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AS3 To TypeScript Convertor

Version 1.1

April 2nd 2013

By Richard Davey, Photon Storm

I build a lot of HTML5 games in TypeScript which includes converting Flash AS3 games. I found that I was going through the same processes over and over again when converting the AS3 source code to TypeScript. Simple things like swapping "Boolean" for "bool" and many other tedious tasks. So I wrote a PHP script that would do it for me and I'm sharing it here with you.

Getting Started Guide

Checkout the git repo.

You will need to be running a local httpd server with PHP support. On Windows I recommend WAMP Server and on OS X MAMP Pro.

You'll find an index.php file and 2 folders: input and output.

Copy your ActionScript files to the input folder. You can copy across a whole project folder if you like. The script is intelligent enough to deep-scan your folder structure and only pick-up .as files.

Load the index.php page in a web browser and if all is well it should give you a list of the AS files.

You can now elect to convert either a single file by clicking on it, or batch convert the whole lot.

Your web server will need local write permissions to save the generated TypeScript files.

If the output folder doesn't exist it will be created. If the output folder already exists any files in it will be automatically over-written.

Conversion Tasks

Currently the following tasks are performed by the script:

  • Boolean to bool
  • uint to number
  • int to number
  • Number to number
  • remove :void
  • rename package to module
  • public class to class
  • comment out import statements
  • 'internal var' to 'private' (as close as TS gets, but often incorrect)
  • swap static order
  • append class name in front of consts
  • 'protected var' to 'private' (as close as TS gets, but often incorrect)
  • 'public var' to 'public'
  • public function
  • private function
  • internal function
  • override public function
  • constructor swap
  • remove :Array
  • remove :Function
  • String to string
  • new Array() to []
  • public static function to public
  • remove :Class

It will also generate a list of class level consts and properties.

It's easy to add extra tests, or re-order the sequence in which they are performed so please feel free to do so if the default set don't quite meet your needs!

Contributing

If you create a new task for the script that you think would benefit others then please send it to me (or send a git pull request).

Bugs?

Please add them to the Issue Tracker with as much info as possible.

License

Copyright 2013 Richard Davey. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY RICHARD DAVEY ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RICHARD DAVEY OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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AS3 To TypeScript Convertor

Version 1.1

April 2nd 2013

By Richard Davey, Photon Storm

I build a lot of HTML5 games in TypeScript which includes converting Flash AS3 games. I found that I was going through the same processes over and over again when converting the AS3 source code to TypeScript. Simple things like swapping "Boolean" for "bool" and many other tedious tasks. So I wrote a PHP script that would do it for me and I'm sharing it here with you.

Getting Started Guide

Checkout the git repo.

You will need to be running a local httpd server with PHP support. On Windows I recommend WAMP Server and on OS X MAMP Pro.

You'll find an index.php file and 2 folders: input and output.

Copy your ActionScript files to the input folder. You can copy across a whole project folder if you like. The script is intelligent enough to deep-scan your folder structure and only pick-up .as files.

Load the index.php page in a web browser and if all is well it should give you a list of the AS files.

You can now elect to convert either a single file by clicking on it, or batch convert the whole lot.

Your web server will need local write permissions to save the generated TypeScript files.

If the output folder doesn't exist it will be created. If the output folder already exists any files in it will be automatically over-written.

Conversion Tasks

Currently the following tasks are performed by the script:

  • Boolean to bool
  • uint to number
  • int to number
  • Number to number
  • remove :void
  • rename package to module
  • public class to class
  • comment out import statements
  • 'internal var' to 'private' (as close as TS gets, but often incorrect)
  • swap static order
  • append class name in front of consts
  • 'protected var' to 'private' (as close as TS gets, but often incorrect)
  • 'public var' to 'public'
  • public function
  • private function
  • internal function
  • override public function
  • constructor swap
  • remove :Array
  • remove :Function
  • String to string
  • new Array() to []
  • public static function to public
  • remove :Class

It will also generate a list of class level consts and properties.

It's easy to add extra tests, or re-order the sequence in which they are performed so please feel free to do so if the default set don't quite meet your needs!

Contributing

If you create a new task for the script that you think would benefit others then please send it to me (or send a git pull request).

Bugs?

Please add them to the Issue Tracker with as much info as possible.

