This repository was archived by the owner on Nov 3, 2020. It is now read-only.
- Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathinit.lua
More file actions
Latest commit
697 lines (604 loc) · 20.4 KB
/
Copy pathinit.lua
File metadata and controls
697 lines (604 loc) · 20.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
-- Parameters
localPSCA=16-- Player scatter. Maximum distance in chunks (80 nodes)
-- of player spawn from (0, 0, 0)
localYWATER=1-- Water surface y
localYSAND=4-- Top of beach y
localYTER=-64-- Deepest seabed y
localYPINE=47-- Pines above this y
localTERSCA=512-- Terrain vertical scale in nodes
localBASAMP=0.3-- Base amplitude relative to 3D noise amplitude. Ridge network structure
localMIDAMP=0.05-- Mid amplitude relative to 3D noise amplitude. River valley structure
localTSTONE=0.02-- Maximum depth of stone under surface
localTRIVER=-0.018-- River depth
localTRSAND=-0.022-- Depth of river sand
localTPFLO=0.02-- Width of flora clearing around paths
localTTUN=0.06-- Tunnel width
localTFIS=0.004-- Fissure width
localTCAV=1.1-- Cavern threshold
localORETHI=0.003-- Ore seam minimum thickness (diamond, mese, gold)
-- 1 / n ^ 3 where n = average distance between ores
localORECHA=1/5^3-- Ore chance per stone node
-- 1 / n ^ 2 where n = average distance between features
localBOLCHA=1/128^2-- Boulder chance per surfacenode
localLOTET=-0.4-- Low temperature threshold
localHITET=0.4-- High ^
localLOHUT=0.2-- Low humidity threshold (abs noise)
localHIHUT=0.6-- High ^
-- 2D noise for mid terrain / river
localnp_mid= {
offset=0,
scale=1,
spread= {x=1536, y=1536, z=1536},
seed=85546,
octaves=6,
persist=0.4
}
-- 2D noise for base terrain / humidity
localnp_base= {
offset=0,
scale=1,
spread= {x=3072, y=3072, z=3072},
seed=-990054,
octaves=3,
persist=0.4
}
-- 2D noises for patha / top terrain
localnp_patha= {
offset=0,
scale=1,
spread= {x=768, y=768, z=768},
seed=7000023,
octaves=4,
persist=0.4
}
-- 2D noises for pathb / top terrain
localnp_pathb= {
offset=0,
scale=1,
spread= {x=768, y=768, z=768},
seed=23,
octaves=4,
persist=0.4
}
-- 2D noise for temperature
localnp_temp= {
offset=0,
scale=1,
spread= {x=3072, y=3072, z=3072},
seed=18882,
octaves=3,
persist=0.4
}
-- 3D noise for terrain
localnp_terrain= {
offset=0,
scale=1,
spread= {x=384, y=192, z=384},
seed=5900033,
octaves=5,
persist=0.67
}
-- 3D noise for alt terrain
localnp_terrainalt= {
offset=0,
scale=1,
spread= {x=311, y=155, z=311},
seed=-5933,
octaves=5,
persist=0.67
}
-- 3D noises for tunnels
localnp_weba= {
offset=0,
scale=1,
spread= {x=61, y=61, z=61},
seed=5900033,
octaves=3,
persist=0.5
}
localnp_webb= {
offset=0,
scale=1,
spread= {x=67, y=67, z=67},
seed=33,
octaves=3,
persist=0.5
}
-- 3D noise for strata layering
localnp_strata= {
offset=0,
scale=1,
spread= {x=3072, y=48, z=3072},
seed=92219,
octaves=4,
persist=1
}
-- Do files
dofile(minetest.get_modpath("riverdev") .."/functions.lua")
dofile(minetest.get_modpath("riverdev") .."/nodes.lua")
-- Set mapgen parameters
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
-- Mapgen functions
