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QRCoder.Unity

qrcoder-unity MyGet Build Status

Info

QRCoder.Unity is an extension for the popular QRCoder.NET library. It allows you to render QRCodes as Texture2D objetcs for usage in Unity projects. Please open issues in this repository only if they are Unity-specific. For general problems/ideas/enhancement requests concerning the QR code funtionalities, please open an issue in the main QRCoder repository.

For usage information see the demo code below. For more general information check the QRCoder Wiki.

Installation

Either checkout this Github repository or install QRCoder.Unity via NuGet Package Manager. If you want to use NuGet just search for "QRCoder.Unity" or run the following command in the NuGet Package Manager console:

PM> Install-Package QRCoder.Unity

Note: The NuGet feed contains only stable releases. If you wan't the latest build add one of the following urls to the "Package Sources" of Visual Studio's NuGet Package Manager options.

NuGet V3 feed URL (Visual Studio 2015+):https://www.myget.org/F/qrcoder-unity/api/v3/index.json

NuGet V2 feed URL (Visual Studio 2012+):https://www.myget.org/F/qrcoder-unity/api/v2

Usage & Demos

Note: For a complete up'n'running solution have a look at the demo project, provided in this repository.Demo animation

Preparation

For use in Unity projects you should install the QRCoder.Unity library via NuGet for Unity3D-package manager. So (if not done already) you should install NuGet for Unity first, before doing the next steps. (If you install the QRCoder.Unity package via NuGet from Visual Studio/Monodevelop, Unity won't recognize the Dlls correctly.) After installation of NuGet for Unity, restart the Unity IDE.

General usage

To use QRCoder.Unity in an Unity project do the following steps:

  • Install the package QRCoder.Unity via NuGet for Unity package manager.
  • Add a new script (or edit an existing script).
  • Add the following using statements to the script's header section
usingQRCoder;usingQRCoder.Unity;
  • Create the QR code and render it as Texture2D.
QRCodeGeneratorqrGenerator=newQRCodeGenerator();QRCodeDataqrCodeData=qrGenerator.CreateQrCode("Hello world!",QRCodeGenerator.ECCLevel.Q);UnityQRCodeqrCode=newUnityQRCode(qrCodeData);Texture2DqrCodeAsTexture2D=qrCode.GetGraphic(20);
  • Attach the QR code texture to a game object. (The following example uses an cube object named "Cube".)
GameObject.Find("Cube").GetComponent<Renderer>().material.mainTexture=qrCodeAsTexture2D;

Legal information and credits

QRCoder.Unity is project by Raffael Herrmann and was first released in 11/2018. It's licensed under the MIT license and based on the work of QRCoder.

About

An Unity extension for the popular QRCoder .NET library.

Resources

Stars

60 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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QRCoder.Unity

qrcoder-unity MyGet Build Status

Info

QRCoder.Unity is an extension for the popular QRCoder.NET library. It allows you to render QRCodes as Texture2D objetcs for usage in Unity projects. Please open issues in this repository only if they are Unity-specific. For general problems/ideas/enhancement requests concerning the QR code funtionalities, please open an issue in the main QRCoder repository.

For usage information see the demo code below. For more general information check the QRCoder Wiki.

Installation

Either checkout this Github repository or install QRCoder.Unity via NuGet Package Manager. If you want to use NuGet just search for "QRCoder.Unity" or run the following command in the NuGet Package Manager console:

PM> Install-Package QRCoder.Unity

Note: The NuGet feed contains only stable releases. If you wan't the latest build add one of the following urls to the "Package Sources" of Visual Studio's NuGet Package Manager options.

NuGet V3 feed URL (Visual Studio 2015+):https://www.myget.org/F/qrcoder-unity/api/v3/index.json

NuGet V2 feed URL (Visual Studio 2012+):https://www.myget.org/F/qrcoder-unity/api/v2

Usage & Demos

Note: For a complete up'n'running solution have a look at the demo project, provided in this repository.Demo animation

Preparation

For use in Unity projects you should install the QRCoder.Unity library via NuGet for Unity3D-package manager. So (if not done already) you should install NuGet for Unity first, before doing the next steps. (If you install the QRCoder.Unity package via NuGet from Visual Studio/Monodevelop, Unity won't recognize the Dlls correctly.) After installation of NuGet for Unity, restart the Unity IDE.

