This is an extremely useful class for advanced CSS 3d animation. You can set the x, y point of the corners of a DOM element and do need to think about the complicated Matrix formula behind it.
// create PerspectiveTransfromvartransform=newPerspectiveTransform(elem,width,height,useBackFacing);// the properties represent the 4 corners are "topLeft", "topRight", "bottomLeft" and "bottomRight"transform.bottomRight.x=200;transform.bottomRight.y=200;// check the polygon error before updatingif(transform.checkError()==0){transform.update();// update the perspective transformelem.style.display="block";// show the element}else{elem.style.display="none";// hide the element}PerspectiveTransform.useDPRFix=true;// put true if you need to apply this fixwindow.onresize=function(){PerspectiveTransform.dpr=window.devicePixelRatio;// update the dprtransform.update();// update the PerspectiveTransform instance}The original PerspectiveTransform.js is created by Israel Pastrana http://www.is-real.net/experiments/css3/wonder-webkit/js/real/display/PerspectiveTransform.js
Matrix Libraries from a Java port of JAMA: A Java Matrix Package, http://math.nist.gov/javanumerics/jama/ Developed by Dr Peter Coxhead: http://www.cs.bham.ac.uk/~pxc/ Available here: http://www.cs.bham.ac.uk/~pxc/js/
I simply removed some irrelevant variables and functions and merge everything into a smaller function. I also added some error checking functions and bug fixing things.
