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Copy pathsocket_client.c
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1414 lines (1126 loc) · 39.1 KB
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#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <arpa/inet.h>
#include <err.h>
#include "util.h"
#include "manifest.h"
#include "socketBuffer.h"
char *CONFIG_FILE = ".configure";
char *UPDATE_FILE = ".update";
char *COMMIT_FILE = ".commit";
char *REQUEST_FILE = ".request";
char *RESPONSE_FILE = ".response";
/*
* The function get_sockaddr converts the server's address and port into a form usable to create a
* scoket
*/
struct addrinfo* get_sockaddr(const char* hostname, const char *port) {
struct addrinfo hints;
struct addrinfo* results;
int rv;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_INET; //Return socket address for the server's IPv4 addresses
hints.ai_socktype = SOCK_STREAM; //Return TCP socket addresses
/* Use getaddrinfo will get address information for the host specified by hostnae */
rv = getaddrinfo(hostname, port, &hints, &results);
if (rv != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
exit(1);
}
return results;
}
/*
* The function open_connection establishes a connection to the server
*/
int open_connection(struct addrinfo* addr_list) {
struct addrinfo* p;
int sockfd;
//Iterate through each addr info in the list; Stop when we successully connect to one
for (p = addr_list; p != NULL; p = p->ai_next) {
sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
// Try the next address since the socket operation failed
if (sockfd == -1) continue;
//Stop iterating of we are able to connect to the server
if (connect(sockfd,p->ai_addr, p->ai_addrlen) != -1) break;
}
freeaddrinfo(addr_list);
if (p == NULL)
err(EXIT_FAILURE, "%s", "Unable to connect");
else
return sockfd;
}
int isProjectConfiguredLocally(char *project) {
// Check if project exists
if(!checkDirectoryExists(project)) {
printf("Error: The project does not exist.\n");
return 0;
}
char *path = malloc(sizeof(char) * (strlen(project) + 50));
// check if project directory contains manifest
sprintf(path, "%s/%s", project, MANIFEST_FILE);
if(!checkFileExists(path)) {
printf("Error: Please create project first.\n");
free(path);
return 0;
}
return 1;
}
// returns dynamically created Manifest, Delete yourself.
Manifest* readClientProjectManifest(char *project) {
char *path = malloc(sizeof(char) * (strlen(project) + 50));
sprintf(path, "%s/%s", project, MANIFEST_FILE);
if(!checkFileExists(path)) {
free(path);
return NULL;
}
int manifestFd = open(path, O_RDONLY, 0777);
Manifest *manifest = readManifestContents(manifestFd);
close(manifestFd);
free(path);
return manifest;
}
Manifest* readServerProjectManifest(char *project, int socket) {
// Make Request.
// getManifest:<projectNameLength>:<projectName>
char *command = malloc(sizeof(char) * (strlen(project) + 50));;
sprintf(command, "%s:%d:%s", "getManifest", strlen(project), project);
write(socket, command, strlen(command));
free(command);
// Server Sends back
// <manifestNameLen>:<manifestName><ManifestLenBytes>:<ManifestContents>
SocketBuffer *socketBuffer = createBuffer();
// IGNORE manifestNameLen, manifestName
readTillDelimiter(socketBuffer, socket, ':');
char *manNameLen = readAllBuffer(socketBuffer);
long int nameLen = atol(manNameLen);
free(manNameLen);
readNBytes(socketBuffer, socket, nameLen);
char *x = readAllBuffer(socketBuffer);
free(x);
readTillDelimiter(socketBuffer, socket, ':');
char *manContentLen = readAllBuffer(socketBuffer);
long int contentLen = atol(manContentLen);
free(manContentLen);
// Read Manifest now.
Manifest *serverManifest = NULL;
// If server gave manifest
if(contentLen != -1) {
serverManifest = readManifestContents(socket);
}
freeSocketBuffer(socketBuffer);
return serverManifest;
}
//////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////
// Compession required as multiple files may come.
void checkoutProject(char *project, int socket) {
printf("Trying to checkout Project: %s.\n", project);
fflush(stdout);
// Check if project already exists locally, then fail.
if(checkDirectoryExists(project)) {
printf("Error: The project already exists locally.\n");
return;
}
// Make Request.
