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Program-Learning
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CPlusPlusThings
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CPlusPlusThings
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basic_content
/
enum
/
classic_practice.cpp
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CPlusPlusThings
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basic_content
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enum
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classic_practice.cpp
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#
include
<
iostream
>
using
namespace
std
;
/*
*
* @brief namespace解决作用域不受限
*/
namespace
Color
{
enum
Type {
RED
=
15
,
YELLOW
,
BLUE
};
};
/*
*
* @brief 上述如果 using namespace Color 后,前缀还可以省去,使得代码简化。
* 不过,因为命名空间是可以随后被扩充内容的,所以它提供的作用域封闭性不高。
* 在大项目中,还是有可能不同人给不同的东西起同样的枚举类型名。
* 更“有效”的办法是用一个类或结构体来限定其作用域。
*
* 定义新变量的方法和上面命名空间的相同。
* 不过这样就不用担心类在别处被修改内容。
* 这里用结构体而非类,一是因为本身希望这些常量可以公开访问,
* 二是因为它只包含数据没有成员函数。
*/
struct
Color1
{
enum
Type {
RED
=
102
,
YELLOW
,
BLUE
};
};
/*
*
* @brief C++11的枚举类
* 下面等价于enum class Color2:int
*/
enum
class
Color2
{
RED
=
2
,
YELLOW
,
BLUE
};
enum
class
Color3
:
char
;
//
前向声明
//
定义
enum
class
Color3
:
char
{
RED
=
'
r
'
,
BLUE
};
int
main
() {
//
定义新的枚举变量
Color::Type c = Color::
RED
;
cout << c << endl;
/*
*
* 上述的另一种方法:
* using namespace Color; // 定义新的枚举变量
* Type c = RED;
*/
Color1 c1;
cout << c1.
RED
<< endl;
Color1::Type c11 = Color1::
BLUE
;
cout << c11 << endl;
Color2 c2 = Color2::
RED
;
cout <<
static_cast
<
int
>(c2) << endl;
char
c3 =
static_cast
<
char
>(Color3::
RED
);
cout << c3 << endl;
return
0
;
}
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