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46 lines (42 loc) · 1.6 KB
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importgreenfoot.*;
/**
* Setting this as basis for battles, assuming we will
* have multiple different types of battlefields.
*
* @author (your name)
* @version (a version number or a date)
*/
publicclassBattleFieldextendsWorld
{
publicstaticfinalStringWRECK = "Attack ";
publicstaticfinalStringREKT = "Attacked by ";
publicstaticfinalStringDEAD = "You died!";
publicstaticfinalStringWIN = " defeated!";
publicstaticfinalStringRECOV = "Recovered ";
publicstaticfinalStringFAITH = " faith!";
publicstaticfinalStringHEALTH= " health!";
publicstaticfinalStringRUNYES= "Escape success!";
publicstaticfinalStringRUNNO = "Escape failed!";
publicstaticfinalStringCHEAT = "Cheater!";
publicstaticfinalStringNOMP = "Not enough faith!";
publicstaticfinalStringFISTS = " with fists dealing ";
publicstaticfinalStringMAGIC = " with magic dealing ";
publicstaticfinalStringDEALT = " which dealt ";
publicstaticfinalStringDAMAGE= " damage!";
publicstaticfinalStringUP = "up";
publicstaticfinalStringDOWN = "down";
publicstaticfinalStringLEFT = "left";
publicstaticfinalStringRIGHT = "right";
publicstaticfinalStringENTER = "enter";
publicstaticfinalStringSHIFT = "shift";
publicstaticfinalStringESCAPE= "escape";
/**
* Constructor for objects of class BattleField.
*
*/
publicBattleField()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(600, 400, 1);
}
}