// checkout:<projectNameLength>:<projectName>
char *command = malloc(sizeof(char) * (strlen(project) + 50));;
sprintf(command, "%s:%d:%s", "checkout", strlen(project), project);
write(socket, command, strlen(command));
free(command);
// Server Sends back
// sendfile:<compressed data bytes><compressed data>
//
// <numFiles>:
// <File1NameLen>:<File1Name><File1LenBytes>:<File1Contents>
// <File2NameLen>:<File2Name><File2LenBytes>:<File2Contents>
// ...
// In case of error, Response comes as "failed:<fail Reason>:"
SocketBuffer *socketBuffer = createBuffer();
readTillDelimiter(socketBuffer, socket, ':');
char *responseCode = readAllBuffer(socketBuffer);
if(strcmp(responseCode, "sendfile") == 0) {
// REMEMBER: COMPRESSED ZLIB RESPONSE
char *serverRespPath = malloc(sizeof(char) * (strlen(project) + strlen(RESPONSE_FILE) + 50));
// Now, store N bytes unencrypted into the response file.
sprintf(serverRespPath, "%s_%lld_%d", RESPONSE_FILE, current_timestamp_millis(), rand());
convertZlibToResponse(socket, serverRespPath, ".");
int responseFd = open(serverRespPath, O_RDONLY, 0777);
/* Core logic now */
// Next download files.
readTillDelimiter(socketBuffer, responseFd, ':');
char *numFilesStr = readAllBuffer(socketBuffer);
long numFiles = atol(numFilesStr);
free(numFilesStr);
// Now read N files, and save them
while(numFiles-- > 0) {
writeFileFromSocket(responseFd, project);
}
/* Core logic ends here */
close(responseFd);
unlink(serverRespPath);
free(serverRespPath);
printf("Done.\n");
} else {
printf("Project checkout failed on server.\n");
readTillDelimiter(socketBuffer, socket, ':');
char *reason = readAllBuffer(socketBuffer);
printf("ResponseCode: %s\n", responseCode);
printf("Reason: %s\n", reason);
free(reason);
}
free(responseCode);
freeSocketBuffer(socketBuffer);
}
// Compession Not required for this step, as just single file
// is sent over the network
void createProject(char *project, int socket) {
printf("Trying to create Project: %s.\n", project);
fflush(stdout);
if(checkDirectoryExists(project)) {
printf("Error: The project already exists locally.\n");
return;
}
// Make Request.
// create:<projectNameLength>:<projectName>
char *command = malloc(sizeof(char) * (strlen(project) + 50));;
sprintf(command, "%s:%d:%s", "create", strlen(project), project);
write(socket, command, strlen(command));
free(command);
// Server Sends back
// sendfile:<numFiles>:
// <File1NameLen>:<File1Name><File1LenBytes>:<File1Contents>
// <File2NameLen>:<File2Name><File2LenBytes>:<File2Contents>
// ...
// In case of error, Response comes as "failed:<fail Reason>:"
SocketBuffer *socketBuffer = createBuffer();
readTillDelimiter(socketBuffer, socket, ':');
char *responseCode = readAllBuffer(socketBuffer);
if(strcmp(responseCode, "sendfile") == 0) {
readTillDelimiter(socketBuffer, socket, ':');
char *numFilesStr = readAllBuffer(socketBuffer);
long numFiles = atol(numFilesStr);
// Now read N files, and save them
// BTW, for create case, only 1 file of manifest will come.
while(numFiles-- > 0) {
writeFileFromSocket(socket, project);
}
printf("Done.\n");
free(numFilesStr);
} else {
printf("Project creation failed on server.\n");
readTillDelimiter(socketBuffer, socket, ':');
char *reason = readAllBuffer(socketBuffer);
printf("ResponseCode: %s\n", responseCode);
printf("Reason: %s\n", reason);
free(reason);
}
freeSocketBuffer(socketBuffer);
free(responseCode);
}
// Compession Not required for this step, as no file
// is sent over the network
void destroyProject(char *project, int socket) {
printf("Trying to destroy Project: %s.\n", project);
fflush(stdout);
// Make Request.
// destroy:<projectNameLength>:<projectName>
char *command = malloc(sizeof(char) * (strlen(project) + 50));;
sprintf(command, "%s:%d:%s", "destroy", strlen(project), project);
write(socket, command, strlen(command));
free(command);
// Server Sends back
// ok:
// ...