localfunctionriverdev_pathbrush(x, y, z, area, data,
y0, wood, emerlen, stable, under, si)
localc_stone=minetest.get_content_id("riverdev:stone")
localc_path=minetest.get_content_id("riverdev:path")
localc_wood=minetest.get_content_id("default:junglewood")
localc_snow=minetest.get_content_id("default:snow")
ifwoodandmath.random() <0.2then
localvi=area:index(x, y-2, z)
forj=y-2, y0-16, -1do-- use mapblock shell
ifdata[vi] ==c_stonethen
break
else
data[vi] =c_wood
end
vi=vi-emerlen
end
end
fork=-1, 1do
localvi=area:index(x-1, y-1, z+k)
localvia=vi+emerlen
fori=-1, 1do
ifwoodthen
data[vi] =c_wood
else
data[vi] =c_path
end
ifdata[via] ~=c_pathanddata[via] ~=c_wood
andunder[si] ==2then
data[via] =c_snow
end
vi=vi+1
via=via+1
end
end
stable[si] =0
under[si] =0
end
localfunctionriverdev_surface(x, y, z, area, data, y1, vi, viu,
n_abspatha, n_abspathb, n_temp, n_humid, under, si)
localc_grass=minetest.get_content_id("riverdev:grass")
localc_snowblock=minetest.get_content_id("default:snowblock")
localc_drygrass=minetest.get_content_id("riverdev:drygrass")
localc_icydirt=minetest.get_content_id("riverdev:icydirt")
ifunder[si] ==1then-- tundra
data[viu] =c_icydirt
elseifunder[si] ==2then-- taiga
data[viu] =c_grass
data[vi] =c_snowblock
elseifunder[si] ==3then-- dry grassland
data[viu] =c_drygrass
elseifunder[si] ==4then-- forest/grassland
ifmath.random() <BOLCHA
andn_abspatha>TPFLOandn_abspathb>TPFLOthen
riverdev_boulder(x, y, z, area, data)
else
data[viu] =c_grass
end
elseifunder[si] ==6then-- savanna
data[viu] =c_drygrass
elseifunder[si] ==7then-- rainforest
data[viu] =c_grass
elseifunder[si] ==8then-- sand
ifmath.random() <BOLCHA
andn_abspatha>TPFLOandn_abspathb>TPFLOthen
riverdev_boulder(x, y, z, area, data)
end
elseifunder[si] ==9andn_temp<LOTETthen-- stone
data[vi] =c_snowblock
end
end
-- initialize noise objects to nil
localnobj_terrain=nil
localnobj_terrainalt=nil
localnobj_weba=nil
localnobj_webb=nil
localnobj_strata=nil
localnobj_mid=nil
localnobj_base=nil
localnobj_patha=nil
localnobj_pathb=nil
localnobj_temp=nil
-- Localise noise buffers
localnbuf_terrain= {}
localnbuf_terrainalt= {}
localnbuf_weba= {}
localnbuf_webb= {}
localnbuf_strata= {}
localnbuf_mid= {}
localnbuf_base= {}
localnbuf_humid= {}
localnbuf_patha= {}
localnbuf_pathb= {}
localnbuf_temp= {}
-- Localise data buffer
localdbuf= {}
-- On generated function
minetest.register_on_generated(function(minp, maxp, seed)
localt0=os.clock()
localx1=maxp.x
localy1=maxp.y
localz1=maxp.z
localx0=minp.x
localy0=minp.y
localz0=minp.z
localvm, emin, emax=minetest.get_mapgen_object("voxelmanip")
localarea=VoxelArea:new{MinEdge=emin, MaxEdge=emax}
localdata=vm:get_data(dbuf)
localc_air=minetest.get_content_id("air")
localc_ignore=minetest.get_content_id("ignore")
localc_water=minetest.get_content_id("default:water_source")
localc_sand=minetest.get_content_id("default:sand")
localc_sandstone=minetest.get_content_id("default:sandstone")
localc_wood=minetest.get_content_id("default:junglewood")
localc_snowblock=minetest.get_content_id("default:snowblock")
localc_ice=minetest.get_content_id("default:ice")
