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Entity

Properties

NameTypeDescriptionNotes
linkstrThe API link that can be used to obtain more information about this object
locationLocationThe current location of the entity
rotationVector3dThe current rotation of the entity
scaleVector3dThe current scale of the entity
typeCatalogTypeThe type of entity
uuidstrThe unique UUID of the entity
velocityVector3dThe current velocity of the entity
inventoryInventory[optional]
absorptionfloat[optional]
ageAgeableData[optional]
aggressivebool[optional]
ai_enabledbool[optional]
anger_levelint[optional]
armor_standArmorStandData[optional]
artCatalogType[optional]
attachedbool[optional]
authorstr[optional]
axisstr[optional]
bannerBannerData[optional]
beaconBeaconData[optional]
big_mushroomCatalogType[optional]
blockBlockState[optional]
breathingBreathingData[optional]
breedablebool[optional]
brewing_standBrewingStandData[optional]
brickCatalogType[optional]
careerCareer[optional]
chargedbool[optional]
coalCatalogType[optional]
colorColor[optional]
commandCommandData[optional]
comparatorCatalogType[optional]
connected_directionlist[str][optional]
cooked_fishCatalogType[optional]
cooldownint[optional]
critical_hitbool[optional]
custom_namebool[optional]
damagefloat[optional]
damageableDamageableData[optional]
decayablebool[optional]
delayint[optional]
despawn_delayDespawnDelayData[optional]
directionstr[optional]
dirtCatalogType[optional]
disarmedbool[optional]
disguised_blockCatalogType[optional]
display_namestr[optional]
dominant_handCatalogType[optional]
double_plantCatalogType[optional]
dropsbool[optional]
durabilityDurabilityData[optional]
dyeDyeColor[optional]
enchantmentslist[Enchantment][optional]
end_gatewayEndGatewayData[optional]
exp_orbint[optional]
experienceExperienceHolderData[optional]
expire_ticksint[optional]
explosion_radiusint[optional]
extendedbool[optional]
fall_distancefloat[optional]
falling_blockFallingBlockData[optional]
filledbool[optional]
firework_effectslist[FireworkEffect][optional]
firework_rocketFireworkRocketData[optional]
fishCatalogType[optional]
flammablebool[optional]
fluidFluidStack[optional]
fluid_levelint[optional]
fluid_tanksdict(str, list[FluidStack])[optional]
flyingbool[optional]
flying_abilitybool[optional]
foodFoodData[optional]
furnaceFurnaceData[optional]
fuseFuseData[optional]
game_modeGameMode[optional]
generationint[optional]
glowingbool[optional]
golden_appleCatalogType[optional]
griefsbool[optional]
growthGrowthData[optional]
healthHealthData[optional]
hideHideData[optional]
hingeCatalogType[optional]
horseHorseData[optional]
igniteableIgniteableData[optional]
in_wallbool[optional]
invisibilityInvisibilityData[optional]
invulnerabilityInvulnerabilityData[optional]
joinedJoinData[optional]
knockbackint[optional]
layerint[optional]
leashLeashData[optional]
lock_tokenstr[optional]
log_axisCatalogType[optional]
lorelist[str][optional]
minecart_blockMinecartBlockData[optional]
mob_spawnerMobSpawnerData[optional]
moistureint[optional]
noteCatalogType[optional]
occupiedbool[optional]
ocelotCatalogType[optional]
openbool[optional]
pageslist[str][optional]
passengerslist[str][optional]
persistsbool[optional]
pickup_delayPickupDelayData[optional]
pickup_ruleCatalogType[optional]
pig_saddlebool[optional]
pistonCatalogType[optional]
placeable_onlist[CatalogType][optional]
plantCatalogType[optional]
player_createdbool[optional]
playingbool[optional]
portionCatalogType[optional]
potion_effectslist[PotionEffect][optional]
poweredbool[optional]
prismarineCatalogType[optional]
quartzCatalogType[optional]
rabbitCatalogType[optional]
rail_directionCatalogType[optional]
redstone_powerint[optional]
represented_itemItemStack[optional]
represented_playerstr[optional]
respawn_locationsdict(str, Location)[optional]
sandCatalogType[optional]
sand_stoneCatalogType[optional]
screamingbool[optional]
seamlessbool[optional]
shattersbool[optional]
shearedbool[optional]
shrubCatalogType[optional]
signlist[str][optional]
silentbool[optional]
sittingbool[optional]
skinstr[optional]
skullCatalogType[optional]
slabCatalogType[optional]
sleepingbool[optional]
slimeSlimeData[optional]
sneakingbool[optional]
snowbool[optional]
spawnCatalogType[optional]
sprintingbool[optional]
stair_shapeCatalogType[optional]
statisticslist[Stat][optional]
stoneCatalogType[optional]
stored_enchantmentslist[Enchantment][optional]
structureStructureData[optional]
stuck_arrowsint[optional]
tamedTameableData[optional]
targetVector3d[optional]
tradeslist[TradeOffer][optional]
treeCatalogType[optional]
vehicleVehicleData[optional]
wallCatalogType[optional]
wetbool[optional]
wiresWireAttachmentData[optional]
accepts_itemsAcceptsItems[optional]
applicable_effectlist[PotionEffect][optional]
armor_slot_typeArmorSlotType[optional]
armor_typeCatalogType[optional]
blast_resistancefloat[optional]
burning_fuelint[optional]
damage_absorptionint[optional]
efficiencyfloat[optional]
equipment_typeCatalogType[optional]
equiptment_slot_typeEquipmentSlotType[optional]
eye_heightfloat[optional]
eye_locationVector3d[optional]
fluid_temperatureint[optional]
fluid_viscosityint[optional]
food_restorationint[optional]
full_block_selection_boxbool[optional]
gravity_affectedbool[optional]
ground_luminancefloat[optional]
gui_idGuiIdProperty[optional]
hardnessfloat[optional]
held_itemCatalogType[optional]
identifiableIdentifiable[optional]
indirectly_poweredbool[optional]
instrumentCatalogType[optional]
inventory_capacityInventoryCapacity[optional]
inventory_dimensionInventoryDimension[optional]
inventory_titleInventoryTitle[optional]
light_emissionint[optional]
matterstr[optional]
passablebool[optional]
recordCatalogType[optional]
replaceablebool[optional]
saturation_propertyfloat[optional]
sky_luminancefloat[optional]
slot_indexSlotIndex[optional]
slot_posSlotPos[optional]
slot_sideSlotSide[optional]
smeltablebool[optional]
solid_cubebool[optional]
statistics_trackedbool[optional]
surrogate_blockbool[optional]
temperaturefloat[optional]
tool_typeCatalogType[optional]
unbreakablebool[optional]
use_limitint[optional]

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