// In case of error, Response comes as "failed:<fail Reason>:"
SocketBuffer *socketBuffer = createBuffer();
readTillDelimiter(socketBuffer, socket, ':');
char *responseCode = readAllBuffer(socketBuffer);
if(strcmp(responseCode, "ok") == 0) {
printf("Project destroyed successfully\n");
printf("Done.\n");
} else {
printf("Project could not be destroyed on server.\n");
readTillDelimiter(socketBuffer, socket, ':');
char *reason = readAllBuffer(socketBuffer);
printf("ResponseCode: %s\n", responseCode);
printf("Reason: %s\n", reason);
free(reason);
}
freeSocketBuffer(socketBuffer);
free(responseCode);
}
// Compession Not required for this step, as no file
// is sent over the network
void addFileToProject(char *project, char *filePath) {
// This command, just makes the changes to local manifest
// Check if project exists
if(!isProjectConfiguredLocally(project)) {
printf("Error: Please configure the project correctly.\n");
return;
}
char *path = malloc(sizeof(char) * (strlen(project) + 50));
// check if given file exists
sprintf(path, "%s/%s", project, filePath);
if(!checkFileExists(path)) {
printf("Error: File does not exist locally in project.\n");
printf("Unable to find: %s\n", path);
free(path);
return;
}
// check if project directory contains manifest
sprintf(path, "%s/%s", project, MANIFEST_FILE);
// Make changes to manifest
int manifestFd = open(path, O_RDONLY, 0777);
Manifest *manifest = readManifestContents(manifestFd);
ManifestNode *manifestNode = searchFile(manifest, filePath);
close(manifestFd);
char buffer[100];
sprintf(path, "%s/%s", project, filePath);
computeFileHash(path, buffer);
buffer[HASH_STRING_LEN] = '\0';
char *md5 = strdup(buffer);
// start with version 1.
char *version = strdup("1");
if(manifestNode == NULL) {
addFileToManifest(manifest, md5, version, strdup(filePath));
// Reopen the file, and put changes.
sprintf(path, "%s/%s", project, MANIFEST_FILE);
createDirStructureIfNeeded(path);
manifestFd = open(path, O_CREAT | O_WRONLY | O_TRUNC, 0777);
writeManifestToFile(manifest, manifestFd);
close(manifestFd);
printf("File added to manifest.\n");
} else {
printf("File is already present in manifest\n");
}
free(path);
freeManifest(manifest);
}
// Compession Not required for this step, as no file
// is sent over the network
void removeFileInProject(char *project, char *filePath) {
// This command, just makes the changes to local manifest
// Check if project exists
if(!isProjectConfiguredLocally(project)) {
printf("Error: Please configure the project correctly.\n");
return;
}
char *path = malloc(sizeof(char) * (strlen(project) + 50));
// check if project directory contains manifest
sprintf(path, "%s/%s", project, MANIFEST_FILE);
if(!checkFileExists(path)) {
printf("Error: Please create project first.\n");
free(path);
return;
}
// Make changes to manifest
int manifestFd = open(path, O_RDONLY, 0777);
Manifest *manifest = readManifestContents(manifestFd);
removeFileFromManifest(manifest, filePath);
close(manifestFd);
createDirStructureIfNeeded(path);
manifestFd = open(path, O_CREAT | O_WRONLY | O_TRUNC, 0777);
writeManifestToFile(manifest, manifestFd);
close(manifestFd);
printf("File removed from manifest.\n");
free(path);
freeManifest(manifest);
}
// Compession Not required for this step, as just single file
// is sent over the network
void getProjectCurrentVersion(char *project, int socket) {
// Issue command for server to create project.
// IF successul, server sends back manifest.
printf("Trying to get current version of Project: %s.\n", project);
fflush(stdout);
// Make Request.
// currentversion:<projectNameLength>:<projectName>
char *command = malloc(sizeof(char) * (strlen(project) + 50));;
sprintf(command, "%s:%d:%s", "currentversion", strlen(project), project);
write(socket, command, strlen(command));
free(command);
// Server responds back
// sendfile:
// <numFiles>:
// <ManifestNameLen>:<manifest name><numBytes>:<contents>
// ..