General usage

To use QRCoder.Unity in an Unity project do the following steps:

  • Install the package QRCoder.Unity via NuGet for Unity package manager.
  • Add a new script (or edit an existing script).
  • Add the following using statements to the script's header section
usingQRCoder;usingQRCoder.Unity;
  • Create the QR code and render it as Texture2D.
QRCodeGeneratorqrGenerator=newQRCodeGenerator();QRCodeDataqrCodeData=qrGenerator.CreateQrCode("Hello world!",QRCodeGenerator.ECCLevel.Q);UnityQRCodeqrCode=newUnityQRCode(qrCodeData);Texture2DqrCodeAsTexture2D=qrCode.GetGraphic(20);
  • Attach the QR code texture to a game object. (The following example uses an cube object named "Cube".)
GameObject.Find("Cube").GetComponent<Renderer>().material.mainTexture=qrCodeAsTexture2D;

Legal information and credits

QRCoder.Unity is project by Raffael Herrmann and was first released in 11/2018. It's licensed under the MIT license and based on the work of QRCoder.

About

An Unity extension for the popular QRCoder .NET library.

Resources

Stars

60 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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QRCoder.Unity

qrcoder-unity MyGet Build Status

Info

QRCoder.Unity is an extension for the popular QRCoder.NET library. It allows you to render QRCodes as Texture2D objetcs for usage in Unity projects. Please open issues in this repository only if they are Unity-specific. For general problems/ideas/enhancement requests concerning the QR code funtionalities, please open an issue in the main QRCoder repository.

For usage information see the demo code below. For more general information check the QRCoder Wiki.

Installation

Either checkout this Github repository or install QRCoder.Unity via NuGet Package Manager. If you want to use NuGet just search for "QRCoder.Unity" or run the following command in the NuGet Package Manager console:

PM> Install-Package QRCoder.Unity

Note: The NuGet feed contains only stable releases. If you wan't the latest build add one of the following urls to the "Package Sources" of Visual Studio's NuGet Package Manager options.

NuGet V3 feed URL (Visual Studio 2015+):https://www.myget.org/F/qrcoder-unity/api/v3/index.json

NuGet V2 feed URL (Visual Studio 2012+):https://www.myget.org/F/qrcoder-unity/api/v2

Usage & Demos

Note: For a complete up'n'running solution have a look at the demo project, provided in this repository.Demo animation

Preparation

For use in Unity projects you should install the QRCoder.Unity library via NuGet for Unity3D-package manager. So (if not done already) you should install NuGet for Unity first, before doing the next steps. (If you install the QRCoder.Unity package via NuGet from Visual Studio/Monodevelop, Unity won't recognize the Dlls correctly.) After installation of NuGet for Unity, restart the Unity IDE.

General usage

To use QRCoder.Unity in an Unity project do the following steps:

  • Install the package QRCoder.Unity via NuGet for Unity package manager.
  • Add a new script (or edit an existing script).
  • Add the following using statements to the script's header section
usingQRCoder;usingQRCoder.Unity;
  • Create the QR code and render it as Texture2D.
QRCodeGeneratorqrGenerator=newQRCodeGenerator();QRCodeDataqrCodeData=qrGenerator.CreateQrCode("Hello world!",QRCodeGenerator.ECCLevel.Q);UnityQRCodeqrCode=newUnityQRCode(qrCodeData);Texture2DqrCodeAsTexture2D=qrCode.GetGraphic(20);
  • Attach the QR code texture to a game object. (The following example uses an cube object named "Cube".)
GameObject.Find("Cube").GetComponent<Renderer>().material.mainTexture=qrCodeAsTexture2D;

Legal information and credits

QRCoder.Unity is project by Raffael Herrmann and was first released in 11/2018. It's licensed under the MIT license and based on the work of QRCoder.

About

An Unity extension for the popular QRCoder .NET library.

Resources

Stars

60 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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QRCoder.Unity

qrcoder-unity MyGet Build Status

Info

QRCoder.Unity is an extension for the popular QRCoder.NET library. It allows you to render QRCodes as Texture2D objetcs for usage in Unity projects. Please open issues in this repository only if they are Unity-specific. For general problems/ideas/enhancement requests concerning the QR code funtionalities, please open an issue in the main QRCoder repository.

For usage information see the demo code below. For more general information check the QRCoder Wiki.

