- Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGL_Program.cpp
More file actions
Latest commit
158 lines (151 loc) · 6.31 KB
/
Copy pathGL_Program.cpp
File metadata and controls
158 lines (151 loc) · 6.31 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
#include"GL_Program.h"
namespaceULY{
Shader::Shader(string path) {
read(path);
}
voidShader::read(string path){
ifstream fstream(path, std::ios::in);
if (fstream.is_open()) {
std::string Line = "";
while (getline(fstream, Line))
m_shader_source += "\n" + Line;
fstream.close();
}
else {
cout<<""<<endl;
return;
}
}
voidShader::compile(GLenum type){
m_shader = glCreateShader(type);
GLint Result = GL_FALSE;
int InfoLogLength;
// Compile Vertex Shader
charconst * sourcePointer = m_shader_source.c_str();
glShaderSource(m_shader, 1, &sourcePointer, NULL);
glCompileShader(m_shader);
// Check Vertex Shader
glGetShaderiv(m_shader, GL_COMPILE_STATUS, &Result);
glGetShaderiv(m_shader, GL_INFO_LOG_LENGTH, &InfoLogLength);
if (InfoLogLength > 0){
std::vector<char> VertexShaderErrorMessage(InfoLogLength + 1);
glGetShaderInfoLog(m_shader, InfoLogLength, NULL, &VertexShaderErrorMessage[0]);
cout<<&VertexShaderErrorMessage[0]<<endl;
}
}
voidGL_VS::attach(GL_PG *p) {
if(m_shader!=0)
glAttachShader(p->m_program, m_shader);
}
GL_PG::GL_PG(string vs,string fs){
m_program = glCreateProgram();
m_vs = newGL_VS(vs);
m_fs = newGL_FS(fs);
link();
}
voidGL_PG::link() {
m_vs->attach(this);
m_fs->attach(this);
glLinkProgram(m_program);
GLint status;
glGetProgramiv(m_program, GL_LINK_STATUS, &status);
if (GL_FALSE == status) {
fprintf(stderr, "Failed to link shader program!\n");
GLint logLen;
glGetProgramiv(m_program, GL_INFO_LOG_LENGTH,
&logLen);
if (logLen > 0)
{
char * log = (char *)malloc(logLen);
GLsizei written;
glGetProgramInfoLog(m_program, logLen, &written, log);
}
}
GLint maxLength,nUniforms;
glGetProgramiv(m_program, GL_ACTIVE_UNIFORM_MAX_LENGTH,&maxLength);
glGetProgramiv(m_program, GL_ACTIVE_UNIFORMS,&nUniforms);
GLchar * name = new GLchar[maxLength];
GLint written, size, location;
GLenum type;
for (int i = 0; i < nUniforms; ++i) {
glGetActiveUniform(m_program, i, maxLength, &written,&size, &type, name);
location = glGetUniformLocation(m_program, name);
m_uniforms[name] = location;
}
delete []name;
}
voidGL_Debugger::printActiveAttirbs(GL_PG *pg) {
GLint maxLength, nAttribs;
glGetProgramiv(pg->m_program, GL_ACTIVE_ATTRIBUTES, &nAttribs);
glGetProgramiv(pg->m_program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,
&maxLength);
GLchar * name = (GLchar *)malloc(maxLength);
GLint written, size, location;
GLenum type;
printf(" Index | Name\n");
printf("------------------------------------------------\n");
for (int i = 0; i < nAttribs; i++) {
glGetActiveAttrib(pg->m_program, i, maxLength, &written,
&size, &type, name);
location = glGetAttribLocation(pg->m_program, name);
printf(" %-8d | %-10s | %-2d | %s\n", location, name,size,glEnumToString(type));
}
free(name);
}
char* GL_Debugger::glEnumToString(GLenum type) {
switch(type){
caseGL_FLOAT_VEC2: return"GL_FLOAT_VEC2";
caseGL_FLOAT_VEC3: return"GL_FLOAT_VEC3";
caseGL_FLOAT_VEC4: return"GL_FLOAT_VEC4";
caseGL_FLOAT: return"GL_FLOAT";
caseGL_INT: return"GL_INT";
caseGL_FLOAT_MAT2: return"GL_FLOAT_MAT2";
caseGL_FLOAT_MAT3: return"GL_FLOAT_MAT3";
caseGL_FLOAT_MAT4: return"GL_FLOAT_MAT4";
caseGL_SAMPLER_1D: return"GL_SAMPLER_1D";
caseGL_SAMPLER_2D: return"GL_SAMPLER_2D";
caseGL_SAMPLER_3D: return"GL_SAMPLER_3D";
caseGL_SAMPLER_CUBE: return"GL_SAMPLER_CUBE";
caseGL_SAMPLER_1D_SHADOW: return"GL_SAMPLER_1D_SHADOW";
caseGL_SAMPLER_2D_SHADOW: return"GL_SAMPLER_2D_SHADOW";
default: return"UN_KNOWN_ENUM";
}
}
voidGL_Debugger::printActiveUniforms(GL_PG *pg){
GLint maxLength,nUniforms;
glGetProgramiv(pg->m_program, GL_ACTIVE_UNIFORM_MAX_LENGTH,&maxLength);
glGetProgramiv(pg->m_program, GL_ACTIVE_UNIFORMS,&nUniforms);
GLchar * name = (GLchar *)malloc(maxLength);
GLint written, size, location;
GLenum type;
printf(" Location | Name | Size | Type\n");
printf("------------------------------------------------\n");
for (int i = 0; i < nUniforms; ++i) {
glGetActiveUniform(pg->m_program, i, maxLength, &written,&size, &type, name);
location = glGetUniformLocation(pg->m_program, name);
printf(" %-8d | %-10s | %-2d | %s\n", location, name,size,glEnumToString(type));
}
std::cout<<std::endl;
free(name);
}
voidGL_Debugger::printGraphicInfo(){
const GLubyte *renderer = glGetString( GL_RENDERER );
const GLubyte *vendor = glGetString( GL_VENDOR );
const GLubyte *version = glGetString( GL_VERSION );
const GLubyte *glslVersion = glGetString( GL_SHADING_LANGUAGE_VERSION );
GLint major, minor;
glGetIntegerv(GL_MAJOR_VERSION, &major);
glGetIntegerv(GL_MINOR_VERSION, &minor);
printf("GL Vendor : %s\n", vendor);
printf("GL Renderer : %s\n", renderer);
printf("GL Version (string) : %s\n", version);
printf("GL Version (integer) : %d.%d\n", major, minor);
printf("GLSL Version : %s\n", glslVersion);
}
voidGL_Debugger::printGLExtension(){
GLint nExtensions;
glGetIntegerv(GL_NUM_EXTENSIONS, &nExtensions);
for( int i = 0; i < nExtensions; i++ )
printf("%s\n", glGetStringi( GL_EXTENSIONS, i ) );
}
}