// In case of error, Response comes as "failed:<fail Reason>:"
SocketBuffer *socketBuffer = createBuffer();
readTillDelimiter(socketBuffer, socket, ':');
char *responseCode = readAllBuffer(socketBuffer);
if(strcmp(responseCode, "sendfile") == 0) {
// ignore till numBytes
readTillDelimiter(socketBuffer, socket, ':');
readTillDelimiter(socketBuffer, socket, ':');
readTillDelimiter(socketBuffer, socket, ':');
clearSocketBuffer(socketBuffer);
// First download the server manifest.
Manifest *serverManifest = readManifestContents(socket);
// Just iterate on manifest and show contents.
printf("Project: %s\n", serverManifest->projectName);
printf("Project Version: %s\n", serverManifest->versionNumber);
printf("Project Files:\n");
ManifestNode *node = serverManifest->head;
while(node != NULL) {
printf("\tVersion: %s, File: %s\n", node->version, node->filePath);
node = node->next;
}
printf("Done.\n");
freeManifest(serverManifest);
} else {
printf("Could not fetch project version from server.\n");
readTillDelimiter(socketBuffer, socket, ':');
char *reason = readAllBuffer(socketBuffer);
printf("ResponseCode: %s\n", responseCode);
printf("Reason: %s\n", reason);
free(reason);
}
freeSocketBuffer(socketBuffer);
free(responseCode);
}
// Compession Not required for this step, as just single file
// is sent over the network
void getProjectHistory(char *project, int socket) {
printf("Trying to get history of Project: %s.\n", project);
fflush(stdout);
// Make Request.
// history:<projectNameLength>:<projectName>
char *command = malloc(sizeof(char) * (strlen(project) + 50));;
sprintf(command, "%s:%d:%s", "history", strlen(project), project);
write(socket, command, strlen(command));
free(command);
// Server responds back
// ok:<historyFileBytes>:<contents>
// ..
// In case of error, Response comes as "failed:<fail Reason>:"
SocketBuffer *socketBuffer = createBuffer();
readTillDelimiter(socketBuffer, socket, ':');
char *responseCode = readAllBuffer(socketBuffer);
if(strcmp(responseCode, "ok") == 0) {
readTillDelimiter(socketBuffer, socket, ':');
char *contentLenStr = readAllBuffer(socketBuffer);
long contentLen = atol(contentLenStr);
// Now read contentLen chars and display
while(contentLen-- > 0) {
char c;
read(socket, &c, 1);
printf("%c", c);
}
free(contentLenStr);
printf("Done.\n");
} else {
printf("Could not fetch project history from server.\n");
readTillDelimiter(socketBuffer, socket, ':');
char *reason = readAllBuffer(socketBuffer);
printf("ResponseCode: %s\n", responseCode);
printf("Reason: %s\n", reason);
free(reason);
}
freeSocketBuffer(socketBuffer);
free(responseCode);
}
// Compession Not required for this step, as no file
// is sent over the network
void rollbackProject(char *project, char *version, int socket) {
printf("Trying to get rollback of Project: %s.\n", project);
fflush(stdout);
// Make Request.
// rollback:<projectNameLength>:<projectName><version>:
char *command = malloc(sizeof(char) * (strlen(project) + 50));;
sprintf(command, "%s:%d:%s", "rollback", strlen(project), project);
write(socket, command, strlen(command));
write(socket, version, strlen(version));
write(socket, ":", 1);
free(command);
// Server responds back
// ok:
// ..
// In case of error, Response comes as "failed:<fail Reason>:"
SocketBuffer *socketBuffer = createBuffer();
readTillDelimiter(socketBuffer, socket, ':');
char *responseCode = readAllBuffer(socketBuffer);
if(strcmp(responseCode, "ok") == 0) {
printf("Rollback successul\n");
printf("Done.\n");
} else {
printf("Could not Rollback project on server.\n");
readTillDelimiter(socketBuffer, socket, ':');
char *reason = readAllBuffer(socketBuffer);
printf("ResponseCode: %s\n", responseCode);
printf("Reason: %s\n", reason);
free(reason);
}
freeSocketBuffer(socketBuffer);
free(responseCode);
}
// Compession Not required for this step, as just single file
// is sent over the network
void createUpdateFile(char *project, int socket) {
// Issue command for server to create project.
