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Entangle Gesture revert commit with the corresponding Action commit - #35487

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sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert
Jan 16, 2026
Merged

Entangle Gesture revert commit with the corresponding Action commit#35487
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert

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Stacked on #35486.

When a Gesture commits, it leaves behind work on a Transition lane (revertLane). This entangles that lane with whatever lane we're using in the event that cancels the Gesture. This ensures that the revert and the result of any resulting Action commits as one batch. Typically the Action would apply a new state that is similar or the same as the revert of the Gesture.

This makes it resilient to unbatching in #35392.

@github-actionsgithub-actionsBot added the React Core Team Opened by a member of the React Core Team label Jan 12, 2026
// so that we commit them all together.
if (gesture.revertLane !== NoLane) {
const entangledLanes = gesture.revertLane | requestTransitionLane(null);
markRootEntangled(root, entangledLanes);

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One thing that's a bit strange with this one is that the revert lane isn't actually scheduled at this point yet because it's not pending until we actually commit the gesture lane which is the one that leaves the work behind. Ideally this should probably be done somewhere in the commit phase instead.

@react-sizebot

react-sizebot commented Jan 12, 2026

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Comparing: 4028aaa...132c9bc

Critical size changes

Includes critical production bundles, as well as any change greater than 2%:

Name+/-BaseCurrent+/- gzipBase gzipCurrent gzip
oss-stable/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-stable/react-dom/cjs/react-dom-client.production.js=608.20 kB608.20 kB=107.66 kB107.66 kB
oss-experimental/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-experimental/react-dom/cjs/react-dom-client.production.js+0.07%669.27 kB669.74 kB+0.07%117.92 kB118.00 kB
facebook-www/ReactDOM-prod.classic.js=693.57 kB693.57 kB=122.05 kB122.05 kB
facebook-www/ReactDOM-prod.modern.js=683.95 kB683.95 kB=120.44 kB120.44 kB

Significant size changes

Includes any change greater than 0.2%:

(No significant changes)

Generated by 🚫 dangerJS against 132c9bc

sebmarkbage added a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
@sebmarkbage
sebmarkbage merged commit 35a81ce into react:mainJan 16, 2026
177 of 178 checks passed
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
sebmarkbage added a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35487)
Stacked on #35486.
When a Gesture commits, it leaves behind work on a Transition lane
(`revertLane`). This entangles that lane with whatever lane we're using
in the event that cancels the Gesture. This ensures that the revert and
the result of any resulting Action commits as one batch. Typically the
Action would apply a new state that is similar or the same as the revert
of the Gesture.
This makes it resilient to unbatching in #35392.
DiffTrain build for [35a81ce](35a81ce)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
DiffTrain build for [4cf9063](4cf9063)
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@sebmarkbage@react-sizebot@acdlite
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function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
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})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Entangle Gesture revert commit with the corresponding Action commit by sebmarkbage · Pull Request #35487 · react/react · GitHub
Skip to content

Entangle Gesture revert commit with the corresponding Action commit - #35487

Merged
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert
Jan 16, 2026
Merged

Entangle Gesture revert commit with the corresponding Action commit#35487
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert

Conversation

@sebmarkbage

Copy link
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Contributor

Stacked on #35486.

When a Gesture commits, it leaves behind work on a Transition lane (revertLane). This entangles that lane with whatever lane we're using in the event that cancels the Gesture. This ensures that the revert and the result of any resulting Action commits as one batch. Typically the Action would apply a new state that is similar or the same as the revert of the Gesture.

This makes it resilient to unbatching in #35392.

@github-actionsgithub-actionsBot added the React Core Team Opened by a member of the React Core Team label Jan 12, 2026
// so that we commit them all together.
if (gesture.revertLane !== NoLane) {
const entangledLanes = gesture.revertLane | requestTransitionLane(null);
markRootEntangled(root, entangledLanes);

Copy link
Copy Markdown
ContributorAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

One thing that's a bit strange with this one is that the revert lane isn't actually scheduled at this point yet because it's not pending until we actually commit the gesture lane which is the one that leaves the work behind. Ideally this should probably be done somewhere in the commit phase instead.

