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521 lines (458 loc) · 15.4 KB
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#include<FPT.h>
#include<D3d_matrix.h>
doubleambient; //amount of ambient light
doublediffuse_max;
doublehalfangle=40;
doubleradians=3* (M_PI / 180);
inthither=10;
intLX, LY, LZ; //location of light source
intspec_power;
intWIDTH=600; intHEIGHT=600; intDEPTH=600;
typedefstruct {
doublecenterx, centery, centerz;
doublex[10000], y[10000], z[10000];
FILE*file;
intnumpolys; //the number of subobjects that make up the object
intpoints; //number of points in whatever
intshapeorder[1000][8]; //Where things connect to
intshapes[10000]; //the shapes [which shape]
intxcounter, ycounter, zcounter;
} Object;
typedefstruct {
doubleavg_depth;
doublecolor[3];
doublex[100];
doubley[100];
doublez[100];
doublex2d[100];
doubley2d[100];
intsize;
} Plane;
typedefstruct {
intcounter;
// Plane *plane;
Planeplane[10000];
} Final_plane;
Final_planetotal; //Global collection of planes
voidprintarray(double*a, intsize) {
inti;
for (i=0; i<size; i++) {
printf("%.2lf\n", a[i]);
}
printf("\n");
}
//deletes an item from an array
intdelete_from_parray(Plane*parray, intloc, intsize) {
inti;
if (loc >= size+1) {
printf("Deletion not possible.\n");
size=0;
} else {
for (i=loc-1 ; i<size-1 ; i++) {
parray[i] =parray[i+1];
}
}
returnsize-1;
}
//reads in file
//Modified from lab2; does not read in colors
voidreadobject(FILE*g, Object*poly) {
intj, k, p, np, shp[10000];
// int temp_numpolys, temp_shapes[1000], temp_shapeorder[100][100];
fscanf(g, "%d", &p);
poly->points=p;
// printf("there are %d points\n", poly->points);
for (k=0; k<poly->points; k++) {
fscanf(g, "%lf %lf %lf", &poly->x[k], &poly->y[k],
&poly->z[k]);
// printf("(%lf,%lf,%lf)\n", poly->x[k], poly->y[k], poly->z[k]);
}
// printf("%d\n", sizeof(poly->x) / sizeof(poly->x[0]));
fscanf(g, "%d", &np);
poly->numpolys=np;
// printf("there are %d objects in this whatever\n", poly->numpolys); //works up til here
for (k=0; k<np; k++) {
fscanf(g, "%d", &shp[k]);
poly->shapes[k] =shp[k];
// printf("%d: ", poly->shapes[k]);
for (j=0; j<shp[k]; j++) {
fscanf(g, "%d", &poly->shapeorder[k][j]);
// printf("%d ", poly->shapeorder[k][j]);
}
// printf("\n");
}
}
intClip_Polygon_Against_Plane(
doublea, doubleb, doublec, doubled,
double*polyx, double*polyy, double*polyz, intsize,
double*resx, double*resy, double*resz)
// Clip polygon against the plane ax + by + cz + d = 0,
// where ax + by + cz + d < 0 is considered IN.
// Incoming poly defined in arrays polyx, polyy, polyz with numverts = size.
// Clipped result values are stored in arrays resx, resy, resz
// The numverts of the clipped result is returned as value of the function.
