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Copy pathMonster.java
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84 lines (72 loc) · 1.67 KB
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importgreenfoot.*;
/**
* Write a description of class Monster here.
*
* @author (your name)
* @version (a version number or a date)
*/
publicabstractclassMonsterextendsActor
{
/**
* Variables for RPG-ness
* health: the monster's Hit Points
* strength: the monster's physical strength
* defense: the monster's physical defense
* piety: the monster's magic strength
* will: the monster's magic defense
* speed: the monster's speed
*/
publicinthealth, strength, defense, piety, will, speed;
/**
* Act - do whatever the Monster wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
publicvoidact()
{
// Add your action code here.
}
/**
* Choose which attack a monster will execute
*/
publicintchooseAttack(Characterplayer)
{
intdamage = 0;
damage = attack(player);
if (cast(player) > damage)
{
damage = cast(player);
}
returndamage;
}
publicabstractintattack(Characterplayer);
publicabstractintcast(Characterplayer);
/** GETTERS **/
publicintgetHealth()
{
returnhealth;
}
publicvoidsetHealth(inthp)
{
health = hp;
}
publicintgetStrength()
{
returnstrength;
}
publicintgetDefense()
{
returndefense;
}
publicintgetPiety()
{
returnpiety;
}
publicintgetWill()
{
returnwill;
}
publicintgetSpeed()
{
returnspeed;
}
}