From 56686a81b7c1641d3a49a0457a394c477a8a5fbf Mon Sep 17 00:00:00 2001 From: sebastienlorber Date: Thu, 10 Aug 2023 19:54:07 +0200 Subject: [PATCH 1/5] Add archived versions to the /versions page --- website/src/pages/versions.js | 33 ++++++++++++++++++++++++++------- website/versions.json | 10 +--------- website/versionsArchived.json | 10 ++++++++++ 3 files changed, 37 insertions(+), 16 deletions(-) create mode 100644 website/versionsArchived.json diff --git a/website/src/pages/versions.js b/website/src/pages/versions.js index ad2f2485e74..74b48c2cca8 100644 --- a/website/src/pages/versions.js +++ b/website/src/pages/versions.js @@ -8,10 +8,14 @@ import React from 'react'; import Layout from '@theme/Layout'; +import Link from '@docusaurus/Link'; import useBaseUrl from '@docusaurus/useBaseUrl'; const versions = require('../../versions.json'); -const VersionItem = ({version, currentVersion}) => { +// The versionsArchived mapping is a custom feature, NOT a Docusaurus feature +const versionsArchived = require('../../versionsArchived.json'); + +const VersionItem = ({version, archivedDocumentationUrl, currentVersion}) => { const versionName = version === 'next' ? 'Master' : version; const isCurrentVersion = currentVersion === version; @@ -19,14 +23,15 @@ const VersionItem = ({version, currentVersion}) => { const isRC = version.toUpperCase().indexOf('-RC') !== -1; const latestMajorVersion = versions[0].toUpperCase().replace('-RC', ''); - const documentationLink = ( - + + const documentationLink = archivedDocumentationUrl ? ( + Documentation + ) : ( + Documentation - + ); + let releaseNotesURL = 'https://github.com/facebook/react-native/releases'; let releaseNotesTitle = 'Changelog'; if (isNext) { @@ -125,6 +130,20 @@ const Versions = () => {

Archived versions

+ + + {Object.entries(versionsArchived).map( + ([version, archivedDocumentationUrl]) => ( + + ) + )} + +

