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Development

This document provides some high-level guidelines on how to work with the ADBench codebase.

Setting Up the Development Environment

Due to its nature, ADBench spans many different technologies and programming languages. While the codebase can be edited with any text editor and built from command line, there's a bit of special support in form of checked in configurations for Visual Studio and Visual Studio Code.

The requirements for development environment and for build environment are the same, so please, refer to the "without Docker" of the building guide for details.

Architecture

See Architecture.md.

Structure of the Repository

  • .vscode - configuration files for VS Code workspace.
  • ADBench/ - scripts for running benchmarks and plotting results.
  • adobuilds/ - build definitions to use with Azure DevOps.
  • data/ - inputs for benchmarks.
  • docs/ - documentation.
  • Documents/ - papers, presentations, etc.
  • etc/ - HunterGate files.
  • src/ - source code for benchmark runners and testing modules.
    • cpp/ - C++ runner and modules.
      • modules/ - C++ testing modules (in corresponding subfolders).
      • runner/ - C++ benchmark runner.
      • shared/ - C++ source code shared by runner and different modules.
      • utils/ - other utilities in C++.
        • finitePartialGmm - console app that computes parts of GMM gradient using finite differences. Used in the process of verifying the Manual module, see Verification of the Golden Module for details.
      • CMakeLists.txt
    • dotnet/ - .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - Julia runner and modules. Follows the same structure as cpp.
    • python/ - Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • submodules/ - dependencies fetched as git submodules.
  • test/ - unit tests for benchmark runners and testing modules.
    • cpp/ - tests for C++ runner and modules.
      • modules/ - unit tests for C++ testing modules.
        • common - parametrized test suites shared by different testing modules
        • CMakeLists.txt
      • runner/ - unit tests for C++ benchmark runner.
      • CMakeLists.txt
    • dotnet/ - unit tests for .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - unit tests for Julia runner and modules. Follows the same structure as cpp.
    • python/ - unit tests for Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • tmp/ - benchmark results, plots
  • tools/ - source code for benchmarks that don't yet follow the architecture.
  • CMakeLists.txt
  • CMakeSettings.json - settings for Visual Studio CMake tools
  • Dockerfile
  • JuliaManifest.toml, JuliaProject.toml - description of workspace for Julia components

Build Process

CMake is used here to build all the compiled code, fetch the dependencies of both compiled and interpreted code, and run all the unit tests. It is also used to prepare some of the variables of the global runner script. Because of that you may, sometimes, encounter CMakeLists.txt files in unexpected places, such as a folder with python source code, where it fetches dependencies during CMake configuration, a folder with C# code where it adds a custom build step that invokes dotnet, or a folder with tests in Julia where it defines a test for CTest.

Uses of CMake on non-C/C++ codebases are usually documented along with corresponding codebases. The general rule is that after running CMake configure and CMake build the global runner should work correctly, and running CTest should execute all existing unit tests.

Adding New Components

Testing Modules

If you want to add a testing module for one of the existing benchmark runners, then, please, refer to the corresponding documentation:

Otherwise, you'll need to implement a benchmark runner for your module first.

Benchmark Runners

The description of what benchmark runners are and what they should do can be found here. Probably, the easiest way to implement one is to translate one of the existing benchmark runners into the language you need. The part that dynamically loads plugins will obviously need adaptation to your target platform, though.

When looking for where to place your new code, follow the patterns established for other platforms (e.g. sources in src/<platform>/**, tests in test/<platform>/**, etc.).

Write CMakeLists.txt files, so that all your dependencies are fetched when necessary, your compiled code is built when CMake build is invoked, and your unit tests is executed by CTest with all other unit tests. Writing documentation similar to that for the existing runners would also be very appreciated.

Make the global runner be able to work with your benchmark runner. See the corresponding section of its documentation for details on how to do that.

Objective Functions

To add a new objective functions, start by adding its support to benchmark runners. For details, see the corresponding documentation for each runner:

After that add the support for your new objective functions to all testing modules you want to benchmark with it.

Put inputs for your new objective function into the corresponding subfolder of data folder.

Finally, add it to run-all.ps1:

  1. Add the name of your objective to the ObjectiveType enumeration.
  2. Add a new method to the [Tool] class (format should be [Tool]::test<your objective name>())
  3. Add this to [Tool]::runall()
  4. Modify the $objectives parameter for each of the [Tool] constructors in the tool_descriptors array by adding the name of your objective to the objective lists as necessary

Result-processing Scripts

Just add them. They are in the end of the tool chain, so no special considerations there.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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104 lines (76 loc) · 6.42 KB

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Development

This document provides some high-level guidelines on how to work with the ADBench codebase.