// IF successul, server sends back manifest.
printf("Trying to create .update files: %s\n", project);
fflush(stdout);
// This command, just makes the changes to local manifest
// Check if project exists
if(!isProjectConfiguredLocally(project)) {
printf("Error: Please configure the project correctly.\n");
return;
}
char *path = malloc(sizeof(char) * (strlen(project) + 50));
sprintf(path, "%s/%s", project, MANIFEST_FILE);
// Make Request.
// update:<projectNameLength>:<projectName>
char *command = malloc(sizeof(char) * (strlen(project) + 50));;
sprintf(command, "%s:%d:%s", "update", strlen(project), project);
write(socket, command, strlen(command));
free(command);
// Server responds back
// sendfile:<ManifestNameLen>:<manifest name><numBytes>:<contents>
// ..
// In case of error, Response comes as "failed:<fail Reason>:"
SocketBuffer *socketBuffer = createBuffer();
readTillDelimiter(socketBuffer, socket, ':');
char *responseCode = readAllBuffer(socketBuffer);
if(strcmp(responseCode, "sendfile") == 0) {
// ignore till numBytes
readTillDelimiter(socketBuffer, socket, ':');
readTillDelimiter(socketBuffer, socket, ':');
clearSocketBuffer(socketBuffer);
// First download the server manifest.
Manifest *serverManifest = readManifestContents(socket);
sprintf(path, "%s/%s", project, MANIFEST_FILE);
int manifestFd = open(path, O_RDONLY, 0777);
Manifest *localManifest = readManifestContents(manifestFd);
close(manifestFd);
// Now compare both manifests.
printf("Comparing manifests.\n");
fflush(stdout);
sprintf(path, "%s/%s", project, UPDATE_FILE);
createDirStructureIfNeeded(path);
int updateFd = open(path, O_CREAT | O_WRONLY | O_TRUNC, 0777);
if(compareManifests(serverManifest, localManifest, updateFd) == -1) {
printf("Conflicts detected. Please resolve before updating again.\n");
fflush(stdout);
close(updateFd);
unlink(path);
} else {
// There were no errors. So just output files after reading UPDATE_FILE
close(updateFd);
updateFd = open(path, O_RDONLY, 0777);
clearSocketBuffer(socketBuffer);
while(1) {
readTillDelimiter(socketBuffer, updateFd, ' ');
char *code = readAllBuffer(socketBuffer);
if(strlen(code) == 0) {
free(code);
break;
}
// ignore version and liveHash
readTillDelimiter(socketBuffer, updateFd, ' ');
readTillDelimiter(socketBuffer, updateFd, ' ');
clearSocketBuffer(socketBuffer);
readTillDelimiter(socketBuffer, updateFd, '\n');
char *filePath = readAllBuffer(socketBuffer);
printf("%s %s\n", code, filePath);
fflush(stdout);
free(code);
free(filePath);
}
close(updateFd);
}
printf("Done.\n");
freeManifest(serverManifest);
freeManifest(localManifest);
} else {
printf("Server sent error message.\n");
readTillDelimiter(socketBuffer, socket, ':');
char *reason = readAllBuffer(socketBuffer);
printf("ResponseCode: %s\n", responseCode);
printf("Reason: %s\n", reason);
free(reason);
}
// Now delete the manifest, and its contents
free(responseCode);
freeSocketBuffer(socketBuffer);
free(path);
}
// This step, needs to use the compression by zlib library
void upgradeProject(char *project, int socket) {
// Issue command for server to upgrade project.
// IF successul, server sends back manifest.
printf("Trying to upgrade project: %s\n", project);
fflush(stdout);
// Check if project exists
if(!isProjectConfiguredLocally(project)) {
printf("Error: Please configure the project correctly.\n");
return;
}
// Check if configured.
char *path = malloc(sizeof(char) * (strlen(project) + 50));
// check if update file present.