The documentation for versions below 0.60 can be found on the separate website called{' '} diff --git a/website/versions.json b/website/versions.json index 593e1eba27a..22c99e864d4 100644 --- a/website/versions.json +++ b/website/versions.json @@ -3,13 +3,5 @@ "0.71", "0.70", "0.69", - "0.68", - "0.67", - "0.66", - "0.65", - "0.64", - "0.63", - "0.62", - "0.61", - "0.60" + "0.68" ] diff --git a/website/versionsArchived.json b/website/versionsArchived.json new file mode 100644 index 00000000000..53f0c61a227 --- /dev/null +++ b/website/versionsArchived.json @@ -0,0 +1,10 @@ +{ + "0.67": "https://reactnative-archive-august-2023.netlify.app/docs/0.67/getting-started", + "0.66": "https://reactnative-archive-august-2023.netlify.app/docs/0.66/getting-started", + "0.65": "https://reactnative-archive-august-2023.netlify.app/docs/0.65/getting-started", + "0.64": "https://reactnative-archive-august-2023.netlify.app/docs/0.64/getting-started", + "0.63": "https://reactnative-archive-august-2023.netlify.app/docs/0.63/getting-started", + "0.62": "https://reactnative-archive-august-2023.netlify.app/docs/0.62/getting-started", + "0.61": "https://reactnative-archive-august-2023.netlify.app/docs/0.61/getting-started", + "0.60": "https://reactnative-archive-august-2023.netlify.app/docs/0.60/getting-started" +} From 6c348fae0db95c03a9baddfae40742fac9b7ee15 Mon Sep 17 00:00:00 2001 From: sebastienlorber Date: Thu, 10 Aug 2023 20:01:25 +0200 Subject: [PATCH 2/5] simplify DocsVersionDropdownNavbarItemWrapper --- .../DocsVersionDropdownNavbarItem.js | 100 +----------------- 1 file changed, 5 insertions(+), 95 deletions(-) diff --git a/website/src/theme/NavbarItem/DocsVersionDropdownNavbarItem.js b/website/src/theme/NavbarItem/DocsVersionDropdownNavbarItem.js index a12269bf63d..868b8bd7ef0 100644 --- a/website/src/theme/NavbarItem/DocsVersionDropdownNavbarItem.js +++ b/website/src/theme/NavbarItem/DocsVersionDropdownNavbarItem.js @@ -6,105 +6,15 @@ */ import React from 'react'; -import DefaultNavbarItem from '@theme/NavbarItem/DefaultNavbarItem'; -import DropdownNavbarItem from '@theme/NavbarItem/DropdownNavbarItem'; -import { - useVersions, - useLatestVersion, - useActiveDocContext, -} from '@docusaurus/plugin-content-docs/client'; -import {useDocsPreferredVersion} from '@docusaurus/theme-common'; -import {useDocsVersionCandidates} from '@docusaurus/theme-common/internal'; -import {translate} from '@docusaurus/Translate'; -import {useLocation} from '@docusaurus/router'; - -const getVersionMainDoc = version => - version.docs.find(doc => doc.id === version.mainDocId); -export default function DocsVersionDropdownNavbarItem({ - mobile, - docsPluginId, - dropdownActiveClassDisabled, - dropdownItemsBefore, - dropdownItemsAfter, - ...props -}) { - const {search, hash} = useLocation(); - const activeDocContext = useActiveDocContext(docsPluginId); - const versions = useVersions(docsPluginId); - const latestVersion = useLatestVersion(docsPluginId); - const {preferredVersion, savePreferredVersionName} = - useDocsPreferredVersion(docsPluginId); +import DocsVersionDropdownNavbarItem from '@theme-original/NavbarItem/DocsVersionDropdownNavbarItem'; +import {useActiveDocContext} from '@docusaurus/plugin-content-docs/client'; +export default function DocsVersionDropdownNavbarItemWrapper(props) { // (CUSTOM) Hide version dropdown on non-versioned pages + const activeDocContext = useActiveDocContext(props.docsPluginId); if (!activeDocContext.activeDoc) { return null; } - // (CUSTOM) Show only `next` and last 5 versions in the dropdown - const reducedVersions = versions.slice(0, 6); - - const versionLinks = reducedVersions.map(version => { - // We try to link to the same doc, in another version - // When not possible, fallback to the "main doc" of the version - const versionDoc = - activeDocContext?.alternateDocVersions[version.name] ?? - getVersionMainDoc(version); - return { - label: version.label, - // preserve ?search#hash suffix on version switches - to: `${versionDoc.path}${search}${hash}`, - isActive: () => version === activeDocContext?.activeVersion, - onClick: () => savePreferredVersionName(version.name), - }; - }); - - const items = [ - ...dropdownItemsBefore, - ...versionLinks, - ...dropdownItemsAfter, - ]; - - const dropdownVersion = useDocsVersionCandidates(docsPluginId)[0]; - - // Mobile dropdown is handled a bit differently - const dropdownLabel = - mobile && items.length > 1 - ? translate({ - id: 'theme.navbar.mobileVersionsDropdown.label', - message: 'Versions', - description: - 'The label for the navbar versions dropdown on mobile view', - }) - : dropdownVersion.label; - const dropdownTo = - mobile && items.length > 1 - ? undefined - : getVersionMainDoc(dropdownVersion).path; - - // We don't want to render a version dropdown with 0 or 1 item. If we build - // the site with a single docs version (onlyIncludeVersions: ['1.0.0']), - // We'd rather render a button instead of a dropdown - - if (items.length <= 1) { - return ( - false : undefined} - /> - ); - } - - return ( - false : undefined} - /> - ); + return ; } From c8d424ba11130d97e18ff77d8d60cfb02e0cb452 Mon Sep 17 00:00:00 2001 From: sebastienlorber Date: Fri, 11 Aug 2023 10:10:41 +0200 Subject: [PATCH 3/5] fix broken Netlify preview --- website/src/pages/versions.js | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/website/src/pages/versions.js b/website/src/pages/versions.js index 74b48c2cca8..bfdfece266d 100644 --- a/website/src/pages/versions.js +++ b/website/src/pages/versions.js @@ -7,11 +7,8 @@ import React from 'react'; import Layout from '@theme/Layout'; - -import Link from '@docusaurus/Link'; import useBaseUrl from '@docusaurus/useBaseUrl'; const versions = require('../../versions.json'); - // The versionsArchived mapping is a custom feature, NOT a Docusaurus feature const versionsArchived = require('../../versionsArchived.json'); @@ -24,13 +21,11 @@ const VersionItem = ({version, archivedDocumentationUrl, currentVersion}) => { const latestMajorVersion = versions[0].toUpperCase().replace('-RC', ''); - const documentationLink = archivedDocumentationUrl ? ( - Documentation - ) : ( - - Documentation - + const documentationUrl = useBaseUrl( + archivedDocumentationUrl ?? + `/docs/${isCurrentVersion ? '' : version + '/'}getting-started` ); + const documentationLink = Documentation; let releaseNotesURL = 'https://github.com/facebook/react-native/releases'; let releaseNotesTitle = 'Changelog'; From 13b52f03d1942c4ea883f95f0f4c8903e516e9b7 Mon Sep 17 00:00:00 2001 From: sebastienlorber Date: Fri, 11 Aug 2023 13:56:14 +0200 Subject: [PATCH 4/5] Also remove 0.68 and 0.69 --- website/versions.json | 4 +--- website/versionsArchived.json | 2 ++ 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/website/versions.json b/website/versions.json index 22c99e864d4..241a87e5dfd 100644 --- a/website/versions.json +++ b/website/versions.json @@ -1,7 +1,5 @@ [ "0.72", "0.71", - "0.70", - "0.69", - "0.68" + "0.70" ] diff --git a/website/versionsArchived.json b/website/versionsArchived.json index 53f0c61a227..0edaf6fe75d 100644 --- a/website/versionsArchived.json +++ b/website/versionsArchived.json @@ -1,4 +1,6 @@ { + "0.69": "https://reactnative-archive-august-2023.netlify.app/docs/0.69/getting-started", + "0.68": "https://reactnative-archive-august-2023.netlify.app/docs/0.68/getting-started", "0.67": "https://reactnative-archive-august-2023.netlify.app/docs/0.67/getting-started", "0.66": "https://reactnative-archive-august-2023.netlify.app/docs/0.66/getting-started", "0.65": "https://reactnative-archive-august-2023.netlify.app/docs/0.65/getting-started", From 06b992bd83cae45117117b3f79b1608ea5a9d275 Mon Sep 17 00:00:00 2001 From: sebastienlorber Date: Fri, 11 Aug 2023 13:56:49 +0200 Subject: [PATCH 5/5] Cleanup 0.60 to 0.69 docs --- .../_getting-started-linux-android.md | 177 -- .../_getting-started-macos-android.md | 191 --- .../_getting-started-macos-ios.md | 135 -- .../_getting-started-windows-android.md | 206 --- .../_integration-with-existing-apps-java.md | 385 ----- .../_integration-with-existing-apps-objc.md | 356 ---- .../_integration-with-existing-apps-swift.md | 345 ---- .../version-0.60/accessibility.md | 293 ---- .../version-0.60/accessibilityinfo.md | 184 -- .../version-0.60/actionsheetios.md | 67 - .../version-0.60/activityindicator.md | 89 - website/versioned_docs/version-0.60/alert.md | 78 - .../versioned_docs/version-0.60/alertios.md | 190 --- .../versioned_docs/version-0.60/animated.md | 391 ----- .../version-0.60/animatedvalue.md | 228 --- .../version-0.60/animatedvaluexy.md | 222 --- .../versioned_docs/version-0.60/animations.md | 408 ----- .../version-0.60/app-extensions.md | 26 - .../version-0.60/appregistry.md | 173 -- .../versioned_docs/version-0.60/appstate.md | 112 -- .../version-0.60/asyncstorage.md | 365 ---- .../version-0.60/backandroid.md | 40 - .../version-0.60/backhandler.md | 89 - .../version-0.60/building-for-tv.md | 187 -- website/versioned_docs/version-0.60/button.md | 237 --- .../versioned_docs/version-0.60/cameraroll.md | 144 -- .../versioned_docs/version-0.60/checkbox.md | 74 - .../versioned_docs/version-0.60/clipboard.md | 44 - website/versioned_docs/version-0.60/colors.md | 184 -- .../version-0.60/communication-android.md | 105 -- .../version-0.60/communication-ios.md | 200 --- .../version-0.60/components-and-apis.md | 291 ---- .../version-0.60/custom-webview-android.md | 261 --- .../version-0.60/custom-webview-ios.md | 236 --- .../version-0.60/datepickerandroid.md | 75 - .../version-0.60/datepickerios.md | 176 -- .../versioned_docs/version-0.60/debugging.md | 177 -- .../version-0.60/devsettings.md | 51 - .../versioned_docs/version-0.60/dimensions.md | 172 -- .../version-0.60/direct-manipulation.md | 206 --- .../version-0.60/drawerlayoutandroid.md | 182 -- website/versioned_docs/version-0.60/easing.md | 240 --- .../version-0.60/fast-refresh.md | 47 - .../versioned_docs/version-0.60/flatlist.md | 704 -------- .../versioned_docs/version-0.60/flexbox.md | 228 --- .../version-0.60/geolocation.md | 171 -- .../version-0.60/gesture-responder-system.md | 66 - .../version-0.60/getting-started.md | 192 --- .../version-0.60/handling-text-input.md | 42 - .../version-0.60/handling-touches.md | 174 -- .../version-0.60/headless-js-android.md | 186 -- .../version-0.60/height-and-width.md | 57 - website/versioned_docs/version-0.60/hermes.md | 92 - .../version-0.60/image-style-props.md | 144 -- website/versioned_docs/version-0.60/image.md | 484 ------ .../version-0.60/imagebackground.md | 48 - .../version-0.60/imageeditor.md | 38 - .../version-0.60/imagepickerios.md | 79 - website/versioned_docs/version-0.60/images.md | 229 --- .../versioned_docs/version-0.60/imagestore.md | 61 - .../version-0.60/improvingux.md | 54 - .../version-0.60/inputaccessoryview.md | 82 - .../integration-with-existing-apps.md | 32 - .../version-0.60/interactionmanager.md | 84 - .../intro-react-native-components.md | 75 - .../version-0.60/intro-react.md | 540 ------ .../version-0.60/introduction.md | 139 -- .../version-0.60/javascript-environment.md | 89 - .../versioned_docs/version-0.60/keyboard.md | 108 -- .../version-0.60/keyboardavoidingview.md | 71 - .../version-0.60/layout-props.md | 598 ------- .../version-0.60/layoutanimation.md | 179 -- .../versioned_docs/version-0.60/libraries.md | 77 - .../version-0.60/linking-libraries-ios.md | 64 - .../versioned_docs/version-0.60/linking.md | 235 --- .../versioned_docs/version-0.60/listview.md | 267 --- .../version-0.60/listviewdatasource.md | 204 --- .../version-0.60/maskedviewios.md | 91 - website/versioned_docs/version-0.60/modal.md | 187 -- .../version-0.60/more-resources.md | 43 - .../version-0.60/native-components-android.md | 183 -- .../version-0.60/native-components-ios.md | 507 ------ .../version-0.60/native-modules-android.md | 464 ----- .../version-0.60/native-modules-ios.md | 518 ------ .../version-0.60/native-modules-setup.md | 26 - .../versioned_docs/version-0.60/navigation.md | 122 -- .../versioned_docs/version-0.60/netinfo.md | 176 -- .../versioned_docs/version-0.60/network.md | 192 --- .../optimizing-flatlist-configuration.md | 151 -- .../version-0.60/out-of-tree-platforms.md | 43 - .../version-0.60/panresponder.md | 125 -- .../version-0.60/performance.md | 432 ----- .../version-0.60/permissionsandroid.md | 157 -- .../version-0.60/picker-item.md | 51 - .../version-0.60/picker-style-props.md | 18 - website/versioned_docs/version-0.60/picker.md | 108 -- .../versioned_docs/version-0.60/pickerios.md | 44 - .../versioned_docs/version-0.60/pixelratio.md | 98 -- .../version-0.60/platform-specific-code.md | 123 -- .../versioned_docs/version-0.60/profiling.md | 146 -- .../version-0.60/progressbarandroid.md | 115 -- .../version-0.60/progressviewios.md | 72 - website/versioned_docs/version-0.60/props.md | 61 - .../version-0.60/publishing-to-app-store.md | 49 - .../versioned_docs/version-0.60/publishing.md | 82 - .../version-0.60/pushnotificationios.md | 513 ------ .../ram-bundles-inline-requires.md | 186 -- .../versioned_docs/version-0.60/react-node.md | 13 - .../version-0.60/refreshcontrol.md | 170 -- .../removing-default-permissions.md | 54 - .../version-0.60/running-on-device.md | 411 ----- .../version-0.60/running-on-simulator-ios.md | 14 - .../version-0.60/safeareaview.md | 45 - .../versioned_docs/version-0.60/scrollview.md | 717 -------- .../version-0.60/sectionlist.md | 455 ----- .../version-0.60/segmentedcontrolios.md | 124 -- .../versioned_docs/version-0.60/settings.md | 48 - .../version-0.60/shadow-props.md | 46 - website/versioned_docs/version-0.60/share.md | 97 -- .../version-0.60/signed-apk-android.md | 144 -- website/versioned_docs/version-0.60/slider.md | 176 -- .../version-0.60/snapshotviewios.md | 31 - website/versioned_docs/version-0.60/state.md | 52 - .../versioned_docs/version-0.60/statusbar.md | 270 --- .../version-0.60/statusbarios.md | 8 - website/versioned_docs/version-0.60/style.md | 45 - .../versioned_docs/version-0.60/stylesheet.md | 185 -- website/versioned_docs/version-0.60/switch.md | 86 - .../version-0.60/symbolication.md | 39 - .../versioned_docs/version-0.60/systrace.md | 76 - .../version-0.60/tabbarios-item.md | 134 -- .../versioned_docs/version-0.60/tabbarios.md | 103 -- .../version-0.60/testing-overview.md | 272 --- .../version-0.60/text-style-props.md | 164 -- website/versioned_docs/version-0.60/text.md | 579 ------- .../versioned_docs/version-0.60/textinput.md | 803 --------- .../version-0.60/timepickerandroid.md | 71 - website/versioned_docs/version-0.60/timers.md | 49 - .../version-0.60/toastandroid.md | 176 -- .../version-0.60/toolbarandroid.md | 194 --- .../version-0.60/touchablehighlight.md | 242 --- .../version-0.60/touchablenativefeedback.md | 159 -- .../version-0.60/touchableopacity.md | 192 --- .../version-0.60/touchablewithoutfeedback.md | 308 ---- .../versioned_docs/version-0.60/transforms.md | 84 - .../version-0.60/troubleshooting.md | 112 -- .../versioned_docs/version-0.60/tutorial.md | 45 - .../versioned_docs/version-0.60/typescript.md | 229 --- .../versioned_docs/version-0.60/upgrading.md | 123 -- .../version-0.60/usewindowdimensions.md | 79 - .../version-0.60/using-a-listview.md | 101 -- .../version-0.60/using-a-scrollview.md | 59 - .../versioned_docs/version-0.60/vibration.md | 74 - .../version-0.60/vibrationios.md | 30 - .../version-0.60/view-style-props.md | 218 --- website/versioned_docs/version-0.60/view.md | 603 ------- .../version-0.60/viewpagerandroid.md | 180 -- .../version-0.60/virtualizedlist.md | 511 ------ .../versioned_docs/version-0.60/webview.md | 502 ------ .../_getting-started-linux-android.md | 177 -- .../_getting-started-macos-android.md | 191 --- .../_getting-started-macos-ios.md | 135 -- .../_getting-started-windows-android.md | 206 --- .../_integration-with-existing-apps-java.md | 385 ----- .../_integration-with-existing-apps-objc.md | 356 ---- .../_integration-with-existing-apps-swift.md | 345 ---- .../version-0.61/accessibility.md | 293 ---- .../version-0.61/accessibilityinfo.md | 184 -- .../version-0.61/actionsheetios.md | 67 - .../version-0.61/activityindicator.md | 89 - website/versioned_docs/version-0.61/alert.md | 78 - .../versioned_docs/version-0.61/alertios.md | 190 --- .../versioned_docs/version-0.61/animated.md | 391 ----- .../version-0.61/animatedvalue.md | 228 --- .../version-0.61/animatedvaluexy.md | 222 --- .../versioned_docs/version-0.61/animations.md | 408 ----- .../version-0.61/app-extensions.md | 26 - .../version-0.61/appregistry.md | 173 -- .../versioned_docs/version-0.61/appstate.md | 112 -- .../version-0.61/asyncstorage.md | 365 ---- .../version-0.61/backandroid.md | 40 - .../version-0.61/backhandler.md | 89 - .../version-0.61/building-for-tv.md | 187 -- website/versioned_docs/version-0.61/button.md | 237 --- .../versioned_docs/version-0.61/cameraroll.md | 144 -- .../versioned_docs/version-0.61/checkbox.md | 111 -- .../versioned_docs/version-0.61/clipboard.md | 46 - website/versioned_docs/version-0.61/colors.md | 184 -- .../version-0.61/communication-android.md | 105 -- .../version-0.61/communication-ios.md | 200 --- .../version-0.61/components-and-apis.md | 291 ---- .../version-0.61/custom-webview-android.md | 261 --- .../version-0.61/custom-webview-ios.md | 236 --- .../version-0.61/datepickerandroid.md | 77 - .../version-0.61/datepickerios.md | 178 -- .../versioned_docs/version-0.61/debugging.md | 168 -- .../version-0.61/devsettings.md | 51 - .../versioned_docs/version-0.61/dimensions.md | 174 -- .../version-0.61/direct-manipulation.md | 206 --- .../version-0.61/drawerlayoutandroid.md | 182 -- website/versioned_docs/version-0.61/easing.md | 240 --- .../version-0.61/fast-refresh.md | 38 - .../versioned_docs/version-0.61/flatlist.md | 704 -------- .../versioned_docs/version-0.61/flexbox.md | 228 --- .../version-0.61/geolocation.md | 171 -- .../version-0.61/gesture-responder-system.md | 66 - .../version-0.61/getting-started.md | 192 --- .../version-0.61/handling-text-input.md | 42 - .../version-0.61/handling-touches.md | 174 -- .../version-0.61/headless-js-android.md | 186 -- .../version-0.61/height-and-width.md | 57 - website/versioned_docs/version-0.61/hermes.md | 88 - .../version-0.61/image-style-props.md | 144 -- website/versioned_docs/version-0.61/image.md | 484 ------ .../version-0.61/imagebackground.md | 48 - .../version-0.61/imageeditor.md | 38 - .../version-0.61/imagepickerios.md | 79 - website/versioned_docs/version-0.61/images.md | 229 --- .../versioned_docs/version-0.61/imagestore.md | 61 - .../version-0.61/improvingux.md | 54 - .../version-0.61/inputaccessoryview.md | 82 - .../integration-with-existing-apps.md | 32 - .../version-0.61/interactionmanager.md | 84 - .../intro-react-native-components.md | 75 - .../version-0.61/intro-react.md | 540 ------ .../version-0.61/introduction.md | 139 -- .../version-0.61/javascript-environment.md | 90 - .../versioned_docs/version-0.61/keyboard.md | 108 -- .../version-0.61/keyboardavoidingview.md | 71 - .../version-0.61/layout-props.md | 598 ------- 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125 -- .../version-0.61/performance.md | 432 ----- .../version-0.61/permissionsandroid.md | 157 -- .../version-0.61/picker-item.md | 51 - .../version-0.61/picker-style-props.md | 18 - website/versioned_docs/version-0.61/picker.md | 108 -- .../versioned_docs/version-0.61/pickerios.md | 44 - .../versioned_docs/version-0.61/pixelratio.md | 98 -- .../version-0.61/platform-specific-code.md | 123 -- .../versioned_docs/version-0.61/profiling.md | 146 -- .../version-0.61/progressbarandroid.md | 117 -- .../version-0.61/progressviewios.md | 74 - website/versioned_docs/version-0.61/props.md | 61 - .../version-0.61/publishing-to-app-store.md | 49 - .../versioned_docs/version-0.61/publishing.md | 82 - .../version-0.61/pushnotificationios.md | 513 ------ .../ram-bundles-inline-requires.md | 186 -- .../versioned_docs/version-0.61/react-node.md | 13 - .../version-0.61/refreshcontrol.md | 170 -- .../removing-default-permissions.md | 54 - .../version-0.61/running-on-device.md | 411 ----- 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101 -- .../version-0.61/using-a-scrollview.md | 59 - .../versioned_docs/version-0.61/vibration.md | 74 - .../version-0.61/vibrationios.md | 30 - .../version-0.61/view-style-props.md | 218 --- website/versioned_docs/version-0.61/view.md | 603 ------- .../version-0.61/viewpagerandroid.md | 180 -- .../version-0.61/virtualizedlist.md | 511 ------ .../versioned_docs/version-0.61/webview.md | 502 ------ .../_getting-started-linux-android.md | 177 -- .../_getting-started-macos-android.md | 191 --- .../_getting-started-macos-ios.md | 135 -- .../_getting-started-windows-android.md | 206 --- .../_integration-with-existing-apps-java.md | 385 ----- .../_integration-with-existing-apps-objc.md | 356 ---- .../_integration-with-existing-apps-swift.md | 345 ---- .../version-0.62/accessibility.md | 306 ---- .../version-0.62/accessibilityinfo.md | 272 --- .../version-0.62/actionsheetios.md | 116 -- .../version-0.62/activityindicator.md | 122 -- website/versioned_docs/version-0.62/alert.md | 193 --- 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website/versioned_docs/version-0.64/style.md | 52 - .../versioned_docs/version-0.64/stylesheet.md | 347 ---- website/versioned_docs/version-0.64/switch.md | 124 -- .../version-0.64/symbolication.md | 39 - .../versioned_docs/version-0.64/systrace.md | 209 --- .../version-0.64/testing-overview.md | 272 --- .../version-0.64/text-style-props.md | 511 ------ website/versioned_docs/version-0.64/text.md | 660 ------- .../versioned_docs/version-0.64/textinput.md | 889 ---------- .../version-0.64/timepickerandroid.md | 71 - website/versioned_docs/version-0.64/timers.md | 51 - .../version-0.64/toastandroid.md | 198 --- .../version-0.64/touchablehighlight.md | 274 --- .../version-0.64/touchablenativefeedback.md | 197 --- .../version-0.64/touchableopacity.md | 227 --- .../version-0.64/touchablewithoutfeedback.md | 364 ---- .../versioned_docs/version-0.64/transforms.md | 295 ---- .../version-0.64/troubleshooting.md | 112 -- .../versioned_docs/version-0.64/tutorial.md | 234 --- 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---- .../version-0.65/actionsheetios.md | 121 -- .../version-0.65/activityindicator.md | 127 -- website/versioned_docs/version-0.65/alert.md | 314 ---- .../versioned_docs/version-0.65/alertios.md | 190 --- .../versioned_docs/version-0.65/animated.md | 603 ------- .../version-0.65/animatedvalue.md | 210 --- .../version-0.65/animatedvaluexy.md | 221 --- .../versioned_docs/version-0.65/animations.md | 823 --------- .../version-0.65/app-extensions.md | 26 - .../versioned_docs/version-0.65/appearance.md | 90 - .../version-0.65/appregistry.md | 392 ----- .../versioned_docs/version-0.65/appstate.md | 181 -- .../version-0.65/asyncstorage.md | 365 ---- .../version-0.65/backhandler.md | 299 ---- .../version-0.65/building-for-tv.md | 191 --- website/versioned_docs/version-0.65/button.md | 237 --- .../versioned_docs/version-0.65/checkbox.md | 113 -- .../versioned_docs/version-0.65/clipboard.md | 105 -- website/versioned_docs/version-0.65/colors.md | 206 --- 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772 --------- .../version-0.65/layoutanimation.md | 551 ------ .../version-0.65/layoutevent.md | 72 - .../versioned_docs/version-0.65/libraries.md | 92 - .../version-0.65/linking-libraries-ios.md | 64 - .../versioned_docs/version-0.65/linking.md | 397 ----- website/versioned_docs/version-0.65/modal.md | 336 ---- .../version-0.65/more-resources.md | 43 - .../version-0.65/native-components-android.md | 190 --- .../version-0.65/native-components-ios.md | 507 ------ .../version-0.65/native-modules-android.md | 690 -------- .../version-0.65/native-modules-intro.md | 25 - .../version-0.65/native-modules-ios.md | 603 ------- .../version-0.65/native-modules-setup.md | 31 - .../versioned_docs/version-0.65/navigation.md | 120 -- .../versioned_docs/version-0.65/network.md | 266 --- .../optimizing-flatlist-configuration.md | 139 -- .../version-0.65/out-of-tree-platforms.md | 47 - .../version-0.65/panresponder.md | 257 --- .../version-0.65/performance.md | 108 -- 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72 - .../versioned_docs/version-0.66/libraries.md | 92 - .../version-0.66/linking-libraries-ios.md | 64 - .../versioned_docs/version-0.66/linking.md | 412 ----- website/versioned_docs/version-0.66/modal.md | 337 ---- .../version-0.66/more-resources.md | 43 - .../version-0.66/native-components-android.md | 496 ------ .../version-0.66/native-components-ios.md | 507 ------ .../version-0.66/native-modules-android.md | 690 -------- .../version-0.66/native-modules-intro.md | 25 - .../version-0.66/native-modules-ios.md | 603 ------- .../version-0.66/native-modules-setup.md | 31 - .../versioned_docs/version-0.66/navigation.md | 120 -- .../versioned_docs/version-0.66/network.md | 266 --- .../optimizing-flatlist-configuration.md | 139 -- .../version-0.66/out-of-tree-platforms.md | 47 - .../version-0.66/panresponder.md | 257 --- .../version-0.66/performance.md | 108 -- .../version-0.66/permissionsandroid.md | 256 --- .../version-0.66/picker-item.md | 51 - .../version-0.66/picker-style-props.md | 18 - website/versioned_docs/version-0.66/picker.md | 131 -- .../versioned_docs/version-0.66/pickerios.md | 44 - .../versioned_docs/version-0.66/pixelratio.md | 163 -- .../version-0.66/platform-specific-code.md | 138 -- .../versioned_docs/version-0.66/platform.md | 222 --- .../version-0.66/platformcolor.md | 93 - .../versioned_docs/version-0.66/pressable.md | 241 --- .../versioned_docs/version-0.66/pressevent.md | 118 -- .../version-0.66/profile-hermes.md | 155 -- .../versioned_docs/version-0.66/profiling.md | 146 -- .../version-0.66/progressbarandroid.md | 129 -- .../version-0.66/progressviewios.md | 124 -- website/versioned_docs/version-0.66/props.md | 57 - .../version-0.66/publishing-to-app-store.md | 49 - .../version-0.66/pushnotificationios.md | 505 ------ .../ram-bundles-inline-requires.md | 186 -- .../versioned_docs/version-0.66/react-node.md | 13 - website/versioned_docs/version-0.66/rect.md | 50 - .../version-0.66/refreshcontrol.md | 168 -- 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236 --- .../version-0.67/datepickerandroid.md | 75 - .../version-0.67/datepickerios.md | 213 --- .../versioned_docs/version-0.67/debugging.md | 195 --- .../version-0.67/devsettings.md | 51 - .../versioned_docs/version-0.67/dimensions.md | 231 --- .../version-0.67/direct-manipulation.md | 253 --- .../version-0.67/drawerlayoutandroid.md | 237 --- .../version-0.67/dynamiccolorios.md | 55 - website/versioned_docs/version-0.67/easing.md | 389 ----- .../version-0.67/fast-refresh.md | 47 - .../versioned_docs/version-0.67/flatlist.md | 693 -------- .../versioned_docs/version-0.67/flexbox.md | 1514 ---------------- .../version-0.67/gesture-responder-system.md | 66 - .../version-0.67/getting-started.md | 192 --- .../version-0.67/handling-text-input.md | 38 - .../version-0.67/handling-touches.md | 178 -- .../version-0.67/headless-js-android.md | 195 --- .../version-0.67/height-and-width.md | 94 - website/versioned_docs/version-0.67/hermes.md | 130 -- .../version-0.67/image-style-props.md | 642 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| 65 - .../version-0.67/virtualizedlist.md | 646 ------- .../_getting-started-linux-android.md | 175 -- .../_getting-started-macos-android.md | 194 --- .../_getting-started-macos-ios.md | 135 -- .../_getting-started-windows-android.md | 208 --- .../_integration-with-existing-apps-java.md | 383 ----- .../_integration-with-existing-apps-objc.md | 391 ----- .../_integration-with-existing-apps-swift.md | 339 ---- .../version-0.68/_markdown-m1-cocoapods.mdx | 11 - .../_markdown-new-architecture-warning.mdx | 7 - .../version-0.68/accessibility.md | 322 ---- .../version-0.68/accessibilityinfo.md | 303 ---- .../version-0.68/actionsheetios.md | 122 -- .../version-0.68/activityindicator.md | 127 -- website/versioned_docs/version-0.68/alert.md | 314 ---- .../versioned_docs/version-0.68/alertios.md | 190 --- .../versioned_docs/version-0.68/animated.md | 603 ------- .../version-0.68/animatedvalue.md | 210 --- .../version-0.68/animatedvaluexy.md | 221 --- 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Node