License

Copyright 2013 Richard Davey. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY RICHARD DAVEY ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RICHARD DAVEY OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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AS3 To TypeScript Convertor

Version 1.1

April 2nd 2013

By Richard Davey, Photon Storm

I build a lot of HTML5 games in TypeScript which includes converting Flash AS3 games. I found that I was going through the same processes over and over again when converting the AS3 source code to TypeScript. Simple things like swapping "Boolean" for "bool" and many other tedious tasks. So I wrote a PHP script that would do it for me and I'm sharing it here with you.

Getting Started Guide

Checkout the git repo.

You will need to be running a local httpd server with PHP support. On Windows I recommend WAMP Server and on OS X MAMP Pro.

You'll find an index.php file and 2 folders: input and output.

Copy your ActionScript files to the input folder. You can copy across a whole project folder if you like. The script is intelligent enough to deep-scan your folder structure and only pick-up .as files.

Load the index.php page in a web browser and if all is well it should give you a list of the AS files.

You can now elect to convert either a single file by clicking on it, or batch convert the whole lot.

Your web server will need local write permissions to save the generated TypeScript files.

If the output folder doesn't exist it will be created. If the output folder already exists any files in it will be automatically over-written.

Conversion Tasks

Currently the following tasks are performed by the script:

  • Boolean to bool
  • uint to number
  • int to number
  • Number to number
  • remove :void
  • rename package to module
  • public class to class
  • comment out import statements
  • 'internal var' to 'private' (as close as TS gets, but often incorrect)
  • swap static order
  • append class name in front of consts
  • 'protected var' to 'private' (as close as TS gets, but often incorrect)
  • 'public var' to 'public'
  • public function
  • private function
  • internal function
  • override public function
  • constructor swap
  • remove :Array
  • remove :Function
  • String to string
  • new Array() to []
  • public static function to public
  • remove :Class

It will also generate a list of class level consts and properties.

It's easy to add extra tests, or re-order the sequence in which they are performed so please feel free to do so if the default set don't quite meet your needs!

Contributing

If you create a new task for the script that you think would benefit others then please send it to me (or send a git pull request).

Bugs?

Please add them to the Issue Tracker with as much info as possible.

License

Copyright 2013 Richard Davey. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY RICHARD DAVEY ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RICHARD DAVEY OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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AS3 To TypeScript Convertor

Version 1.1

April 2nd 2013

By Richard Davey, Photon Storm

I build a lot of HTML5 games in TypeScript which includes converting Flash AS3 games. I found that I was going through the same processes over and over again when converting the AS3 source code to TypeScript. Simple things like swapping "Boolean" for "bool" and many other tedious tasks. So I wrote a PHP script that would do it for me and I'm sharing it here with you.

Getting Started Guide

Checkout the git repo.

You will need to be running a local httpd server with PHP support. On Windows I recommend WAMP Server and on OS X MAMP Pro.

You'll find an index.php file and 2 folders: input and output.

Copy your ActionScript files to the input folder. You can copy across a whole project folder if you like. The script is intelligent enough to deep-scan your folder structure and only pick-up .as files.

Load the index.php page in a web browser and if all is well it should give you a list of the AS files.

You can now elect to convert either a single file by clicking on it, or batch convert the whole lot.

Your web server will need local write permissions to save the generated TypeScript files.

If the output folder doesn't exist it will be created. If the output folder already exists any files in it will be automatically over-written.

Conversion Tasks

Currently the following tasks are performed by the script:

  • Boolean to bool
  • uint to number
  • int to number
  • Number to number
  • remove :void
  • rename package to module
  • public class to class
  • comment out import statements
  • 'internal var' to 'private' (as close as TS gets, but often incorrect)
  • swap static order
  • append class name in front of consts
  • 'protected var' to 'private' (as close as TS gets, but often incorrect)
  • 'public var' to 'public'
  • public function
  • private function
  • internal function
  • override public function
  • constructor swap
  • remove :Array
  • remove :Function
  • String to string
  • new Array() to []
  • public static function to public
  • remove :Class

It will also generate a list of class level consts and properties.

It's easy to add extra tests, or re-order the sequence in which they are performed so please feel free to do so if the default set don't quite meet your needs!

Contributing

If you create a new task for the script that you think would benefit others then please send it to me (or send a git pull request).

Bugs?

Please add them to the Issue Tracker with as much info as possible.