{
intnum, i, j ;
doublex1, y1, z1,
x2, y2, z2,
x21, y21, z21,
xintsct, yintsct, zintsct ;
doubleden, t;
doubles1, s2 ;
num=0 ;
for (i=0 ; i<size ; i++) {
j= (i+1) % size ;
// load up segment to be clipped
x1=polyx[i] ; y1=polyy[i] ; z1=polyz[i] ;
x2=polyx[j] ; y2=polyy[j] ; z2=polyz[j] ;
s1= (a*x1+b*y1+c*z1+d) ;
s2= (a*x2+b*y2+c*z2+d) ;
// printf("s1:%.2lf, s2:%.2lf,\n", s1, s2);
if ((s1 >= 0) && (s2 >= 0)) {
// out to out, do nothing
// printf("out to out\n");
} elseif ((s1<0) && (s2<0)) {
// in to in
// printf("in to in\n");
resx[num] =x2 ;
resy[num] =y2 ;
resz[num] =z2 ;
num++ ;
} else {
// one is in, the other out, so find the intersection
x21=x2-x1 ;
y21=y2-y1 ;
z21=z2-z1 ;
den=a*x21+b*y21+c*z21;
if (den==0) continue ; // do nothing-should never happen
t=-(a*x1+b*y1+c*z1+d) / den ;
xintsct=x1+t*x21 ;
yintsct=y1+t*y21 ;
zintsct=z1+t*z21 ;
if (s1<0) {
// in to out
// printf("in to out\n");
resx[num] =xintsct ;
resy[num] =yintsct ;
resz[num] =zintsct ;
num++ ;
} else {
// out to in
// printf("out to in\n");
resx[num] =xintsct ;
resy[num] =yintsct ;
resz[num] =zintsct;
num++ ;
resx[num] =x2 ;
resy[num] =y2 ;
resz[num] =z2 ;
num++ ;
}
}
} // end for i
returnnum ; // return size of the result poly
}
//clips the face against the viewing pyramid
intclippers(double*x, double*y, double*z, intsize) { //make temp
doubleyonder=100;
doublerads=halfangle*M_PI / 180;
size=Clip_Polygon_Against_Plane(0, 1, tan(rads), 0, x, y, z, size, x, y, z);
size=Clip_Polygon_Against_Plane(0, -1, tan(rads), 0, x, y, z, size, x, y, z);
size=Clip_Polygon_Against_Plane(1, 0, tan(rads), 0, x, y, z, size, x, y, z);
size=Clip_Polygon_Against_Plane(-1, 0, tan(rads), 0, x, y, z, size, x, y, z);
size=Clip_Polygon_Against_Plane(0, 0, 1, -yonder, x, y, z, size, x, y, z);
size=Clip_Polygon_Against_Plane(0, 0, 1, hither, x, y, z, size, x, y, z);
returnsize;
}
//Compare method; auxillary for qsort
intcompare (constvoid*p, constvoid*q) {
Plane*a, *b ;
a= (Plane*)p ; b= (Plane*)q ;
return ((*a).avg_depth) < ((*b).avg_depth) ? 1 :
((*a).avg_depth) > ((*b).avg_depth) ? -1 : 0;
}
//converts vector to unit vector
voidto_unit_vect(double*vect) {
inti;
doublemag=sqrt(pow(vect[0], 2) +pow(vect[1], 2) +pow(vect[2], 2));
for (i=0; i<3; i++) {
// if (fabs(vect[i]) > 10e-7) {
vect[i] /= mag;
// }
}
}
//returns the dot product of the n & l vectors
doublevector_setup(double*x, double*y, double*z, double*n_vect,
double*l_vect, double*r_vect, double*e_vect)
{
doublevect1[3] = { x[0] -x[1], y[0] -y[1], z[0] -z[1] };
doublevect2[3] = { x[0] -x[2], y[0] -y[2], z[0] -z[2] };
D3d_x_product(n_vect, vect1, vect2); //this creates the orthagonal vec
to_unit_vect(n_vect);
l_vect[0] =LX-x[0];
l_vect[1] =LY-y[0];
l_vect[2] =LZ-z[0];
to_unit_vect(l_vect);
e_vect[0] =0-x[0]; //Eye at 0,0,0
e_vect[1] =0-y[0];
e_vect[2] =0-z[0];
to_unit_vect(e_vect);
if (D3d_dot_product(l_vect, n_vect) <0) {
n_vect[0] *= -1;
n_vect[1] *= -1;
n_vect[2] *= -1;
}
doublenl=D3d_dot_product(l_vect, n_vect);
r_vect[0] =2*nl*n_vect[0] -l_vect[0];
r_vect[1] =2*nl*n_vect[1] -l_vect[1];
r_vect[2] =2*nl*n_vect[2] -l_vect[2];
to_unit_vect(r_vect);
returnnl;
}
voidcolor_setup(doubleintensity, doublei_vect[3]) {
doubletippingpoint=ambient+diffuse_max;
doubletemp1= (intensity-tippingpoint) / (1-tippingpoint);
doubletemp2=intensity / tippingpoint;
inti;
for (i=0; i<3; i++) {
i_vect[i] = (intensity >= tippingpoint) ? temp1* (1-i_vect[i]) +
i_vect[i] : temp2*i_vect[i];
}
}
voidlight_n_color(Plane*plane) {
doublen_vect[3] = {0.0};
doublel_vect[3] = {0.0};