- -Follow the [installation instructions for your Linux distribution](https://nodejs.org/en/download/package-manager/) to install Node 10 or newer. - -

Java Development Kit

- -React Native requires at least the version 8 of the Java SE Development Kit (JDK). You may download and install [OpenJDK](http://openjdk.java.net) from [AdoptOpenJDK](https://adoptopenjdk.net/) or your system packager. You may also [Download and install Oracle JDK 14](https://www.oracle.com/java/technologies/javase-jdk14-downloads.html) if desired. - -

Android development environment

- -Setting up your development environment can be somewhat tedious if you're new to Android development. If you're already familiar with Android development, there are a few things you may need to configure. In either case, please make sure to carefully follow the next few steps. - -

1. Install Android Studio

- -[Download and install Android Studio](https://developer.android.com/studio/index.html). While on Android Studio installation wizard, make sure the boxes next to all of the following items are checked: - -- `Android SDK` -- `Android SDK Platform` -- `Android Virtual Device` - -Then, click "Next" to install all of these components. - -> If the checkboxes are grayed out, you will have a chance to install these components later on. - -Once setup has finalized and you're presented with the Welcome screen, proceed to the next step. - -

2. Install the Android SDK

- -Android Studio installs the latest Android SDK by default. Building a React Native app with native code, however, requires the `Android 10 (Q)` SDK in particular. Additional Android SDKs can be installed through the SDK Manager in Android Studio. - -To do that, open Android Studio, click on "Configure" button and select "SDK Manager". - -> The SDK Manager can also be found within the Android Studio "Preferences" dialog, under **Appearance & Behavior** → **System Settings** → **Android SDK**. - -Select the "SDK Platforms" tab from within the SDK Manager, then check the box next to "Show Package Details" in the bottom right corner. Look for and expand the `Android 10 (Q)` entry, then make sure the following items are checked: - -- `Android SDK Platform 29` -- `Intel x86 Atom_64 System Image` or `Google APIs Intel x86 Atom System Image` - -Next, select the "SDK Tools" tab and check the box next to "Show Package Details" here as well. Look for and expand the "Android SDK Build-Tools" entry, then make sure that `29.0.2` is selected. - -Finally, click "Apply" to download and install the Android SDK and related build tools. - -

