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434 lines (395 loc) · 11.1 KB
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## Generate Random Complex K (for circle packing algorithm)
importrandom
importbpy
## 1rst Generating Random polygon
##
## Starting by generating point maxima and minima.
## In this method, for n>=3, iteratively start by generating 3 points.
## Iterated point procedures randomly chooses an edge, then with minima,
## and maxima constraints picks a point randomly between edge minima and
## maxima, forming a new edge.
## A limit can be placed on subdivisions such that no further subdivision
## of any newly formed edge can take place without the subdivision
## of any older higher Queue priority edges in the randomization process.
MaxSize=10
PolygonSize=20## must be 3 or higher
defclockwisewalktest(walk):
## works with nonconvex polygons should be safe
## I believe for the primitive polygon type (3 vertices)
## constructed in this algorithm.
prev=None
samt=0.0
newwalk=walk[0:len(walk)]
newwalk.append(walk[0])
forvertinnewwalk:
ifprev==None:
prev=vert
continue
## samt += (vert[0]-prev[0])*(vert[1]+prev[1])
samt+= (prev[0]*vert[1]-prev[1]*vert[0])
## if walk.index(vert) == len(walk)-1:
## samt += (walk[0][0] - vert[0])*(walk[0][1]+vert[1])
prev=vert
print('samt: ', samt)
ifsamt<0:
print('original walk is clockwise')
returnTrue
else:
print('original walk is counter clockwise')
returnFalse
defpolygonwalk(vert,last,target,vedges, walk):
foredgeinvedges[vert]:
va, vb=edge
prev=vert
nextv=None
ifva==vert:
ifvb!=last:
walk.append(vb)
ifvb!=target:
nextv=vb
polygonwalk(nextv,prev,target,vedges,walk)
else:
ifva!=last:
walk.append(va)
ifva!=target:
nextv=va
polygonwalk(nextv,prev,target,vedges,walk)
defconvextest(v1,v2,v3,v4):
defcrossproduct(p1,p2):
return (p1[0]*p2[1] -p1[1]*p2[0])
## assumed v1,v2,v3,v4 are sequentially ordered on the
##polygon walk
## this is cross product comparison
t1=crossproduct(v1,v2) ==crossproduct(v2,v3)
t2=crossproduct(v3,v4) ==crossproduct(v1,v2)
ift1andt2:
returnTrue
else:
returnFalse
defgenerateRandomVertex():
return (random.random()*MaxSize, random.random()*MaxSize)
defgenerateRandomVertexMM(minX,maxX,minY,maxY):
return (random.uniform(minX,maxX),random.uniform(minY,maxY))
defcubicInterpolate (p, x):
returnp[1] +0.5*x*(p[2] -p[0] +x*(2.0*p[0] -5.0*p[1] +4.0*p[2] -p[3] +x*(3.0*(p[1] -p[2]) +p[3] -p[0])))
defdistance(a,b):
ax,ay=a
bx,by=b
return ((ax-bx)**2+(ay-by)**2)**.5
defgetMinMax(edge):
edgex=edge[0:len(edge)]
edgey=edge[0:len(edge)]
edgex=list(edgex)
edgey=list(edgey)
edgex.sort(key=lambdatup:tup[0])
edgey.sort(key=lambdatup:tup[1])
minx=edgex[0][0]
maxx=edgex[1][0]
miny=edgey[0][1]
maxy=edgey[1][1]
return (minx,maxx,miny,maxy)
defgetXScale(minx,maxx):
return1.0/abs(maxx-minx)
defscale(scale, points):
rpoints= []
forpointinpoints:
rpoints.append((scale*point[0], scale*point[1]))
returnrpoints
deftranslateX(tr, points):
rpoints= []
forpointinpoints:
rpoints.append((tr+point[0], point[1]))
returnrpoints
defslope(edge):
