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#include<iostream>
#include<vector>
#include<memory>
#include<chrono>
#include<thread>
#include<cstring>
// 1. GRAPHICS: GLFW & Vulkan
#defineGLFW_INCLUDE_VULKAN
#include<GLFW/glfw3.h>
// 2. PHYSICS: Jolt Physics Headers
#include<Jolt/Jolt.h>
#include<Jolt/RegisterTypes.h>
#include<Jolt/Core/Factory.h>
#include<Jolt/Core/TempAllocator.h>
#include<Jolt/Core/JobSystemThreadPool.h>
#include<Jolt/Physics/PhysicsSettings.h>
#include<Jolt/Physics/PhysicsSystem.h>
// 3. AI: Recast & Detour Navigation Headers
#include"Recast.h"
#include"DetourNavMesh.h"
#include"DetourNavMeshQuery.h"
// 4. NETWORKING: GameNetworkingSockets
#include<steam/steamnetworkingsockets.h>
// Engine Subsystem Memory
structUnifiedEngineState {
GLFWwindow* window = nullptr;
VkInstance vulkanInstance = VK_NULL_HANDLE;
JPH::TempAllocatorImpl* tempAllocator = nullptr;
JPH::JobSystemThreadPool* jobSystem = nullptr;
JPH::PhysicsSystem* physicsSystem = nullptr;
dtNavMesh* navMesh = nullptr;
dtNavMeshQuery* navQuery = nullptr;
HSteamListenSocket listenSocket = k_HSteamListenSocket_Invalid;
};
static UnifiedEngineState g_Engine;
// Opcode Constants
enum EngineOpcode {
OP_INIT_GRAPHICS = 1,
OP_POLL_WINDOW = 2,
OP_INIT_PHYSICS = 3,
OP_STEP_PHYSICS = 4,
OP_INIT_NAV = 5,
OP_INIT_NET = 6,
OP_POLL_NET = 7,
OP_SHUTDOWN = 8
};
// Parameter Struct Passed from Python
structEngineParams {
int width = 1280;
int height = 720;
constchar* title = "Py3D Engine";
float deltaTime = 0.01667f;
uint16_t port = 7777;
};
// ============================================================================
// SINGLE C INTERFACE FUNCTION
// ============================================================================
extern"C" {
intpy3d_engine_call(int opcode, void* param_struct) {
EngineParams* params = static_cast<EngineParams*>(param_struct);
switch (opcode) {
// --------------------------------------------------------------------
// 1. GRAPHICS & WINDOW (GLFW + Vulkan)
// --------------------------------------------------------------------
caseOP_INIT_GRAPHICS: {
std::cout << "[Vulkan/GLFW] Booting window system...\n";
if (!glfwInit()) return0;
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
int w = params ? params->width : 1280;
int h = params ? params->height : 720;
constchar* title = (params && params->title) ? params->title : "Py3D Engine";
g_Engine.window = glfwCreateWindow(w, h, title, nullptr, nullptr);
if (!g_Engine.window) return0;
VkApplicationInfo appInfo{};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Py3D Engine Core";
appInfo.apiVersion = VK_API_VERSION_1_2;
uint32_t extensionCount = 0;
constchar** extensions = glfwGetRequiredInstanceExtensions(&extensionCount);
VkInstanceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
createInfo.enabledExtensionCount = extensionCount;
createInfo.ppEnabledExtensionNames = extensions;
if (vkCreateInstance(&createInfo, nullptr, &g_Engine.vulkanInstance) != VK_SUCCESS) {
return0;
}
std::cout << "[Vulkan/GLFW] Window and Vulkan Instance Ready!\n";
return1;
}
// --------------------------------------------------------------------
// 2. WINDOW POLL
// --------------------------------------------------------------------
caseOP_POLL_WINDOW: {
if (!g_Engine.window) return1;
glfwPollEvents();
returnglfwWindowShouldClose(g_Engine.window) ? 1 : 0;
}
// --------------------------------------------------------------------
// 3. PHYSICS INITIALIZATION (Jolt Physics)
// --------------------------------------------------------------------
caseOP_INIT_PHYSICS: {
std::cout << "[Jolt Physics] Initializing simulation...\n";
