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#!/usr/bin/env python
# notes:
# The Ten Commandments Of Video Game Menus http://kotaku.com/5955855/the-ten-commandments-of-video-game-menus
importpygame
importsys
classUi(object):
def__init__(self, screen):
# the main screen, result from:
# pygame.display.set_mode(...)
self._screen=screen
self.keymap= {pygame.K_UP: 1, pygame.K_RIGHT: 2, pygame.K_DOWN: 3, pygame.K_LEFT: 4} # pygame.K_RETURN:5}
self.selectedColor= (245, 101, 44) # orange ;)
self.nextAction=None
self.menus= {}
self._selectedMenu=''# menu 'name'
self._selectedMenuItem=''# selected index
self._selectedMenuItemIndex=-1# selected index
definteraction(self, eventKey):
canInteract=False
ifeventKeyinself.keymap:
canInteract=True
self.nextAction=self.keymap[eventKey]
ifself.nextAction==1: # UP
self.selectMenuItem(-1)
elifself.nextAction==3: # DOWN
self.selectMenuItem(1)
elifself.nextAction==5: # SELECTED
pass
else:
# reset the action if multiple times pressed keys before
# actually did something
self.nextAction=None
returncanInteract
defaddMenu(self, menuKey, menuRows):
""" add a menu
@menuKey: unique name of the menu
@menuRows: [
{"rowName":"title", "selectable":False, "font":"MS Comic Sans", "fontSize":30, "color":(0,0,255), "text":"UserInterfaceGenerator"},
{"rowName":"start", "selectable":True, "font":"MS Comic Sans", "fontSize":30, "color":(0,0,255), "text":"Start Game"},
{"rowName":"q", "selectable":True, "font":"MS Comic Sans", "fontSize":30, "color":(123,55,255), "text":"QUIT"}
]
"""
self.menus[menuKey] =menuRows
defaddSimpleMenu(self, menuKey, menuRows, font="MS Comic Sans", size=30, color=(245, 101, 44)):
""" add an SIMPLE menu
@menuKey: unique name of the menu
@menuRows: ["You Shall", "NOT PASS"]
"""
menu= []
rowCount=0
forrowinmenuRows:
menu.append(
{
"rowName": "simple_"+str(rowCount),
"selectable": False,
"font": font,
"fontSize": size,
"color": color,
"text": row
}
)
self.menus[menuKey] =menu
def__getAvailableIndexes(self):
indexList= []
ifself._selectedMenuinself.menus:
foriinrange(len(self.menus[self._selectedMenu])):
ifself.menus[self._selectedMenu][i]['selectable']:
indexList.append(i)
returnindexList
defselectMenuItem(self, direction=0):
""" select the menu item
@direction: +1 (down) or -1 (up), 0 for the first selectable item in the current menu
"""
#self._selectedIndex
indexList=self.__getAvailableIndexes()
iflen(indexList) ==0:
print('NO SELECTABLE MENU ITEMS')
return-1
ifself._selectedMenuinself.menusanddirection==0:
self._selectedMenuItemIndex=indexList[0]
self._selectedMenuItem=self.menus[self._selectedMenu][indexList[0]]
else:
currentIndex=0
ifself._selectedMenuItemIndexinindexList:
currentIndex=indexList.index(self._selectedMenuItemIndex)
nextIndex=currentIndex+direction
# allow top-down / down-top switching
ifnextIndex>=len(indexList): # last element of list!
self._selectedMenuItemIndex=indexList[0]
self._selectedMenuItem=self.menus[self._selectedMenu][self._selectedMenuItemIndex]
elifnextIndex<0:
self._selectedMenuItemIndex=indexList[-1] # last element of list!
self._selectedMenuItem=self.menus[self._selectedMenu][self._selectedMenuItemIndex]
else:
self._selectedMenuItemIndex=indexList[nextIndex]
self._selectedMenuItem=self.menus[self._selectedMenu][self._selectedMenuItemIndex]
returnself._selectedMenuItem
defgetSelectedItem(self):
ifself._selectedMenuinself.menusandself._selectedMenuItemIndex>=0:
returnself.menus[self._selectedMenu][self._selectedMenuItemIndex]
print("WARNING! NO SELECTED MENU ITEM FOUND!")
returnNone
defdraw(self, menuKey=''):
ifmenuKeyinself.menus:
self._selectedMenu=menuKey
elifmenuKey=='':
ifself._selectedMenu==''and'main'inself.menus:
self._selectedMenu='main'
else:
raiseException("Error menu '"+menuKey+"' does not exist and there is no 'main' menu")
menuToDraw=self.menus[self._selectedMenu]
ifself._selectedMenuItemIndex==-1:
self.selectMenuItem(0)
ifmenuToDrawisnotNone:
#print fnt.size(resultText)
menuRowsCount=len(menuToDraw)
foriinrange(menuRowsCount):
fontSize=menuToDraw[i]["fontSize"]
fnt=pygame.font.SysFont(menuToDraw[i]["font"], fontSize)
xPos= (self._screen.get_width() /2)
yPos= (self._screen.get_height() /30) *menuRowsCount
txt=menuToDraw[i]["text"]
color=menuToDraw[i]["color"]
ifi==self._selectedMenuItemIndex:
color=self.selectedColor
self._screen.blit(fnt.render(txt, True, color), (xPos- (fnt.size(txt)[0] /2), yPos+ (i*fontSize)))
else:
raiseException("Error menu '"+menuKey+"' does not exist")
if__name__=="__main__":
pygame.init()
screen=pygame.display.set_mode((1024, 768), 0, 32)
clock=pygame.time.Clock()
BG_COLOR= (8, 13, 41)
iUi=Ui(screen)
iUi.addMenu("main",
[
{"rowName":"title", "selectable":False, "font":"MS Comic Sans", "fontSize":30, "color":(0,0,255), "text":"UserInterfaceGenerator"},
{"rowName":"start", "selectable":True, "font":"MS Comic Sans", "fontSize":30, "color":(0,0,255), "text":"Start Game"},
{"rowName":"info", "selectable":True, "font":"MS Comic Sans", "fontSize":30, "color":(123,55,255), "text":"1NF0$"},
{"rowName":"q", "selectable":True, "font":"MS Comic Sans", "fontSize":30, "color":(123,55,255), "text":"QUIT"},
{"rowName":"notes", "selectable":False, "font":"MS Comic Sans", "fontSize":30, "color":(123,55,255), "text":"sometext"},
]
)
whileTrue:
# Limit frame rate to 60 FPS
time_passed=clock.tick(60)
screen.fill(BG_COLOR)
foreventinpygame.event.get():
ifevent.type==pygame.QUIT:
sys.exit()
elifevent.type==pygame.KEYDOWN:
ifiUi.interaction(event.key):
print("UI catched this key:", event.key)
else:
print("no UI catch, key pressed:", event.key)
ifpygame.K_RETURN==event.key:
print("selected item:", iUi.getSelectedItem())
ifevent.key==pygame.K_q:
sys.exit(0)
iUi.draw("main")
pygame.display.flip()