Setting Up the Development Environment

Due to its nature, ADBench spans many different technologies and programming languages. While the codebase can be edited with any text editor and built from command line, there's a bit of special support in form of checked in configurations for Visual Studio and Visual Studio Code.

The requirements for development environment and for build environment are the same, so please, refer to the "without Docker" of the building guide for details.

Architecture

See Architecture.md.

Structure of the Repository

  • .vscode - configuration files for VS Code workspace.
  • ADBench/ - scripts for running benchmarks and plotting results.
  • adobuilds/ - build definitions to use with Azure DevOps.
  • data/ - inputs for benchmarks.
  • docs/ - documentation.
  • Documents/ - papers, presentations, etc.
  • etc/ - HunterGate files.
  • src/ - source code for benchmark runners and testing modules.
    • cpp/ - C++ runner and modules.
      • modules/ - C++ testing modules (in corresponding subfolders).
      • runner/ - C++ benchmark runner.
      • shared/ - C++ source code shared by runner and different modules.
      • utils/ - other utilities in C++.
        • finitePartialGmm - console app that computes parts of GMM gradient using finite differences. Used in the process of verifying the Manual module, see Verification of the Golden Module for details.
      • CMakeLists.txt
    • dotnet/ - .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - Julia runner and modules. Follows the same structure as cpp.
    • python/ - Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • submodules/ - dependencies fetched as git submodules.
  • test/ - unit tests for benchmark runners and testing modules.
    • cpp/ - tests for C++ runner and modules.
      • modules/ - unit tests for C++ testing modules.
        • common - parametrized test suites shared by different testing modules
        • CMakeLists.txt
      • runner/ - unit tests for C++ benchmark runner.
      • CMakeLists.txt
    • dotnet/ - unit tests for .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - unit tests for Julia runner and modules. Follows the same structure as cpp.
    • python/ - unit tests for Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • tmp/ - benchmark results, plots
  • tools/ - source code for benchmarks that don't yet follow the architecture.
  • CMakeLists.txt
  • CMakeSettings.json - settings for Visual Studio CMake tools
  • Dockerfile
  • JuliaManifest.toml, JuliaProject.toml - description of workspace for Julia components

Build Process

CMake is used here to build all the compiled code, fetch the dependencies of both compiled and interpreted code, and run all the unit tests. It is also used to prepare some of the variables of the global runner script. Because of that you may, sometimes, encounter CMakeLists.txt files in unexpected places, such as a folder with python source code, where it fetches dependencies during CMake configuration, a folder with C# code where it adds a custom build step that invokes dotnet, or a folder with tests in Julia where it defines a test for CTest.

Uses of CMake on non-C/C++ codebases are usually documented along with corresponding codebases. The general rule is that after running CMake configure and CMake build the global runner should work correctly, and running CTest should execute all existing unit tests.

Adding New Components

Testing Modules

If you want to add a testing module for one of the existing benchmark runners, then, please, refer to the corresponding documentation:

Otherwise, you'll need to implement a benchmark runner for your module first.

Benchmark Runners

The description of what benchmark runners are and what they should do can be found here. Probably, the easiest way to implement one is to translate one of the existing benchmark runners into the language you need. The part that dynamically loads plugins will obviously need adaptation to your target platform, though.

When looking for where to place your new code, follow the patterns established for other platforms (e.g. sources in src/<platform>/**, tests in test/<platform>/**, etc.).

Write CMakeLists.txt files, so that all your dependencies are fetched when necessary, your compiled code is built when CMake build is invoked, and your unit tests is executed by CTest with all other unit tests. Writing documentation similar to that for the existing runners would also be very appreciated.

Make the global runner be able to work with your benchmark runner. See the corresponding section of its documentation for details on how to do that.

Objective Functions

To add a new objective functions, start by adding its support to benchmark runners. For details, see the corresponding documentation for each runner:

After that add the support for your new objective functions to all testing modules you want to benchmark with it.

Put inputs for your new objective function into the corresponding subfolder of data folder.

Finally, add it to run-all.ps1:

  1. Add the name of your objective to the ObjectiveType enumeration.
  2. Add a new method to the [Tool] class (format should be [Tool]::test<your objective name>())
  3. Add this to [Tool]::runall()
  4. Modify the $objectives parameter for each of the [Tool] constructors in the tool_descriptors array by adding the name of your objective to the objective lists as necessary

Result-processing Scripts

Just add them. They are in the end of the tool chain, so no special considerations there.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 8, 2024. It is now read-only.

Latest commit

History

History
104 lines (76 loc) · 6.42 KB

File metadata and controls

104 lines (76 loc) · 6.42 KB

Development

This document provides some high-level guidelines on how to work with the ADBench codebase.

