From 842acc349abbc316e30af0fcfd000495d3c8b823 Mon Sep 17 00:00:00 2001 From: David Rhodes Date: Tue, 11 Apr 2017 13:39:13 -0600 Subject: [PATCH] Directions factory now draws full geometry, rather than just maneuver points. --- .../Core/Unity/MeshGeneration/Factories/DirectionsFactory.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/sdkproject/Assets/Mapbox/Core/Unity/MeshGeneration/Factories/DirectionsFactory.cs b/sdkproject/Assets/Mapbox/Core/Unity/MeshGeneration/Factories/DirectionsFactory.cs index cb80b7035..cfa365d9f 100644 --- a/sdkproject/Assets/Mapbox/Core/Unity/MeshGeneration/Factories/DirectionsFactory.cs +++ b/sdkproject/Assets/Mapbox/Core/Unity/MeshGeneration/Factories/DirectionsFactory.cs @@ -37,9 +37,9 @@ void HandleDirectionsResponse(DirectionsResponse response) foreach (var leg in response.Routes[0].Legs) { - foreach (var step in leg.Steps) + foreach (var point in response.Routes[0].Geometry) { - meshData.Vertices.Add(Conversions.GeoToWorldPosition(step.Maneuver.Location.x, step.Maneuver.Location.y, MapController.ReferenceTileRect.Center, MapController.WorldScaleFactor).ToVector3xz()); + meshData.Vertices.Add(Conversions.GeoToWorldPosition(point.x, point.y, MapController.ReferenceTileRect.Center, MapController.WorldScaleFactor).ToVector3xz()); } }