3. Configure the ANDROID_HOME environment variable

- -The React Native tools require some environment variables to be set up in order to build apps with native code. - -Add the following lines to your `$HOME/.bash_profile` or `$HOME/.bashrc` (if you are using `zsh` then `~/.zprofile` or `~/.zshrc`) config file: - -```shell -export ANDROID_HOME=$HOME/Android/Sdk -export PATH=$PATH:$ANDROID_HOME/emulator -export PATH=$PATH:$ANDROID_HOME/tools -export PATH=$PATH:$ANDROID_HOME/tools/bin -export PATH=$PATH:$ANDROID_HOME/platform-tools -``` - -> `.bash_profile` is specific to `bash`. If you're using another shell, you will need to edit the appropriate shell-specific config file. - -Type `source $HOME/.bash_profile` for `bash` or `source $HOME/.zprofile` to load the config into your current shell. Verify that ANDROID_HOME has been set by running `echo $ANDROID_HOME` and the appropriate directories have been added to your path by running `echo $PATH`. - -> Please make sure you use the correct Android SDK path. You can find the actual location of the SDK in the Android Studio "Preferences" dialog, under **Appearance & Behavior** → **System Settings** → **Android SDK**. - -

Watchman

- -Follow the [Watchman installation guide](https://facebook.github.io/watchman/docs/install/#buildinstall) to compile and install Watchman from source. - -> [Watchman](https://facebook.github.io/watchman/docs/install/) is a tool by Facebook for watching changes in the filesystem. It is highly recommended you install it for better performance and increased compatibility in certain edge cases (translation: you may be able to get by without installing this, but your mileage may vary; installing this now may save you from a headache later). - -

React Native Command Line Interface

- -React Native has a built-in command line interface. Rather than install and manage a specific version of the CLI globally, we recommend you access the current version at runtime using `npx`, which ships with Node.js. With `npx react-native `, the current stable version of the CLI will be downloaded and executed at the time the command is run. - -

Creating a new application

- -> If you previously installed a global `react-native-cli` package, please remove it as it may cause unexpected issues. - -React Native has a built-in command line interface, which you can use to generate a new project. You can access it without installing anything globally using `npx`, which ships with Node.js. Let's create a new React Native project called "AwesomeProject": - -```shell -npx react-native init AwesomeProject -``` - -This is not necessary if you are integrating React Native into an existing application, if you "ejected" from Expo, or if you're adding Android support to an existing React Native project (see [Platform Specific Code](platform-specific-code.md)). You can also use a third-party CLI to init your React Native app, such as [Ignite CLI](https://github.com/infinitered/ignite). - -

[Optional] Using a specific version or template

- -If you want to start a new project with a specific React Native version, you can use the `--version` argument: - -```shell -npx react-native init AwesomeProject --version X.XX.X -``` - -You can also start a project with a custom React Native template, like TypeScript, with `--template` argument: - -```shell -npx react-native init AwesomeTSProject --template react-native-template-typescript -``` - -

Preparing the Android device

- -You will need an Android device to run your React Native Android app. This can be either a physical Android device, or more commonly, you can use an Android Virtual Device which allows you to emulate an Android device on your computer. - -Either way, you will need to prepare the device to run Android apps for development. - -

Using a physical device

- -If you have a physical Android device, you can use it for development in place of an AVD by plugging it in to your computer using a USB cable and following the instructions [here](running-on-device.md). - -

Using a virtual device

- -If you use Android Studio to open `./AwesomeProject/android`, you can see the list of available Android Virtual Devices (AVDs) by opening the "AVD Manager" from within Android Studio. Look for an icon that looks like this: - -![Android Studio AVD Manager](/docs/assets/GettingStartedAndroidStudioAVD.png) - -If you have recently installed Android Studio, you will likely need to [create a new AVD](https://developer.android.com/studio/run/managing-avds.html). Select "Create Virtual Device...", then pick any Phone from the list and click "Next", then select the **Q** API Level 29 image. - -> We recommend configuring [VM acceleration](https://developer.android.com/studio/run/emulator-acceleration.html#vm-linux) on your system to improve performance. Once you've followed those instructions, go back to the AVD Manager. - -Click "Next" then "Finish" to create your AVD. At this point you should be able to click on the green triangle button next to your AVD to launch it, then proceed to the next step. - -

Running your React Native application

- -

Step 1: Start Metro

- -First, you will need to start Metro, the JavaScript bundler that ships with React Native. Metro "takes in an entry file and various options, and returns a single JavaScript file that includes all your code and its dependencies."—[Metro Docs](https://facebook.github.io/metro/docs/concepts) - -To start Metro, run `npx react-native start` inside your React Native project folder: - -```shell -npx react-native start -``` - -`react-native start` starts Metro Bundler. - -> If you use the Yarn package manager, you can use `yarn` instead of `npx` when running React Native commands inside an existing project. - -> If you're familiar with web development, Metro is a lot like webpack—for React Native apps. Unlike Kotlin or Java, JavaScript isn't compiled—and neither is React Native. Bundling isn't the same as compiling, but it can help improve startup performance and translate some platform-specific JavaScript into more JavaScript. - -

Step 2: Start your application

- -Let Metro Bundler run in its own terminal. Open a new terminal inside your React Native project folder. Run the following: - -```shell -npx react-native run-android -``` - -If everything is set up correctly, you should see your new app running in your Android emulator shortly. - -`npx react-native run-android` is one way to run your app - you can also run it directly from within Android Studio. - -> If you can't get this to work, see the [Troubleshooting](troubleshooting.md#content) page. - -

Modifying your app

- -Now that you have successfully run the app, let's modify it. - -- Open `App.js` in your text editor of choice and edit some lines. -- Press the `R` key twice or select `Reload` from the Developer Menu (`Ctrl + M`) to see your changes! - -

That's it!

- -Congratulations! You've successfully run and modified your first React Native app. - -
- -

Now what?

- -- If you want to add this new React Native code to an existing application, check out the [Integration guide](integration-with-existing-apps.md). - -If you're curious to learn more about React Native, check out the [Introduction to React Native](getting-started). diff --git a/website/versioned_docs/version-0.60/_getting-started-macos-android.md b/website/versioned_docs/version-0.60/_getting-started-macos-android.md deleted file mode 100644 index a435135dd14..00000000000 --- a/website/versioned_docs/version-0.60/_getting-started-macos-android.md +++ /dev/null @@ -1,191 +0,0 @@ -## Installing dependencies - -You will need Node, Watchman, the React Native command line interface, a JDK, and Android Studio. - -While you can use any editor of your choice to develop your app, you will need to install Android Studio in order to set up the necessary tooling to build your React Native app for Android. - -

Node & Watchman

- -We recommend installing Node and Watchman using [Homebrew](http://brew.sh/). Run the following commands in a Terminal after installing Homebrew: - -```shell -brew install node -brew install watchman -``` - -If you have already installed Node on your system, make sure it is Node 10 or newer. - -[Watchman](https://facebook.github.io/watchman) is a tool by Facebook for watching changes in the filesystem. It is highly recommended you install it for better performance. - -

Java Development Kit

- -We recommend installing JDK using [Homebrew](http://brew.sh/). Run the following commands in a Terminal after installing Homebrew: - -```shell -brew install --cask adoptopenjdk/openjdk/adoptopenjdk8 -``` - -If you have already installed JDK on your system, make sure it is JDK 8 or newer. - -

Android development environment

- -Setting up your development environment can be somewhat tedious if you're new to Android development. If you're already familiar with Android development, there are a few things you may need to configure. In either case, please make sure to carefully follow the next few steps. - -

1. Install Android Studio

- -[Download and install Android Studio](https://developer.android.com/studio/index.html). While on Android Studio installation wizard, make sure the boxes next to all of the following items are checked: - -- `Android SDK` -- `Android SDK Platform` -- `Android Virtual Device` -- If you are not already using Hyper-V: `Performance (Intel ® HAXM)` ([See here for AMD or Hyper-V](https://android-developers.googleblog.com/2018/07/android-emulator-amd-processor-hyper-v.html)) - -Then, click "Next" to install all of these components. - -> If the checkboxes are grayed out, you will have a chance to install these components later on. - -Once setup has finalized and you're presented with the Welcome screen, proceed to the next step. - -

2. Install the Android SDK

- -Android Studio installs the latest Android SDK by default. Building a React Native app with native code, however, requires the `Android 10 (Q)` SDK in particular. Additional Android SDKs can be installed through the SDK Manager in Android Studio. - -To do that, open Android Studio, click on "More Actions" button and select "SDK Manager". - -![Android Studio Welcome](/docs/assets/GettingStartedAndroidStudioWelcomeMacOS.png) - -> The SDK Manager can also be found within the Android Studio "Preferences" dialog, under **Appearance & Behavior** → **System Settings** → **Android SDK**. - -Select the "SDK Platforms" tab from within the SDK Manager, then check the box next to "Show Package Details" in the bottom right corner. Look for and expand the `Android 10 (Q)` entry, then make sure the following items are checked: - -- `Android SDK Platform 29` -- `Intel x86 Atom_64 System Image` or `Google APIs Intel x86 Atom System Image` - -Next, select the "SDK Tools" tab and check the box next to "Show Package Details" here as well. Look for and expand the "Android SDK Build-Tools" entry, then make sure that `29.0.2` is selected. - -Finally, click "Apply" to download and install the Android SDK and related build tools. - -

