn
minDistanceintegeroptional120The minDistance to connect the lines
speedfloatoptional0.5The speed of animation
colorstring("rgb(r,g,b)" only )optional"rbg(0,0,0)"The color of the particles and the lines
backgroundstring("rgb(r,g,b)" only )optional"rgb(255,255,255)"The background of the canvas
sizeVariationintegeroptional5For the size variation among the particles
opacityfloat / "random"optional0.7To change the opacity of the particles and the lines
fullScreenbooleanoptionalfalseTo let the canvas take the full Screen Width
mouseCollidebooleanopitonalfalseTo let the particles collide with the cursor when moved
mouseCollideRangeintegeroptional100The range for collision with the mouse
shapeobjectoptionalfalseThe shape of the particles to be drawn
shape.namestring - "circles","pentagons","hexagons","5-stars","6-stars","unknown","unknown2"shape => mandatory"particles"The name of the shape of the particles
shape.lengthintegershape => mandatory20The length for the shape of the particles
imageobjectoptionalfalseThe image to be drawn instead of the particles
image.srcstring(path to the image)image => mandatoryThe src for the image to be drawn
image.sizeXintegerimage => mandatoryimage sizeThe size for the image in the X direction
image.sizeYintegerimage => mandatoryimage sizeThe size for the image in the Y direction

About

No description, website, or topics provided.

Resources

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3 stars

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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ParticlesJS.js

A lightweight library to simulate particles for beautiful backgrounds.

A sample implementation is given here

Installation :-

Clone the repo or Download the file from github and put it in the folder you want to use in.

Features :-

  • Simulate in background :-

    • Particles
    • Images
    • Shapes
      • Circles
      • 5-Pointed Stars
      • 6-Pointed Stars
      • Pentagons
      • Hexagons
      • 2 Unknown Shapes That Were Made by Mistake but looked Good
  • Choose to let the particles collide with the cursor when moved

  • Add the connection between lines which change there opacity with the distance between particles

  • Ability to change particle's :-

    • Speed
    • Color
    • Number
    • Size Variation
    • Connection

    Usage :-

    Add a canvas element

    <canvasid="cv" ></canvas>

    Add some styling to the canvas and the page

    (Optional)

    *{
    margin:0;
    padding:0;
    }
    #cv{
    display: block;
    position: absolute;
    top:0;
    left:0;
    z-index:0;
    }

    The whole of javascript required

    Not all of it is required

    Just a selector is mandatory all others have default values

    Particles.init({selector: "class or id of the last canvas",color: "rgb(200,200,200)",background: "rgb(182,25,36)",opacity: "random",fullScreen: true,mouseCollide: true,mouseCollideRange: 150,shape: {name: "pentagons",length: 20},image: {src: "img",sizeX: 20,sizeY: 20}});

    To use the basic design just type

    Particles.init({selector: ".cv",opacity: "random",fullScreen: true});

Elements :-

ElementTypeRequiredDefaultFor
selectorstring(id or class of the last canvas element on your page)mandatoryTo apply styles on that canvas
connnectParticlesbooleanoptionaltrueTo connect the floating particles
maxParticlesintegeroptional200The number of particles to be drawn
minDistanceintegeroptional120The minDistance to connect the lines
speedfloatoptional0.5The speed of animation
colorstring("rgb(r,g,b)" only )optional"rbg(0,0,0)"The color of the particles and the lines
backgroundstring("rgb(r,g,b)" only )optional"rgb(255,255,255)"The background of the canvas
sizeVariationintegeroptional5For the size variation among the particles
opacityfloat / "random"optional0.7To change the opacity of the particles and the lines
fullScreenbooleanoptionalfalseTo let the canvas take the full Screen Width
mouseCollidebooleanopitonalfalseTo let the particles collide with the cursor when moved
mouseCollideRangeintegeroptional100The range for collision with the mouse
shapeobjectoptionalfalseThe shape of the particles to be drawn
shape.namestring - "circles","pentagons","hexagons","5-stars","6-stars","unknown","unknown2"shape => mandatory"particles"The name of the shape of the particles
shape.lengthintegershape => mandatory20The length for the shape of the particles
imageobjectoptionalfalseThe image to be drawn instead of the particles
image.srcstring(path to the image)image => mandatoryThe src for the image to be drawn
image.sizeXintegerimage => mandatoryimage sizeThe size for the image in the X direction
image.sizeYintegerimage => mandatoryimage sizeThe size for the image in the Y direction

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ParticlesJS.js

A lightweight library to simulate particles for beautiful backgrounds.

A sample implementation is given here

Installation :-

Clone the repo or Download the file from github and put it in the folder you want to use in.