localc_desand=minetest.get_content_id("default:desert_sand")
localc_stodiam=minetest.get_content_id("default:stone_with_diamond")
localc_stomese=minetest.get_content_id("default:stone_with_mese")
localc_stogold=minetest.get_content_id("default:stone_with_gold")
localc_stocopp=minetest.get_content_id("default:stone_with_copper")
localc_stoiron=minetest.get_content_id("default:stone_with_iron")
localc_stocoal=minetest.get_content_id("default:stone_with_coal")
localc_dirt=minetest.get_content_id("riverdev:dirt")
localc_grass=minetest.get_content_id("riverdev:grass")
localc_stone=minetest.get_content_id("riverdev:stone")
localc_redstone=minetest.get_content_id("riverdev:redstone")
localc_path=minetest.get_content_id("riverdev:path")
localc_freshwater=minetest.get_content_id("riverdev:freshwater")
localc_mixwater=minetest.get_content_id("riverdev:mixwater")
localc_freshwaterflow=minetest.get_content_id("riverdev:freshwaterflow")
localc_mixwaterflow=minetest.get_content_id("riverdev:mixwaterflow")
localc_permafrost=minetest.get_content_id("riverdev:permafrost")
localsidelen=x1-x0+1-- mapgen chunk side length
localoverlen=sidelen+1-- perlinmap overgeneration horizontal side length
localemerlen=sidelen+32-- voxelmanip emerged volume edge length
--local emerarea = emerlen ^ 2 -- voxelmanip emerged volume face area
localchulensxyz= {x=overlen, y=sidelen+2, z=overlen}
localminposxyz= {x=x0-1, y=y0-1, z=z0-1}
localchulensxz= {x=overlen, y=overlen, z=1} -- different because here x=x, y=z
localminposxz= {x=x0-1, y=z0-1}
-- 3D and 2D noise objects created once on first mapchunk generation only
nobj_terrain=nobj_terrainorminetest.get_perlin_map(np_terrain, chulensxyz)
nobj_terrainalt=nobj_terrainaltorminetest.get_perlin_map(np_terrainalt, chulensxyz)
nobj_weba=nobj_webaorminetest.get_perlin_map(np_weba, chulensxyz)
nobj_webb=nobj_webborminetest.get_perlin_map(np_webb, chulensxyz)
nobj_strata=nobj_strataorminetest.get_perlin_map(np_strata, chulensxyz)
nobj_mid=nobj_midorminetest.get_perlin_map(np_mid, chulensxz)
nobj_base=nobj_baseorminetest.get_perlin_map(np_base, chulensxz)
nobj_patha=nobj_pathaorminetest.get_perlin_map(np_patha, chulensxz)
nobj_pathb=nobj_pathborminetest.get_perlin_map(np_pathb, chulensxz)
nobj_temp=nobj_temporminetest.get_perlin_map(np_temp, chulensxyz)
-- 3D and 2D perlinmaps created per mapchunk
localnvals_terrain=nobj_terrain:get3dMap_flat(minposxyz, nbuf_terrain)
localnvals_terrainalt=nobj_terrainalt:get3dMap_flat(minposxyz, nbuf_terrainalt)
localnvals_weba=nobj_weba:get3dMap_flat(minposxyz, nbuf_weba)
localnvals_webb=nobj_webb:get3dMap_flat(minposxyz, nbuf_webb)
localnvals_strata=nobj_strata:get3dMap_flat(minposxyz, nbuf_strata)
localnvals_mid=nobj_mid:get2dMap_flat(minposxz, nbuf_mid)
localnvals_base=nobj_base:get2dMap_flat(minposxz, nbuf_base)
localnvals_humid=nobj_base:get2dMap_flat({x=x0-1, y=z0+383}, nbuf_humid)
localnvals_patha=nobj_patha:get2dMap_flat(minposxz, nbuf_patha)
localnvals_pathb=nobj_pathb:get2dMap_flat(minposxz, nbuf_pathb)
localnvals_temp=nobj_temp:get2dMap_flat(minposxz, nbuf_temp)
-- ungenerated chunk below?
