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# The Game That Mario Beat 2
# By Michael McMahon
# This game was modified from:
# Wormy (a Nibbles clone)
# By Al Sweigart al@inventwithpython.com
# http://inventwithpython.com/pygame
# Released under a "Simplified BSD" license
#KRT 14/06/2012 modified Start Screen and Game Over screen to cope with mouse events
#KRT 14/06/2012 Added a non-busy wait to Game Over screen to reduce processor loading from near 100%
importrandom, pygame, sys
frompygame.localsimport*
# Game Variables
FPS=15
WINDOWWIDTH=1000# 1900 # 640
WINDOWHEIGHT=700# 1780 # 480
CELLSIZE=20
assertWINDOWWIDTH%CELLSIZE==0, "Window width must be a multiple of cell size."
assertWINDOWHEIGHT%CELLSIZE==0, "Window height must be a multiple of cell size."
CELLWIDTH=int(WINDOWWIDTH/CELLSIZE)
CELLHEIGHT=int(WINDOWHEIGHT/CELLSIZE)
# R G B
WHITE= (255, 255, 255)
BLACK= ( 0, 0, 0)
RED= (255, 0, 0)
GREEN= ( 0, 255, 0)
DARKGREEN= ( 0, 155, 0)
DARKGRAY= ( 40, 40, 40)
BGCOLOR=BLACK
UP='up'
DOWN='down'
LEFT='left'
RIGHT='right'
HEAD=0# syntactic sugar: index of the worm's head
# This function uses the variable above and creates an infinite loop
# main() is the first function called.
defmain():
globalFPSCLOCK, DISPLAYSURF, BASICFONT
pygame.init()
FPSCLOCK=pygame.time.Clock()
DISPLAYSURF=pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
BASICFONT=pygame.font.Font('freesansbold.ttf', 18)
pygame.display.set_caption('The Game That Mario Beat')
# This sets the title of the window.
# This runs the title screen and then loops the game and the Game Over screen.
showStartScreen()
whileTrue:
runGame()
showGameOverScreen()
# Game content
defrunGame():
# Ways to lose, a key other than enter is pressed.
# Future idea time limit
DISPLAYSURF.fill(BGCOLOR)
pygame.display.update() # Debug
gameOverFont=pygame.font.Font('freesansbold.ttf', 35)
gameSurf=gameOverFont.render('Press the enter or return key to win.', True, WHITE)
overSurf=gameOverFont.render('All you have to do is press that key.', True, WHITE)
gameRect=gameSurf.get_rect()
overRect=overSurf.get_rect()
gameRect.midtop= (WINDOWWIDTH/2, 10)
overRect.midtop= (WINDOWWIDTH/2, gameRect.height+10+25)
DISPLAYSURF.blit(gameSurf, gameRect)
DISPLAYSURF.blit(overSurf, overRect)
pygame.display.update()
pygame.time.wait(500)
pygame.event.get() #clear out event queue
whileTrue: # main game loop
foreventinpygame.event.get(): # event handling loop
ifevent.type==QUIT:
terminate()
# elif time out lose
elifevent.type==KEYDOWN:
ifevent.key==K_RETURN:
showGameWinScreen()
elifevent.key==K_ESCAPE:
terminate()
else:
showGameOverScreen()
# DISPLAYSURF.fill(BGCOLOR)
pygame.display.update()
FPSCLOCK.tick(FPS)
# "Press any key to play" message
defdrawPressKeyMsg():
pressKeySurf=BASICFONT.render('Press any key to play.', True, DARKGRAY)
pressKeyRect=pressKeySurf.get_rect()
pressKeyRect.topleft= (WINDOWWIDTH-200, WINDOWHEIGHT-30)
DISPLAYSURF.blit(pressKeySurf, pressKeyRect)
# Checks for any key during the game over or start screen.
defcheckForKeyPress():
foreventinpygame.event.get():
ifevent.type==QUIT: #event is quit
terminate()
elifevent.type==KEYDOWN:
ifevent.key==K_ESCAPE: #event is escape key
terminate()
else:
runGame() #key found return with it
# no quit or key events in queue so return None
returnNone
# Title screen function
defshowStartScreen():
DISPLAYSURF.fill(BGCOLOR)
pygame.display.update() # Debug
titleFont=pygame.font.Font('freesansbold.ttf', 100)
titleSurf1=titleFont.render('Mario Beat!', True, WHITE, DARKGREEN)
titleSurf2=titleFont.render('The Game That', True, GREEN)
degrees1=0
degrees2=0
pygame.event.get() #clear out event queue
whileTrue:
DISPLAYSURF.fill(BGCOLOR)
rotatedSurf1=pygame.transform.rotate(titleSurf1, degrees1)
rotatedRect1=rotatedSurf1.get_rect()
rotatedRect1.center= (WINDOWWIDTH/2, WINDOWHEIGHT/2)
DISPLAYSURF.blit(rotatedSurf1, rotatedRect1)
rotatedSurf2=pygame.transform.rotate(titleSurf2, degrees2)
rotatedRect2=rotatedSurf2.get_rect()
rotatedRect2.center= (WINDOWWIDTH/2, WINDOWHEIGHT/2)
DISPLAYSURF.blit(rotatedSurf2, rotatedRect2)
drawPressKeyMsg()
ifcheckForKeyPress():
return
pygame.display.update()
FPSCLOCK.tick(FPS)
degrees1+=3# rotate by 3 degrees each frame
degrees2+=7# rotate by 7 degrees each frame
# Quit function
defterminate():
pygame.quit()
sys.exit()
# Lose Function
defshowGameOverScreen():
DISPLAYSURF.fill(BGCOLOR)
pygame.display.update() # Debug
gameOverFont=pygame.font.Font('freesansbold.ttf', 150)
gameSurf=gameOverFont.render('YOU LOSE!', True, WHITE)
overSurf=gameOverFont.render('Try again!', True, WHITE)
gameRect=gameSurf.get_rect()
overRect=overSurf.get_rect()
gameRect.midtop= (WINDOWWIDTH/2, 10)
overRect.midtop= (WINDOWWIDTH/2, gameRect.height+10+25)
DISPLAYSURF.blit(gameSurf, gameRect)
DISPLAYSURF.blit(overSurf, overRect)
drawPressKeyMsg()
pygame.display.update()
pygame.time.wait(500)
pygame.event.get() #clear out event queue
whileTrue:
ifcheckForKeyPress():
return
pygame.time.wait(100)
# Win function
defshowGameWinScreen():
DISPLAYSURF.fill(BGCOLOR)
pygame.display.update() # Debug
gameOverFont=pygame.font.Font('freesansbold.ttf', 25)
gameSurf=gameOverFont.render('You win, Mario. Now you can say, "The only game', True, WHITE)
overSurf=gameOverFont.render('that I have ever beaten is The Game That Mario Beat!"', True, WHITE)
gameRect=gameSurf.get_rect()
overRect=overSurf.get_rect()
gameRect.midtop= (WINDOWWIDTH/2, 10)
overRect.midtop= (WINDOWWIDTH/2, gameRect.height+10+25)
DISPLAYSURF.blit(gameSurf, gameRect)
DISPLAYSURF.blit(overSurf, overRect)
drawPressKeyMsg()
pygame.display.update()
pygame.time.wait(500)
pygame.event.get() #clear out event queue
whileTrue:
ifcheckForKeyPress():
return
pygame.time.wait(100)
# This runs the functions defined above.
if__name__=='__main__':
main()