3. Configure the ANDROID_HOME environment variable

- -The React Native tools require some environment variables to be set up in order to build apps with native code. - -Add the following lines to your `$HOME/.bash_profile` or `$HOME/.bashrc` (if you are using `zsh` then `~/.zprofile` or `~/.zshrc`) config file: - -```shell -export ANDROID_HOME=$HOME/Library/Android/sdk -export PATH=$PATH:$ANDROID_HOME/emulator -export PATH=$PATH:$ANDROID_HOME/tools -export PATH=$PATH:$ANDROID_HOME/tools/bin -export PATH=$PATH:$ANDROID_HOME/platform-tools -``` - -> `.bash_profile` is specific to `bash`. If you're using another shell, you will need to edit the appropriate shell-specific config file. - -Type `source $HOME/.bash_profile` for `bash` or `source $HOME/.zprofile` to load the config into your current shell. Verify that ANDROID_HOME has been set by running `echo $ANDROID_HOME` and the appropriate directories have been added to your path by running `echo $PATH`. - -> Please make sure you use the correct Android SDK path. You can find the actual location of the SDK in the Android Studio "Preferences" dialog, under **Appearance & Behavior** → **System Settings** → **Android SDK**. - -

React Native Command Line Interface

- -React Native has a built-in command line interface. Rather than install and manage a specific version of the CLI globally, we recommend you access the current version at runtime using `npx`, which ships with Node.js. With `npx react-native `, the current stable version of the CLI will be downloaded and executed at the time the command is run. - -

Creating a new application

- -> If you previously installed a global `react-native-cli` package, please remove it as it may cause unexpected issues. - -React Native has a built-in command line interface, which you can use to generate a new project. You can access it without installing anything globally using `npx`, which ships with Node.js. Let's create a new React Native project called "AwesomeProject": - -```shell -npx react-native init AwesomeProject -``` - -This is not necessary if you are integrating React Native into an existing application, if you "ejected" from Expo, or if you're adding Android support to an existing React Native project (see [Platform Specific Code](platform-specific-code.md)). You can also use a third-party CLI to init your React Native app, such as [Ignite CLI](https://github.com/infinitered/ignite). - -

[Optional] Using a specific version or template

- -If you want to start a new project with a specific React Native version, you can use the `--version` argument: - -```shell -npx react-native init AwesomeProject --version X.XX.X -``` - -You can also start a project with a custom React Native template, like TypeScript, with `--template` argument: - -```shell -npx react-native init AwesomeTSProject --template react-native-template-typescript -``` - -

Preparing the Android device

- -You will need an Android device to run your React Native Android app. This can be either a physical Android device, or more commonly, you can use an Android Virtual Device which allows you to emulate an Android device on your computer. - -Either way, you will need to prepare the device to run Android apps for development. - -

Using a physical device

- -If you have a physical Android device, you can use it for development in place of an AVD by plugging it in to your computer using a USB cable and following the instructions [here](running-on-device.md). - -

Using a virtual device

- -If you use Android Studio to open `./AwesomeProject/android`, you can see the list of available Android Virtual Devices (AVDs) by opening the "AVD Manager" from within Android Studio. Look for an icon that looks like this: - -![Android Studio AVD Manager](/docs/assets/GettingStartedAndroidStudioAVD.png) - -If you have recently installed Android Studio, you will likely need to [create a new AVD](https://developer.android.com/studio/run/managing-avds.html). Select "Create Virtual Device...", then pick any Phone from the list and click "Next", then select the **Q** API Level 29 image. - -> If you don't have HAXM installed, follow [these instructions](https://github.com/intel/haxm/wiki/Installation-Instructions-on-macOS) to set it up, then go back to the AVD Manager. - -Click "Next" then "Finish" to create your AVD. At this point you should be able to click on the green triangle button next to your AVD to launch it, then proceed to the next step. - -

Running your React Native application

- -

Step 1: Start Metro

- -First, you will need to start Metro, the JavaScript bundler that ships with React Native. Metro "takes in an entry file and various options, and returns a single JavaScript file that includes all your code and its dependencies."—[Metro Docs](https://facebook.github.io/metro/docs/concepts) - -To start Metro, run `npx react-native start` inside your React Native project folder: - -```shell -npx react-native start -``` - -`react-native start` starts Metro Bundler. - -> If you use the Yarn package manager, you can use `yarn` instead of `npx` when running React Native commands inside an existing project. - -> If you're familiar with web development, Metro is a lot like webpack—for React Native apps. Unlike Kotlin or Java, JavaScript isn't compiled—and neither is React Native. Bundling isn't the same as compiling, but it can help improve startup performance and translate some platform-specific JavaScript into more JavaScript. - -

Step 2: Start your application

- -Let Metro Bundler run in its own terminal. Open a new terminal inside your React Native project folder. Run the following: - -```shell -npx react-native run-android -``` - -If everything is set up correctly, you should see your new app running in your Android emulator shortly. - -![AwesomeProject on Android](/docs/assets/GettingStartedAndroidSuccessMacOS.png) - -`npx react-native run-android` is one way to run your app - you can also run it directly from within Android Studio. - -> If you can't get this to work, see the [Troubleshooting](troubleshooting.md#content) page. - -

Modifying your app

- -Now that you have successfully run the app, let's modify it. - -- Open `App.js` in your text editor of choice and edit some lines. -- Press the `R` key twice or select `Reload` from the Developer Menu (`⌘M`) to see your changes! - -

That's it!

- -Congratulations! You've successfully run and modified your first React Native app. - -
- -

Now what?

- -- If you want to add this new React Native code to an existing application, check out the [Integration guide](integration-with-existing-apps.md). - -If you're curious to learn more about React Native, check out the [Introduction to React Native](getting-started). diff --git a/website/versioned_docs/version-0.60/_getting-started-macos-ios.md b/website/versioned_docs/version-0.60/_getting-started-macos-ios.md deleted file mode 100644 index eba4bed9c53..00000000000 --- a/website/versioned_docs/version-0.60/_getting-started-macos-ios.md +++ /dev/null @@ -1,135 +0,0 @@ -## Installing dependencies - -You will need Node, Watchman, the React Native command line interface, and Xcode. - -While you can use any editor of your choice to develop your app, you will need to install Xcode in order to set up the necessary tooling to build your React Native app for iOS. - -### Node & Watchman - -We recommend installing Node and Watchman using [Homebrew](http://brew.sh/). Run the following commands in a Terminal after installing Homebrew: - -```shell -brew install node -brew install watchman -``` - -If you have already installed Node on your system, make sure it is Node 10 or newer. - -[Watchman](https://facebook.github.io/watchman) is a tool by Facebook for watching changes in the filesystem. It is highly recommended you install it for better performance. - -### Xcode & CocoaPods - -The easiest way to install Xcode is via the [Mac App Store](https://itunes.apple.com/us/app/xcode/id497799835?mt=12). Installing Xcode will also install the iOS Simulator and all the necessary tools to build your iOS app. - -If you have already installed Xcode on your system, make sure it is version 9.4 or newer. - -#### Command Line Tools - -You will also need to install the Xcode Command Line Tools. Open Xcode, then choose "Preferences..." from the Xcode menu. Go to the Locations panel and install the tools by selecting the most recent version in the Command Line Tools dropdown. - -![Xcode Command Line Tools](/docs/assets/GettingStartedXcodeCommandLineTools.png) - -#### Installing an iOS Simulator in Xcode - -To install a simulator, open Xcode > Preferences... and select the Components tab. Select a simulator with the corresponding version of iOS you wish to use. - -#### CocoaPods - -[CocoaPods](https://cocoapods.org/) is built with Ruby and it will be installable with the default Ruby available on macOS. You can use a Ruby Version manager, however we recommend that you use the standard Ruby available on macOS unless you know what you're doing. - -Using the default Ruby install will require you to use `sudo` when installing gems. (This is only an issue for the duration of the gem installation, though.) - -```shell -sudo gem install cocoapods -``` - -For more information, please visit [CocoaPods Getting Started guide](https://guides.cocoapods.org/using/getting-started.html). - -### React Native Command Line Interface - -React Native has a built-in command line interface. Rather than install and manage a specific version of the CLI globally, we recommend you access the current version at runtime using `npx`, which ships with Node.js. With `npx react-native `, the current stable version of the CLI will be downloaded and executed at the time the command is run. - -## Creating a new application - -> If you previously installed a global `react-native-cli` package, please remove it as it may cause unexpected issues. - -You can use React Native's built-in command line interface to generate a new project. Let's create a new React Native project called "AwesomeProject": - -```shell -npx react-native init AwesomeProject -``` - -This is not necessary if you are integrating React Native into an existing application, if you "ejected" from Expo, or if you're adding iOS support to an existing React Native project (see [Platform Specific Code](platform-specific-code.md)). You can also use a third-party CLI to init your React Native app, such as [Ignite CLI](https://github.com/infinitered/ignite). - -### [Optional] Using a specific version or template - -If you want to start a new project with a specific React Native version, you can use the `--version` argument: - -```shell -npx react-native init AwesomeProject --version X.XX.X -``` - -You can also start a project with a custom React Native template, like TypeScript, with `--template` argument: - -```shell -npx react-native init AwesomeTSProject --template react-native-template-typescript -``` - -> **Note** If the above command is failing, you may have old version of `react-native` or `react-native-cli` installed globally on your pc. Try uninstalling the cli and run the cli using `npx`. - -## Running your React Native application - -### Step 1: Start Metro - -First, you will need to start Metro, the JavaScript bundler that ships with React Native. Metro "takes in an entry file and various options, and returns a single JavaScript file that includes all your code and its dependencies."—[Metro Docs](https://facebook.github.io/metro/docs/concepts) - -To start Metro, run `npx react-native start` inside your React Native project folder: - -```shell -npx react-native start -``` - -`react-native start` starts Metro Bundler. - -> If you use the Yarn package manager, you can use `yarn` instead of `npx` when running React Native commands inside an existing project. - -> If you're familiar with web development, Metro is a lot like webpack—for React Native apps. Unlike Kotlin or Java, JavaScript isn't compiled—and neither is React Native. Bundling isn't the same as compiling, but it can help improve startup performance and translate some platform-specific JavaScript into more JavaScript. - -### Step 2: Start your application - -Let Metro Bundler run in its own terminal. Open a new terminal inside your React Native project folder. Run the following: - -```shell -npx react-native run-ios -``` - -You should see your new app running in the iOS Simulator shortly. - -![AwesomeProject on iOS](/docs/assets/GettingStartediOSSuccess.png) - -`npx react-native run-ios` is one way to run your app. You can also run it directly from within Xcode. - -> If you can't get this to work, see the [Troubleshooting](troubleshooting.md#content) page. - -### Running on a device - -The above command will automatically run your app on the iOS Simulator by default. If you want to run the app on an actual physical iOS device, please follow the instructions [here](running-on-device.md). - -### Modifying your app - -Now that you have successfully run the app, let's modify it. - -- Open `App.js` in your text editor of choice and edit some lines. -- Hit `⌘R` in your iOS Simulator to reload the app and see your changes! - -### That's it! - -Congratulations! You've successfully run and modified your first React Native app. - -
- -## Now what? - -- If you want to add this new React Native code to an existing application, check out the [Integration guide](integration-with-existing-apps.md). - -If you're curious to learn more about React Native, check out the [Introduction to React Native](getting-started). diff --git a/website/versioned_docs/version-0.60/_getting-started-windows-android.md b/website/versioned_docs/version-0.60/_getting-started-windows-android.md deleted file mode 100644 index 13cfa1a0bdb..00000000000 --- a/website/versioned_docs/version-0.60/_getting-started-windows-android.md +++ /dev/null @@ -1,206 +0,0 @@ -

