build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1 - #33

Merged
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1
Jan 17, 2023
Merged

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1#33
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1

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@dependabot

@dependabotdependabotBot commented on behalf of githubJan 17, 2023

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Bumps esbuild from 0.16.17 to 0.17.1.

Release notes

Sourced from esbuild's releases.

v0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Changelog

Sourced from esbuild's changelog.

0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Commits

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  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [esbuild](https://github.com/evanw/esbuild) from 0.16.17 to 0.17.1.
- [Release notes](https://github.com/evanw/esbuild/releases)
- [Changelog](https://github.com/evanw/esbuild/blob/main/CHANGELOG.md)
- [Commits](evanw/esbuild@v0.16.17...v0.17.1)
---
updated-dependencies:
- dependency-name: esbuild
dependency-type: direct:development
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
@dependabotdependabotBot added scope:dependencies dependency updates type:build changes to the build system or external dependencies labels Jan 17, 2023

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lgtm 👍🏾

@codecov

codecovBot commented Jan 17, 2023

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Codecov Report

Merging #33 (417f0e8) into main (08ab50e) will not change coverage.
The diff coverage is n/a.

Additional details and impacted files
@@ Coverage Diff @@## main #33 +/- ##
=========================================
Coverage 100.00% 100.00% =========================================
Files 35 35 Lines 2168 2168 Branches 68 68 =========================================
Hits 2168 2168 
FlagCoverage Δ
node14100.00% <ø> (ø)
node16100.00% <ø> (ø)
node18100.00% <ø> (ø)
node19100.00% <ø> (ø)

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 08ab50e...417f0e8. Read the comment docs.

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dependabotBot deleted the dependabot/npm_and_yarn/esbuild-0.17.1 branch January 17, 2023 06:13
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@flexdevelopment
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
Skip to content

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1 - #33

Merged
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1
Jan 17, 2023
Merged

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1#33
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1

Conversation

@dependabot

@dependabotdependabotBot commented on behalf of githubJan 17, 2023

Copy link
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Contributor

Bumps esbuild from 0.16.17 to 0.17.1.

Release notes

Sourced from esbuild's releases.

v0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Changelog

Sourced from esbuild's changelog.

0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Commits

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
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  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [esbuild](https://github.com/evanw/esbuild) from 0.16.17 to 0.17.1.
- [Release notes](https://github.com/evanw/esbuild/releases)
- [Changelog](https://github.com/evanw/esbuild/blob/main/CHANGELOG.md)
- [Commits](evanw/esbuild@v0.16.17...v0.17.1)
---
updated-dependencies:
- dependency-name: esbuild
dependency-type: direct:development
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
@dependabotdependabotBot added scope:dependencies dependency updates type:build changes to the build system or external dependencies labels Jan 17, 2023

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lgtm 👍🏾

@codecov

codecovBot commented Jan 17, 2023

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Codecov Report

Merging #33 (417f0e8) into main (08ab50e) will not change coverage.
The diff coverage is n/a.

Additional details and impacted files
@@ Coverage Diff @@## main #33 +/- ##
=========================================
Coverage 100.00% 100.00% =========================================
Files 35 35 Lines 2168 2168 Branches 68 68 =========================================
Hits 2168 2168 
FlagCoverage Δ
node14100.00% <ø> (ø)
node16100.00% <ø> (ø)
node18100.00% <ø> (ø)
node19100.00% <ø> (ø)

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 08ab50e...417f0e8. Read the comment docs.

@dependabot
dependabotBot deleted the dependabot/npm_and_yarn/esbuild-0.17.1 branch January 17, 2023 06:13
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This pull request has been automatically locked since there has not been any recent
activity after it was closed. Please open a new issue for related bugs or features. Be
sure to reference this issue.

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@flexdevelopment
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1 - #33

Merged
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1
Jan 17, 2023
Merged

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1#33
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1

Conversation

@dependabot

@dependabotdependabotBot commented on behalf of githubJan 17, 2023

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Bumps esbuild from 0.16.17 to 0.17.1.

Release notes

Sourced from esbuild's releases.

v0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Changelog

Sourced from esbuild's changelog.

0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Commits

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
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  • @dependabot reopen will reopen this PR if it is closed
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  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [esbuild](https://github.com/evanw/esbuild) from 0.16.17 to 0.17.1.
- [Release notes](https://github.com/evanw/esbuild/releases)
- [Changelog](https://github.com/evanw/esbuild/blob/main/CHANGELOG.md)
- [Commits](evanw/esbuild@v0.16.17...v0.17.1)
---
updated-dependencies:
- dependency-name: esbuild
dependency-type: direct:development
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
@dependabotdependabotBot added scope:dependencies dependency updates type:build changes to the build system or external dependencies labels Jan 17, 2023

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lgtm 👍🏾

@codecov

codecovBot commented Jan 17, 2023

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Codecov Report

Merging #33 (417f0e8) into main (08ab50e) will not change coverage.
The diff coverage is n/a.

Additional details and impacted files
@@ Coverage Diff @@## main #33 +/- ##
=========================================
Coverage 100.00% 100.00% =========================================
Files 35 35 Lines 2168 2168 Branches 68 68 =========================================
Hits 2168 2168 
FlagCoverage Δ
node14100.00% <ø> (ø)
node16100.00% <ø> (ø)
node18100.00% <ø> (ø)
node19100.00% <ø> (ø)

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 08ab50e...417f0e8. Read the comment docs.

@dependabot
dependabotBot deleted the dependabot/npm_and_yarn/esbuild-0.17.1 branch January 17, 2023 06:13
@github-actions

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This pull request has been automatically locked since there has not been any recent
activity after it was closed. Please open a new issue for related bugs or features. Be
sure to reference this issue.

@github-actionsgithub-actionsBot locked as resolved and limited conversation to collaborators Apr 12, 2023
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Labels

scope:dependenciesdependency updatestype:buildchanges to the build system or external dependencies

Projects

Status: ✅ Done

Development

Successfully merging this pull request may close these issues.

1 participant

@flexdevelopment
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1 - #33

Merged
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1
Jan 17, 2023
Merged

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1#33
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1

Conversation

@dependabot

@dependabotdependabotBot commented on behalf of githubJan 17, 2023

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Bumps esbuild from 0.16.17 to 0.17.1.

Release notes

Sourced from esbuild's releases.

v0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Changelog

Sourced from esbuild's changelog.

0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Commits

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
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  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [esbuild](https://github.com/evanw/esbuild) from 0.16.17 to 0.17.1.
- [Release notes](https://github.com/evanw/esbuild/releases)
- [Changelog](https://github.com/evanw/esbuild/blob/main/CHANGELOG.md)
- [Commits](evanw/esbuild@v0.16.17...v0.17.1)
---
updated-dependencies:
- dependency-name: esbuild
dependency-type: direct:development
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
@dependabotdependabotBot added scope:dependencies dependency updates type:build changes to the build system or external dependencies labels Jan 17, 2023

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lgtm 👍🏾

@codecov

codecovBot commented Jan 17, 2023

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Codecov Report

Merging #33 (417f0e8) into main (08ab50e) will not change coverage.
The diff coverage is n/a.

Additional details and impacted files
@@ Coverage Diff @@## main #33 +/- ##
=========================================
Coverage 100.00% 100.00% =========================================
Files 35 35 Lines 2168 2168 Branches 68 68 =========================================
Hits 2168 2168 
FlagCoverage Δ
node14100.00% <ø> (ø)
node16100.00% <ø> (ø)
node18100.00% <ø> (ø)
node19100.00% <ø> (ø)

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 08ab50e...417f0e8. Read the comment docs.

@dependabot
dependabotBot deleted the dependabot/npm_and_yarn/esbuild-0.17.1 branch January 17, 2023 06:13
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This pull request has been automatically locked since there has not been any recent
activity after it was closed. Please open a new issue for related bugs or features. Be
sure to reference this issue.

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scope:dependenciesdependency updatestype:buildchanges to the build system or external dependencies

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Status: ✅ Done

Development

Successfully merging this pull request may close these issues.

1 participant

@flexdevelopment
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1 - #33

Merged
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1
Jan 17, 2023
Merged

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1#33
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1

Conversation

@dependabot

@dependabotdependabotBot commented on behalf of githubJan 17, 2023

Copy link
Copy Markdown
Contributor

Bumps esbuild from 0.16.17 to 0.17.1.

Release notes

Sourced from esbuild's releases.

v0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Changelog

Sourced from esbuild's changelog.

0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Commits

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [esbuild](https://github.com/evanw/esbuild) from 0.16.17 to 0.17.1.
- [Release notes](https://github.com/evanw/esbuild/releases)
- [Changelog](https://github.com/evanw/esbuild/blob/main/CHANGELOG.md)
- [Commits](evanw/esbuild@v0.16.17...v0.17.1)
---
updated-dependencies:
- dependency-name: esbuild
dependency-type: direct:development
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
@dependabotdependabotBot added scope:dependencies dependency updates type:build changes to the build system or external dependencies labels Jan 17, 2023

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lgtm 👍🏾

@codecov

codecovBot commented Jan 17, 2023

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Copy Markdown

Codecov Report

Merging #33 (417f0e8) into main (08ab50e) will not change coverage.
The diff coverage is n/a.

Additional details and impacted files
@@ Coverage Diff @@## main #33 +/- ##
=========================================
Coverage 100.00% 100.00% =========================================
Files 35 35 Lines 2168 2168 Branches 68 68 =========================================
Hits 2168 2168 
FlagCoverage Δ
node14100.00% <ø> (ø)
node16100.00% <ø> (ø)
node18100.00% <ø> (ø)
node19100.00% <ø> (ø)

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 08ab50e...417f0e8. Read the comment docs.

@dependabot
dependabotBot deleted the dependabot/npm_and_yarn/esbuild-0.17.1 branch January 17, 2023 06:13
@github-actions

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This pull request has been automatically locked since there has not been any recent
activity after it was closed. Please open a new issue for related bugs or features. Be
sure to reference this issue.

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Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

scope:dependenciesdependency updatestype:buildchanges to the build system or external dependencies

Projects

Status: ✅ Done

Development

Successfully merging this pull request may close these issues.

1 participant

@flexdevelopment
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1 - #33

Merged
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1
Jan 17, 2023
Merged

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1#33
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1

Conversation

@dependabot

@dependabotdependabotBot commented on behalf of githubJan 17, 2023

Copy link
Copy Markdown
Contributor

Bumps esbuild from 0.16.17 to 0.17.1.

Release notes

Sourced from esbuild's releases.

v0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Changelog

Sourced from esbuild's changelog.

0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Commits

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [esbuild](https://github.com/evanw/esbuild) from 0.16.17 to 0.17.1.
- [Release notes](https://github.com/evanw/esbuild/releases)
- [Changelog](https://github.com/evanw/esbuild/blob/main/CHANGELOG.md)
- [Commits](evanw/esbuild@v0.16.17...v0.17.1)
---
updated-dependencies:
- dependency-name: esbuild
dependency-type: direct:development
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
@dependabotdependabotBot added scope:dependencies dependency updates type:build changes to the build system or external dependencies labels Jan 17, 2023

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lgtm 👍🏾

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codecovBot commented Jan 17, 2023

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Codecov Report

Merging #33 (417f0e8) into main (08ab50e) will not change coverage.
The diff coverage is n/a.

Additional details and impacted files
@@ Coverage Diff @@## main #33 +/- ##
=========================================
Coverage 100.00% 100.00% =========================================
Files 35 35 Lines 2168 2168 Branches 68 68 =========================================
Hits 2168 2168 
FlagCoverage Δ
node14100.00% <ø> (ø)
node16100.00% <ø> (ø)
node18100.00% <ø> (ø)
node19100.00% <ø> (ø)

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 08ab50e...417f0e8. Read the comment docs.

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@flexdevelopment
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1 - #33

Merged
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1
Jan 17, 2023
Merged

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1#33
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1

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@dependabot

@dependabotdependabotBot commented on behalf of githubJan 17, 2023

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Bumps esbuild from 0.16.17 to 0.17.1.

Release notes

Sourced from esbuild's releases.

v0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Changelog

Sourced from esbuild's changelog.

0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Commits

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
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Bumps [esbuild](https://github.com/evanw/esbuild) from 0.16.17 to 0.17.1.
- [Release notes](https://github.com/evanw/esbuild/releases)
- [Changelog](https://github.com/evanw/esbuild/blob/main/CHANGELOG.md)
- [Commits](evanw/esbuild@v0.16.17...v0.17.1)
---
updated-dependencies:
- dependency-name: esbuild
dependency-type: direct:development
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
@dependabotdependabotBot added scope:dependencies dependency updates type:build changes to the build system or external dependencies labels Jan 17, 2023

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lgtm 👍🏾

@codecov

codecovBot commented Jan 17, 2023

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Codecov Report

Merging #33 (417f0e8) into main (08ab50e) will not change coverage.
The diff coverage is n/a.

Additional details and impacted files
@@ Coverage Diff @@## main #33 +/- ##
=========================================
Coverage 100.00% 100.00% =========================================
Files 35 35 Lines 2168 2168 Branches 68 68 =========================================
Hits 2168 2168 
FlagCoverage Δ
node14100.00% <ø> (ø)
node16100.00% <ø> (ø)
node18100.00% <ø> (ø)
node19100.00% <ø> (ø)

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 08ab50e...417f0e8. Read the comment docs.

@dependabot
dependabotBot deleted the dependabot/npm_and_yarn/esbuild-0.17.1 branch January 17, 2023 06:13
@github-actions

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This pull request has been automatically locked since there has not been any recent
activity after it was closed. Please open a new issue for related bugs or features. Be
sure to reference this issue.

@github-actionsgithub-actionsBot locked as resolved and limited conversation to collaborators Apr 12, 2023
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Labels

scope:dependenciesdependency updatestype:buildchanges to the build system or external dependencies

Projects

Status: ✅ Done

Development

Successfully merging this pull request may close these issues.

1 participant

@flexdevelopment
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1 - #33

Merged
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1
Jan 17, 2023
Merged

build(deps-dev): Bump esbuild from 0.16.17 to 0.17.1#33
flexdevelopment (flexdevelopment) merged 1 commit into
mainfrom
dependabot/npm_and_yarn/esbuild-0.17.1

Conversation

@dependabot

@dependabotdependabotBot commented on behalf of githubJan 17, 2023

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Contributor

Bumps esbuild from 0.16.17 to 0.17.1.

Release notes

Sourced from esbuild's releases.

v0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Changelog

Sourced from esbuild's changelog.

0.17.1

  • Make it possible to cancel a build (#2725)

    The context object introduced in version 0.17.0 has a new cancel() method. You can use it to cancel a long-running build so that you can start a new one without needing to wait for the previous one to finish. When this happens, the previous build should always have at least one error and have no output files (i.e. it will be a failed build).

    Using it might look something like this:

    • JS:

      letctx=awaitesbuild.context({// ...})letrebuildWithTimeLimit=timeLimit=>{lettimeout=setTimeout(()=>ctx.cancel(),timeLimit)returnctx.rebuild().finally(()=>clearTimeout(timeout))}letbuild=awaitrebuildWithTimeLimit(500)

    • Go:

      ctx, err:=api.Context(api.BuildOptions{
      // ...
      })
      iferr!=nil {
      return
      }
      rebuildWithTimeLimit:=func(timeLimit time.Duration) api.BuildResult {
      t:=time.NewTimer(timeLimit)
      gofunc() {
      <-t.Cctx.Cancel()
      }()
      result:=ctx.Rebuild()
      t.Stop()
      returnresult
      }
      build:=rebuildWithTimeLimit(500*time.Millisecond)

    This API is a quick implementation and isn't maximally efficient, so the build may continue to do some work for a little bit before stopping. For example, I have added stop points between each top-level phase of the bundler and in the main module graph traversal loop, but I haven't added fine-grained stop points within the internals of the linker. How quickly esbuild stops can be improved in future releases. This means you'll want to wait for cancel() and/or the previous rebuild() to finish (i.e. await the returned promise in JavaScript) before starting a new build, otherwise rebuild() will give you the just-canceled build that still hasn't ended yet. Note that onEnd callbacks will still be run regardless of whether or not the build was canceled.

  • Fix server-sent events without servedir (#2827)

... (truncated)

Commits

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [esbuild](https://github.com/evanw/esbuild) from 0.16.17 to 0.17.1.
- [Release notes](https://github.com/evanw/esbuild/releases)
- [Changelog](https://github.com/evanw/esbuild/blob/main/CHANGELOG.md)
- [Commits](evanw/esbuild@v0.16.17...v0.17.1)
---
updated-dependencies:
- dependency-name: esbuild
dependency-type: direct:development
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
@dependabotdependabotBot added scope:dependencies dependency updates type:build changes to the build system or external dependencies labels Jan 17, 2023

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lgtm 👍🏾

@codecov

codecovBot commented Jan 17, 2023

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Copy Markdown

Codecov Report

Merging #33 (417f0e8) into main (08ab50e) will not change coverage.
The diff coverage is n/a.

Additional details and impacted files
@@ Coverage Diff @@## main #33 +/- ##
=========================================
Coverage 100.00% 100.00% =========================================
Files 35 35 Lines 2168 2168 Branches 68 68 =========================================
Hits 2168 2168 
FlagCoverage Δ
node14100.00% <ø> (ø)
node16100.00% <ø> (ø)
node18100.00% <ø> (ø)
node19100.00% <ø> (ø)

Continue to review full report at Codecov.

Legend - Click here to learn more
Δ = absolute <relative> (impact), ø = not affected, ? = missing data
Powered by Codecov. Last update 08ab50e...417f0e8. Read the comment docs.

@dependabot
dependabotBot deleted the dependabot/npm_and_yarn/esbuild-0.17.1 branch January 17, 2023 06:13
@github-actions

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This pull request has been automatically locked since there has not been any recent
activity after it was closed. Please open a new issue for related bugs or features. Be
sure to reference this issue.

@github-actionsgithub-actionsBot locked as resolved and limited conversation to collaborators Apr 12, 2023
Sign up for freeto subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

scope:dependenciesdependency updatestype:buildchanges to the build system or external dependencies

Projects

Status: ✅ Done

Development

Successfully merging this pull request may close these issues.

1 participant

@flexdevelopment