doublee_vect[3] = {0.0};
doubler_vect[3] = {0.0};
doublei_vect[3] = {.9, 0, .2};
doublenl=vector_setup(plane->x, plane->y, plane->z,
n_vect, l_vect, r_vect, e_vect);
doublespecular=1-ambient-diffuse_max;
doubleer=D3d_dot_product(e_vect, r_vect);
er= (er<0) ? 0 : er;
doubleintensity= (D3d_dot_product(e_vect, n_vect) <0) ? ambient :
ambient+ (diffuse_max*nl) +specular*
pow(er, spec_power);
color_setup(intensity, i_vect);
plane->color[0] =i_vect[0];
plane->color[1] =i_vect[1];
plane->color[2] =i_vect[2];
}
//converts the points from 3d to 2d
voidto_3d(Plane*plane, double*tempx, double*tempy, double*tempz,
intsize)
{
intj;
doublemod= (HEIGHT / 2) / tan(halfangle* (M_PI / 180));
while (j<size) {
if (fabs(tempz[j]) >10e-7) {
plane->x2d[j] =mod*tempx[j] / tempz[j] + (WIDTH / 2);
plane->y2d[j] =mod*tempy[j] / tempz[j] + (WIDTH / 2);
plane->x[j] =tempx[j];
plane->y[j] =tempy[j];
plane->z[j] =tempz[j];
j++;
} else {
j++;
}
}
}
//puts all the planes into collection
voidpredraw(Objectpoly) {
doubletempx[100], tempy[100], tempz[100];
inti, k, j; intminicounter=0;
Planeplane[poly.numpolys];
for (k=0; k<poly.numpolys; k++) {
plane[k].avg_depth=0.0;
for (j=0; j<poly.shapes[k]; j++) {
tempx[j] =poly.x[poly.shapeorder[k][j]];
tempy[j] =poly.y[poly.shapeorder[k][j]];
tempz[j] =poly.z[poly.shapeorder[k][j]];
plane[k].avg_depth+=poly.z[poly.shapeorder[k][j]];
}
plane[k].size=clippers(tempx, tempy, tempz, j);
if (plane[k].size >= 1) {
to_3d(&plane[k], tempx, tempy, tempz, plane[k].size);
light_n_color(&plane[k]);
plane[k].avg_depth=plane[k].avg_depth / plane[k].size;
minicounter++;
}
}
// printf("mini: %d, hither:%d\n", minicounter, hither);
j=0;
for (k=0; k<poly.numpolys; k++) {
if (plane[k].size!=0) {
total.plane[j+total.counter] =plane[k];
j++;
}
}
total.counter+=minicounter;
}
//draws the all the planes based on average depth
voiddraw() {
inti;
qsort (total.plane, total.counter, sizeof(Plane), compare);
printf("%d\n", total.counter);
for (i=0; i<total.counter; i++) {
G_rgb(total.plane[i].color[0], total.plane[i].color[1],
total.plane[i].color[2]);
G_fill_polygon(total.plane[i].x2d, total.plane[i].y2d,
total.plane[i].size);
}
}
//finds the largest/smallest value in array
intfindextrema(double*y, intz, intswatch) {
intposition=0; inti=0;
doubletemp=0+ (swatch*HEIGHT);
for (i=0; i<z; i++) {
if (swatch==0&&y[i] >temp) { //finds largest
position=i;
temp=y[i];
} elseif (swatch==1&&y[i] <temp) { //finds smallest
position=i;
temp=y[i];
}
}
returnposition;
}
//finds the scale factor of the object
//also reveals the center of the object
doublescale_n_fit(Object*poly) {
intk;
doublesmallx, bigx, smally, bigy, smallz, bigz;
bigx=poly->x[findextrema(poly->x, poly->points, 0)];
smallx=poly->x[findextrema(poly->x, poly->points, 1)];
bigy=poly->y[findextrema(poly->y, poly->points, 0)];
smally=poly->y[findextrema(poly->y, poly->points, 1)];
bigz=poly->z[findextrema(poly->z, poly->points, 0)];
smallz=poly->z[findextrema(poly->z, poly->points, 1)];
doubleboxheight=bigy-smally;
doubleboxwidth=bigx-smallx;
doubleboxdepth=bigz-smallz;
poly->centerx= (bigx+smallx) / 2;
poly->centery= (bigy+smally) / 2;
poly->centerz= (bigz+smallz) / 2;
doublecenters[3] = {poly->centerx, poly->centery,
poly->centerz
};
return (findextrema(centers, 3, 1) ==1) ? WIDTH / boxwidth :
(findextrema(centers, 3, 1) ==2) ? HEIGHT / boxheight :
DEPTH / boxdepth;
}
//changes the message based on how many objects are inputted via command line
voidwelcome() {
charq;
printf("Please input the location of the light: ");
