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Pod::Spec.newdo |s|
s.name="INTUAnimationEngine"
s.version="1.4.2"
s.homepage="https://github.com/intuit/AnimationEngine"
s.license={:type=>'MIT',:file=>'LICENSE'}
s.author={"Tyler Fox"=>"tyler_fox@intuit.com"}
s.source={:git=>"https://github.com/intuit/AnimationEngine.git",:tag=>"v1.4.2"}
s.source_files='INTUAnimationEngine/*.{h,m}'
s.platform=:ios
s.ios.deployment_target='5.0'
s.requires_arc=true
s.summary="Easily build advanced custom animations on iOS."
s.description=<<-DESC
INTUAnimationEngine makes it easy to build advanced custom animations on iOS.
INTUAnimationEngine provides a friendly interface to drive custom animations using a CADisplayLink, inspired by the UIView block-based animation API. It enables interactive animations (normally driven by user input, such as a pan or pinch gesture) to run automatically over a given duration. It can also be used to get a callback every frame of an animation.
INTUAnimationEngine includes an extensive library of easing functions that can be used to customize animation timing, as well as a complete library of interpolation functions to animate any type of value or property including those that are not animatable by Core Animation.
The project also includes a standalone spring physics library to simulate damped harmonic motion. This is used under the hood to power a spring animation API on INTUAnimationEngine that allows full control over the damping, stiffness, and mass parameters. Since the spring solver is a completely independent and generic library implemented in pure C, it can be used on its own for many other applications apart from animation.
DESC
s.subspec'SpringSolver'do |ss|
ss.source_files='INTUAnimationEngine/SpringSolver/*.{h,c}'
# Note: CocoaPods no longer supports a separate license for a subspec, but the below license applies to the SpringSolver.
# ss.license = { :type => 'BSD', :file => 'LICENSE-SpringSolver' }
end
end