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moduleMyBasic
includeRBA
# define the angle of the vector v1,v2
defvector_angle(v1,v2)
vcross=v1.x*v2.y-v1.y*v2.x
vdot=v1.x*v2.x+v1.y*v2.y
val=vcross/Math.sqrt(v1.sq_abs*v2.sq_abs)
ifval.abs >1
val=val/val.abs*1
end
ifvdot >= 0
returnMath.asin(val)
elsifvcross !=0
returnvcross/vcross.abs*Math::PI - Math.asin(val)
else
returnMath::PI - Math.asin(val)
end
end
# define the angle of the vector p1->p2 with x axis
defline_angle(p1,p2)
v1=RBA::DPoint.new(1,0)
v2=p2-p1
returnvector_angle(v1,v2)
end
defcross_point(p1,dir1,p2,dir2)
rad1=dir1/180.0*Math::PI
rad2=dir2/180.0*Math::PI
x0=(p1.y-p2.y-Math::tan(rad1)*p1.x+Math::tan(rad2)*p2.x)/(tan(rad2)-tan(rad1))
y0=(p1.y*Math::tan(rad2)-p2.y*Math::tan(rad1)-Math::tan(rad1)*Math::tan(rad2)*(p1.x-p2.x))/(tan(rad2)-tan(rad1))
end
defremove_straight_angles(pts)
tmppts=[]# remove the same point
pts[0..-2].each_with_indexdo |pt,iter|
v1=pt - pts[iter+1]
ifv1.sq_abs<1e-5
next
end
tmppts.push(pt)
end
tmppts.push(pts[-1])
newpts=[tmppts[0]]
if3 <= tmppts.length
tmppts[1..-2].each_with_indexdo |pt,iter|
v1=pt - tmppts[iter]
v2=tmppts[iter+2]-pt
ifvector_angle(v1,v2).abs< 1e-5
next
else
newpts.push(pt)
end
end
elsif1 == tmppts.length
returnnewpts
end
newpts.push(tmppts[-1])
returnnewpts
end
deflinearc(centre,radius,start_angle,end_angle,delta_angle=0.5)
pts=[]
n=((end_angle-start_angle)/delta_angle).abs.round.to_f
n=(n>1024)? 1024: n
ifend_angle>start_angle
ndegree=Array((start_angle..end_angle).step((end_angle-start_angle)/n))
elsifend_angle<start_angle
ndegree=Array((end_angle..start_angle).step((start_angle-end_angle)/n))
ndegree=ndegree.reverse
end
ndegree.eachdo |i|
pts.push(RBA::DPoint::new(radius * Math::cos(i * Math::PI/180.0),radius * Math::sin(i * Math::PI/180.0))+centre)
end
returnpts
end
deflinearc_one_point_two_angle(p1,radius,start_angle,span_angle,delta_angle=0.5)#p1 on the curve
start_angle=start_angle
end_angle=start_angle + span_angle
centre=p1 - DPoint.new(radius*Math::cos(start_angle*Math::PI/180.0),radius*Math::sin(start_angle*Math::PI/180.0))
returnlinearc(centre,radius,start_angle,end_angle,delta_angle)
end
deflinearc_ellipse(f0,a,e,start_angle,end_angle,delta_angle=0.5)
pts=[]
n=((end_angle-start_angle)/delta_angle).abs.round.to_f
n=(n>1024)? 1024: n
ifend_angle>start_angle
ndegree=Array((start_angle..end_angle).step((end_angle-start_angle)/n))
elsifend_angle<start_angle
ndegree=Array((end_angle..start_angle).step((start_angle-end_angle)/n))
ndegree=ndegree.reverse
end
ndegree.eachdo |i|
r=a*(1-e**2)/(1-e*Math::cos(i * Math::PI/180.0))
x=r*Math::cos(i * Math::PI/180.0)
y=r*Math::sin(i * Math::PI/180.0)
pts.push(DPoint::new(x,y)+f0)
end
returnpts
end
#pts is RBA::Point
defround_corners(pts,radius,delta_angle=0.5,ignore_flag=false)
pts=remove_straight_angles(pts)
newpts=[pts[0]]
if2 <= pts.length
pts[1..-2].each_with_indexdo |pt,iter|
v1=pt - pts[iter]
v2=pts[iter+2]-pt
beta=vector_angle(v1,v2)
l1=radius * Math::tan(beta.abs/2.0)
p1=RBA::DPoint.new(l1/Math.sqrt(v1.sq_abs)*(pts[iter].x-pt.x)+pt.x,
l1/Math.sqrt(v1.sq_abs)*(pts[iter].y-pt.y)+pt.y)
p2=RBA::DPoint.new(l1/Math.sqrt(v2.sq_abs)*(pts[iter+2].x-pt.x)+pt.x,
l1/Math.sqrt(v2.sq_abs)*(pts[iter+2].y-pt.y)+pt.y)
#if p1 is smaller than point in newpts[]
if(((p1-pt).sq_abs - (newpts[-1]-pt).sq_abs)<=1e-3) && (((p2-pt).sq_abs - (pts[iter+2]-pt).sq_abs) <= 1e-3)
r=radius
else
#radius is too large
lv1=Math.sqrt(v1.sq_abs)
lv2=Math.sqrt(v2.sq_abs)
iflv1 >= lv2
r=lv2/Math::tan(beta.abs/2.0)
p1=RBA::DPoint.new(lv2/Math.sqrt(v1.sq_abs)*(pts[iter].x-pt.x)+pt.x,
lv2/Math.sqrt(v1.sq_abs)*(pts[iter].y-pt.y)+pt.y)
else
r=lv1/Math::tan(beta.abs/2.0)
p1=newpts[-1]
end
if !ignore_flag
raise"The ' Bend radius #{radius}' is too large, min Radius #{r}."
