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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- APPLICATION SETTINGS -->
<apptitle="Quik"file="quik"main="Main"version="1.0.1"package="com.irrationalidiom.quik"company="irrational idiom" />
<apptitle="Quik (Testing)"package="com.irrationalidiom.quik_testing"if="testing" />
<apptitle="Quik"package="com.irrationalidiom.quik_release"if="release"unless="testing" />
<sectionif="demo">
<apptitle="Quik (Demo)"package="com.irrationalidiom.quik_demo" />
</section>
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file -->
<!--or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<apppreloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2 -->
<setname="SWF_VERSION"value="11.8" />
<!-- WINDOW SETTINGS -->
<!--These window settings apply to all targets-->
<windowwidth="960"height="540"fps="30"background="#000000"hardware="true"vsync="true" />
<!--Web-specific-->
<windowif="web"orientation="landscape" />
<!--Desktop-specific-->
<windowif="desktop"orientation="landscape"fullscreen="false"resizable="false"/>
<!--Mobile-specific-->
<windowif="mobile"orientation="landscape"fullscreen="true"fps="30"width="0"height="0" />
<windowif="android"allow-shaders="true"require-shaders="false"depth-buffer="false"stencil-buffer="false" />
<architecturename="armv6"if="android" />
<architecturename="armv7"if="android" />
<!-- PATHS SETTINGS -->
<setname="BUILD_DIR"value="export" />
<classpathname="source" />
<assetspath="assets/data"include="level*.tmx"unless="demo"embed="true" />
<!-- Limited assets for Demo -->
<sectionif="demo">
<assetspath="assets/data/level0_intro.tmx"embed="true" />
<assetspath="assets/data/level0_zigzag.tmx"embed="true" />
<assetspath="assets/data/level0_bounce.tmx"embed="true" />
<assetspath="assets/data/level0_powerup.tmx"embed="true" />
</section>
<assetspath="assets/images"include="*.png"embed="true" />
<assetspath="assets"include="tilemap_1.png"embed="true" />
<assetspath="assets/sounds"include="*.wav"embed="true" />
<assetspath="assets/music"include="*.ogg" />
<assetspath="assets/ui"include="*.png"embed="true" />
<!-- LIBRARIES -->
<haxelibname="flixel"version="5.8.0"/>
<!--In case you want to use the addons package-->
<haxelibname="flixel-addons"version="3.1.1"/>
<!--In case you want to use the ui package-->
<haxelibname="flixel-ui"version="2.6.1"/>
<!-- HAXEDEFINES -->
<!--Enable the Flixel core recording system-->
<!--haxedef name="FLX_RECORD" /-->
<!--Disable the right and middle mouse buttons-->
<!--haxedef name="FLX_NO_MOUSE_ADVANCED" /-->
<!--Disable the Native cursor api for Flash target-->
<!--haxedef name="FLX_NO_NATIVE_CURSOR" /-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedefname="FLX_NO_MOUSE"if="mobile" />
<haxedefname="FLX_NO_KEYBOARD"if="mobile" />
<haxedefname="FLX_NO_TOUCH"if="desktop" />
<haxedefname="FLX_NO_GAMEPAD" />
<!--Disable the Flixel core sound tray-->
<!--haxedef name="FLX_NO_SOUND_TRAY" /-->
<!--Disable the Flixel sound management code-->
<!--haxedef name="FLX_NO_SOUND_SYSTEM" /-->
<!--Disable the Flixel core focus lost screen-->
<haxedefname="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedefname="FLX_NO_DEBUG"unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedefname="NAPE_RELEASE_BUILD"unless="debug" />
<!-- CUSTOM -->
<iconpath="assets/icon.svg" />
<iconpath="assets/icon-testing.svg"if="testing" />
<iconpath="assets/icon-demo.svg"if="demo" />
</project>