Installing dependencies

- -You will need Node, the React Native command line interface, Python2, a JDK, and Android Studio. - -While you can use any editor of your choice to develop your app, you will need to install Android Studio in order to set up the necessary tooling to build your React Native app for Android. - -

Node, Python2, JDK

- -We recommend installing Node and Python2 via [Chocolatey](https://chocolatey.org), a popular package manager for Windows. - -React Native also requires [Java SE Development Kit (JDK)](https://openjdk.java.net/projects/jdk8/), as well as Python2. Both can be installed using Chocolatey. - -Open an Administrator Command Prompt (right click Command Prompt and select "Run as Administrator"), then run the following command: - -```powershell -choco install -y nodejs.install python2 openjdk8 -``` - -If you have already installed Node on your system, make sure it is Node 10 or newer. If you already have a JDK on your system, make sure it is version 8 or newer. - -> You can find additional installation options on [Node's Downloads page](https://nodejs.org/en/download/). - -> If you're using the latest version of Java Development Kit, you'll need to change the Gradle version of your project so it can recognize the JDK. You can do that by going to `{project root folder}\android\gradle\wrapper\gradle-wrapper.properties` and changing the `distributionUrl` value to upgrade the Gradle version. You can check out [here the latest releases of Gradle](https://gradle.org/releases/). - -

Android development environment

- -Setting up your development environment can be somewhat tedious if you're new to Android development. If you're already familiar with Android development, there are a few things you may need to configure. In either case, please make sure to carefully follow the next few steps. - -

1. Install Android Studio

- -[Download and install Android Studio](https://developer.android.com/studio/index.html). While on Android Studio installation wizard, make sure the boxes next to all of the following items are checked: - -- `Android SDK` -- `Android SDK Platform` -- `Android Virtual Device` -- If you are not already using Hyper-V: `Performance (Intel ® HAXM)` ([See here for AMD or Hyper-V](https://android-developers.googleblog.com/2018/07/android-emulator-amd-processor-hyper-v.html)) - -Then, click "Next" to install all of these components. - -> If the checkboxes are grayed out, you will have a chance to install these components later on. - -Once setup has finalized and you're presented with the Welcome screen, proceed to the next step. - -

2. Install the Android SDK

- -Android Studio installs the latest Android SDK by default. Building a React Native app with native code, however, requires the `Android 10 (Q)` SDK in particular. Additional Android SDKs can be installed through the SDK Manager in Android Studio. - -To do that, open Android Studio, click on "More Actions" button and select "SDK Manager". - -![Android Studio Welcome](/docs/assets/GettingStartedAndroidStudioWelcomeWindows.png) - -> The SDK Manager can also be found within the Android Studio "Preferences" dialog, under **Appearance & Behavior** → **System Settings** → **Android SDK**. - -Select the "SDK Platforms" tab from within the SDK Manager, then check the box next to "Show Package Details" in the bottom right corner. Look for and expand the `Android 10 (Q)` entry, then make sure the following items are checked: - -- `Android SDK Platform 29` -- `Intel x86 Atom_64 System Image` or `Google APIs Intel x86 Atom System Image` - -Next, select the "SDK Tools" tab and check the box next to "Show Package Details" here as well. Look for and expand the "Android SDK Build-Tools" entry, then make sure that `29.0.2` is selected. - -Finally, click "Apply" to download and install the Android SDK and related build tools. - -

3. Configure the ANDROID_HOME environment variable

- -The React Native tools require some environment variables to be set up in order to build apps with native code. - -1. Open the **Windows Control Panel.** -2. Click on **User Accounts,** then click **User Accounts** again -3. Click on **Change my environment variables** -4. Click on **New...** to create a new `ANDROID_HOME` user variable that points to the path to your Android SDK: - -![ANDROID_HOME Environment Variable](/docs/assets/GettingStartedAndroidEnvironmentVariableANDROID_HOME.png) - -The SDK is installed, by default, at the following location: - -```powershell -%LOCALAPPDATA%\Android\Sdk -``` - -You can find the actual location of the SDK in the Android Studio "Settings" dialog, under **Appearance & Behavior** → **System Settings** → **Android SDK**. - -Open a new Command Prompt window to ensure the new environment variable is loaded before proceeding to the next step. - -1. Open powershell -2. Copy and paste **Get-ChildItem -Path Env:\\** into powershell -3. Verify `ANDROID_HOME` has been added - -

4. Add platform-tools to Path

- -1. Open the **Windows Control Panel.** -2. Click on **User Accounts,** then click **User Accounts** again -3. Click on **Change my environment variables** -4. Select the **Path** variable. -5. Click **Edit.** -6. Click **New** and add the path to platform-tools to the list. - -The default location for this folder is: - -```powershell -%LOCALAPPDATA%\Android\Sdk\platform-tools -``` - -

React Native Command Line Interface

- -React Native has a built-in command line interface. Rather than install and manage a specific version of the CLI globally, we recommend you access the current version at runtime using `npx`, which ships with Node.js. With `npx react-native `, the current stable version of the CLI will be downloaded and executed at the time the command is run. - -

Creating a new application

- -> If you previously installed a global `react-native-cli` package, please remove it as it may cause unexpected issues. - -React Native has a built-in command line interface, which you can use to generate a new project. You can access it without installing anything globally using `npx`, which ships with Node.js. Let's create a new React Native project called "AwesomeProject": - -```shell -npx react-native init AwesomeProject -``` - -This is not necessary if you are integrating React Native into an existing application, if you "ejected" from Expo, or if you're adding Android support to an existing React Native project (see [Platform Specific Code](platform-specific-code.md)). You can also use a third-party CLI to init your React Native app, such as [Ignite CLI](https://github.com/infinitered/ignite). - -

[Optional] Using a specific version or template

- -If you want to start a new project with a specific React Native version, you can use the `--version` argument: - -```shell -npx react-native init AwesomeProject --version X.XX.X -``` - -You can also start a project with a custom React Native template, like TypeScript, with `--template` argument: - -```shell -npx react-native init AwesomeTSProject --template react-native-template-typescript -``` - -

