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84 lines (77 loc) · 3.55 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net46</TargetFramework>
<AssemblyName>ObjectModifiers</AssemblyName>
<Description>The new and improved ObjectModifiers!</Description>
<Version>1.6.9</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<!-- Change this to your BepInEx plugins folder -->
<PluginGamePath>E:/Project Launcher/instances/System Error Creating/BepInEx/plugins/</PluginGamePath>
</PropertyGroup>
<!-- Post-build event for Debug configuration -->
<TargetName="PostBuildEventDebug"AfterTargets="PostBuildEvent"Condition="'$(Configuration)' == 'Debug'">
<MessageText="Debug post-build event running..."Importance="high" />
<ExecCommand="echo F|xcopy /Y "$(MSBuildProjectDirectory)\$(OutDir)$(AssemblyName).dll""$(PluginGamePath)$(AssemblyName).dll"" />
</Target>
<!-- Post-build event for Release configuration -->
<TargetName="PostBuildEventRelease"AfterTargets="PostBuildEvent"Condition="'$(Configuration)' == 'Release'">
<MessageText="Release post-build event running..."Importance="high" />
<ExecCommand="echo F|xcopy /Y "$(MSBuildProjectDirectory)\$(OutDir)$(AssemblyName).dll""$(PluginGamePath)$(AssemblyName).dll"" />
</Target>
<ItemGroup>
<PackageReferenceInclude="BepInEx.Analyzers"Version="1.*"PrivateAssets="all" />
<PackageReferenceInclude="BepInEx.Core"Version="5.*" />
<PackageReferenceInclude="BepInEx.PluginInfoProps"Version="1.*" />
<PackageReferenceInclude="UnityEngine.Modules"Version="2019.1.13"IncludeAssets="compile" />
</ItemGroup>
<ItemGroupCondition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReferenceInclude="Microsoft.NETFramework.ReferenceAssemblies"Version="1.0.2"PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<ReferenceInclude="0Harmony">
<HintPath>..\lib\0Harmony.dll</HintPath>
</Reference>
<ReferenceInclude="Assembly-CSharp-firstpass">
<HintPath>..\lib\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<ReferenceInclude="Assembly-CSharp">
<HintPath>..\lib\Assembly-CSharp-publicized.dll</HintPath>
</Reference>
<ReferenceInclude="BepInEx">
<HintPath>..\lib\BepInEx.dll</HintPath>
</Reference>
<ReferenceInclude="DOTween">
<HintPath>..\lib\DOTween.dll</HintPath>
</Reference>
<ReferenceInclude="RTFunctions">
<HintPath>..\RTFunctions\bin\Debug\net46\RTFunctions.dll</HintPath>
</Reference>
<ReferenceInclude="Unity.TextMeshPro">
<HintPath>..\lib\Unity.TextMeshPro.dll</HintPath>
</Reference>
<ReferenceInclude="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
</Reference>
<ReferenceInclude="UnityEngine.AudioModule">
<HintPath>..\lib\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<ReferenceInclude="UnityEngine.CoreModule">
<HintPath>..\lib\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<ReferenceInclude="UnityEngine.Physics2DModule">
<HintPath>..\lib\UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<ReferenceInclude="UnityEngine.PhysicsModule">
<HintPath>..\lib\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<ReferenceInclude="UnityEngine.UI">
<HintPath>..\lib\UnityEngine.UI.dll</HintPath>
</Reference>
<ReferenceInclude="UnityEngine.UIModule">
<HintPath>..\lib\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>