Setting Up the Development Environment

Due to its nature, ADBench spans many different technologies and programming languages. While the codebase can be edited with any text editor and built from command line, there's a bit of special support in form of checked in configurations for Visual Studio and Visual Studio Code.

The requirements for development environment and for build environment are the same, so please, refer to the "without Docker" of the building guide for details.

Architecture

See Architecture.md.

Structure of the Repository

  • .vscode - configuration files for VS Code workspace.
  • ADBench/ - scripts for running benchmarks and plotting results.
  • adobuilds/ - build definitions to use with Azure DevOps.
  • data/ - inputs for benchmarks.
  • docs/ - documentation.
  • Documents/ - papers, presentations, etc.
  • etc/ - HunterGate files.
  • src/ - source code for benchmark runners and testing modules.
    • cpp/ - C++ runner and modules.
      • modules/ - C++ testing modules (in corresponding subfolders).
      • runner/ - C++ benchmark runner.
      • shared/ - C++ source code shared by runner and different modules.
      • utils/ - other utilities in C++.
        • finitePartialGmm - console app that computes parts of GMM gradient using finite differences. Used in the process of verifying the Manual module, see Verification of the Golden Module for details.
      • CMakeLists.txt
    • dotnet/ - .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - Julia runner and modules. Follows the same structure as cpp.
    • python/ - Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • submodules/ - dependencies fetched as git submodules.
  • test/ - unit tests for benchmark runners and testing modules.
    • cpp/ - tests for C++ runner and modules.
      • modules/ - unit tests for C++ testing modules.
        • common - parametrized test suites shared by different testing modules
        • CMakeLists.txt
      • runner/ - unit tests for C++ benchmark runner.
      • CMakeLists.txt
    • dotnet/ - unit tests for .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - unit tests for Julia runner and modules. Follows the same structure as cpp.
    • python/ - unit tests for Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • tmp/ - benchmark results, plots
  • tools/ - source code for benchmarks that don't yet follow the architecture.
  • CMakeLists.txt
  • CMakeSettings.json - settings for Visual Studio CMake tools
  • Dockerfile
  • JuliaManifest.toml, JuliaProject.toml - description of workspace for Julia components

Build Process

CMake is used here to build all the compiled code, fetch the dependencies of both compiled and interpreted code, and run all the unit tests. It is also used to prepare some of the variables of the global runner script. Because of that you may, sometimes, encounter CMakeLists.txt files in unexpected places, such as a folder with python source code, where it fetches dependencies during CMake configuration, a folder with C# code where it adds a custom build step that invokes dotnet, or a folder with tests in Julia where it defines a test for CTest.

Uses of CMake on non-C/C++ codebases are usually documented along with corresponding codebases. The general rule is that after running CMake configure and CMake build the global runner should work correctly, and running CTest should execute all existing unit tests.

Adding New Components

Testing Modules

If you want to add a testing module for one of the existing benchmark runners, then, please, refer to the corresponding documentation:

Otherwise, you'll need to implement a benchmark runner for your module first.

Benchmark Runners

The description of what benchmark runners are and what they should do can be found here. Probably, the easiest way to implement one is to translate one of the existing benchmark runners into the language you need. The part that dynamically loads plugins will obviously need adaptation to your target platform, though.

When looking for where to place your new code, follow the patterns established for other platforms (e.g. sources in src/<platform>/**, tests in test/<platform>/**, etc.).

Write CMakeLists.txt files, so that all your dependencies are fetched when necessary, your compiled code is built when CMake build is invoked, and your unit tests is executed by CTest with all other unit tests. Writing documentation similar to that for the existing runners would also be very appreciated.

Make the global runner be able to work with your benchmark runner. See the corresponding section of its documentation for details on how to do that.

Objective Functions

To add a new objective functions, start by adding its support to benchmark runners. For details, see the corresponding documentation for each runner:

After that add the support for your new objective functions to all testing modules you want to benchmark with it.

Put inputs for your new objective function into the corresponding subfolder of data folder.

Finally, add it to run-all.ps1:

  1. Add the name of your objective to the ObjectiveType enumeration.
  2. Add a new method to the [Tool] class (format should be [Tool]::test<your objective name>())
  3. Add this to [Tool]::runall()
  4. Modify the $objectives parameter for each of the [Tool] constructors in the tool_descriptors array by adding the name of your objective to the objective lists as necessary

Result-processing Scripts

Just add them. They are in the end of the tool chain, so no special considerations there.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Jul 8, 2024. It is now read-only.

Latest commit

History

History
104 lines (76 loc) · 6.42 KB

File metadata and controls

104 lines (76 loc) · 6.42 KB

Development

This document provides some high-level guidelines on how to work with the ADBench codebase.