sprintf(path, "%s/%s", project, UPDATE_FILE);
if(!checkFileExists(path)) {
printf("Error: Update file does not exist.\n");
free(path);
return;
}
SocketBuffer *socketBuffer = createBuffer();
// First process entries for deleting the files locally
int updateFd = open(path, O_RDONLY, 0777);
int filesProcessed = 0;
while(1) {
readTillDelimiter(socketBuffer, updateFd, ' ');
char *code = readAllBuffer(socketBuffer);
if(strlen(code) == 0) {
free(code);
break;
}
// ignore file version and new hash
readTillDelimiter(socketBuffer, updateFd, ' ');
readTillDelimiter(socketBuffer, updateFd, ' ');
clearSocketBuffer(socketBuffer);
readTillDelimiter(socketBuffer, updateFd, '\n');
char *filePath = readAllBuffer(socketBuffer);
// We now have fileCode and filePath from UPDATE_FILE
if(strcmp(code, "D") == 0) {
filesProcessed++;
char *fullPath = malloc(sizeof(char) * (strlen(project) + strlen(filePath) + 50));
sprintf(fullPath, "%s/%s", project, filePath);
unlink(fullPath);
free(fullPath);
}
free(code);
free(filePath);
}
close(updateFd);
// Then send MA entries to server. Server simply ignores entries for D.
// Run the command for upgrade on server.
// "upgrade:<projectNameLength>:<projectName><UpdateFileNameLen>:<UpdateFileName><numBytes>:<contents>"
// ..
// server sends the response:
// sendfile:
// <numFiles>:
// <File1NameLen>:<File1Name><File1LenBytes>:<File1Contents>
// <File2NameLen>:<File2Name><File2LenBytes>:<File2Contents>
// ..
// In case of error, Response comes as "failed:<fail Reason>:"
// Make Request.
char *command = malloc(sizeof(char) * (strlen(project) + 50));
sprintf(command, "%s:%d:%s", "upgrade", strlen(project), project);
write(socket, command, strlen(command));
writeFileDetailsToSocket(UPDATE_FILE, project, socket); // defined in util.h
free(command);
// Read response now.
readTillDelimiter(socketBuffer, socket, ':');
char *responseCode = readAllBuffer(socketBuffer);
if(strcmp(responseCode, "sendfile") == 0) {
// REMEMBER: COMPRESSED ZLIB RESPONSE
char *serverRespPath = malloc(sizeof(char) * (strlen(project) + strlen(RESPONSE_FILE) + 50));
// Now, store N bytes unencrypted into the response file.
sprintf(serverRespPath, "%s_%lld_%d", RESPONSE_FILE, current_timestamp_millis(), rand());
convertZlibToResponse(socket, serverRespPath, ".");
int responseFd = open(serverRespPath, O_RDONLY, 0777);
/* Core logic now */
// Next download files.
readTillDelimiter(socketBuffer, responseFd, ':');
char *numFilesStr = readAllBuffer(socketBuffer);
long numFiles = atol(numFilesStr);
free(numFilesStr);
filesProcessed += numFiles;
// Now read N files, and save them
while(numFiles-- > 0) {
writeFileFromSocket(responseFd, project);
}
// Manifest file always comes from server.
if(filesProcessed == 1) {
printf("Project Up-to-date.\n");
} else {
printf("%d files updated.\n", filesProcessed);
}
/* Core logic ends here */
close(responseFd);
unlink(serverRespPath);
free(serverRespPath);
} else {
printf("Server sent error message.\n");
readTillDelimiter(socketBuffer, socket, ':');
char *reason = readAllBuffer(socketBuffer);
printf("ResponseCode: %s\n", responseCode);
printf("Reason: %s\n", reason);
free(reason);
}
printf("Done.\n");
// Once done, delete UPDATE_FILE
sprintf(path, "%s/%s", project, UPDATE_FILE);
unlink(path);
// Now delete the manifest, and its contents
free(responseCode);
freeSocketBuffer(socketBuffer);
free(path);
}
// Compession Not required for this step, as just single file
// is sent over the network
void commitProject(char *project, int socket) {
printf("Trying to commit project: %s\n", project);
fflush(stdout);
// Check if project exists
if(!isProjectConfiguredLocally(project)) {
printf("Error: Please configure the project correctly.\n");
return;
}
char *path = malloc(sizeof(char) * (strlen(project) + 50));
// check if update file present and not empty
sprintf(path, "%s/%s", project, UPDATE_FILE);
if(checkFileExists(path) && findFileSize(path) != 0) {
printf("Error: Update file exists.\n");
free(path);
return;
}
// Make Request.
