diff --git a/Directory.Build.props b/Directory.Build.props index 3e9f216..48419f9 100644 --- a/Directory.Build.props +++ b/Directory.Build.props @@ -5,7 +5,7 @@ enable true true - 0.1.2 + 0.1.3 diff --git a/README.md b/README.md index eed327b..5465f3e 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ 3. (Optional) Tweak the **Timeout** config entry if you need a shorter or longer guard window. 4. Launch Resonite and confirm the mod loads via the in-game logs if desired. -Version 0.1.2 is built against Resonite `2026.8.27.1094`. +Version 0.1.3 is built against Resonite `2026.8.27.1094`. ## Build & Hot Reload diff --git a/tests/WhileLoopTimeout.Tests/WhileLoopTimeoutModTests.cs b/tests/WhileLoopTimeout.Tests/WhileLoopTimeoutModTests.cs index 677f7fc..816624a 100644 --- a/tests/WhileLoopTimeout.Tests/WhileLoopTimeoutModTests.cs +++ b/tests/WhileLoopTimeout.Tests/WhileLoopTimeoutModTests.cs @@ -33,7 +33,7 @@ public static void Mod_Should_Expose_Release_Version() { WhileLoopTimeout.WhileLoopTimeoutMod mod = new(); - mod.Version.Should().Be("0.1.2"); + mod.Version.Should().Be("0.1.3"); } [Theory]