end
end
xdir=RBA::DPoint.new(1,0)
start_angle=vector_angle(xdir,v1)-beta/beta.abs*Math::PI/2.0
end_angle=start_angle+beta
c0=RBA::DPoint.new(p1.x + r*Math::cos(Math::PI+start_angle),p1.y+r*Math::sin(Math::PI+start_angle))
temp_pts=linearc(c0,r,start_angle/Math::PI*180.0,end_angle/Math::PI*180.0,delta_angle)
newpts=newpts+temp_pts
end
end
newpts.push(pts[-1])
returnnewpts
end
defcountercolockwise_rotate(p,angle)# angle rad
returnDPoint.new(p.x*Math::cos(angle)+p.y*Math::sin(angle),
-p.x*Math::sin(angle)+p.y*Math::cos(angle))
end
defsbend(p_in1,dir_in1,p_in2,dir_in2,radius,delta_angle=0.5)
#transform
rotrad=dir_in1*Math::PI/180.0
p1=DPoint.new(0.0,0.0)
dir1=0
tmp=p_in2-p_in1# Move
p2=countercolockwise_rotate(tmp,rotrad)# countercolockwise Rotate
dir2=dir_in2-dir_in1
flag=0;# 0 can be directly connected, 1 connected by one circle, 2 connect by two circle
p0=DPoint.new(0.0,0.0)# cross point, when flag == 1
ifdir1 == dir2#parallel
angle1=line_angle(p1,p2)/Math::PI*180.0
if1e-6> (angle1- dir1).abs
flag=0
else
flag=2
end
else
if90.0 == dir2.modulo(180.0)
xcross=p2.x
elsif0 == dir2.modulo(180.0)
xcross= -1
else
xcross=p2.x-p2.y/Math::tan(dir2/180.0*Math::PI)
end
p0=DPoint.new(xcross,0.0)
ifxcross > 0
dp1=p2-p0
dp2=DPoint.new(Math::cos(dir2*Math::PI/180.0),Math::sin(dir2*Math::PI/180.0))
dot=dp1.x*dp2.x+dp1.y*dp2.y
ifdot > 0
if((p2.y.abs - (radius+radius*Math::cos(dir2/180.0*Math::PI).abs))<1e-3)
#if cannot be connect by two circle, then flag = 1
flag=1
else
flag=2
end
else
flag=2
end
elsifxcross <= 0
flag=2
else
raise"angle2 error: #{angle2}"
end
end
caseflag
when0
pts=[p1,p2]
when1
pts=[p1,p0,p2]
pts=round_corners(pts,radius,delta_angle)
when2
alpha=dir2/180.0*Math::PI
dy=p2.y-p1.y
dx=p2.x-p1.x
if((dy > 0) || (dy ==0 && dir2<0)) && (dx >0)
tmp_v=(1+Math::cos(alpha)-dy/radius)/2.0
iftmp_v <0
start_angle=270.0
span_angle=90.0
dir2=dir2.modulo(360.0)
if(dir2<90.0) && (dir2>=0.0)
pt2=DPoint.new(p2.x-2*radius+radius*Math::sin(alpha),0.0)
elsif(dir2<180.0) && (dir2>=90.0)
pt2=DPoint.new(p2.x-radius*Math::sin(alpha),0.0)
elsif(dir2<270.0) && (dir2>=180.0)
pt2=DPoint.new(p2.x-radius*Math::sin(alpha),0.0)
elsif(dir2<360.0) && (dir2>=270.0)
pt2=DPoint.new(p2.x-2*radius+radius*Math::sin(alpha),0.0)
end
ifpt2.x < -1e-6
raise"Input 'Bend radius = #{radius}' is too large in sbend function."
