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Copy pathExit.py
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57 lines (41 loc) · 1.29 KB
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importos
importthreading
importAnimations
importDirection
importGame
classExit(Game.CubeGame, threading.Thread):
_name='Exit'
_version='v0.1'
_menu_frame= [1, 0, 0, 0, 0, 0, 0, 1,
0, 1, 0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 1, 0, 0,
0, 0, 0, 1, 1, 0, 0, 0,
0, 0, 0, 1, 1, 0, 0, 0,
0, 0, 1, 0, 0, 1, 0, 0,
0, 1, 0, 1, 0, 0, 1, 0,
1, 0, 0, 0, 0, 0, 0, 1]
def__init__(self, cube_size, frame_size):
Game.CubeGame.__init__(self, cube_size, frame_size, self._name)
threading.Thread.__init__(self)
self.an=None
self.failed=False
defget_menu_frame(self):
returnself._menu_frame
defhas_menu_animation(self):
returnTrue
defstart_game(self):
pass
defplay_animation(self):
self.an=Animations.TickerAnimation("exit")
self.an.start()
defclose_animation(self):
self.an.stop()
defstopped_animation(self):
returnself.an.stopped()
defis_animation_alive(self):
returnself.an.is_alive()
defdone(self):
pass
defrun(self):
os.system("sudo shutdown -h now")
Direction.direction_p_1.value=0