@react-sizebot

react-sizebot commented Jan 12, 2026

Copy link
Copy Markdown

Comparing: 4028aaa...132c9bc

Critical size changes

Includes critical production bundles, as well as any change greater than 2%:

Name+/-BaseCurrent+/- gzipBase gzipCurrent gzip
oss-stable/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-stable/react-dom/cjs/react-dom-client.production.js=608.20 kB608.20 kB=107.66 kB107.66 kB
oss-experimental/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-experimental/react-dom/cjs/react-dom-client.production.js+0.07%669.27 kB669.74 kB+0.07%117.92 kB118.00 kB
facebook-www/ReactDOM-prod.classic.js=693.57 kB693.57 kB=122.05 kB122.05 kB
facebook-www/ReactDOM-prod.modern.js=683.95 kB683.95 kB=120.44 kB120.44 kB

Significant size changes

Includes any change greater than 0.2%:

(No significant changes)

Generated by 🚫 dangerJS against 132c9bc

sebmarkbage added a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
@sebmarkbage
sebmarkbage merged commit 35a81ce into react:mainJan 16, 2026
177 of 178 checks passed
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
sebmarkbage added a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35487)
Stacked on #35486.
When a Gesture commits, it leaves behind work on a Transition lane
(`revertLane`). This entangles that lane with whatever lane we're using
in the event that cancels the Gesture. This ensures that the revert and
the result of any resulting Action commits as one batch. Typically the
Action would apply a new state that is similar or the same as the revert
of the Gesture.
This makes it resilient to unbatching in #35392.
DiffTrain build for [35a81ce](35a81ce)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
DiffTrain build for [4cf9063](4cf9063)
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Development

Successfully merging this pull request may close these issues.

3 participants

@sebmarkbage@react-sizebot@acdlite
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Entangle Gesture revert commit with the corresponding Action commit by sebmarkbage · Pull Request #35487 · react/react · GitHub
Skip to content

Entangle Gesture revert commit with the corresponding Action commit - #35487

Merged
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert
Jan 16, 2026
Merged

Entangle Gesture revert commit with the corresponding Action commit#35487
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert

Conversation

@sebmarkbage

Copy link
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Contributor

Stacked on #35486.

When a Gesture commits, it leaves behind work on a Transition lane (revertLane). This entangles that lane with whatever lane we're using in the event that cancels the Gesture. This ensures that the revert and the result of any resulting Action commits as one batch. Typically the Action would apply a new state that is similar or the same as the revert of the Gesture.

This makes it resilient to unbatching in #35392.

@github-actionsgithub-actionsBot added the React Core Team Opened by a member of the React Core Team label Jan 12, 2026
// so that we commit them all together.
if (gesture.revertLane !== NoLane) {
const entangledLanes = gesture.revertLane | requestTransitionLane(null);
markRootEntangled(root, entangledLanes);

Copy link
Copy Markdown
ContributorAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

One thing that's a bit strange with this one is that the revert lane isn't actually scheduled at this point yet because it's not pending until we actually commit the gesture lane which is the one that leaves the work behind. Ideally this should probably be done somewhere in the commit phase instead.

@react-sizebot

react-sizebot commented Jan 12, 2026

Copy link
Copy Markdown

Comparing: 4028aaa...132c9bc

Critical size changes

Includes critical production bundles, as well as any change greater than 2%:

Name+/-BaseCurrent+/- gzipBase gzipCurrent gzip
oss-stable/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-stable/react-dom/cjs/react-dom-client.production.js=608.20 kB608.20 kB=107.66 kB107.66 kB
oss-experimental/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-experimental/react-dom/cjs/react-dom-client.production.js+0.07%669.27 kB669.74 kB+0.07%117.92 kB118.00 kB
facebook-www/ReactDOM-prod.classic.js=693.57 kB693.57 kB=122.05 kB122.05 kB
facebook-www/ReactDOM-prod.modern.js=683.95 kB683.95 kB=120.44 kB120.44 kB

Significant size changes

Includes any change greater than 0.2%:

(No significant changes)

Generated by 🚫 dangerJS against 132c9bc

sebmarkbage added a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
@sebmarkbage
sebmarkbage merged commit 35a81ce into react:mainJan 16, 2026
177 of 178 checks passed
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
sebmarkbage added a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35487)
Stacked on #35486.
When a Gesture commits, it leaves behind work on a Transition lane
(`revertLane`). This entangles that lane with whatever lane we're using
in the event that cancels the Gesture. This ensures that the revert and
the result of any resulting Action commits as one batch. Typically the
Action would apply a new state that is similar or the same as the revert
of the Gesture.
This makes it resilient to unbatching in #35392.
DiffTrain build for [35a81ce](35a81ce)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
DiffTrain build for [4cf9063](4cf9063)
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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@sebmarkbage@react-sizebot@acdlite
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Entangle Gesture revert commit with the corresponding Action commit by sebmarkbage · Pull Request #35487 · react/react · GitHub
Skip to content

Entangle Gesture revert commit with the corresponding Action commit - #35487

Merged
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert
Jan 16, 2026
Merged

Entangle Gesture revert commit with the corresponding Action commit#35487
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert

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Stacked on #35486.

When a Gesture commits, it leaves behind work on a Transition lane (revertLane). This entangles that lane with whatever lane we're using in the event that cancels the Gesture. This ensures that the revert and the result of any resulting Action commits as one batch. Typically the Action would apply a new state that is similar or the same as the revert of the Gesture.

This makes it resilient to unbatching in #35392.

@github-actionsgithub-actionsBot added the React Core Team Opened by a member of the React Core Team label Jan 12, 2026
// so that we commit them all together.
if (gesture.revertLane !== NoLane) {
const entangledLanes = gesture.revertLane | requestTransitionLane(null);
markRootEntangled(root, entangledLanes);

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One thing that's a bit strange with this one is that the revert lane isn't actually scheduled at this point yet because it's not pending until we actually commit the gesture lane which is the one that leaves the work behind. Ideally this should probably be done somewhere in the commit phase instead.

@react-sizebot

react-sizebot commented Jan 12, 2026

Copy link
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Comparing: 4028aaa...132c9bc

Critical size changes

Includes critical production bundles, as well as any change greater than 2%:

Name+/-BaseCurrent+/- gzipBase gzipCurrent gzip
oss-stable/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-stable/react-dom/cjs/react-dom-client.production.js=608.20 kB608.20 kB=107.66 kB107.66 kB
oss-experimental/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-experimental/react-dom/cjs/react-dom-client.production.js+0.07%669.27 kB669.74 kB+0.07%117.92 kB118.00 kB
facebook-www/ReactDOM-prod.classic.js=693.57 kB693.57 kB=122.05 kB122.05 kB
facebook-www/ReactDOM-prod.modern.js=683.95 kB683.95 kB=120.44 kB120.44 kB

Significant size changes

Includes any change greater than 0.2%:

(No significant changes)

Generated by 🚫 dangerJS against 132c9bc

sebmarkbage added a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
@sebmarkbage
sebmarkbage merged commit 35a81ce into react:mainJan 16, 2026
177 of 178 checks passed
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
sebmarkbage added a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35487)
Stacked on #35486.
When a Gesture commits, it leaves behind work on a Transition lane
(`revertLane`). This entangles that lane with whatever lane we're using
in the event that cancels the Gesture. This ensures that the revert and
the result of any resulting Action commits as one batch. Typically the
Action would apply a new state that is similar or the same as the revert
of the Gesture.
This makes it resilient to unbatching in #35392.
DiffTrain build for [35a81ce](35a81ce)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
DiffTrain build for [4cf9063](4cf9063)
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

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Projects

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Successfully merging this pull request may close these issues.

3 participants

@sebmarkbage@react-sizebot@acdlite
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Entangle Gesture revert commit with the corresponding Action commit by sebmarkbage · Pull Request #35487 · react/react · GitHub
Skip to content

Entangle Gesture revert commit with the corresponding Action commit - #35487

Merged
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert
Jan 16, 2026
Merged

Entangle Gesture revert commit with the corresponding Action commit#35487
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert

Conversation

@sebmarkbage

Copy link
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Contributor

Stacked on #35486.

When a Gesture commits, it leaves behind work on a Transition lane (revertLane). This entangles that lane with whatever lane we're using in the event that cancels the Gesture. This ensures that the revert and the result of any resulting Action commits as one batch. Typically the Action would apply a new state that is similar or the same as the revert of the Gesture.

This makes it resilient to unbatching in #35392.

@github-actionsgithub-actionsBot added the React Core Team Opened by a member of the React Core Team label Jan 12, 2026
// so that we commit them all together.
if (gesture.revertLane !== NoLane) {
const entangledLanes = gesture.revertLane | requestTransitionLane(null);
markRootEntangled(root, entangledLanes);

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Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

One thing that's a bit strange with this one is that the revert lane isn't actually scheduled at this point yet because it's not pending until we actually commit the gesture lane which is the one that leaves the work behind. Ideally this should probably be done somewhere in the commit phase instead.

@react-sizebot

react-sizebot commented Jan 12, 2026

Copy link
Copy Markdown

Comparing: 4028aaa...132c9bc

Critical size changes

Includes critical production bundles, as well as any change greater than 2%:

Name+/-BaseCurrent+/- gzipBase gzipCurrent gzip
oss-stable/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-stable/react-dom/cjs/react-dom-client.production.js=608.20 kB608.20 kB=107.66 kB107.66 kB
oss-experimental/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-experimental/react-dom/cjs/react-dom-client.production.js+0.07%669.27 kB669.74 kB+0.07%117.92 kB118.00 kB
facebook-www/ReactDOM-prod.classic.js=693.57 kB693.57 kB=122.05 kB122.05 kB
facebook-www/ReactDOM-prod.modern.js=683.95 kB683.95 kB=120.44 kB120.44 kB

Significant size changes

Includes any change greater than 0.2%:

(No significant changes)

Generated by 🚫 dangerJS against 132c9bc

sebmarkbage added a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
@sebmarkbage
sebmarkbage merged commit 35a81ce into react:mainJan 16, 2026
177 of 178 checks passed
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
sebmarkbage added a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35487)
Stacked on #35486.
When a Gesture commits, it leaves behind work on a Transition lane
(`revertLane`). This entangles that lane with whatever lane we're using
in the event that cancels the Gesture. This ensures that the revert and
the result of any resulting Action commits as one batch. Typically the
Action would apply a new state that is similar or the same as the revert
of the Gesture.
This makes it resilient to unbatching in #35392.
DiffTrain build for [35a81ce](35a81ce)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
DiffTrain build for [4cf9063](4cf9063)
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

CLA SignedReact Core TeamOpened by a member of the React Core Team

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@sebmarkbage@react-sizebot@acdlite
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Entangle Gesture revert commit with the corresponding Action commit by sebmarkbage · Pull Request #35487 · react/react · GitHub
Skip to content

Entangle Gesture revert commit with the corresponding Action commit - #35487

Merged
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert
Jan 16, 2026
Merged

Entangle Gesture revert commit with the corresponding Action commit#35487
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert

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Stacked on #35486.

When a Gesture commits, it leaves behind work on a Transition lane (revertLane). This entangles that lane with whatever lane we're using in the event that cancels the Gesture. This ensures that the revert and the result of any resulting Action commits as one batch. Typically the Action would apply a new state that is similar or the same as the revert of the Gesture.

This makes it resilient to unbatching in #35392.

@github-actionsgithub-actionsBot added the React Core Team Opened by a member of the React Core Team label Jan 12, 2026
// so that we commit them all together.
if (gesture.revertLane !== NoLane) {
const entangledLanes = gesture.revertLane | requestTransitionLane(null);
markRootEntangled(root, entangledLanes);

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One thing that's a bit strange with this one is that the revert lane isn't actually scheduled at this point yet because it's not pending until we actually commit the gesture lane which is the one that leaves the work behind. Ideally this should probably be done somewhere in the commit phase instead.

@react-sizebot

react-sizebot commented Jan 12, 2026

Copy link
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Comparing: 4028aaa...132c9bc

Critical size changes

Includes critical production bundles, as well as any change greater than 2%:

Name+/-BaseCurrent+/- gzipBase gzipCurrent gzip
oss-stable/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-stable/react-dom/cjs/react-dom-client.production.js=608.20 kB608.20 kB=107.66 kB107.66 kB
oss-experimental/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-experimental/react-dom/cjs/react-dom-client.production.js+0.07%669.27 kB669.74 kB+0.07%117.92 kB118.00 kB
facebook-www/ReactDOM-prod.classic.js=693.57 kB693.57 kB=122.05 kB122.05 kB
facebook-www/ReactDOM-prod.modern.js=683.95 kB683.95 kB=120.44 kB120.44 kB

Significant size changes

Includes any change greater than 0.2%:

(No significant changes)

Generated by 🚫 dangerJS against 132c9bc

sebmarkbage added a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
@sebmarkbage
sebmarkbage merged commit 35a81ce into react:mainJan 16, 2026
177 of 178 checks passed
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
sebmarkbage added a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35487)
Stacked on #35486.
When a Gesture commits, it leaves behind work on a Transition lane
(`revertLane`). This entangles that lane with whatever lane we're using
in the event that cancels the Gesture. This ensures that the revert and
the result of any resulting Action commits as one batch. Typically the
Action would apply a new state that is similar or the same as the revert
of the Gesture.
This makes it resilient to unbatching in #35392.
DiffTrain build for [35a81ce](35a81ce)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
DiffTrain build for [4cf9063](4cf9063)
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

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Successfully merging this pull request may close these issues.

