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Copy pathIl2cppConsoleMod.csproj
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57 lines (50 loc) · 2.11 KB
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<ProjectSdk="Microsoft.NET.Sdk">
<ImportProject="Il2cppConsoleMod.local.props" />
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AssemblyName>Il2cppConsoleMod</AssemblyName>
<RootNamespace>Il2cppConsoleMod</RootNamespace>
<Version>1.0.0</Version>
<OutputPath>$(BepInExDir)/plugins</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<DebugType>None</DebugType>
<DebugSymbols>false</DebugSymbols>
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
<SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json
</RestoreAdditionalProjectSources>
</PropertyGroup>
<ItemGroup>
<PackageReferenceInclude="BepInEx.PluginInfoProps"Version="2.1.0" />
<PackageReferenceInclude="Microsoft.CodeAnalysis.CSharp"Version="5.0.0" />
<PackageReferenceInclude="Costura.Fody"Version="6.2.0"PrivateAssets="all" />
<PackageReferenceInclude="Fody"Version="6.9.3"PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<ReferenceInclude="BepInEx.Core">
<HintPath>$(BepInExDir)/core/BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<ReferenceInclude="BepInEx.Unity.IL2CPP">
<HintPath>$(BepInExDir)/core/BepInEx.Unity.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
<ReferenceInclude="Il2CppInterop.Runtime">
<HintPath>$(BepInExDir)/core/Il2CppInterop.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<ReferenceInclude="UnityEngine.CoreModule">
<HintPath>$(BepInExDir)/interop/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<ReferenceInclude="Il2Cppmscorlib">
<HintPath>$(BepInExDir)/interop/Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>