diff --git a/Directory.Build.props b/Directory.Build.props
index 3e9f216..48419f9 100644
--- a/Directory.Build.props
+++ b/Directory.Build.props
@@ -5,7 +5,7 @@
enable
true
true
- 0.1.2
+ 0.1.3
diff --git a/README.md b/README.md
index eed327b..5465f3e 100644
--- a/README.md
+++ b/README.md
@@ -9,7 +9,7 @@
3. (Optional) Tweak the **Timeout** config entry if you need a shorter or longer guard window.
4. Launch Resonite and confirm the mod loads via the in-game logs if desired.
-Version 0.1.2 is built against Resonite `2026.8.27.1094`.
+Version 0.1.3 is built against Resonite `2026.8.27.1094`.
## Build & Hot Reload
diff --git a/tests/WhileLoopTimeout.Tests/WhileLoopTimeoutModTests.cs b/tests/WhileLoopTimeout.Tests/WhileLoopTimeoutModTests.cs
index 677f7fc..816624a 100644
--- a/tests/WhileLoopTimeout.Tests/WhileLoopTimeoutModTests.cs
+++ b/tests/WhileLoopTimeout.Tests/WhileLoopTimeoutModTests.cs
@@ -33,7 +33,7 @@ public static void Mod_Should_Expose_Release_Version()
{
WhileLoopTimeout.WhileLoopTimeoutMod mod = new();
- mod.Version.Should().Be("0.1.2");
+ mod.Version.Should().Be("0.1.3");
}
[Theory]