Features :-

  • Simulate in background :-

    • Particles
    • Images
    • Shapes
      • Circles
      • 5-Pointed Stars
      • 6-Pointed Stars
      • Pentagons
      • Hexagons
      • 2 Unknown Shapes That Were Made by Mistake but looked Good
  • Choose to let the particles collide with the cursor when moved

  • Add the connection between lines which change there opacity with the distance between particles

  • Ability to change particle's :-

    • Speed
    • Color
    • Number
    • Size Variation
    • Connection

    Usage :-

    Add a canvas element

    <canvasid="cv" ></canvas>

    Add some styling to the canvas and the page

    (Optional)

    *{
    margin:0;
    padding:0;
    }
    #cv{
    display: block;
    position: absolute;
    top:0;
    left:0;
    z-index:0;
    }

    The whole of javascript required

    Not all of it is required

    Just a selector is mandatory all others have default values

    Particles.init({selector: "class or id of the last canvas",color: "rgb(200,200,200)",background: "rgb(182,25,36)",opacity: "random",fullScreen: true,mouseCollide: true,mouseCollideRange: 150,shape: {name: "pentagons",length: 20},image: {src: "img",sizeX: 20,sizeY: 20}});

    To use the basic design just type

    Particles.init({selector: ".cv",opacity: "random",fullScreen: true});

Elements :-

ElementTypeRequiredDefaultFor
selectorstring(id or class of the last canvas element on your page)mandatoryTo apply styles on that canvas
connnectParticlesbooleanoptionaltrueTo connect the floating particles
maxParticlesintegeroptional200The number of particles to be drawn
minDistanceintegeroptional120The minDistance to connect the lines
speedfloatoptional0.5The speed of animation
colorstring("rgb(r,g,b)" only )optional"rbg(0,0,0)"The color of the particles and the lines
backgroundstring("rgb(r,g,b)" only )optional"rgb(255,255,255)"The background of the canvas
sizeVariationintegeroptional5For the size variation among the particles
opacityfloat / "random"optional0.7To change the opacity of the particles and the lines
fullScreenbooleanoptionalfalseTo let the canvas take the full Screen Width
mouseCollidebooleanopitonalfalseTo let the particles collide with the cursor when moved
mouseCollideRangeintegeroptional100The range for collision with the mouse
shapeobjectoptionalfalseThe shape of the particles to be drawn
shape.namestring - "circles","pentagons","hexagons","5-stars","6-stars","unknown","unknown2"shape => mandatory"particles"The name of the shape of the particles
shape.lengthintegershape => mandatory20The length for the shape of the particles
imageobjectoptionalfalseThe image to be drawn instead of the particles
image.srcstring(path to the image)image => mandatoryThe src for the image to be drawn
image.sizeXintegerimage => mandatoryimage sizeThe size for the image in the X direction
image.sizeYintegerimage => mandatoryimage sizeThe size for the image in the Y direction

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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ParticlesJS.js

A lightweight library to simulate particles for beautiful backgrounds.

A sample implementation is given here

Installation :-

Clone the repo or Download the file from github and put it in the folder you want to use in.

Features :-

  • Simulate in background :-

    • Particles
    • Images
    • Shapes
      • Circles
      • 5-Pointed Stars
      • 6-Pointed Stars
      • Pentagons
      • Hexagons
      • 2 Unknown Shapes That Were Made by Mistake but looked Good
  • Choose to let the particles collide with the cursor when moved

  • Add the connection between lines which change there opacity with the distance between particles

  • Ability to change particle's :-

    • Speed
    • Color
    • Number
    • Size Variation
    • Connection

    Usage :-

    Add a canvas element

    <canvasid="cv" ></canvas>

    Add some styling to the canvas and the page

    (Optional)

    *{
    margin:0;
    padding:0;
    }
    #cv{
    display: block;
    position: absolute;
    top:0;
    left:0;
    z-index:0;
    }

    The whole of javascript required

    Not all of it is required

    Just a selector is mandatory all others have default values

    Particles.init({selector: "class or id of the last canvas",color: "rgb(200,200,200)",background: "rgb(182,25,36)",opacity: "random",fullScreen: true,mouseCollide: true,mouseCollideRange: 150,shape: {name: "pentagons",length: 20},image: {src: "img",sizeX: 20,sizeY: 20}});

    To use the basic design just type

    Particles.init({selector: ".cv",opacity: "random",fullScreen: true});

Elements :-

ElementTypeRequiredDefaultFor
selectorstring(id or class of the last canvas element on your page)mandatoryTo apply styles on that canvas
connnectParticlesbooleanoptionaltrueTo connect the floating particles
maxParticlesintegeroptional200The number of particles to be drawn
minDistanceintegeroptional120The minDistance to connect the lines
speedfloatoptional0.5The speed of animation
colorstring("rgb(r,g,b)" only )optional"rbg(0,0,0)"The color of the particles and the lines
backgroundstring("rgb(r,g,b)" only )optional"rgb(255,255,255)"The background of the canvas
sizeVariationintegeroptional5For the size variation among the particles
opacityfloat / "random"optional0.7To change the opacity of the particles and the lines
fullScreenbooleanoptionalfalseTo let the canvas take the full Screen Width
mouseCollidebooleanopitonalfalseTo let the particles collide with the cursor when moved
mouseCollideRangeintegeroptional100The range for collision with the mouse
shapeobjectoptionalfalseThe shape of the particles to be drawn
shape.namestring - "circles","pentagons","hexagons","5-stars","6-stars","unknown","unknown2"shape => mandatory"particles"The name of the shape of the particles
shape.lengthintegershape => mandatory20The length for the shape of the particles
imageobjectoptionalfalseThe image to be drawn instead of the particles
image.srcstring(path to the image)image => mandatoryThe src for the image to be drawn
image.sizeXintegerimage => mandatoryimage sizeThe size for the image in the X direction
image.sizeYintegerimage => mandatoryimage sizeThe size for the image in the Y direction

About

No description, website, or topics provided.

Resources

Stars

3 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages