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packagecom.thealgorithms.datastructures.heaps;
/**
* Interface common to heap data structures.<br>
*
* <p>
* Heaps are tree-like data structures that allow storing elements in a specific
* way. Each node corresponds to an element and has one parent node (except for
* the root) and at most two children nodes. Every element contains a key, and
* those keys indicate how the tree shall be built. For instance, for a
* min-heap, the key of a node shall be greater than or equal to its parent's
* and lower than or equal to its children's (the opposite rule applies to a
* max-heap).
*
* <p>
* All heap-related operations (inserting or deleting an element, extracting the
* min or max) are performed in O(log n) time.
*
* @author Nicolas Renard
*/
publicinterfaceHeap {
/**
* @return the top element in the heap, the one with lowest key for min-heap
* or with the highest key for max-heap
* @throws EmptyHeapException if heap is empty
*/
HeapElementgetElement() throwsEmptyHeapException;
/**
* Inserts an element in the heap. Adds it to then end and toggle it until
* it finds its right position.
*
* @param element an instance of the HeapElement class.
*/
voidinsertElement(HeapElementelement);
/**
* Delete an element in the heap.
*
* @param elementIndex int containing the position in the heap of the
* element to be deleted.
*/
voiddeleteElement(intelementIndex) throwsEmptyHeapException;
}