Uh oh!
There was an error while loading. Please reload this page.
- Notifications
You must be signed in to change notification settings - Fork 7
Expand file tree
/
Copy pathpart8.py
More file actions
Latest commit
126 lines (86 loc) · 2.99 KB
/
Copy pathpart8.py
File metadata and controls
126 lines (86 loc) · 2.99 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
importpygame
importtime
importrandom
pygame.init()
display_width=800
display_height=600
black= (0,0,0)
white= (255,255,255)
red= (255,0,0)
block_color= (53,115,255)
car_width=73
gameDisplay=pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A bit Racey')
clock=pygame.time.Clock()
carImg=pygame.image.load('racecar.png')
defthings_dodged(count):
font=pygame.font.SysFont(None, 25)
text=font.render("Dodged: "+str(count), True, black)
gameDisplay.blit(text,(0,0))
defthings(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
defcar(x,y):
gameDisplay.blit(carImg,(x,y))
deftext_objects(text, font):
textSurface=font.render(text, True, black)
returntextSurface, textSurface.get_rect()
defmessage_display(text):
largeText=pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect=text_objects(text, largeText)
TextRect.center= ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
defcrash():
message_display('You Crashed')
defgame_loop():
x= (display_width*0.45)
y= (display_height*0.8)
x_change=0
thing_startx=random.randrange(0, display_width)
thing_starty=-600
thing_speed=4
thing_width=100
thing_height=100
thingCount=1
dodged=0
gameExit=False
whilenotgameExit:
foreventinpygame.event.get():
ifevent.type==pygame.QUIT:
pygame.quit()
quit()
ifevent.type==pygame.KEYDOWN:
ifevent.key==pygame.K_LEFT:
x_change=-5
ifevent.key==pygame.K_RIGHT:
x_change=5
ifevent.type==pygame.KEYUP:
ifevent.key==pygame.K_LEFTorevent.key==pygame.K_RIGHT:
x_change=0
x+=x_change
gameDisplay.fill(white)
# things(thingx, thingy, thingw, thingh, color)
things(thing_startx, thing_starty, thing_width, thing_height, block_color)
thing_starty+=thing_speed
car(x,y)
things_dodged(dodged)
ifx>display_width-car_widthorx<0:
crash()
ifthing_starty>display_height:
thing_starty=0-thing_height
thing_startx=random.randrange(0,display_width)
dodged+=1
thing_speed+=1
thing_width+= (dodged*1.2)
ify<thing_starty+thing_height:
print('y crossover')
ifx>thing_startxandx<thing_startx+thing_widthorx+car_width>thing_startxandx+car_width<thing_startx+thing_width:
print('x crossover')
crash()
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()