end
pts1=linearc_one_point_two_angle(pt2,radius,start_angle,span_angle,delta_angle)
p3=pts1[-1]#the point of the 1/4 circle
dir3=90.0
pts2=sbend(p3,dir3,p2,dir2,radius,delta_angle)
pts=[p1,pt2]+pts1+pts2
else
theta1=Math::acos((1+Math::cos(alpha)-dy/radius)/2.0)
cdx=radius*(2.0*Math::sin(theta1)-Math::sin(alpha))
dx=p2.x-p1.x
ifcdx > dx
raise"Input 'Bend radius = #{radius}' is too large in sbend function."
end
startp=DPoint.new(dx-cdx,p1.y)
pts1=linearc_one_point_two_angle(startp,radius,270.0,theta1/Math::PI*180.0,delta_angle)
theta2=theta1 - alpha
pts2=linearc_one_point_two_angle(pts1[-1],radius,90.0+theta1/Math::PI*180.0,-theta2/Math::PI*180.0,delta_angle)
pts=[p1]+pts1+pts2+[p2]
end
elsif((dy < 0) || (dy ==0 && dir2>0))& (dx >0)#mirror x = 0
p2.y= -p2.y#mirror
dir2= -dir2#mirror
pts1=sbend(p1,dir1,p2,dir2,radius,delta_angle)
pts1.collect!{|pt| DPoint.new(pt.x, -pt.y)}
pts=[p1]+pts1
elsif(dx<=0) && dy.abs > 2.0*radius
ifdy>0
start_angle=270.0
span_angle=90.0
pts1=linearc_one_point_two_angle(p1,radius,start_angle,span_angle,delta_angle)
p3=pts1[-1]#the point of the 1/4 circle
dir3=90.0
pts2=sbend(p3,dir3,p2,dir2,radius,delta_angle)
pts=[p1]+pts1+pts2
elsifdy<0#mirror x = 0
p2.y= -p2.y
dir2= -dir2
pts1=sbend(p1,dir1,p2,dir2,radius,delta_angle)
pts1.collect!{|pt| DPoint.new(pt.x, -pt.y)}
pts=[p1]+pts1
end
elsif
raise"The ' Bend radius #{radius}' is too large. Or, the two points are too close. To be continue in sbend function"
end
end
pts.collect!{|pt| pt=countercolockwise_rotate(pt,-rotrad)}# countercolockwise Rotate
pts.collect!{|pt| pt=pt+p_in1}
returnpts
end
#define the waveguide structure, self_poly_falg is used to use the self path ->polygon code
classWaveguide
attr_accessor:self_poly_flag
definitialize(pts,width,start_face_angle=nil,end_face_angle=nil,start_angle=nil,end_angle=nil,self_poly_flag=0)
pts=remove_straight_angles(pts)
@wg=RBA::DPath::new(pts,width)
@self_poly_flag=self_poly_flag
if1 == @wg.num_points
@start_point=pts[0]
@end_point=pts[0]
@start_angle=nil
@end_angle=nil
else
@start_point=pts[0]
@end_point=pts[-1]
@start_angle=line_angle(pts[0],pts[1])
@end_angle=line_angle(pts[-2],pts[-1])
ifstart_face_angle !=nil
@start_face_angle=start_face_angle/180.0*Math::PI
ifstart_angle != nil
@start_angle=start_angle/180.0*Math::PI
else
raise'start_angle without parameter!'
end
if@start_face_angle < @start_angle
@start_face_angle += Math::PI
end
@self_poly_flag=1
else
@start_face_angle=@start_angle+Math::PI/2
end
ifend_face_angle !=nil
@end_face_angle=end_face_angle/180.0*Math::PI
ifend_angle !=nil
@end_angle=end_angle/180.0*Math::PI
else
raise'end_angle without parameter!'
