Uh oh!
There was an error while loading. Please reload this page.
- Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathbasic.js
More file actions
Latest commit
88 lines (71 loc) · 1.78 KB
/
Copy pathbasic.js
File metadata and controls
88 lines (71 loc) · 1.78 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
/*
Examples from Objects and the Prototype Chain by Ryan Kinal
http://blog.javascriptroom.com/2013/01/14/objects-and-the-prototype-chain/
*/
/*
Object literals are awesome!
Use the following to create an empty object
*/
varobj={};
/*
Set som properites in various ways
*/
// In the literal
varobj={
a: 17,
'b': 92
};
// dot notation
obj.sum=function(){
returnthis.a+this.b;
};
// bracket/array notation
obj['product']=function(){
returnthis['a']+this['b'];
};
/*
Inheritance is sweet!
Objects inherit from other objects
*/
varpoint={
translate: function(x,y){
this.x+=x;
this.y+=y;
},
moveTo: function(x,y){
this.x=x;
this.y=y;
}
};
// Create a new object with point as the prototype
varinheritingPoint=Object.create(point);
// Set some initial values
inheritingPoint.x=45;
inheritingPoint.y=62;
// Use the inherited functions
inheritingPoint.translate(5,6);// x = 50, y = 68
inheritingPoint.moveTo(100,75);// x = 100, y = 75
/*
'this' means... what now?
*/
varinheritingPoint=Object.create(point);
// moveTo is called with a context of "inheritingPoint"
// which means that within "moveTo", this === inheritingPoint
// so "x" is set on inheritingPoint, not point
inheritingPoint.moveTo(100,75);
inheritingPoint.hasOwnProperty(x);// true
/*
Polymorphism - change it up!
*/
// point3d inherits from point
varpoint3d=Object.create(point);
point3d.translate=function(x,y,z){
point.translate.call(this,x,y);// Avoid code duplication - use the "parent" function
this.z+=z;
};
point3d.moveTo=function(x,y,z){
point.moveto.call(this,x,y);
this.z=z;
};
varnew3DPoint=Object.create(point3d);
newPoint.moveTo(42,37,96);