Installation

Either checkout this Github repository or install QRCoder.Unity via NuGet Package Manager. If you want to use NuGet just search for "QRCoder.Unity" or run the following command in the NuGet Package Manager console:

PM> Install-Package QRCoder.Unity

Note: The NuGet feed contains only stable releases. If you wan't the latest build add one of the following urls to the "Package Sources" of Visual Studio's NuGet Package Manager options.

NuGet V3 feed URL (Visual Studio 2015+):https://www.myget.org/F/qrcoder-unity/api/v3/index.json

NuGet V2 feed URL (Visual Studio 2012+):https://www.myget.org/F/qrcoder-unity/api/v2

Usage & Demos

Note: For a complete up'n'running solution have a look at the demo project, provided in this repository.Demo animation

Preparation

For use in Unity projects you should install the QRCoder.Unity library via NuGet for Unity3D-package manager. So (if not done already) you should install NuGet for Unity first, before doing the next steps. (If you install the QRCoder.Unity package via NuGet from Visual Studio/Monodevelop, Unity won't recognize the Dlls correctly.) After installation of NuGet for Unity, restart the Unity IDE.

General usage

To use QRCoder.Unity in an Unity project do the following steps:

  • Install the package QRCoder.Unity via NuGet for Unity package manager.
  • Add a new script (or edit an existing script).
  • Add the following using statements to the script's header section
usingQRCoder;usingQRCoder.Unity;
  • Create the QR code and render it as Texture2D.
QRCodeGeneratorqrGenerator=newQRCodeGenerator();QRCodeDataqrCodeData=qrGenerator.CreateQrCode("Hello world!",QRCodeGenerator.ECCLevel.Q);UnityQRCodeqrCode=newUnityQRCode(qrCodeData);Texture2DqrCodeAsTexture2D=qrCode.GetGraphic(20);
  • Attach the QR code texture to a game object. (The following example uses an cube object named "Cube".)
GameObject.Find("Cube").GetComponent<Renderer>().material.mainTexture=qrCodeAsTexture2D;

Legal information and credits

QRCoder.Unity is project by Raffael Herrmann and was first released in 11/2018. It's licensed under the MIT license and based on the work of QRCoder.

About

An Unity extension for the popular QRCoder .NET library.

Resources

Stars

60 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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QRCoder.Unity

qrcoder-unity MyGet Build Status

Info

QRCoder.Unity is an extension for the popular QRCoder.NET library. It allows you to render QRCodes as Texture2D objetcs for usage in Unity projects. Please open issues in this repository only if they are Unity-specific. For general problems/ideas/enhancement requests concerning the QR code funtionalities, please open an issue in the main QRCoder repository.

For usage information see the demo code below. For more general information check the QRCoder Wiki.

Installation

Either checkout this Github repository or install QRCoder.Unity via NuGet Package Manager. If you want to use NuGet just search for "QRCoder.Unity" or run the following command in the NuGet Package Manager console:

PM> Install-Package QRCoder.Unity

Note: The NuGet feed contains only stable releases. If you wan't the latest build add one of the following urls to the "Package Sources" of Visual Studio's NuGet Package Manager options.

NuGet V3 feed URL (Visual Studio 2015+):https://www.myget.org/F/qrcoder-unity/api/v3/index.json

NuGet V2 feed URL (Visual Studio 2012+):https://www.myget.org/F/qrcoder-unity/api/v2

Usage & Demos

Note: For a complete up'n'running solution have a look at the demo project, provided in this repository.Demo animation

Preparation

For use in Unity projects you should install the QRCoder.Unity library via NuGet for Unity3D-package manager. So (if not done already) you should install NuGet for Unity first, before doing the next steps. (If you install the QRCoder.Unity package via NuGet from Visual Studio/Monodevelop, Unity won't recognize the Dlls correctly.) After installation of NuGet for Unity, restart the Unity IDE.

General usage

To use QRCoder.Unity in an Unity project do the following steps:

  • Install the package QRCoder.Unity via NuGet for Unity package manager.
  • Add a new script (or edit an existing script).
  • Add the following using statements to the script's header section
usingQRCoder;usingQRCoder.Unity;
  • Create the QR code and render it as Texture2D.
QRCodeGeneratorqrGenerator=newQRCodeGenerator();QRCodeDataqrCodeData=qrGenerator.CreateQrCode("Hello world!",QRCodeGenerator.ECCLevel.Q);UnityQRCodeqrCode=newUnityQRCode(qrCodeData);Texture2DqrCodeAsTexture2D=qrCode.GetGraphic(20);
  • Attach the QR code texture to a game object. (The following example uses an cube object named "Cube".)
GameObject.Find("Cube").GetComponent<Renderer>().material.mainTexture=qrCodeAsTexture2D;

Legal information and credits

QRCoder.Unity is project by Raffael Herrmann and was first released in 11/2018. It's licensed under the MIT license and based on the work of QRCoder.