Setting Up the Development Environment

Due to its nature, ADBench spans many different technologies and programming languages. While the codebase can be edited with any text editor and built from command line, there's a bit of special support in form of checked in configurations for Visual Studio and Visual Studio Code.

The requirements for development environment and for build environment are the same, so please, refer to the "without Docker" of the building guide for details.

Architecture

See Architecture.md.

Structure of the Repository

  • .vscode - configuration files for VS Code workspace.
  • ADBench/ - scripts for running benchmarks and plotting results.
  • adobuilds/ - build definitions to use with Azure DevOps.
  • data/ - inputs for benchmarks.
  • docs/ - documentation.
  • Documents/ - papers, presentations, etc.
  • etc/ - HunterGate files.
  • src/ - source code for benchmark runners and testing modules.
    • cpp/ - C++ runner and modules.
      • modules/ - C++ testing modules (in corresponding subfolders).
      • runner/ - C++ benchmark runner.
      • shared/ - C++ source code shared by runner and different modules.
      • utils/ - other utilities in C++.
        • finitePartialGmm - console app that computes parts of GMM gradient using finite differences. Used in the process of verifying the Manual module, see Verification of the Golden Module for details.
      • CMakeLists.txt
    • dotnet/ - .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - Julia runner and modules. Follows the same structure as cpp.
    • python/ - Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • submodules/ - dependencies fetched as git submodules.
  • test/ - unit tests for benchmark runners and testing modules.
    • cpp/ - tests for C++ runner and modules.
      • modules/ - unit tests for C++ testing modules.
        • common - parametrized test suites shared by different testing modules
        • CMakeLists.txt
      • runner/ - unit tests for C++ benchmark runner.
      • CMakeLists.txt
    • dotnet/ - unit tests for .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - unit tests for Julia runner and modules. Follows the same structure as cpp.
    • python/ - unit tests for Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • tmp/ - benchmark results, plots
  • tools/ - source code for benchmarks that don't yet follow the architecture.
  • CMakeLists.txt
  • CMakeSettings.json - settings for Visual Studio CMake tools
  • Dockerfile
  • JuliaManifest.toml, JuliaProject.toml - description of workspace for Julia components

Build Process

CMake is used here to build all the compiled code, fetch the dependencies of both compiled and interpreted code, and run all the unit tests. It is also used to prepare some of the variables of the global runner script. Because of that you may, sometimes, encounter CMakeLists.txt files in unexpected places, such as a folder with python source code, where it fetches dependencies during CMake configuration, a folder with C# code where it adds a custom build step that invokes dotnet, or a folder with tests in Julia where it defines a test for CTest.

Uses of CMake on non-C/C++ codebases are usually documented along with corresponding codebases. The general rule is that after running CMake configure and CMake build the global runner should work correctly, and running CTest should execute all existing unit tests.

Adding New Components

Testing Modules

If you want to add a testing module for one of the existing benchmark runners, then, please, refer to the corresponding documentation:

Otherwise, you'll need to implement a benchmark runner for your module first.

Benchmark Runners

The description of what benchmark runners are and what they should do can be found here. Probably, the easiest way to implement one is to translate one of the existing benchmark runners into the language you need. The part that dynamically loads plugins will obviously need adaptation to your target platform, though.

When looking for where to place your new code, follow the patterns established for other platforms (e.g. sources in src/<platform>/**, tests in test/<platform>/**, etc.).

Write CMakeLists.txt files, so that all your dependencies are fetched when necessary, your compiled code is built when CMake build is invoked, and your unit tests is executed by CTest with all other unit tests. Writing documentation similar to that for the existing runners would also be very appreciated.

Make the global runner be able to work with your benchmark runner. See the corresponding section of its documentation for details on how to do that.

Objective Functions

To add a new objective functions, start by adding its support to benchmark runners. For details, see the corresponding documentation for each runner:

After that add the support for your new objective functions to all testing modules you want to benchmark with it.

Put inputs for your new objective function into the corresponding subfolder of data folder.

Finally, add it to run-all.ps1:

  1. Add the name of your objective to the ObjectiveType enumeration.
  2. Add a new method to the [Tool] class (format should be [Tool]::test<your objective name>())
  3. Add this to [Tool]::runall()
  4. Modify the $objectives parameter for each of the [Tool] constructors in the tool_descriptors array by adding the name of your objective to the objective lists as necessary

Result-processing Scripts

Just add them. They are in the end of the tool chain, so no special considerations there.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Jul 8, 2024. It is now read-only.

