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Copy pathpart5.py
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86 lines (56 loc) · 1.75 KB
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importpygame
importtime
pygame.init()
display_width=800
display_height=600
black= (0,0,0)
white= (255,255,255)
red= (255,0,0)
car_width=73
gameDisplay=pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A bit Racey')
clock=pygame.time.Clock()
carImg=pygame.image.load('racecar.png')
defcar(x,y):
gameDisplay.blit(carImg,(x,y))
deftext_objects(text, font):
textSurface=font.render(text, True, black)
returntextSurface, textSurface.get_rect()
defmessage_display(text):
largeText=pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect=text_objects(text, largeText)
TextRect.center= ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
defcrash():
message_display('You Crashed')
defgame_loop():
x= (display_width*0.45)
y= (display_height*0.8)
x_change=0
gameExit=False
whilenotgameExit:
foreventinpygame.event.get():
ifevent.type==pygame.QUIT:
pygame.quit()
quit()
ifevent.type==pygame.KEYDOWN:
ifevent.key==pygame.K_LEFT:
x_change=-5
ifevent.key==pygame.K_RIGHT:
x_change=5
ifevent.type==pygame.KEYUP:
ifevent.key==pygame.K_LEFTorevent.key==pygame.K_RIGHT:
x_change=0
x+=x_change
gameDisplay.fill(white)
car(x,y)
ifx>display_width-car_widthorx<0:
crash()
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()