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Copy pathcore.lua
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311 lines (282 loc) · 7.97 KB
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MP=SMODS.current_mod
MP.BANNED_MODS= {
["Incantation"] =true,
["Brainstorm"] =true,
["DVPreview"] =true,
["Aura"] =true,
["NotJustYet"] =true,
["Showman"] =true,
["TagPreview"] =true,
["FantomsPreview"] =true,
}
MP.LOBBY= {
connected=false,
temp_code="",
temp_seed="",
code=nil,
type="",
config= {}, -- Now set in MP.reset_lobby_config
deck= {
back="Red Deck",
sleeve="sleeve_casl_none",
stake=1,
challenge="",
},
username="Guest",
blind_col=1,
host= {},
guest= {},
is_host=false,
ready_to_start=false,
}
MP.GAME= {}
MP.UI= {}
MP.ACTIONS= {}
MP.MOD_ACTIONS= {}
-- SMODS flag: lets cards count as multiple enhancements at once (required by Alloy)
MP.optional_features= { quantum_enhancements=true }
functionMP.register_mod_action(modAction, callback, modId)
ifnotmodIdthen
localmod=SMODS.current_mod
ifnotmodthen
sendWarnMessage("MP.register_mod_action called outside of mod init without a modId", "MULTIPLAYER")
return
end
modId=mod.id
end
MP.MOD_ACTIONS[modId] =MP.MOD_ACTIONS[modId] or {}
MP.MOD_ACTIONS[modId][modAction] =callback
end
MP.INTEGRATIONS= {
Preview=SMODS.Mods["Multiplayer"].config.integrations.Preview,
}
MP.PREVIEW= {
text=SMODS.Mods["Multiplayer"].config.preview.text,
button=SMODS.Mods["Multiplayer"].config.preview.button,
}
MP.EXPERIMENTAL= {
use_new_networking=true,
show_sandbox_collection=false,
alt_stakes=false,
}
-- Override experimental flags from .env file if present
localenv_path=MP.path.."/.env"
localenv_info=NFS.getInfo(env_path)
ifenv_infothen
localcontent=NFS.read(env_path)
ifcontentthen
forlineincontent:gmatch("[^\r\n]+") do
line=line:match("^%s*(.-)%s*$") -- trim
ifline~="" andnotline:match("^#") then
localkey, val=line:match("^([%w_]+)%s*=%s*(.+)$")
ifkeyandMP.EXPERIMENTAL[key] ~=nilthen
ifval=="true" then
val=true
elseifval=="false" then
val=false
end
MP.EXPERIMENTAL[key] =val
end
end
end
sendDebugMessage("Loaded .env overrides for MP.EXPERIMENTAL", "MULTIPLAYER")
end
end
G.C.MULTIPLAYER=HEX("AC3232")
MP.SMODS_VERSION="1.0.0~BETA-1503a"
MP.REQUIRED_LOVELY_VERSION="0.9"
functionMP.should_use_the_order()
returnMP.LOBBYandMP.LOBBY.configandMP.LOBBY.config.the_orderandMP.LOBBY.code
end
functionMP.is_major_league_ruleset()
returnMP.LOBBYandMP.LOBBY.configandMP.LOBBY.config.ruleset=="ruleset_mp_majorleague" andMP.LOBBY.code
end
functionMP.load_mp_file(file)
localchunk, err=SMODS.load_file(file, "Multiplayer")
ifchunkthen
localok, func=pcall(chunk)
ifokthen
returnfunc
else
sendWarnMessage("Failed to process file: " ..func, "MULTIPLAYER")
end
else
sendWarnMessage("Failed to find or compile file: " ..tostring(err), "MULTIPLAYER")
end
returnnil
end
functionMP.load_mp_dir(directory, recursive)
recursive=recursiveorfalse
localfunctionhas_prefix(name)
returnname:match("^_") ~=nil
end
localdir_path=MP.path.."/" ..directory
localitems=NFS.getDirectoryItemsInfo(dir_path)
-- sort by prefix like { _file, _dir, file, dir }
table.sort(items, function(a, b)
localac, bc=0, 0
ifhas_prefix(a.name) thenac=ac+100end
ifhas_prefix(b.name) thenbc=bc+100end
ifa.type=="directory" thenac=ac+10end
ifb.type=="directory" thenbc=bc+10end
ifac~=bcthenreturnac>bcend
returnstring.lower(a.name) <string.lower(b.name)
end)
-- load sorted files/dirs
for_, iteminipairs(items) do
localpath=directory.."/" ..item.name
ifitem.type~="directory" then
MP.load_mp_file(path)
elseifrecursivethen
MP.load_mp_dir(path, recursive)
end
end
end
MP.load_mp_dir("lib")
MP.load_mp_dir("overrides")
functionMP.reset_lobby_config(persist_ruleset_and_gamemode)
sendDebugMessage("Resetting lobby options", "MULTIPLAYER")