localviu=area:index(x0, y0-1, z0)
localungen=data[viu] ==c_ignore
localnixyz=1
localnixz=1
localstable= {}
localunder= {}
forz=z0-1, z1do
fory=y0-1, y1+1do
localsi=1
localvi=area:index(x0-1, y, z)
localviu=vi-emerlen
localn_xprepatha=false
localn_xprepathb=false
forx=x0-1, x1do
localnodid=data[vi]
localnodidu=data[viu]
localchunkxz=x>=x0andz>=z0
localn_patha=nvals_patha[nixz]
localn_abspatha=math.abs(n_patha)
localn_zprepatha=nvals_patha[(nixz-overlen)]
localn_pathb=nvals_pathb[nixz]
localn_abspathb=math.abs(n_pathb)
localn_zprepathb=nvals_pathb[(nixz-overlen)]
localn_absweba=math.abs(nvals_weba[nixyz])
localn_abswebb=math.abs(nvals_webb[nixyz])
localnovoid=not (n_absweba<TTUNandn_abswebb<TTUN)
localn_terrain= (nvals_terrain[nixyz]
+nvals_terrainalt[nixyz] +2) /2
localn_absmid= (math.abs(nvals_mid[nixz])) ^0.8
localn_absbase= (math.abs(nvals_base[nixz])) ^0.8
localn_invbase=math.max(1-n_absbase, 0)
localgrad= (YTER-y) /TERSCA-- noise gradient
localdensitybase=n_invbase*BASAMP+grad-- ridge surface
localdensitymid=n_absmid*MIDAMP+densitybase-- river valley surface
localdensity=n_terrain*n_invbase*n_absmid-- actual surface
*n_abspatha^1.5*n_abspathb^1.5+densitymid
localn_strata=math.abs(nvals_strata[nixyz])
localn_temp=nvals_temp[nixz]
localn_humid=math.abs(nvals_humid[nixz]) -n_absmid*0.5+0.5
localtstone=math.max(TSTONE* (1+grad*2), 0)
localtriver=TRIVER*n_absbase
localtrsand=TRSAND*n_absbase
localwood=densitybase>trsand*2anddensity<0
ifchunkxzandy==y0-1then-- overgeneration, initialise tables
under[si] =0
ifungenthen-- guess by calculating density
ifdensity>=0andnovoidthen
stable[si] =2
else
stable[si] =0
end
else-- scan top layer of chunk below
ifnodid==c_air
ornodid==c_water
ornodid==c_freshwater
ornodid==c_freshwaterflow
ornodid==c_mixwater
ornodid==c_mixwaterflowthen
stable[si] =0
else
stable[si] =2
end
end
elseifchunkxzandy>=y0andy<=y1then-- chunk generation
localbiome=0
ifn_temp<LOTETthen
ifn_humid<LOHUTthen-- tundra
biome=1
else-- taiga
biome=2
end
elseifn_temp>HITETthen
ifn_humid<LOHUTthen-- desert
biome=5
elseifn_humid>HIHUTthen-- rainforest
biome=7
else-- savanna
biome=6
end
else
ifn_humid<LOHUTthen-- dry grassland
biome=3
else-- temperate forest / grassland
biome=4
end
end
ifdensity>=tstoneand (novoid
or (density<tstone*1.5
and (y<=YWATERordensitybase>=triver))) then
ifn_strata<0.1then-- sandstone
data[vi] =c_sandstone
elseifn_strata>1.4
andn_strata<1.4+ORETHIthen
data[vi] =c_stodiam
elseifn_strata>1.2
andn_strata<1.2+ORETHIthen
data[vi] =c_stomese
elseifn_strata>1
andn_strata<1+ORETHIthen
data[vi] =c_stogold
elseifn_strata>0.8
andn_strata<0.8+ORETHI*2then
data[vi] =c_stocopp
elseifn_strata>0.6
andn_strata<0.6+ORETHI*3then
data[vi] =c_stoiron
elseifn_strata>0.4
andn_strata<0.4+ORETHI*4then