About

An Unity extension for the popular QRCoder .NET library.

Resources

Stars

60 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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QRCoder.Unity

qrcoder-unity MyGet Build Status

Info

QRCoder.Unity is an extension for the popular QRCoder.NET library. It allows you to render QRCodes as Texture2D objetcs for usage in Unity projects. Please open issues in this repository only if they are Unity-specific. For general problems/ideas/enhancement requests concerning the QR code funtionalities, please open an issue in the main QRCoder repository.

For usage information see the demo code below. For more general information check the QRCoder Wiki.

Installation

Either checkout this Github repository or install QRCoder.Unity via NuGet Package Manager. If you want to use NuGet just search for "QRCoder.Unity" or run the following command in the NuGet Package Manager console:

PM> Install-Package QRCoder.Unity

Note: The NuGet feed contains only stable releases. If you wan't the latest build add one of the following urls to the "Package Sources" of Visual Studio's NuGet Package Manager options.

NuGet V3 feed URL (Visual Studio 2015+):https://www.myget.org/F/qrcoder-unity/api/v3/index.json

NuGet V2 feed URL (Visual Studio 2012+):https://www.myget.org/F/qrcoder-unity/api/v2

Usage & Demos

Note: For a complete up'n'running solution have a look at the demo project, provided in this repository.Demo animation

Preparation

For use in Unity projects you should install the QRCoder.Unity library via NuGet for Unity3D-package manager. So (if not done already) you should install NuGet for Unity first, before doing the next steps. (If you install the QRCoder.Unity package via NuGet from Visual Studio/Monodevelop, Unity won't recognize the Dlls correctly.) After installation of NuGet for Unity, restart the Unity IDE.

General usage

To use QRCoder.Unity in an Unity project do the following steps:

  • Install the package QRCoder.Unity via NuGet for Unity package manager.
  • Add a new script (or edit an existing script).
  • Add the following using statements to the script's header section
usingQRCoder;usingQRCoder.Unity;
  • Create the QR code and render it as Texture2D.
QRCodeGeneratorqrGenerator=newQRCodeGenerator();QRCodeDataqrCodeData=qrGenerator.CreateQrCode("Hello world!",QRCodeGenerator.ECCLevel.Q);UnityQRCodeqrCode=newUnityQRCode(qrCodeData);Texture2DqrCodeAsTexture2D=qrCode.GetGraphic(20);
  • Attach the QR code texture to a game object. (The following example uses an cube object named "Cube".)
GameObject.Find("Cube").GetComponent<Renderer>().material.mainTexture=qrCodeAsTexture2D;

Legal information and credits

QRCoder.Unity is project by Raffael Herrmann and was first released in 11/2018. It's licensed under the MIT license and based on the work of QRCoder.

About

An Unity extension for the popular QRCoder .NET library.

Resources

Stars

60 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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QRCoder.Unity

qrcoder-unity MyGet Build Status

Info

QRCoder.Unity is an extension for the popular QRCoder.NET library. It allows you to render QRCodes as Texture2D objetcs for usage in Unity projects. Please open issues in this repository only if they are Unity-specific. For general problems/ideas/enhancement requests concerning the QR code funtionalities, please open an issue in the main QRCoder repository.

For usage information see the demo code below. For more general information check the QRCoder Wiki.

Installation

Either checkout this Github repository or install QRCoder.Unity via NuGet Package Manager. If you want to use NuGet just search for "QRCoder.Unity" or run the following command in the NuGet Package Manager console:

PM> Install-Package QRCoder.Unity

Note: The NuGet feed contains only stable releases. If you wan't the latest build add one of the following urls to the "Package Sources" of Visual Studio's NuGet Package Manager options.