MP.LOBBY.config= {
gold_on_life_loss=true,
no_gold_on_round_loss=false,
death_on_round_loss=true,
different_seeds=false,
the_order=true,
starting_lives=4,
pvp_start_round=2,
timer_base_seconds=150,
timer_increment_seconds=60,
pvp_countdown_seconds=3,
showdown_starting_antes=3,
ruleset=persist_ruleset_and_gamemodeandMP.LOBBY.config.rulesetor"ruleset_mp_blitz",
gamemode=persist_ruleset_and_gamemodeandMP.LOBBY.config.gamemodeor"gamemode_mp_attrition",
weekly=nil,
custom_seed="random",
different_decks=false,
back="Red Deck",
sleeve="sleeve_casl_none",
stake=1,
challenge="",
cocktail="",
multiplayer_jokers=true,
timer=true,
timer_forgiveness=0,
forced_config=false,
preview_disabled=false,
legacy_smallworld=false,
}
end
MP.reset_lobby_config()
functionMP.reset_game_states()
sendDebugMessage("Resetting game states", "MULTIPLAYER")
MP.GAME= {
ready_blind=false,
ready_blind_text=localize("b_ready"),
processed_round_done=false,
lives=0,
loaded_ante=0,
loading_blinds=false,
comeback_bonus_given=true,
comeback_bonus=0,
end_pvp=false,
enemy= {
score=MP.INSANE_INT.empty(),
score_text="0",
hands=4,
location=localize("loc_selecting"),
skips=0,
lives=MP.LOBBY.config.starting_lives,
sells=0,
sells_per_ante= {},
spent_in_shop= {},
highest_score=MP.INSANE_INT.empty(),
},
location="loc_selecting",
next_blind_context=nil,
ante_key=tostring(math.random()),
antes_keyed= {},
prevent_eval=false,
round_ended=false,
duplicate_end=false,
misprint_display="",
spent_total=0,
spent_before_shop=0,
highest_score=MP.INSANE_INT.empty(),
timer=MP.LOBBY.config.timer_base_seconds,
timer_started=false,
pvp_countdown=0,
real_money=0,
ce_cache=false,
furthest_blind=0,
pincher_index=-3,
pincher_unlock=false,
asteroids=0,
pizza_discards=0,
wait_for_enemys_furthest_blind=false,
disable_live_and_timer_hud=false,
timers_forgiven=0,
stats= {
reroll_count=0,
reroll_cost_total=0,
-- Add more stats here in the future
},
}
end
MP.reset_game_states()
MP.LOBBY.username=MP.UTILS.get_username()
MP.LOBBY.blind_col=MP.UTILS.get_blind_col()
MP.LOBBY.config.weekly=MP.UTILS.get_weekly()
ifnotSMODS.current_mod.lovelythen
G.E_MANAGER:add_event(Event({
no_delete=true,
trigger="immediate",
blockable=false,
blocking=false,
func=function()
ifG.MAIN_MENU_UIthen
MP.UI.UTILS.overlay_message(
MP.UTILS.wrapText(
"Your Multiplayer Mod is not loaded correctly, make sure the Multiplayer folder does not have an extra Multiplayer folder around it.",
50
)
)
returntrue
end
end,
}))
return
end
SMODS.Atlas({
key="modicon",
path="modicon.png",
px=34,
py=34,
})
MP.load_mp_dir("compatibility")
localnetworking_dir=MP.EXPERIMENTAL.use_new_networkingand"networking" or"networking-old"
MP.load_mp_file(networking_dir.."/action_handlers.lua")
MP.load_mp_dir("gamemodes")
MP.load_mp_dir("rulesets")
MP.load_mp_dir("ui", true)
ifMP.LOBBY.config.weeklythen-- this could be a function but why bother
MP.load_mp_file("rulesets/weeklies/" ..MP.LOBBY.config.weekly..".lua")
end
MP.load_mp_dir("objects/editions")
MP.load_mp_dir("objects/enhancements")
MP.load_mp_dir("objects/stickers")
MP.load_mp_dir("objects/blinds")
MP.load_mp_dir("objects/decks")
MP.load_mp_dir("objects/jokers")
MP.load_mp_dir("objects/jokers/sandbox")
MP.load_mp_dir("objects/jokers/sandbox/extra-credit")
MP.load_mp_dir("objects/jokers/standard")
MP.load_mp_dir("objects/stakes")
MP.load_mp_dir("objects/tags")
MP.load_mp_dir("objects/consumables")
MP.load_mp_dir("objects/consumables/sandbox")
MP.load_mp_dir("objects/boosters")
MP.load_mp_dir("objects/challenges")
localSOCKET=MP.load_mp_file(networking_dir.."/socket.lua")
MP.NETWORKING_THREAD=love.thread.newThread(SOCKET)
MP.NETWORKING_THREAD:start(SMODS.Mods["Multiplayer"].config.server_url, SMODS.Mods["Multiplayer"].config.server_port)
MP.ACTIONS.connect()