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Copy pathgameRole.py
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83 lines (69 loc) · 2.68 KB
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# -*- coding: utf-8 -*-
"""
Created on Wed Sep 11 16:36:03 2013
@author: Leo
"""
importpygame
SCREEN_WIDTH=480
SCREEN_HEIGHT=800
TYPE_SMALL=1
TYPE_MIDDLE=2
TYPE_BIG=3
# 子弹类
classBullet(pygame.sprite.Sprite):
def__init__(self, bullet_img, init_pos):
pygame.sprite.Sprite.__init__(self)
self.image=bullet_img
self.rect=self.image.get_rect()
self.rect.midbottom=init_pos
self.speed=10
defmove(self):
self.rect.top-=self.speed
# 玩家类
classPlayer(pygame.sprite.Sprite):
def__init__(self, plane_img, player_rect, init_pos):
pygame.sprite.Sprite.__init__(self)
self.image= [] # 用来存储玩家对象精灵图片的列表
foriinrange(len(player_rect)):
self.image.append(plane_img.subsurface(player_rect[i]).convert_alpha())
self.rect=player_rect[0] # 初始化图片所在的矩形
self.rect.topleft=init_pos# 初始化矩形的左上角坐标
self.speed=8# 初始化玩家速度,这里是一个确定的值
self.bullets=pygame.sprite.Group() # 玩家飞机所发射的子弹的集合
self.img_index=0# 玩家精灵图片索引
self.is_hit=False# 玩家是否被击中
defshoot(self, bullet_img):
bullet=Bullet(bullet_img, self.rect.midtop)
self.bullets.add(bullet)
defmoveUp(self):
ifself.rect.top<=0:
self.rect.top=0
else:
self.rect.top-=self.speed
defmoveDown(self):
ifself.rect.top>=SCREEN_HEIGHT-self.rect.height:
self.rect.top=SCREEN_HEIGHT-self.rect.height
else:
self.rect.top+=self.speed
defmoveLeft(self):
ifself.rect.left<=0:
self.rect.left=0
else:
self.rect.left-=self.speed
defmoveRight(self):
ifself.rect.left>=SCREEN_WIDTH-self.rect.width:
self.rect.left=SCREEN_WIDTH-self.rect.width
else:
self.rect.left+=self.speed
# 敌人类
classEnemy(pygame.sprite.Sprite):
def__init__(self, enemy_img, enemy_down_imgs, init_pos):
pygame.sprite.Sprite.__init__(self)
self.image=enemy_img
self.rect=self.image.get_rect()
self.rect.topleft=init_pos
self.down_imgs=enemy_down_imgs
self.speed=2
self.down_index=0
defmove(self):
self.rect.top+=self.speed