NuGet V3 feed URL (Visual Studio 2015+):https://www.myget.org/F/qrcoder-unity/api/v3/index.json

NuGet V2 feed URL (Visual Studio 2012+):https://www.myget.org/F/qrcoder-unity/api/v2

Usage & Demos

Note: For a complete up'n'running solution have a look at the demo project, provided in this repository.Demo animation

Preparation

For use in Unity projects you should install the QRCoder.Unity library via NuGet for Unity3D-package manager. So (if not done already) you should install NuGet for Unity first, before doing the next steps. (If you install the QRCoder.Unity package via NuGet from Visual Studio/Monodevelop, Unity won't recognize the Dlls correctly.) After installation of NuGet for Unity, restart the Unity IDE.

General usage

To use QRCoder.Unity in an Unity project do the following steps:

  • Install the package QRCoder.Unity via NuGet for Unity package manager.
  • Add a new script (or edit an existing script).
  • Add the following using statements to the script's header section
usingQRCoder;usingQRCoder.Unity;
  • Create the QR code and render it as Texture2D.
QRCodeGeneratorqrGenerator=newQRCodeGenerator();QRCodeDataqrCodeData=qrGenerator.CreateQrCode("Hello world!",QRCodeGenerator.ECCLevel.Q);UnityQRCodeqrCode=newUnityQRCode(qrCodeData);Texture2DqrCodeAsTexture2D=qrCode.GetGraphic(20);
  • Attach the QR code texture to a game object. (The following example uses an cube object named "Cube".)
GameObject.Find("Cube").GetComponent<Renderer>().material.mainTexture=qrCodeAsTexture2D;

Legal information and credits

QRCoder.Unity is project by Raffael Herrmann and was first released in 11/2018. It's licensed under the MIT license and based on the work of QRCoder.

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An Unity extension for the popular QRCoder .NET library.

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60 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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QRCoder.Unity

qrcoder-unity MyGet Build Status

Info

QRCoder.Unity is an extension for the popular QRCoder.NET library. It allows you to render QRCodes as Texture2D objetcs for usage in Unity projects. Please open issues in this repository only if they are Unity-specific. For general problems/ideas/enhancement requests concerning the QR code funtionalities, please open an issue in the main QRCoder repository.

For usage information see the demo code below. For more general information check the QRCoder Wiki.

Installation

Either checkout this Github repository or install QRCoder.Unity via NuGet Package Manager. If you want to use NuGet just search for "QRCoder.Unity" or run the following command in the NuGet Package Manager console:

PM> Install-Package QRCoder.Unity

Note: The NuGet feed contains only stable releases. If you wan't the latest build add one of the following urls to the "Package Sources" of Visual Studio's NuGet Package Manager options.

NuGet V3 feed URL (Visual Studio 2015+):https://www.myget.org/F/qrcoder-unity/api/v3/index.json

NuGet V2 feed URL (Visual Studio 2012+):https://www.myget.org/F/qrcoder-unity/api/v2

Usage & Demos

Note: For a complete up'n'running solution have a look at the demo project, provided in this repository.Demo animation

Preparation

For use in Unity projects you should install the QRCoder.Unity library via NuGet for Unity3D-package manager. So (if not done already) you should install NuGet for Unity first, before doing the next steps. (If you install the QRCoder.Unity package via NuGet from Visual Studio/Monodevelop, Unity won't recognize the Dlls correctly.) After installation of NuGet for Unity, restart the Unity IDE.

General usage

To use QRCoder.Unity in an Unity project do the following steps:

  • Install the package QRCoder.Unity via NuGet for Unity package manager.
  • Add a new script (or edit an existing script).
  • Add the following using statements to the script's header section
usingQRCoder;usingQRCoder.Unity;
  • Create the QR code and render it as Texture2D.
QRCodeGeneratorqrGenerator=newQRCodeGenerator();QRCodeDataqrCodeData=qrGenerator.CreateQrCode("Hello world!",QRCodeGenerator.ECCLevel.Q);UnityQRCodeqrCode=newUnityQRCode(qrCodeData);Texture2DqrCodeAsTexture2D=qrCode.GetGraphic(20);
  • Attach the QR code texture to a game object. (The following example uses an cube object named "Cube".)
GameObject.Find("Cube").GetComponent<Renderer>().material.mainTexture=qrCodeAsTexture2D;

Legal information and credits

QRCoder.Unity is project by Raffael Herrmann and was first released in 11/2018. It's licensed under the MIT license and based on the work of QRCoder.

About

An Unity extension for the popular QRCoder .NET library.

Resources

Stars

60 stars

Watchers

5 watching

Forks

Releases

Packages

Used by

Contributors

Languages