3 participants

@sebmarkbage@react-sizebot@acdlite
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Entangle Gesture revert commit with the corresponding Action commit by sebmarkbage · Pull Request #35487 · react/react · GitHub
Skip to content

Entangle Gesture revert commit with the corresponding Action commit - #35487

Merged
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert
Jan 16, 2026
Merged

Entangle Gesture revert commit with the corresponding Action commit#35487
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert

Conversation

@sebmarkbage

Copy link
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Contributor

Stacked on #35486.

When a Gesture commits, it leaves behind work on a Transition lane (revertLane). This entangles that lane with whatever lane we're using in the event that cancels the Gesture. This ensures that the revert and the result of any resulting Action commits as one batch. Typically the Action would apply a new state that is similar or the same as the revert of the Gesture.

This makes it resilient to unbatching in #35392.

@github-actionsgithub-actionsBot added the React Core Team Opened by a member of the React Core Team label Jan 12, 2026
// so that we commit them all together.
if (gesture.revertLane !== NoLane) {
const entangledLanes = gesture.revertLane | requestTransitionLane(null);
markRootEntangled(root, entangledLanes);

Copy link
Copy Markdown
ContributorAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

One thing that's a bit strange with this one is that the revert lane isn't actually scheduled at this point yet because it's not pending until we actually commit the gesture lane which is the one that leaves the work behind. Ideally this should probably be done somewhere in the commit phase instead.

@react-sizebot

react-sizebot commented Jan 12, 2026

Copy link
Copy Markdown

Comparing: 4028aaa...132c9bc

Critical size changes

Includes critical production bundles, as well as any change greater than 2%:

Name+/-BaseCurrent+/- gzipBase gzipCurrent gzip
oss-stable/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-stable/react-dom/cjs/react-dom-client.production.js=608.20 kB608.20 kB=107.66 kB107.66 kB
oss-experimental/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-experimental/react-dom/cjs/react-dom-client.production.js+0.07%669.27 kB669.74 kB+0.07%117.92 kB118.00 kB
facebook-www/ReactDOM-prod.classic.js=693.57 kB693.57 kB=122.05 kB122.05 kB
facebook-www/ReactDOM-prod.modern.js=683.95 kB683.95 kB=120.44 kB120.44 kB

Significant size changes

Includes any change greater than 0.2%:

(No significant changes)

Generated by 🚫 dangerJS against 132c9bc

sebmarkbage added a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
@sebmarkbage
sebmarkbage merged commit 35a81ce into react:mainJan 16, 2026
177 of 178 checks passed
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
sebmarkbage added a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35487)
Stacked on #35486.
When a Gesture commits, it leaves behind work on a Transition lane
(`revertLane`). This entangles that lane with whatever lane we're using
in the event that cancels the Gesture. This ensures that the revert and
the result of any resulting Action commits as one batch. Typically the
Action would apply a new state that is similar or the same as the revert
of the Gesture.
This makes it resilient to unbatching in #35392.
DiffTrain build for [35a81ce](35a81ce)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
DiffTrain build for [4cf9063](4cf9063)
Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

CLA SignedReact Core TeamOpened by a member of the React Core Team

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants

@sebmarkbage@react-sizebot@acdlite
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Entangle Gesture revert commit with the corresponding Action commit by sebmarkbage · Pull Request #35487 · react/react · GitHub
Skip to content

Entangle Gesture revert commit with the corresponding Action commit - #35487

Merged
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert
Jan 16, 2026
Merged

Entangle Gesture revert commit with the corresponding Action commit#35487
sebmarkbage merged 1 commit into
react:mainfrom
sebmarkbage:entanglegesturerevert

Conversation

@sebmarkbage

Copy link
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Contributor

Stacked on #35486.

When a Gesture commits, it leaves behind work on a Transition lane (revertLane). This entangles that lane with whatever lane we're using in the event that cancels the Gesture. This ensures that the revert and the result of any resulting Action commits as one batch. Typically the Action would apply a new state that is similar or the same as the revert of the Gesture.

This makes it resilient to unbatching in #35392.

@github-actionsgithub-actionsBot added the React Core Team Opened by a member of the React Core Team label Jan 12, 2026
// so that we commit them all together.
if (gesture.revertLane !== NoLane) {
const entangledLanes = gesture.revertLane | requestTransitionLane(null);
markRootEntangled(root, entangledLanes);

Copy link
Copy Markdown
ContributorAuthor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

One thing that's a bit strange with this one is that the revert lane isn't actually scheduled at this point yet because it's not pending until we actually commit the gesture lane which is the one that leaves the work behind. Ideally this should probably be done somewhere in the commit phase instead.

@react-sizebot

react-sizebot commented Jan 12, 2026

Copy link
Copy Markdown

Comparing: 4028aaa...132c9bc

Critical size changes

Includes critical production bundles, as well as any change greater than 2%:

Name+/-BaseCurrent+/- gzipBase gzipCurrent gzip
oss-stable/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-stable/react-dom/cjs/react-dom-client.production.js=608.20 kB608.20 kB=107.66 kB107.66 kB
oss-experimental/react-dom/cjs/react-dom.production.js=6.84 kB6.84 kB=1.88 kB1.88 kB
oss-experimental/react-dom/cjs/react-dom-client.production.js+0.07%669.27 kB669.74 kB+0.07%117.92 kB118.00 kB
facebook-www/ReactDOM-prod.classic.js=693.57 kB693.57 kB=122.05 kB122.05 kB
facebook-www/ReactDOM-prod.modern.js=683.95 kB683.95 kB=120.44 kB120.44 kB

Significant size changes

Includes any change greater than 0.2%:

(No significant changes)

Generated by 🚫 dangerJS against 132c9bc

sebmarkbage added a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
@sebmarkbage
sebmarkbage merged commit 35a81ce into react:mainJan 16, 2026
177 of 178 checks passed
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35486)
Stacked on #35485.
Before this PR, the `startGestureTransition` API would itself never
commit its state. After the gesture releases it stops the animation in
the next commit which just leaves the DOM tree in the original state. If
there's an actual state change from the Action then that's committed as
the new DOM tree. To avoid animating from the original state to the new
state again, this is DOM without an animation. However, this means that
you can't have the actual action committing be in a slightly different
state and animate between the final gesture state and into the new
action.
Instead, we now actually keep the render tree around and commit it in
the end. Basically we assume that if the Timeline was closer to the end
then visually you're already there and we can commit into that state.
Most of the time this will be at the actual end state when you release
but if you have something else cancelling the gesture (e.g.
`touchcancel`) it can still commit this state even though your gesture
recognizer might not consider this an Action. I think this is ok and
keeps it simple.
When the gesture lane commits, it'll leave a Transition behind as work
from the revert lanes on the Optimistic updates. This means that if you
don't do anything in the Action this will cause another commit right
after which reverts. This revert can animate the snap back.
There's a few fixes needed in follow up PRs:
- Fixed in #35487. ~To support unentangled Transitions we need to
explicitly entangle the revert lane with the Action to avoid committing
a revert followed by a forward instead of committing the forward
entangled with the revert. This just works now since everything is
entangled but won't work with #35392.~
- Fixed in #35510. ~This currently rerenders the gesture lane once
before committing if it was already completed but blocked. We should be
able to commit the already completed tree as is.~
DiffTrain build for [4028aaa](4028aaa)
sebmarkbage added a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
…35487)
Stacked on #35486.
When a Gesture commits, it leaves behind work on a Transition lane
(`revertLane`). This entangles that lane with whatever lane we're using
in the event that cancels the Gesture. This ensures that the revert and
the result of any resulting Action commits as one batch. Typically the
Action would apply a new state that is similar or the same as the revert
of the Gesture.
This makes it resilient to unbatching in #35392.
DiffTrain build for [35a81ce](35a81ce)
github-actionsBot pushed a commit that referenced this pull request Jan 16, 2026
… a suspended commit (#35510)
Stacked on #35487.
This is slightly different because the first suspended commit is on
blockers that prevent us from committing which still needs to be
resolved first.
If a gesture lane has to be rerendered while the gesture is happening
then it reenters this state with a new tree. (Currently this doesn't
happen for a ping I think which is not really how it usually works but
better in this case.)
DiffTrain build for [4cf9063](4cf9063)
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