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Copy pathpart3.py
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56 lines (36 loc) · 1.03 KB
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importpygame
pygame.init()
display_width=800
display_height=600
black= (0,0,0)
white= (255,255,255)
red= (255,0,0)
gameDisplay=pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A bit Racey')
clock=pygame.time.Clock()
carImg=pygame.image.load('racecar.png')
defcar(x,y):
gameDisplay.blit(carImg,(x,y))
x= (display_width*0.45)
y= (display_height*0.8)
x_change=0
crashed=False
whilenotcrashed:
foreventinpygame.event.get():
ifevent.type==pygame.QUIT:
crashed=True
ifevent.type==pygame.KEYDOWN:
ifevent.key==pygame.K_LEFT:
x_change=-5
ifevent.key==pygame.K_RIGHT:
x_change=5
ifevent.type==pygame.KEYUP:
ifevent.key==pygame.K_LEFTorevent.key==pygame.K_RIGHT:
x_change=0
x+=x_change
gameDisplay.fill(white)
car(x,y)
pygame.display.update()
clock.tick(60)
pygame.quit()
quit()