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importpygame
importtime
importrandom
pygame.init()
display_width=800
display_height=600
black= (0,0,0)
white= (255,255,255)
red= (200,0,0)
green= (0,200,0)
bright_red= (255,0,0)
bright_green= (0,255,0)
block_color= (53,115,255)
car_width=73
gameDisplay=pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A bit Racey')
clock=pygame.time.Clock()
carImg=pygame.image.load('racecar.png')
defthings_dodged(count):
font=pygame.font.SysFont(None, 25)
text=font.render("Dodged: "+str(count), True, black)
gameDisplay.blit(text,(0,0))
defthings(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
defcar(x,y):
gameDisplay.blit(carImg,(x,y))
deftext_objects(text, font):
textSurface=font.render(text, True, black)
returntextSurface, textSurface.get_rect()
defmessage_display(text):
largeText=pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect=text_objects(text, largeText)
TextRect.center= ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
defcrash():
message_display('You Crashed')
defgame_intro():
intro=True
whileintro:
foreventinpygame.event.get():
#print(event)
ifevent.type==pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText=pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect=text_objects("A bit Racey", largeText)
TextRect.center= ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
mouse=pygame.mouse.get_pos()
#print(mouse)
if150+100>mouse[0] >150and450+50>mouse[1] >450:
pygame.draw.rect(gameDisplay, bright_green,(150,450,100,50))
else:
pygame.draw.rect(gameDisplay, green,(150,450,100,50))
smallText=pygame.font.Font("freesansbold.ttf",20)
textSurf, textRect=text_objects("GO!", smallText)
textRect.center= ( (150+(100/2)), (450+(50/2)) )
gameDisplay.blit(textSurf, textRect)
pygame.draw.rect(gameDisplay, red,(550,450,100,50))
pygame.display.update()
clock.tick(15)
defgame_loop():
x= (display_width*0.45)
y= (display_height*0.8)
x_change=0
thing_startx=random.randrange(0, display_width)
thing_starty=-600
thing_speed=4
thing_width=100
thing_height=100
thingCount=1
dodged=0
gameExit=False
whilenotgameExit:
foreventinpygame.event.get():
ifevent.type==pygame.QUIT:
pygame.quit()
quit()
ifevent.type==pygame.KEYDOWN:
ifevent.key==pygame.K_LEFT:
x_change=-5
ifevent.key==pygame.K_RIGHT:
x_change=5
ifevent.type==pygame.KEYUP:
ifevent.key==pygame.K_LEFTorevent.key==pygame.K_RIGHT:
x_change=0
x+=x_change
gameDisplay.fill(white)
# things(thingx, thingy, thingw, thingh, color)
things(thing_startx, thing_starty, thing_width, thing_height, block_color)
thing_starty+=thing_speed
car(x,y)
things_dodged(dodged)
ifx>display_width-car_widthorx<0:
crash()
ifthing_starty>display_height:
thing_starty=0-thing_height
thing_startx=random.randrange(0,display_width)
dodged+=1
thing_speed+=1
thing_width+= (dodged*1.2)
ify<thing_starty+thing_height:
print('y crossover')
ifx>thing_startxandx<thing_startx+thing_widthorx+car_width>thing_startxandx+car_width<thing_startx+thing_width:
print('x crossover')
crash()
pygame.display.update()
clock.tick(60)
game_intro()
game_loop()
pygame.quit()
quit()