end
if@end_face_angle <@end_angle
@end_face_angle += Math::PI
end
@self_poly_flag=1
else
@end_face_angle=@end_angle+Math::PI/2
end
end
@polygon=nil
end
defstart_point
@start_point
end
defend_point
@end_point
end
defstart_angle
@start_angle
end
defend_angle
@end_angle
end
defstart_face_angle=(angle)
@start_face_angle=angle/180.0*Math::PI
@self_poly_flag=1
end
defend_face_angle=(angle)
@end_face_angle=angle/180.0*Math::PI
@self_poly_flag=1
end
defstart_face_angle
@start_face_angle
end
defend_face_angle
@end_face_angle
end
defwg
@wg
end
defwidth=(w)
@width=w
@wg.width=@width
end
defwg_length
Path::from_dpath(@wg).length
end
deftransformed(t=RBA::DCplxTrans::new(1,0,false,0))
ifnil == @polygon
poly()
end
returnRBA::Polygon::from_dpoly(@polygon.transformed(t))
end
defpoly
if0 == @wg.width
@polygon=@wg
returnRBA::Path::from_dpath(@polygon)
elsif0 == @self_poly_flag
@polygon=@wg.polygon()
returnRBA::Polygon::from_dpoly(@polygon)
else
pts=[]
@wg.each_point{ |pt| pts.push(pt)}
pt1s=[]
pt2s=[]
tmp_w=(@wg.width/2.0/Math.sin(@start_face_angle-@start_angle)).abs
pt1s.push(RBA::DPoint.new(Math.cos(@start_face_angle)*tmp_w+pts[0].x,Math.sin(@start_face_angle)*tmp_w+pts[0].y))
pt2s.push(RBA::DPoint.new(-Math.cos(@start_face_angle)*tmp_w+pts[0].x,-Math.sin(@start_face_angle)*tmp_w+pts[0].y))
if2 <= pts.length
pts[1..-2].each_with_indexdo |pt,iter|
v1=pt-pts[iter]
v2=pts[iter+2]-pt
beta=vector_angle(v1,v2)
tmp_w=(@wg.width/2.0/Math.cos(beta/2)).abs
line_dir=line_angle(pts[iter],pt)
theta=Math::PI/2.0+beta/2.0+line_dir
pt1s.push(RBA::DPoint.new(Math.cos(theta)*tmp_w+pt.x,Math.sin(theta)*tmp_w+pt.y))
pt2s.insert(0,RBA::DPoint.new(-Math.cos(theta)*tmp_w+pt.x,-Math.sin(theta)*tmp_w+pt.y))
end
end
tmp_w=(@wg.width/2.0/Math.sin(@end_face_angle-@end_angle)).abs
tmp_dir=RBA::DPoint.new(Math.cos(@end_face_angle),Math.sin(@end_face_angle))
tmp_v=tmp_dir*tmp_w
pt1s.push(RBA::DPoint.new(Math.cos(@end_face_angle)*tmp_w+pts[-1].x,Math.sin(@end_face_angle)*tmp_w+pts[-1].y))
pt2s.insert(0,RBA::DPoint.new(-Math.cos(@end_face_angle)*tmp_w+pts[-1].x,-Math.sin(@end_face_angle)*tmp_w+pts[-1].y))
@polygon=RBA::DPolygon.new(pt1s+pt2s)
returnRBA::Polygon::from_dpoly(@polygon)
end
end
end
classTaper
definitialize(pts,width_in,width_out,eq='x',step=0.01)
@pts=pts
if2 == pts.length()
@start_point=pts[0]
@end_point=pts[1]
@start_angle=line_angle(pts[0],pts[1])
@end_angle=@start_angle
@width_in=width_in
@width_out=width_out
@eq=eq
@step=step
else
raise"Only need 2 points"
end
end
defstart_point
@start_point
end
defend_point
@end_point
end
defstart_angle
@start_angle
end
defend_anlge
@end_angle
end
defwidth_in
@width_in
end
defwidth_out
@width_out
end
defeq
@eq
end
defpolygon
@polygon
end
defpoly
if'x' == @eq
pt1=RBA::DPoint.new(0,@width_in/2)
pt2=RBA::DPoint.new(Math.sqrt((@pts[1]-@pts[0]).sq_abs),@width_out/2)
pt3=RBA::DPoint.new(Math.sqrt((@pts[1]-@pts[0]).sq_abs),-@width_out/2)
pt4=RBA::DPoint.new(0,-width_in/2)
@polygon=RBA::DPolygon.new([pt1,pt2,pt3,pt4])
else
length=Math.sqrt((@pts[1]-@pts[0]).sq_abs)
element=Array((0..1).step(@step))
pt1s=[]
pt2s=[]
element.eachdo |x|
width=@width_in + eval(@eq)*(@width_out-@width_in)
pt1s.push(RBA::DPoint.new(x*length,width/2.0))
pt2s.insert(0,RBA::DPoint.new(x*length,-width/2.0))
end
@polygon=RBA::DPolygon.new(pt1s+pt2s)
end
t=RBA::DCplxTrans::new(1,@start_angle/Math::PI*180,false,@pts[0])