Latest commit

History

History
104 lines (76 loc) · 6.42 KB

File metadata and controls

104 lines (76 loc) · 6.42 KB

Development

This document provides some high-level guidelines on how to work with the ADBench codebase.

Setting Up the Development Environment

Due to its nature, ADBench spans many different technologies and programming languages. While the codebase can be edited with any text editor and built from command line, there's a bit of special support in form of checked in configurations for Visual Studio and Visual Studio Code.

The requirements for development environment and for build environment are the same, so please, refer to the "without Docker" of the building guide for details.

Architecture

See Architecture.md.

Structure of the Repository

  • .vscode - configuration files for VS Code workspace.
  • ADBench/ - scripts for running benchmarks and plotting results.
  • adobuilds/ - build definitions to use with Azure DevOps.
  • data/ - inputs for benchmarks.
  • docs/ - documentation.
  • Documents/ - papers, presentations, etc.
  • etc/ - HunterGate files.
  • src/ - source code for benchmark runners and testing modules.
    • cpp/ - C++ runner and modules.
      • modules/ - C++ testing modules (in corresponding subfolders).
      • runner/ - C++ benchmark runner.
      • shared/ - C++ source code shared by runner and different modules.
      • utils/ - other utilities in C++.
        • finitePartialGmm - console app that computes parts of GMM gradient using finite differences. Used in the process of verifying the Manual module, see Verification of the Golden Module for details.
      • CMakeLists.txt
    • dotnet/ - .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - Julia runner and modules. Follows the same structure as cpp.
    • python/ - Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • submodules/ - dependencies fetched as git submodules.
  • test/ - unit tests for benchmark runners and testing modules.
    • cpp/ - tests for C++ runner and modules.
      • modules/ - unit tests for C++ testing modules.
        • common - parametrized test suites shared by different testing modules
        • CMakeLists.txt
      • runner/ - unit tests for C++ benchmark runner.
      • CMakeLists.txt
    • dotnet/ - unit tests for .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - unit tests for Julia runner and modules. Follows the same structure as cpp.
    • python/ - unit tests for Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • tmp/ - benchmark results, plots
  • tools/ - source code for benchmarks that don't yet follow the architecture.
  • CMakeLists.txt
  • CMakeSettings.json - settings for Visual Studio CMake tools
  • Dockerfile
  • JuliaManifest.toml, JuliaProject.toml - description of workspace for Julia components

Build Process

CMake is used here to build all the compiled code, fetch the dependencies of both compiled and interpreted code, and run all the unit tests. It is also used to prepare some of the variables of the global runner script. Because of that you may, sometimes, encounter CMakeLists.txt files in unexpected places, such as a folder with python source code, where it fetches dependencies during CMake configuration, a folder with C# code where it adds a custom build step that invokes dotnet, or a folder with tests in Julia where it defines a test for CTest.

Uses of CMake on non-C/C++ codebases are usually documented along with corresponding codebases. The general rule is that after running CMake configure and CMake build the global runner should work correctly, and running CTest should execute all existing unit tests.

Adding New Components

Testing Modules

If you want to add a testing module for one of the existing benchmark runners, then, please, refer to the corresponding documentation:

Otherwise, you'll need to implement a benchmark runner for your module first.

Benchmark Runners

The description of what benchmark runners are and what they should do can be found here. Probably, the easiest way to implement one is to translate one of the existing benchmark runners into the language you need. The part that dynamically loads plugins will obviously need adaptation to your target platform, though.

When looking for where to place your new code, follow the patterns established for other platforms (e.g. sources in src/<platform>/**, tests in test/<platform>/**, etc.).

Write CMakeLists.txt files, so that all your dependencies are fetched when necessary, your compiled code is built when CMake build is invoked, and your unit tests is executed by CTest with all other unit tests. Writing documentation similar to that for the existing runners would also be very appreciated.

Make the global runner be able to work with your benchmark runner. See the corresponding section of its documentation for details on how to do that.

Objective Functions

To add a new objective functions, start by adding its support to benchmark runners. For details, see the corresponding documentation for each runner:

After that add the support for your new objective functions to all testing modules you want to benchmark with it.

Put inputs for your new objective function into the corresponding subfolder of data folder.

Finally, add it to run-all.ps1:

  1. Add the name of your objective to the ObjectiveType enumeration.
  2. Add a new method to the [Tool] class (format should be [Tool]::test<your objective name>())
  3. Add this to [Tool]::runall()
  4. Modify the $objectives parameter for each of the [Tool] constructors in the tool_descriptors array by adding the name of your objective to the objective lists as necessary

Result-processing Scripts

Just add them. They are in the end of the tool chain, so no special considerations there.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Development

This document provides some high-level guidelines on how to work with the ADBench codebase.