// commit:<projectNameLength>:<projectName>
char *command = malloc(sizeof(char) * (strlen(project) + 50));;
sprintf(command, "%s:%d:%s", "commit", strlen(project), project);
write(socket, command, strlen(command));
free(command);
// Server responds back
// sendfile:<ManifestNameLen>:<manifest name><numBytes>:<contents>
// ..
// In case of error, Response comes as "failed:<fail Reason>:"
SocketBuffer *socketBuffer = createBuffer();
readTillDelimiter(socketBuffer, socket, ':');
char *responseCode = readAllBuffer(socketBuffer);
if(strcmp(responseCode, "sendfile") == 0) {
// ignore till numBytes
readTillDelimiter(socketBuffer, socket, ':');
readTillDelimiter(socketBuffer, socket, ':');
clearSocketBuffer(socketBuffer);
// First download the server manifest.
Manifest *serverManifest = readManifestContents(socket);
Manifest* clientManifest = readClientProjectManifest(project);
if(strcmp(clientManifest->versionNumber, serverManifest->versionNumber) != 0) {
printf("Error: Manifest version mismatch. please update project first.\n");
fflush(stdout);
free(responseCode);
freeSocketBuffer(socketBuffer);
freeManifest(clientManifest);
freeManifest(serverManifest);
free(path);
return;
}
// Open .COMMIT_FILE
sprintf(path, "%s/%s", project, COMMIT_FILE);
createDirStructureIfNeeded(path);
int commitFd = open(path, O_CREAT | O_WRONLY | O_TRUNC, 0777);
char liveHash[100];
int error = 0;
ManifestNode* serverFileNode;
ManifestNode *clientFileNode;
clientFileNode = clientManifest->head;
while(clientFileNode != NULL && error == 0) {
// find live hash of file.
char *filepath = malloc(sizeof(char) * (strlen(project) + strlen(clientFileNode->filePath) + 50));
sprintf(filepath, "%s/%s", project, clientFileNode->filePath);
computeFileHash(filepath, liveHash);
free(filepath);
liveHash[HASH_STRING_LEN] = '\0';
// Search client file in Server
serverFileNode = searchFile(serverManifest, clientFileNode->filePath);
// files that need to be added.
if(serverFileNode == NULL) {
write(commitFd, "A", 1);
write(commitFd, " ", 1);
write(commitFd, "1", 1);
write(commitFd, " ", 1);
write(commitFd, liveHash, strlen(liveHash));
write(commitFd, " ", 1);
write(commitFd, clientFileNode->filePath, strlen(clientFileNode->filePath));
write(commitFd, "\n", 1);
} else {
// check for conflict case.
// if server has different hashcode, and has higher version.
if(strcmp(serverFileNode->md5, clientFileNode->md5) != 0) {
int clientVersion = atoi(clientFileNode->version);
int serverVersion = atoi(serverFileNode->version);
if(serverVersion > clientVersion) {
error = 1; // Client must sync first.
}
}
if((strcmp(clientFileNode->md5, liveHash) != 0) && (error != 1)) {
// File is in both, but client's version is better
// Add entry to commit file with newer version
// increment current version
int currentVersion = atoi(clientFileNode->version);
char version[20];
sprintf(version, "%d", currentVersion + 1);
write(commitFd, "U", 1);
write(commitFd, " ", 1);
write(commitFd, version, strlen(version));
write(commitFd, " ", 1);
write(commitFd, liveHash, strlen(liveHash));
write(commitFd, " ", 1);
write(commitFd, clientFileNode->filePath, strlen(clientFileNode->filePath));
write(commitFd, "\n", 1);
}
}
clientFileNode = clientFileNode->next;
}
// check for deleted files.
serverFileNode = serverManifest->head;
while(serverFileNode != NULL && error == 0) {
// Search client file in Server
clientFileNode = searchFile(clientManifest, serverFileNode->filePath);
// client has deleted this file.
if(clientFileNode == NULL) {
write(commitFd, "D", 1);
write(commitFd, " ", 1);
write(commitFd, serverFileNode->version, strlen(serverFileNode->version));
write(commitFd, " ", 1);
write(commitFd, serverFileNode->md5, strlen(serverFileNode->md5));
write(commitFd, " ", 1);
write(commitFd, serverFileNode->filePath, strlen(serverFileNode->filePath));