License

Copyright 2013 Richard Davey. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY RICHARD DAVEY ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RICHARD DAVEY OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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103 lines (73 loc) · 4.17 KB

AS3 To TypeScript Convertor

Version 1.1

April 2nd 2013

By Richard Davey, Photon Storm

I build a lot of HTML5 games in TypeScript which includes converting Flash AS3 games. I found that I was going through the same processes over and over again when converting the AS3 source code to TypeScript. Simple things like swapping "Boolean" for "bool" and many other tedious tasks. So I wrote a PHP script that would do it for me and I'm sharing it here with you.

Getting Started Guide

Checkout the git repo.

You will need to be running a local httpd server with PHP support. On Windows I recommend WAMP Server and on OS X MAMP Pro.

You'll find an index.php file and 2 folders: input and output.

Copy your ActionScript files to the input folder. You can copy across a whole project folder if you like. The script is intelligent enough to deep-scan your folder structure and only pick-up .as files.

Load the index.php page in a web browser and if all is well it should give you a list of the AS files.

You can now elect to convert either a single file by clicking on it, or batch convert the whole lot.

Your web server will need local write permissions to save the generated TypeScript files.

If the output folder doesn't exist it will be created. If the output folder already exists any files in it will be automatically over-written.

Conversion Tasks

Currently the following tasks are performed by the script:

  • Boolean to bool
  • uint to number
  • int to number
  • Number to number
  • remove :void
  • rename package to module
  • public class to class
  • comment out import statements
  • 'internal var' to 'private' (as close as TS gets, but often incorrect)
  • swap static order
  • append class name in front of consts
  • 'protected var' to 'private' (as close as TS gets, but often incorrect)
  • 'public var' to 'public'
  • public function
  • private function
  • internal function
  • override public function
  • constructor swap
  • remove :Array
  • remove :Function
  • String to string
  • new Array() to []
  • public static function to public
  • remove :Class

It will also generate a list of class level consts and properties.

It's easy to add extra tests, or re-order the sequence in which they are performed so please feel free to do so if the default set don't quite meet your needs!

Contributing

If you create a new task for the script that you think would benefit others then please send it to me (or send a git pull request).

Bugs?

Please add them to the Issue Tracker with as much info as possible.

License

Copyright 2013 Richard Davey. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY RICHARD DAVEY ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RICHARD DAVEY OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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AS3 To TypeScript Convertor

Version 1.1

April 2nd 2013

By Richard Davey, Photon Storm

I build a lot of HTML5 games in TypeScript which includes converting Flash AS3 games. I found that I was going through the same processes over and over again when converting the AS3 source code to TypeScript. Simple things like swapping "Boolean" for "bool" and many other tedious tasks. So I wrote a PHP script that would do it for me and I'm sharing it here with you.

Getting Started Guide

Checkout the git repo.

You will need to be running a local httpd server with PHP support. On Windows I recommend WAMP Server and on OS X MAMP Pro.

You'll find an index.php file and 2 folders: input and output.

Copy your ActionScript files to the input folder. You can copy across a whole project folder if you like. The script is intelligent enough to deep-scan your folder structure and only pick-up .as files.

Load the index.php page in a web browser and if all is well it should give you a list of the AS files.

You can now elect to convert either a single file by clicking on it, or batch convert the whole lot.

Your web server will need local write permissions to save the generated TypeScript files.

If the output folder doesn't exist it will be created. If the output folder already exists any files in it will be automatically over-written.

Conversion Tasks

Currently the following tasks are performed by the script:

  • Boolean to bool
  • uint to number
  • int to number
  • Number to number
  • remove :void
  • rename package to module
  • public class to class
  • comment out import statements
  • 'internal var' to 'private' (as close as TS gets, but often incorrect)
  • swap static order
  • append class name in front of consts
  • 'protected var' to 'private' (as close as TS gets, but often incorrect)
  • 'public var' to 'public'
  • public function
  • private function
  • internal function
  • override public function
  • constructor swap
  • remove :Array
  • remove :Function
  • String to string
  • new Array() to []
  • public static function to public
  • remove :Class

It will also generate a list of class level consts and properties.

It's easy to add extra tests, or re-order the sequence in which they are performed so please feel free to do so if the default set don't quite meet your needs!

Contributing

If you create a new task for the script that you think would benefit others then please send it to me (or send a git pull request).

Bugs?

Please add them to the Issue Tracker with as much info as possible.