Setting Up the Development Environment

Due to its nature, ADBench spans many different technologies and programming languages. While the codebase can be edited with any text editor and built from command line, there's a bit of special support in form of checked in configurations for Visual Studio and Visual Studio Code.

The requirements for development environment and for build environment are the same, so please, refer to the "without Docker" of the building guide for details.

Architecture

See Architecture.md.

Structure of the Repository

  • .vscode - configuration files for VS Code workspace.
  • ADBench/ - scripts for running benchmarks and plotting results.
  • adobuilds/ - build definitions to use with Azure DevOps.
  • data/ - inputs for benchmarks.
  • docs/ - documentation.
  • Documents/ - papers, presentations, etc.
  • etc/ - HunterGate files.
  • src/ - source code for benchmark runners and testing modules.
    • cpp/ - C++ runner and modules.
      • modules/ - C++ testing modules (in corresponding subfolders).
      • runner/ - C++ benchmark runner.
      • shared/ - C++ source code shared by runner and different modules.
      • utils/ - other utilities in C++.
        • finitePartialGmm - console app that computes parts of GMM gradient using finite differences. Used in the process of verifying the Manual module, see Verification of the Golden Module for details.
      • CMakeLists.txt
    • dotnet/ - .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - Julia runner and modules. Follows the same structure as cpp.
    • python/ - Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • submodules/ - dependencies fetched as git submodules.
  • test/ - unit tests for benchmark runners and testing modules.
    • cpp/ - tests for C++ runner and modules.
      • modules/ - unit tests for C++ testing modules.
        • common - parametrized test suites shared by different testing modules
        • CMakeLists.txt
      • runner/ - unit tests for C++ benchmark runner.
      • CMakeLists.txt
    • dotnet/ - unit tests for .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - unit tests for Julia runner and modules. Follows the same structure as cpp.
    • python/ - unit tests for Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • tmp/ - benchmark results, plots
  • tools/ - source code for benchmarks that don't yet follow the architecture.
  • CMakeLists.txt
  • CMakeSettings.json - settings for Visual Studio CMake tools
  • Dockerfile
  • JuliaManifest.toml, JuliaProject.toml - description of workspace for Julia components

Build Process

CMake is used here to build all the compiled code, fetch the dependencies of both compiled and interpreted code, and run all the unit tests. It is also used to prepare some of the variables of the global runner script. Because of that you may, sometimes, encounter CMakeLists.txt files in unexpected places, such as a folder with python source code, where it fetches dependencies during CMake configuration, a folder with C# code where it adds a custom build step that invokes dotnet, or a folder with tests in Julia where it defines a test for CTest.

Uses of CMake on non-C/C++ codebases are usually documented along with corresponding codebases. The general rule is that after running CMake configure and CMake build the global runner should work correctly, and running CTest should execute all existing unit tests.

Adding New Components

Testing Modules

If you want to add a testing module for one of the existing benchmark runners, then, please, refer to the corresponding documentation:

Otherwise, you'll need to implement a benchmark runner for your module first.

Benchmark Runners

The description of what benchmark runners are and what they should do can be found here. Probably, the easiest way to implement one is to translate one of the existing benchmark runners into the language you need. The part that dynamically loads plugins will obviously need adaptation to your target platform, though.

When looking for where to place your new code, follow the patterns established for other platforms (e.g. sources in src/<platform>/**, tests in test/<platform>/**, etc.).

Write CMakeLists.txt files, so that all your dependencies are fetched when necessary, your compiled code is built when CMake build is invoked, and your unit tests is executed by CTest with all other unit tests. Writing documentation similar to that for the existing runners would also be very appreciated.

Make the global runner be able to work with your benchmark runner. See the corresponding section of its documentation for details on how to do that.

Objective Functions

To add a new objective functions, start by adding its support to benchmark runners. For details, see the corresponding documentation for each runner:

After that add the support for your new objective functions to all testing modules you want to benchmark with it.

Put inputs for your new objective function into the corresponding subfolder of data folder.

Finally, add it to run-all.ps1:

  1. Add the name of your objective to the ObjectiveType enumeration.
  2. Add a new method to the [Tool] class (format should be [Tool]::test<your objective name>())
  3. Add this to [Tool]::runall()
  4. Modify the $objectives parameter for each of the [Tool] constructors in the tool_descriptors array by adding the name of your objective to the objective lists as necessary

Result-processing Scripts

Just add them. They are in the end of the tool chain, so no special considerations there.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Jul 8, 2024. It is now read-only.

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104 lines (76 loc) · 6.42 KB

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104 lines (76 loc) · 6.42 KB

Development

This document provides some high-level guidelines on how to work with the ADBench codebase.

Setting Up the Development Environment

Due to its nature, ADBench spans many different technologies and programming languages. While the codebase can be edited with any text editor and built from command line, there's a bit of special support in form of checked in configurations for Visual Studio and Visual Studio Code.

The requirements for development environment and for build environment are the same, so please, refer to the "without Docker" of the building guide for details.

Architecture

See Architecture.md.

Structure of the Repository

  • .vscode - configuration files for VS Code workspace.
  • ADBench/ - scripts for running benchmarks and plotting results.
  • adobuilds/ - build definitions to use with Azure DevOps.
  • data/ - inputs for benchmarks.
  • docs/ - documentation.
  • Documents/ - papers, presentations, etc.
  • etc/ - HunterGate files.
  • src/ - source code for benchmark runners and testing modules.
    • cpp/ - C++ runner and modules.
      • modules/ - C++ testing modules (in corresponding subfolders).
      • runner/ - C++ benchmark runner.
      • shared/ - C++ source code shared by runner and different modules.
      • utils/ - other utilities in C++.
        • finitePartialGmm - console app that computes parts of GMM gradient using finite differences. Used in the process of verifying the Manual module, see Verification of the Golden Module for details.
      • CMakeLists.txt
    • dotnet/ - .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - Julia runner and modules. Follows the same structure as cpp.
    • python/ - Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • submodules/ - dependencies fetched as git submodules.
  • test/ - unit tests for benchmark runners and testing modules.
    • cpp/ - tests for C++ runner and modules.
      • modules/ - unit tests for C++ testing modules.
        • common - parametrized test suites shared by different testing modules
        • CMakeLists.txt
      • runner/ - unit tests for C++ benchmark runner.
      • CMakeLists.txt
    • dotnet/ - unit tests for .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - unit tests for Julia runner and modules. Follows the same structure as cpp.
    • python/ - unit tests for Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • tmp/ - benchmark results, plots
  • tools/ - source code for benchmarks that don't yet follow the architecture.
  • CMakeLists.txt
  • CMakeSettings.json - settings for Visual Studio CMake tools
  • Dockerfile
  • JuliaManifest.toml, JuliaProject.toml - description of workspace for Julia components

Build Process

CMake is used here to build all the compiled code, fetch the dependencies of both compiled and interpreted code, and run all the unit tests. It is also used to prepare some of the variables of the global runner script. Because of that you may, sometimes, encounter CMakeLists.txt files in unexpected places, such as a folder with python source code, where it fetches dependencies during CMake configuration, a folder with C# code where it adds a custom build step that invokes dotnet, or a folder with tests in Julia where it defines a test for CTest.

Uses of CMake on non-C/C++ codebases are usually documented along with corresponding codebases. The general rule is that after running CMake configure and CMake build the global runner should work correctly, and running CTest should execute all existing unit tests.

Adding New Components

Testing Modules

If you want to add a testing module for one of the existing benchmark runners, then, please, refer to the corresponding documentation:

Otherwise, you'll need to implement a benchmark runner for your module first.

Benchmark Runners

The description of what benchmark runners are and what they should do can be found here. Probably, the easiest way to implement one is to translate one of the existing benchmark runners into the language you need. The part that dynamically loads plugins will obviously need adaptation to your target platform, though.

When looking for where to place your new code, follow the patterns established for other platforms (e.g. sources in src/<platform>/**, tests in test/<platform>/**, etc.).

Write CMakeLists.txt files, so that all your dependencies are fetched when necessary, your compiled code is built when CMake build is invoked, and your unit tests is executed by CTest with all other unit tests. Writing documentation similar to that for the existing runners would also be very appreciated.

Make the global runner be able to work with your benchmark runner. See the corresponding section of its documentation for details on how to do that.

Objective Functions

To add a new objective functions, start by adding its support to benchmark runners. For details, see the corresponding documentation for each runner:

After that add the support for your new objective functions to all testing modules you want to benchmark with it.

Put inputs for your new objective function into the corresponding subfolder of data folder.

Finally, add it to run-all.ps1:

  1. Add the name of your objective to the ObjectiveType enumeration.
  2. Add a new method to the [Tool] class (format should be [Tool]::test<your objective name>())
  3. Add this to [Tool]::runall()
  4. Modify the $objectives parameter for each of the [Tool] constructors in the tool_descriptors array by adding the name of your objective to the objective lists as necessary

Result-processing Scripts

Just add them. They are in the end of the tool chain, so no special considerations there.

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Jul 8, 2024. It is now read-only.

Latest commit

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History
104 lines (76 loc) · 6.42 KB

File metadata and controls

104 lines (76 loc) · 6.42 KB

Development

This document provides some high-level guidelines on how to work with the ADBench codebase.