a, b=edge
ax,ay=a
bx,by=b
return (by-ay)/(bx-ax)
defmidpoint(edge):
a,b=edge
return ((a[0]+b[0])/2,(a[1]+b[1])/2)
defslopenormal(edgeslope):
return-1/edgeslope
deftestdirection(edge1, edge2):
#assumed edge1 = (a,b) and edge2 = (b,c)
# where b intersect edge 1 and 2
a,b=edge1
b,c=edge2
ifc>b:
ifa>b:
returnFalse
else:
returnTrue
else:
ifa>b:
returnTrue
else:
returnFalse
defsetRotation(edge, rotheir):
## closest distance to walk pair root determines
## direction of the vector
root=rotheir[edge]
ra, rb=root
rbx, rby=rb
rax, ray=ra
vec= [rbx-rax, rby-ray]
## a,b = edge
## ax,ay = a
## bx,by = b
## ## find which vertex is closest to root a
## dara = distance(a,ra)
## dbra = distance(b,ra)
## if dara < dbra:
## vec = [bx-ax, by-ay]
## else:
## vec = [ax-bx, ay-by]
## 90 degree rotation
print('ab vector: ', vec)
vec= [-vec[1], vec[0]]
print('rotation edge: ', edge)
print('rotation vector: ', vec)
returnvec
defgetY(point, slope, x):
returnslope*(x-point[0]) +point[1]
defgetneighborverts(edge,vedges):
a,b=edge
n1=None
n2=None
ne1=None
ne2=None
fornedgeinvedges[a]:
ifedge!=nedge:
na,nb=nedge
ne1=nedge
ifna==a:
n1=nb
else:
n1=na
fornedgeinvedges[b]:
ifedge!=nedge:
na,nb=nedge
ne2=nedge
ifna==b:
n2=nb
else:
n2=na
returnn1,n2,ne1,ne2
defupdateEdges(a,b,edges,dedge,vedges):
edges.append((a,b))
d=distance(a,b)
ifdindedge:
dedge[d].append((a,b))
else:
dedge[d] = [(a,b)]
ifainvedges:
vedges[a].append((a,b))
else:
vedges[a] = [(a,b)]
ifbinvedges:
vedges[b].append((a,b))
else:
vedges[b] = [(a,b)]
defupdateRotatheir(edge, parent, rotheir):
root=rotheir[parent]
ra, rb=root
a,b=edge
ax,ay=a
bx,by=b
## find which vertex is closest to root a
dara=distance(a,ra)
dbra=distance(b,ra)
ifdara<dbra:
rotheir[edge] = (a,b)
else:
rotheir[edge] = (b,a)
defdeleteEdge(edge,edges,dedge,vedges):
a,b=edge
d=distance(a,b)
edges.remove(edge)
dedge[d].remove(edge)
iflen(dedge[d]) ==0:
deldedge[d]
## print(edge)
## print(vedges)
vedges[a].remove(edge)
vedges[b].remove(edge)
edgecount=0
vertices= []
edges= []
dedge= {}
vedges= {}
edged= {}
rotheir= {}
foriinrange(0,3):
vertices.append(generateRandomVertex())
iflen(vertices) >0andlen(vertices) !=1:
a=vertices[0]
b=vertices[len(vertices)-1]
updateEdges(a,b,edges,dedge,vedges)
rotheir[(a,b)] = (a,b)
edgecount+=1
a=vertices[2]
b=vertices[1]
updateEdges(a,b,edges,dedge,vedges)
rotheir[(a,b)] = (a,b)
edgecount+=1
## create walk order used in determining rotations
verts=list(vedges.keys())
print(vedges)
a=verts[0]
print('a',a)
tedge=vedges[a][0]
last=None
target=None
walk= [a]
print('walk:', walk)
forvertintedge:
ifvert!=a:
target=vert
last=vert
polygonwalk(a,last,target,vedges,walk)
print('original walk: ', walk)
newwalk= []
ifnotclockwisewalktest(walk):
walk0=walk[0]
walk1=walk[1:len(walk)]
walk1=walk1[::-1] ## reverse the order for clockwise
newwalk.append(walk0)
newwalk+=walk1
walk=newwalk
print('rotation order walk: ', walk)
defsetrotatheirorder(walk, rotheir):
prev=None
forvertinwalk:
ifprev==None:
prev=vert
continue
print('vert,prev pair: ', (vert,prev))