JPH::RegisterDefaultAllocator();
JPH::Factory::sInstance = newJPH::Factory();
JPH::RegisterTypes();
g_Engine.tempAllocator = newJPH::TempAllocatorImpl(10 * 1024 * 1024);
g_Engine.jobSystem = newJPH::JobSystemThreadPool(JPH::cMaxPhysicsJobs, JPH::cMaxPhysicsBarriers, 4);
g_Engine.physicsSystem = newJPH::PhysicsSystem();
g_Engine.physicsSystem->Init(
1024, 0, 1024, 1024,
JPH::PhysicsSystem::sDefaultBroadPhaseLayerInterface,
JPH::PhysicsSystem::sDefaultObjectVsBroadPhaseLayerFilter,
JPH::PhysicsSystem::sDefaultObjectLayerPairFilter
);
std::cout << "[Jolt Physics] Engine core online!\n";
return1;
}
// --------------------------------------------------------------------
// 4. PHYSICS STEP
// --------------------------------------------------------------------
caseOP_STEP_PHYSICS: {
if (g_Engine.physicsSystem) {
float dt = params ? params->deltaTime : (1.0f / 60.0f);
g_Engine.physicsSystem->Update(dt, 1, g_Engine.tempAllocator, g_Engine.jobSystem);
}
return1;
}
// --------------------------------------------------------------------
// 5. NAVIGATION INITIALIZATION (Recast & Detour)
// --------------------------------------------------------------------
caseOP_INIT_NAV: {
std::cout << "[Recast/Detour] Initializing NavMesh...\n";
g_Engine.navMesh = dtAllocNavMesh();
g_Engine.navQuery = dtAllocNavMeshQuery();
dtNavMeshParams navParams{};
navParams.tileWidth = 32.0f;
navParams.tileHeight = 32.0f;
navParams.maxTiles = 128;
navParams.maxPolys = 32768;
if (dtStatusFailed(g_Engine.navMesh->init(&navParams))) return0;
if (dtStatusFailed(g_Engine.navQuery->init(g_Engine.navMesh, 2048))) return0;
std::cout << "[Recast/Detour] AI Pathfinding ready!\n";
return1;
}
// --------------------------------------------------------------------
// 6. NETWORKING INITIALIZATION (GameNetworkingSockets)
// --------------------------------------------------------------------
caseOP_INIT_NET: {
uint16_t port = params ? params->port : 7777;
std::cout << "[UDP Network] Listening on port " << port << "...\n";
SteamDatagramErrMsg errMsg;
if (!GameNetworkingSockets_Init(nullptr, errMsg)) return0;
SteamNetworkingIPAddr serverAddr;
serverAddr.Clear();
serverAddr.m_port = port;
g_Engine.listenSocket = SteamNetworkingSockets()->CreateListenSocketIP(serverAddr, 0, nullptr);
return (g_Engine.listenSocket != k_HSteamListenSocket_Invalid) ? 1 : 0;
}
// --------------------------------------------------------------------
// 7. NETWORKING POLL
// --------------------------------------------------------------------
caseOP_POLL_NET: {
SteamNetworkingSockets()->RunCallbacks();
return1;
}
// --------------------------------------------------------------------
// 8. SHUTDOWN & CLEANUP
// --------------------------------------------------------------------
caseOP_SHUTDOWN: {
std::cout << "[Engine] Cleaning up sub-systems...\n";
if (g_Engine.listenSocket != k_HSteamListenSocket_Invalid) {
SteamNetworkingSockets()->CloseListenSocket(g_Engine.listenSocket);
GameNetworkingSockets_Kill();
}
if (g_Engine.navQuery) dtFreeNavMeshQuery(g_Engine.navQuery);
if (g_Engine.navMesh) dtFreeNavMesh(g_Engine.navMesh);
if (g_Engine.physicsSystem) delete g_Engine.physicsSystem;
if (g_Engine.jobSystem) delete g_Engine.jobSystem;
if (g_Engine.tempAllocator) delete g_Engine.tempAllocator;
deleteJPH::Factory::sInstance;
if (g_Engine.vulkanInstance != VK_NULL_HANDLE) vkDestroyInstance(g_Engine.vulkanInstance, nullptr);
if (g_Engine.window) glfwDestroyWindow(g_Engine.window);
glfwTerminate();
std::cout << "[Engine] Clean shutdown complete.\n";
return1;
}
default:
return -1;
}
}
} // extern "C"