Setting Up the Development Environment

Due to its nature, ADBench spans many different technologies and programming languages. While the codebase can be edited with any text editor and built from command line, there's a bit of special support in form of checked in configurations for Visual Studio and Visual Studio Code.

The requirements for development environment and for build environment are the same, so please, refer to the "without Docker" of the building guide for details.

Architecture

See Architecture.md.

Structure of the Repository

  • .vscode - configuration files for VS Code workspace.
  • ADBench/ - scripts for running benchmarks and plotting results.
  • adobuilds/ - build definitions to use with Azure DevOps.
  • data/ - inputs for benchmarks.
  • docs/ - documentation.
  • Documents/ - papers, presentations, etc.
  • etc/ - HunterGate files.
  • src/ - source code for benchmark runners and testing modules.
    • cpp/ - C++ runner and modules.
      • modules/ - C++ testing modules (in corresponding subfolders).
      • runner/ - C++ benchmark runner.
      • shared/ - C++ source code shared by runner and different modules.
      • utils/ - other utilities in C++.
        • finitePartialGmm - console app that computes parts of GMM gradient using finite differences. Used in the process of verifying the Manual module, see Verification of the Golden Module for details.
      • CMakeLists.txt
    • dotnet/ - .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - Julia runner and modules. Follows the same structure as cpp.
    • python/ - Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • submodules/ - dependencies fetched as git submodules.
  • test/ - unit tests for benchmark runners and testing modules.
    • cpp/ - tests for C++ runner and modules.
      • modules/ - unit tests for C++ testing modules.
        • common - parametrized test suites shared by different testing modules
        • CMakeLists.txt
      • runner/ - unit tests for C++ benchmark runner.
      • CMakeLists.txt
    • dotnet/ - unit tests for .NET Core runner and modules. Follows the same structure as cpp.
    • julia/ - unit tests for Julia runner and modules. Follows the same structure as cpp.
    • python/ - unit tests for Python runner and modules. Follows the same structure as cpp.
    • CMakeLists.txt
  • tmp/ - benchmark results, plots
  • tools/ - source code for benchmarks that don't yet follow the architecture.
  • CMakeLists.txt
  • CMakeSettings.json - settings for Visual Studio CMake tools
  • Dockerfile
  • JuliaManifest.toml, JuliaProject.toml - description of workspace for Julia components

Build Process

CMake is used here to build all the compiled code, fetch the dependencies of both compiled and interpreted code, and run all the unit tests. It is also used to prepare some of the variables of the global runner script. Because of that you may, sometimes, encounter CMakeLists.txt files in unexpected places, such as a folder with python source code, where it fetches dependencies during CMake configuration, a folder with C# code where it adds a custom build step that invokes dotnet, or a folder with tests in Julia where it defines a test for CTest.

Uses of CMake on non-C/C++ codebases are usually documented along with corresponding codebases. The general rule is that after running CMake configure and CMake build the global runner should work correctly, and running CTest should execute all existing unit tests.

Adding New Components

Testing Modules

If you want to add a testing module for one of the existing benchmark runners, then, please, refer to the corresponding documentation:

Otherwise, you'll need to implement a benchmark runner for your module first.

Benchmark Runners

The description of what benchmark runners are and what they should do can be found here. Probably, the easiest way to implement one is to translate one of the existing benchmark runners into the language you need. The part that dynamically loads plugins will obviously need adaptation to your target platform, though.

When looking for where to place your new code, follow the patterns established for other platforms (e.g. sources in src/<platform>/**, tests in test/<platform>/**, etc.).

Write CMakeLists.txt files, so that all your dependencies are fetched when necessary, your compiled code is built when CMake build is invoked, and your unit tests is executed by CTest with all other unit tests. Writing documentation similar to that for the existing runners would also be very appreciated.

Make the global runner be able to work with your benchmark runner. See the corresponding section of its documentation for details on how to do that.

Objective Functions

To add a new objective functions, start by adding its support to benchmark runners. For details, see the corresponding documentation for each runner:

After that add the support for your new objective functions to all testing modules you want to benchmark with it.

Put inputs for your new objective function into the corresponding subfolder of data folder.

Finally, add it to run-all.ps1:

  1. Add the name of your objective to the ObjectiveType enumeration.
  2. Add a new method to the [Tool] class (format should be [Tool]::test<your objective name>())
  3. Add this to [Tool]::runall()
  4. Modify the $objectives parameter for each of the [Tool] constructors in the tool_descriptors array by adding the name of your objective to the objective lists as necessary

Result-processing Scripts

Just add them. They are in the end of the tool chain, so no special considerations there.