if (vert, prev) inrotheir:
print('found rev order rotheir key')
print('vert,prev pair: ', (vert,prev))
rotheir[(vert,prev)] = (prev,vert)
ifwalk.index(vert) ==len(walk)-1:
if (walk[0], vert) inrotheir:
rotheir[(walk[0],vert)] = (vert,walk[0])
prev=vert
setrotatheirorder(walk,rotheir)
print('rotheir: ', rotheir)
Q= []
edgec=0
print(dedge)
qedges=None
pedge=None
parents= []
i=0
while (edgecount<PolygonSize+1):
iflen(Q) ==0:
##fill Q
##edgescopy = edges[0:len(edges)]
##random.shuffle(edgescopy)
edgekeys=list(dedge.keys())
edgekeys.sort(reverse=True)
Q=edgekeys
i+=1
ifedgec==0:
qedges=dedge[Q[0]][0:len(dedge[Q[0]])]
pedge=dedge[Q[0]][edgec]
else:
pedge=qedges[edgec]
minx,maxx,miny,maxy=getMinMax(pedge)
##nvert = generateRandomVertexMM(minx,maxx,miny,maxy)
x= (maxx+minx)/2.0
n1,n2,ne1,ne2=getneighborverts(pedge,vedges)
## if testdirection(ne1,pedge) and testdirection(pedge,ne2):
if1==0:
a,b=pedge
xscale=getXScale(minx,maxx)
## print('n1:',n1)
## print('n2:', n2)
## print('ne1:', ne1)
## print('ne2:', ne2)
p= [n1,a,b,n2]
## we need to set up interpolation which means scaling
## and translating positions to end up on interval [0,1]
## for p1 and p2, will also need to compute position x =-1
## for p0 at y.
p=scale(xscale, p)
tr=-minx*xscale
sxt=xscale*x+tr
p=translateX(tr, p)
ifp[1][0] !=0.0:
p= [p[3],p[2],p[1],p[0]]
ne1= (p[0],p[1])
ne2= (p[2],p[3])
sne1=slope(ne1)
sne2=slope(ne2)
ny1=getY(p[0], sne1, -1)
ny2=getY(p[3], sne2, 2)
print('ny1:', ny1)
print('ny2:', ny2)
print('p:',p)
py= [ny1,p[1][1],p[2][1],ny2]
syt=cubicInterpolate (py, sxt)
##rescale y back to original coordinate
## note: we don't worry about retranslating since this isn't an xcoordinate
y=syt*1/xscale
else:
mpoint=midpoint(pedge)
## pslope = slope(pedge)
## nslope = slopenormal(pslope)
rvec=setRotation(pedge, rotheir)
## y = getY(pedge[0], pslope, x)
x, y=mpoint
print('y at midpoint: ', y)
x=x+rvec[0]/(3.5) ##+ i)
y=y+rvec[1]/(3.5 )##+ i)
vertices.append((x,y))
nvert= (x,y)
updateEdges(pedge[0],nvert,edges,dedge,vedges)
updateEdges(pedge[1],nvert,edges,dedge,vedges)
deleteEdge(pedge,edges,dedge,vedges)
nedge1= (pedge[0],nvert)
nedge2= (pedge[1],nvert)
updateRotatheir(nedge1, pedge, rotheir)
updateRotatheir(nedge2, pedge, rotheir)
delrotheir[pedge]
edgecount+=1
print('Q[0]', Q[0])
print('qedges', qedges)
print('length qedges - 1: ',len(qedges)-1)
ifedgec==len(qedges)-1:
delQ[0]
edgec=0
else:
edgec+=1
verts=list(vedges.keys())
print(vedges)
a=verts[0]
print('a',a)
tedge=vedges[a][0]
last=None
target=None
walk= [a]
print('walk:', walk)
forvertintedge:
ifvert!=a:
target=vert
last=vert
polygonwalk(a,last,target,vedges,walk)
face= []
forvertinwalk:
face.append(vertices.index(vert))
bvertices= []
forvertinvertices:
x,y=vert
bvertices.append((x,y,0.0))
faces= []
faces.append(tuple(face))
meshName="Polygon"
obName="PolygonObj"
me=bpy.data.meshes.new(meshName)
ob=bpy.data.objects.new(obName, me)
ob.location=bpy.context.scene.cursor_location
bpy.context.scene.objects.link(ob)
me.from_pydata(bvertices,[],faces)
me.update(calc_edges=True)