data[vi] =c_stocoal
elseifbiome==5then
data[vi] =c_redstone-- redstone layer
else
data[vi] =c_stone-- stone
end
stable[si] =stable[si] +1
under[si] =9
elseify>YSAND-- paths
and ((notwoodanddensity<0andunder[si] ~=0)
or (woodanddensitybase>trsand*2
anddensitybase<trsand*2+0.002))
and (((n_patha>=0andn_xprepatha<0)
or (n_patha<0andn_xprepatha>=0))
or ((n_patha>=0andn_zprepatha<0)
or (n_patha<0andn_zprepatha>=0))
or ((n_pathb>=0andn_xprepathb<0)
or (n_pathb<0andn_xprepathb>=0))
or ((n_pathb>=0andn_zprepathb<0)
or (n_pathb<0andn_zprepathb>=0))) then
riverdev_pathbrush(x, y, z, area, data,
y0, wood, emerlen, stable, under, si)
elseifdensity>=0anddensity<tstone-- fine materials
andstable[si] >=2andnodid~=c_stonethen-- do not replace boulder
ify<=YSANDordensitybase>=trsandthen
data[vi] =c_sand
under[si] =8
elseifbiome==1then-- tundra
data[vi] =c_permafrost
under[si] =1
elseifbiome==2then-- taiga
data[vi] =c_dirt
under[si] =2
elseifbiome==3then-- dry grassland
data[vi] =c_dirt
under[si] =3
elseifbiome==4then-- forest / grassland
data[vi] =c_dirt
under[si] =4
elseifbiome==5then-- desert
data[vi] =c_desand
under[si] =5
elseifbiome==6then-- savanna
data[vi] =c_dirt
under[si] =6
elseifbiome==7then-- rainforest
data[vi] =c_dirt
under[si] =7
end
elseify<=YWATERanddensity<tstone
andnodid~=c_stonethen-- sea water
data[vi] =c_water
stable[si] =0
under[si] =0
elseifdensitybase>=triveranddensity<tstone
andnodid~=c_stonethen-- river water
ify==YWATER+1then
data[vi] =c_mixwater
else
data[vi] =c_freshwater
end
stable[si] =0
under[si] =0
elseifdensity<0andy>YWATER
andunder[si] ~=0-- detect surface, place surface nodes
andnodid~=c_stone
andnodid~=c_snowblockandnodidu~=c_snowblock
andnodid~=c_pathandnodidu~=c_path
andnodid~=c_woodandnodidu~=c_woodthen
riverdev_surface(x, y, z, area, data, y1, vi, viu,
n_abspatha, n_abspathb, n_temp, n_humid, under, si)
stable[si] =0
under[si] =0
else-- air or tunnel
stable[si] =0
under[si] =0
end
elseifchunkxzandy==y1+1then-- overgeneration
ify>YSAND
and ((notwoodanddensity<0andunder[si] ~=0)
or (woodanddensitybase>trsand*2
anddensitybase<trsand*2+0.002))
and (((n_patha>=0andn_xprepatha<0)
or (n_patha<0andn_xprepatha>=0)) -- patha
or ((n_patha>=0andn_zprepatha<0)
or (n_patha<0andn_zprepatha>=0))
or ((n_pathb>=0andn_xprepathb<0)
or (n_pathb<0andn_xprepathb>=0)) -- pathb
or ((n_pathb>=0andn_zprepathb<0)
or (n_pathb<0andn_zprepathb>=0))) then
riverdev_pathbrush(x, y, z, area, data,
y0, wood, emerlen, stable, under, si)
elseifdensity<0andy>YWATER
andunder[si] ~=0-- detect surface, place surface nodes
andnodid~=c_stone
andnodid~=c_snowblockandnodidu~=c_snowblock
andnodid~=c_pathandnodidu~=c_path
andnodid~=c_woodandnodidu~=c_woodthen
riverdev_surface(x, y, z, area, data, y1, vi, viu,