License

Copyright 2013 Richard Davey. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY RICHARD DAVEY ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RICHARD DAVEY OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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AS3 To TypeScript Convertor

Version 1.1

April 2nd 2013

By Richard Davey, Photon Storm

I build a lot of HTML5 games in TypeScript which includes converting Flash AS3 games. I found that I was going through the same processes over and over again when converting the AS3 source code to TypeScript. Simple things like swapping "Boolean" for "bool" and many other tedious tasks. So I wrote a PHP script that would do it for me and I'm sharing it here with you.

Getting Started Guide

Checkout the git repo.

You will need to be running a local httpd server with PHP support. On Windows I recommend WAMP Server and on OS X MAMP Pro.

You'll find an index.php file and 2 folders: input and output.

Copy your ActionScript files to the input folder. You can copy across a whole project folder if you like. The script is intelligent enough to deep-scan your folder structure and only pick-up .as files.

Load the index.php page in a web browser and if all is well it should give you a list of the AS files.

You can now elect to convert either a single file by clicking on it, or batch convert the whole lot.

Your web server will need local write permissions to save the generated TypeScript files.

If the output folder doesn't exist it will be created. If the output folder already exists any files in it will be automatically over-written.

Conversion Tasks

Currently the following tasks are performed by the script:

  • Boolean to bool
  • uint to number
  • int to number
  • Number to number
  • remove :void
  • rename package to module
  • public class to class
  • comment out import statements
  • 'internal var' to 'private' (as close as TS gets, but often incorrect)
  • swap static order
  • append class name in front of consts
  • 'protected var' to 'private' (as close as TS gets, but often incorrect)
  • 'public var' to 'public'
  • public function
  • private function
  • internal function
  • override public function
  • constructor swap
  • remove :Array
  • remove :Function
  • String to string
  • new Array() to []
  • public static function to public
  • remove :Class

It will also generate a list of class level consts and properties.

It's easy to add extra tests, or re-order the sequence in which they are performed so please feel free to do so if the default set don't quite meet your needs!

Contributing

If you create a new task for the script that you think would benefit others then please send it to me (or send a git pull request).

Bugs?

Please add them to the Issue Tracker with as much info as possible.

License

Copyright 2013 Richard Davey. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY RICHARD DAVEY ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RICHARD DAVEY OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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103 lines (73 loc) · 4.17 KB

AS3 To TypeScript Convertor

Version 1.1

April 2nd 2013

By Richard Davey, Photon Storm

I build a lot of HTML5 games in TypeScript which includes converting Flash AS3 games. I found that I was going through the same processes over and over again when converting the AS3 source code to TypeScript. Simple things like swapping "Boolean" for "bool" and many other tedious tasks. So I wrote a PHP script that would do it for me and I'm sharing it here with you.

Getting Started Guide

Checkout the git repo.

You will need to be running a local httpd server with PHP support. On Windows I recommend WAMP Server and on OS X MAMP Pro.

You'll find an index.php file and 2 folders: input and output.

Copy your ActionScript files to the input folder. You can copy across a whole project folder if you like. The script is intelligent enough to deep-scan your folder structure and only pick-up .as files.

Load the index.php page in a web browser and if all is well it should give you a list of the AS files.

You can now elect to convert either a single file by clicking on it, or batch convert the whole lot.

Your web server will need local write permissions to save the generated TypeScript files.

If the output folder doesn't exist it will be created. If the output folder already exists any files in it will be automatically over-written.

Conversion Tasks

Currently the following tasks are performed by the script:

  • Boolean to bool
  • uint to number
  • int to number
  • Number to number
  • remove :void
  • rename package to module
  • public class to class
  • comment out import statements
  • 'internal var' to 'private' (as close as TS gets, but often incorrect)
  • swap static order
  • append class name in front of consts
  • 'protected var' to 'private' (as close as TS gets, but often incorrect)
  • 'public var' to 'public'
  • public function
  • private function
  • internal function
  • override public function
  • constructor swap
  • remove :Array
  • remove :Function
  • String to string
  • new Array() to []
  • public static function to public
  • remove :Class

It will also generate a list of class level consts and properties.

It's easy to add extra tests, or re-order the sequence in which they are performed so please feel free to do so if the default set don't quite meet your needs!

Contributing

If you create a new task for the script that you think would benefit others then please send it to me (or send a git pull request).

Bugs?

Please add them to the Issue Tracker with as much info as possible.

License

Copyright 2013 Richard Davey. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY RICHARD DAVEY ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RICHARD DAVEY OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed