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48 lines (36 loc) · 1.66 KB
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<?xml version="1.0"?>
<projectname="Aurora Ion Build Script"default="build"basedir=".">
<description>Default Ion Automated Build script</description>
<propertyname="os"value="${operating-system::get-platform(environment::get-operating-system())}" />
<targetname="build"description="Build MonoGame Release">
<calltarget="buildwindows"/>
<!--
<call target="buildlinux"/>
<call target="buildios"/>
<call target="buildandroid" />
-->
<nantbuildfile="ProjectTemplates/MonoDevelop.MonoGame.2.5/MonoDevelop.MonoGame/default.build"target="build" />
<nantbuildfile="ProjectTemplates/VisualStudio2010.MonoGame.2.5/default.build"target="build" />
<nantbuildfile="Installers/default.build"target="build" />
</target>
<targetname="buildwindows"description="Build Windows">
<iftest="${os == 'Win32NT'}">
<execprogram="msbuild "commandline="MonoGame.Framework.Windows.sln /t:Build /p:Configuration=Release" />
</if>
<iftest="${os == 'Unix'}">
<execprogram="xbuild"commandline="/t:Build /p:Configuration=Release MonoGame.Framework.Windows.sln" />
</if>
</target>
<targetname="buildlinux"description="Build Linux">
<iftest="${os == 'Win32NT'}">
<execprogram="msbuild "commandline="MonoGame.Framework.Linux.sln /t:Build /p:Configuration=Release" />
</if>
<iftest="${os == 'Unix'}">
<execprogram="xbuild"commandline="/t:Build /p:Configuration=Release MonoGame.Framework.Linux.sln" />
</if>
</target>
<targetname="buildios"description="Build Windows">
</target>
<targetname="buildandroid"description="Build Windows">
</target>
</project>