scanf("%d %d %d", &LX, &LY, &LZ);
printf("Please input the ambient light: ");
scanf("%lf", &ambient);
printf("Please input the diffuse max: ");
scanf("%lf", &diffuse_max);
printf("Please input the specularity exponent: ");
scanf("%d", &spec_power);
printf("\n");
}
voidtemp_welcome() {
LX=100; LY=200; LZ=-50;
ambient=.2;
diffuse_max=.5;
spec_power=75;
}
intmain (intargc, char**argv) {
charq, action;
doublemat[4][4], minv[4][4], scaleFactor;
intcc, sign, curObj, k, h;
intincrement=20; inttemp=0;
Objectobject[argc];
for (cc=1; cc<argc; cc++) {
object[cc].file=fopen(argv[cc], "r"); //opens a file; r = read only
if (object[cc].file==NULL) { //if the file is empty
printf("can't open (1)\n");
exit(1);
} else {
readobject(object[cc].file, &object[cc]);
D3d_make_identity(mat); D3d_make_identity(minv);
scaleFactor=scale_n_fit(&object[cc]);
D3d_translate(mat, minv, -object[cc].centerx, -object[cc].centery,
-object[cc].centerz);
D3d_scale(mat, minv, scaleFactor, scaleFactor, scaleFactor);
D3d_mat_mult_points(object[cc].x, object[cc].y, object[cc].z,
mat, object[cc].x, object[cc].y,
object[cc].z, object[cc].points);
temp+=object[cc].numpolys;
}
}
// total.plane = malloc(temp * sizeof(Plane));
// welcome();
temp_welcome();
curObj=1;
sign=1 ;
action='t' ;
if (curObj<argc&&curObj>0) {
G_init_graphics(WIDTH, HEIGHT);
object[curObj].xcounter=0;
object[curObj].ycounter=0;
object[curObj].zcounter=0;
while (1) {
G_rgb(0, 0, 0);
G_clear();
total.counter=0;
for (cc=1; cc<argc; cc++) {
predraw(object[cc]);
}
draw();
printf("z:%d, hither: %d\n", object[curObj].zcounter, hither);
D3d_make_identity (mat) ;
D3d_make_identity (minv) ;
q=G_wait_key() ;
if (q=='q') {
exit(0) ;
} elseif (q=='c') {
sign=-sign ;
} elseif (q=='t') {
action=q ;
} elseif (q=='S') {
action=q ;
} elseif (q=='r') {
action=q ;
} elseif (q=='h') {
hither+=5*sign;
} elseif (('0' <= q) && (q <= '9')) {
k=q-'0' ;
if (h!=curObj) {
curObj=k;
}
} elseif ((q=='x') && (action=='t')) {
D3d_translate (mat, minv, sign*increment, 0, 0);
object[curObj].xcounter=object[curObj].xcounter+ (sign*increment);
} elseif ((q=='y') && (action=='t')) {
D3d_translate (mat, minv, 0, sign*increment, 0);
object[curObj].ycounter=object[curObj].ycounter+ (sign*increment);
} elseif ((q=='z') && (action=='t')) {
D3d_translate(mat, minv, 0, 0, sign*increment);
object[curObj].zcounter=object[curObj].zcounter+ (sign*increment);
} elseif ((q=='x') && (action=='r')) {
D3d_translate(mat, minv, -object[curObj].xcounter, -object[curObj].ycounter, -object[curObj].zcounter);
D3d_rotate_x(mat, minv, sign*radians);
D3d_translate(mat, minv, object[curObj].xcounter, object[curObj].ycounter, object[curObj].zcounter);
} elseif ((q=='y') && (action=='r')) {
D3d_translate(mat, minv, -object[curObj].xcounter, -object[curObj].ycounter, -object[curObj].zcounter);
D3d_rotate_y(mat, minv, sign*radians);
D3d_translate(mat, minv, object[curObj].xcounter, object[curObj].ycounter, object[curObj].zcounter);
} elseif ((q=='z') && (action=='r')) {
D3d_translate(mat, minv, -object[curObj].xcounter, -object[curObj].ycounter, -object[curObj].zcounter);
D3d_rotate_z(mat, minv, sign*radians);
D3d_translate(mat, minv, object[curObj].xcounter, object[curObj].ycounter, object[curObj].zcounter);
} else {
printf("no action\n") ;
}
D3d_mat_mult_points(object[curObj].x, object[curObj].y,
object[curObj].z, mat,
object[curObj].x, object[curObj].y,
object[curObj].z,
object[curObj].points+1) ;
//the numpoints[curObj]+1 is because we have stored
//the center of the object at the arrays' end
}
}
}