@polygon=@polygon.transformed(t)
returnRBA::Polygon::from_dpoly(@polygon)
end
end
classCircle
attr_accessor:p0,:start_angle,:radius,:end_angle,:delta_angle
definitialize(p0,radius,start_angle=0,end_angle=360,delta_angle=0.5)
@p0=p0
@radius=radius
@start_angle=start_angle
@end_angle=end_angle
@delta_angle=delta_angle
end
defpoly
pts=linearc(@p0,@radius,@start_angle,@end_angle,@delta_angle)
@polygon=RBA::DPolygon.new(pts)
returnRBA::Polygon::from_dpoly(@polygon)
end
end
classEllipse
attr_accessor:f0,:a,:e,:start_angle,:radius,:end_angle,:delta_angle
definitialize(f0,a,e,start_angle=0,end_angle=360,delta_angle=0.5)
@f0=f0
@a=a
@e=e
@start_angle=start_angle
@end_angle=end_angle
@delta_angle=delta_angle
end
defpoly
pts=linearc_ellipse(@f0,@a,@e,@start_angle,@end_angle,@delta_angle)
@polygon=RBA::DPolygon.new(pts)
returnRBA::Polygon::from_dpoly(@polygon)
end
end
classPorts
attr_accessor:width,:direction,:face_angle,:point,:trench_width
definitialize(width=450.0,
direction=0.0,
face_angle=90,
point=DPoint::new(0.0),
trench_width=0.0)
@width=width
@direction=direction
@face_angle=face_angle
@point=point
@trench_width=trench_width
end
end
end
if__FILE__ == $0
includeMyBasic
# create a new view (mode 1) with an empty layout
main_window=RBA::Application::instance.main_window
layout=main_window.create_layout(1).layout
layout_view=main_window.current_view
# set the database unit (shown as an example, the default is 0.001)
layout.dbu=0.001
# create a cell
cell=layout.create_cell("TOP")
# create a layer
layer_index1=layout.insert_layer(RBA::LayerInfo::new(1,0))
layer_index2=layout.insert_layer(RBA::LayerInfo::new(2,0))
layer_index3=layout.insert_layer(RBA::LayerInfo::new(3,0))
iftrue
# add a shape
taper_length=100/layout.dbu
pts=[RBA::DPoint::new(0,0),RBA::DPoint::new(taper_length,taper_length)]
width_in=5/layout.dbu
width_out=30/layout.dbu
taper=Taper.new(pts,width_in,width_out,'x**3')
cell.shapes(layer_index1).insert(taper.poly)
taper_length=100/layout.dbu
pts=[RBA::DPoint::new(0,0),RBA::DPoint::new(taper_length*Math.sqrt(2),0)]
width_in=5/layout.dbu
width_out=30/layout.dbu
taper2=Taper.new(pts,width_in,width_out,'x**3')
cell.shapes(layer_index2).insert(taper2.poly)
pt=RBA::DPoint::new(0,0)
circle=Circle.new(pt,taper_length*Math.sqrt(2),0,270)
cell.shapes(layer_index3).insert(circle.poly)
end
iftrue
length=Array((1000..20000).step(1000))
wg=[]
length.each_with_indexdo |alength,iter|
if0==iter
vec=[RBA::DPoint::new(0,0),RBA::DPoint::new(3*(alength-1000),alength)]
else
vec=[RBA::DPoint::new(0,0)+wg.last.end_point(),RBA::DPoint::new(3*(alength-1000),alength)+wg.last.end_point()]
end
wg.push(Waveguide.new(vec,2000))
cell.shapes(layer_index1).insert(wg.last().poly)
end
wg=[]
length.each_with_indexdo |alength,iter|
vec=[RBA::DPoint::new(0, -20000),RBA::DPoint::new(3*(alength-1000),alength-10000)]
wg.push(Waveguide.new(vec,2000))
cell.shapes(layer_index1).insert(wg.last().poly)
end
vec=[RBA::DPoint::new(0,20000.0),RBA::DPoint::new(0,10000.0),RBA::DPoint::new(0,10000.0)]
wg=Waveguide.new(vec,0.0)
cell.shapes(layer_index1).insert(wg.poly)
end
# select the top cell in the view, set up the view's layer list and
# fit the viewport to the extensions of our layout
layout_view.select_cell(cell.cell_index,0)
layout_view.add_missing_layers
layout_view.zoom_fit
end