diff --git a/Assets/Rivet/Editor/RivetToolchain.cs b/Assets/Rivet/Editor/RivetToolchain.cs index 784976b..95dbc52 100644 --- a/Assets/Rivet/Editor/RivetToolchain.cs +++ b/Assets/Rivet/Editor/RivetToolchain.cs @@ -39,7 +39,7 @@ public static bool AbortTask(ulong taskId) public static void Shutdown() { - shutdown(); + // shutdown(); } public static string PtrToString(IntPtr ptr) diff --git a/Assets/Rivet/Editor/TaskManager.cs b/Assets/Rivet/Editor/TaskManager.cs index 2ce58b5..46ef917 100644 --- a/Assets/Rivet/Editor/TaskManager.cs +++ b/Assets/Rivet/Editor/TaskManager.cs @@ -77,7 +77,7 @@ public async Task StartTask() } // Kill old task - StopTask(); + _ = StopTask(); // Start new task var config = await _getStartConfig(); diff --git a/Assets/Rivet/Editor/UI/Dock/Dock.cs b/Assets/Rivet/Editor/UI/Dock/Dock.cs index fb11f32..448640d 100644 --- a/Assets/Rivet/Editor/UI/Dock/Dock.cs +++ b/Assets/Rivet/Editor/UI/Dock/Dock.cs @@ -195,6 +195,7 @@ public void OnEnable() // Bootstrap _ = RivetGlobal.Singleton.Bootstrap(); + // TODO: // Start backend // _ = BackendManager.StartTask(); } @@ -212,8 +213,8 @@ private void ShutdownPlugin() { RivetLogger.Log("Shutdown Plugin"); - _ = LocalGameServerManager.StopTask(); - _ = BackendManager.StopTask(); + // _ = LocalGameServerManager.StopTask(); + // _ = BackendManager.StopTask(); } void SetTab(MainTab tab) diff --git a/Assets/Rivet/Editor/UI/Dock/Tabs/DevelopController.cs b/Assets/Rivet/Editor/UI/Dock/Tabs/DevelopController.cs index 50f415b..50f2118 100644 --- a/Assets/Rivet/Editor/UI/Dock/Tabs/DevelopController.cs +++ b/Assets/Rivet/Editor/UI/Dock/Tabs/DevelopController.cs @@ -30,13 +30,13 @@ public class DevelopController private DropdownField _environmentTypeDropdown; private DropdownField _remoteEnvironmentDropdown; + private DropdownField _playTypeDropdown; + private SliderInt _playerCount; private Button _lgsStart; private Button _lgsStop; private Button _lgsRestart; private VisualElement _lgsShowLogs; - private SliderInt _playerCount; - private Button _playerStart; private Button _buildDeployButton; private DropdownField _stepsDropdown; @@ -58,14 +58,14 @@ void InitUI() _environmentTypeDropdown = _root.Q("EnvironmentBody").Q("TypeDropdown"); _remoteEnvironmentDropdown = _root.Q("EnvironmentBody").Q("EnvironmentDropdown"); + _playTypeDropdown = _root.Q("PlayBody").Q("TypeDropdown"); + _playerCount = _root.Q("PlayBody").Q("PlayerCountSlider"); + _lgsStart = _root.Q("PlayBody").Q("ButtonRow").Q("StartButton").Q