n_abspatha, n_abspathb, n_temp, n_humid, under, si)
end
end
n_xprepatha=n_patha
n_xprepathb=n_pathb
nixyz=nixyz+1
nixz=nixz+1
vi=vi+1
viu=viu+1
si=si+1
end
nixz=nixz-overlen
end
nixz=nixz+overlen
end
vm:set_data(data)
vm:calc_lighting()
vm:write_to_map(data)
vm:update_liquids()
localchugent=math.ceil((os.clock() -t0) *1000)
print ("[riverdev] " ..chugent.." ms")
end)
-- Spawn player function
-- Only works with chunksize = 5 mapblocks
localfunctionriverdev_spawnplayer(player)
localxsp
localysp
localzsp
localnobj_terrain=nil
localnobj_mid=nil
localnobj_base=nil
localnobj_patha=nil
localnobj_pathb=nil
forchunk=1, 128do
print ("[riverdev] searching for spawn " ..chunk)
localx0=80*math.random(-PSCA, PSCA) -32
localz0=80*math.random(-PSCA, PSCA) -32
localy0=80*math.floor((YWATER+32) /80) -32
localx1=x0+79
localz1=z0+79
localy1=y0+79
localsidelen=80
localchulensxyz= {x=sidelen, y=sidelen, z=sidelen}
localminposxyz= {x=x0, y=y0, z=z0}
localchulensxz= {x=sidelen, y=sidelen, z=1}
localminposxz= {x=x0, y=z0}
nobj_terrain=nobj_terrainorminetest.get_perlin_map(np_terrain, chulensxyz)
nobj_mid=nobj_midorminetest.get_perlin_map(np_mid, chulensxz)
nobj_base=nobj_baseorminetest.get_perlin_map(np_base, chulensxz)
nobj_patha=nobj_pathaorminetest.get_perlin_map(np_patha, chulensxz)
nobj_pathb=nobj_pathborminetest.get_perlin_map(np_pathb, chulensxz)
localnvals_terrain=nobj_terrain:get3dMap_flat(minposxyz)
localnvals_mid=nobj_mid:get2dMap_flat(minposxz)
localnvals_base=nobj_base:get2dMap_flat(minposxz)
localnvals_patha=nobj_patha:get2dMap_flat(minposxz)
localnvals_pathb=nobj_pathb:get2dMap_flat(minposxz)
localnixyz=1
localnixz=1
forz=z0, z1do
fory=y0, y1do
forx=x0, x1do
localn_patha=nvals_patha[nixz]
localn_abspatha=math.abs(n_patha)
localn_pathb=nvals_pathb[nixz]
localn_abspathb=math.abs(n_pathb)
localn_terrain= (nvals_terrain[nixyz] +2) /2
localn_absmid= (math.abs(nvals_mid[nixz])) ^0.8
localn_absbase= (math.abs(nvals_base[nixz])) ^0.8
localn_invbase=math.max(1-n_absbase, 0)
localgrad= (YTER-y) /TERSCA
localdensitybase=n_invbase*BASAMP+grad
localdensitymid=n_absmid*MIDAMP+densitybase
localdensity=n_terrain*n_invbase*n_absmid*
n_abspatha^1.5*n_abspathb^1.5+densitymid
ify>=YWATERanddensity>-0.01anddensity<0then
ysp=y+1
xsp=x
zsp=z
break
end
nixz=nixz+1
nixyz=nixyz+1
end
ifyspthen
break
end
nixz=nixz-80
end
ifyspthen
break
end
nixz=nixz+80
end
ifyspthen
break
end
end
ifyspthen
print ("[riverdev] spawn player (" ..xsp.."" ..ysp.."" ..zsp..")")
player:setpos({x=xsp, y=ysp, z=zsp})
else
print ("[riverdev] no suitable spawn found")
player:setpos({x=0, y=2, z=0})
end
end
minetest.register_on_newplayer(function(player)
riverdev_spawnplayer(player)
end)
minetest.register_on_respawnplayer(function(player)
riverdev_spawnplayer(player)
returntrue
end)