Preparing the Android device

- -You will need an Android device to run your React Native Android app. This can be either a physical Android device, or more commonly, you can use an Android Virtual Device which allows you to emulate an Android device on your computer. - -Either way, you will need to prepare the device to run Android apps for development. - -

Using a physical device

- -If you have a physical Android device, you can use it for development in place of an AVD by plugging it in to your computer using a USB cable and following the instructions [here](running-on-device.md). - -

Using a virtual device

- -If you use Android Studio to open `./AwesomeProject/android`, you can see the list of available Android Virtual Devices (AVDs) by opening the "AVD Manager" from within Android Studio. Look for an icon that looks like this: - -![Android Studio AVD Manager](/docs/assets/GettingStartedAndroidStudioAVD.png) - -If you have recently installed Android Studio, you will likely need to [create a new AVD](https://developer.android.com/studio/run/managing-avds.html). Select "Create Virtual Device...", then pick any Phone from the list and click "Next", then select the **Q** API Level 29 image. - -> If you don't have HAXM installed, click on "Install HAXM" or follow [these instructions](https://github.com/intel/haxm/wiki/Installation-Instructions-on-Windows) to set it up, then go back to the AVD Manager. - -Click "Next" then "Finish" to create your AVD. At this point you should be able to click on the green triangle button next to your AVD to launch it, then proceed to the next step. - -

Running your React Native application

- -

Step 1: Start Metro

- -First, you will need to start Metro, the JavaScript bundler that ships with React Native. Metro "takes in an entry file and various options, and returns a single JavaScript file that includes all your code and its dependencies."—[Metro Docs](https://facebook.github.io/metro/docs/concepts) - -To start Metro, run `npx react-native start` inside your React Native project folder: - -```shell -npx react-native start -``` - -`react-native start` starts Metro Bundler. - -> If you use the Yarn package manager, you can use `yarn` instead of `npx` when running React Native commands inside an existing project. - -> If you're familiar with web development, Metro is a lot like webpack—for React Native apps. Unlike Kotlin or Java, JavaScript isn't compiled—and neither is React Native. Bundling isn't the same as compiling, but it can help improve startup performance and translate some platform-specific JavaScript into more JavaScript. - -

Step 2: Start your application

- -Let Metro Bundler run in its own terminal. Open a new terminal inside your React Native project folder. Run the following: - -```shell -npx react-native run-android -``` - -If everything is set up correctly, you should see your new app running in your Android emulator shortly. - -![AwesomeProject on Android](/docs/assets/GettingStartedAndroidSuccessWindows.png) - -`npx react-native run-android` is one way to run your app - you can also run it directly from within Android Studio. - -> If you can't get this to work, see the [Troubleshooting](troubleshooting.md#content) page. - -

Modifying your app

- -Now that you have successfully run the app, let's modify it. - -- Open `App.js` in your text editor of choice and edit some lines. -- Press the `R` key twice or select `Reload` from the Developer Menu (`Ctrl + M`) to see your changes! - -

That's it!

- -Congratulations! You've successfully run and modified your first React Native app. - -
- -

Now what?

- -- If you want to add this new React Native code to an existing application, check out the [Integration guide](integration-with-existing-apps.md). - -If you're curious to learn more about React Native, check out the [Introduction to React Native](getting-started). diff --git a/website/versioned_docs/version-0.60/_integration-with-existing-apps-java.md b/website/versioned_docs/version-0.60/_integration-with-existing-apps-java.md deleted file mode 100644 index c84c29d9d13..00000000000 --- a/website/versioned_docs/version-0.60/_integration-with-existing-apps-java.md +++ /dev/null @@ -1,385 +0,0 @@ -## Key Concepts - -The keys to integrating React Native components into your Android application are to: - -1. Set up React Native dependencies and directory structure. -2. Develop your React Native components in JavaScript. -3. Add a `ReactRootView` to your Android app. This view will serve as the container for your React Native component. -4. Start the React Native server and run your native application. -5. Verify that the React Native aspect of your application works as expected. - -## Prerequisites - -Follow the React Native CLI Quickstart in the [environment setup guide](/docs/environment-setup) to configure your development environment for building React Native apps for Android. - -### 1. Set up directory structure - -To ensure a smooth experience, create a new folder for your integrated React Native project, then copy your existing Android project to an `/android` subfolder. - -### 2. Install JavaScript dependencies - -Go to the root directory for your project and create a new `package.json` file with the following contents: - -``` -{ - "name": "MyReactNativeApp", - "version": "0.0.1", - "private": true, - "scripts": { - "start": "yarn react-native start" - } -} -``` - -Next, make sure you have [installed the yarn package manager](https://yarnpkg.com/lang/en/docs/install/). - -Install the `react` and `react-native` packages. Open a terminal or command prompt, then navigate to the directory with your `package.json` file and run: - -```shell -$ yarn add react-native -``` - -This will print a message similar to the following (scroll up in the yarn output to see it): - -> warning "react-native@0.52.2" has unmet peer dependency "react@16.2.0". - -This is OK, it means we also need to install React: - -```shell -$ yarn add react@version_printed_above -``` - -Yarn has created a new `/node_modules` folder. This folder stores all the JavaScript dependencies required to build your project. - -Add `node_modules/` to your `.gitignore` file. - -## Adding React Native to your app - -### Configuring maven - -Add the React Native and JSC dependency to your app's `build.gradle` file: - -```gradle -dependencies { - implementation "com.android.support:appcompat-v7:27.1.1" - ... - implementation "com.facebook.react:react-native:+" // From node_modules - implementation "org.webkit:android-jsc:+" -} -``` - -> If you want to ensure that you are always using a specific React Native version in your native build, replace `+` with an actual React Native version you've downloaded from `npm`. - -Add an entry for the local React Native and JSC maven directories to the top-level `build.gradle`. Be sure to add it to the “allprojects” block, above other maven repositories: - -```gradle -allprojects { - repositories { - maven { - // All of React Native (JS, Android binaries) is installed from npm - url "$rootDir/../node_modules/react-native/android" - } - maven { - // Android JSC is installed from npm - url("$rootDir/../node_modules/jsc-android/dist") - } - ... - } - ... -} -``` - -> Make sure that the path is correct! You shouldn’t run into any “Failed to resolve: com.facebook.react:react-native:0.x.x" errors after running Gradle sync in Android Studio. - -### Enable native modules autolinking - -To use the power of [autolinking](https://github.com/react-native-community/cli/blob/master/docs/autolinking.md), we have to apply it a few places. First add the following entry to `settings.gradle`: - -```gradle -apply from: file("../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesSettingsGradle(settings) -``` - -Next add the following entry at the very bottom of the `app/build.gradle`: - -```gradle -apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project) -``` - -### Configuring permissions - -Next, make sure you have the Internet permission in your `AndroidManifest.xml`: - - - -If you need to access to the `DevSettingsActivity` add to your `AndroidManifest.xml`: - - - -This is only used in dev mode when reloading JavaScript from the development server, so you can strip this in release builds if you need to. - -### Cleartext Traffic (API level 28+) - -> Starting with Android 9 (API level 28), cleartext traffic is disabled by default; this prevents your application from connecting to the [Metro bundler][metro]. The changes below allow cleartext traffic in debug builds. - -#### 1. Apply the `usesCleartextTraffic` option to your Debug `AndroidManifest.xml` - -```xml - - - - - -``` - -This is not required for Release builds. - -To learn more about Network Security Config and the cleartext traffic policy [see this link](https://developer.android.com/training/articles/security-config#CleartextTrafficPermitted). - -### Code integration - -Now we will actually modify the native Android application to integrate React Native. - -#### The React Native component - -The first bit of code we will write is the actual React Native code for the new "High Score" screen that will be integrated into our application. - -##### 1. Create a `index.js` file - -First, create an empty `index.js` file in the root of your React Native project. - -`index.js` is the starting point for React Native applications, and it is always required. It can be a small file that `require`s other file that are part of your React Native component or application, or it can contain all the code that is needed for it. In our case, we will put everything in `index.js`. - -##### 2. Add your React Native code - -In your `index.js`, create your component. In our sample here, we will add a `` component within a styled ``: - -```jsx -import React from 'react'; -import {AppRegistry, StyleSheet, Text, View} from 'react-native'; - -class HelloWorld extends React.Component { - render() { - return ( - - Hello, World - - ); - } -} -var styles = StyleSheet.create({ - container: { - flex: 1, - justifyContent: 'center', - }, - hello: { - fontSize: 20, - textAlign: 'center', - margin: 10, - }, -}); - -AppRegistry.registerComponent( - 'MyReactNativeApp', - () => HelloWorld, -); -``` - -##### 3. Configure permissions for development error overlay - -If your app is targeting the Android `API level 23` or greater, make sure you have the permission `android.permission.SYSTEM_ALERT_WINDOW` enabled for the development build. You can check this with `Settings.canDrawOverlays(this);`. This is required in dev builds because React Native development errors must be displayed above all the other windows. Due to the new permissions system introduced in the API level 23 (Android M), the user needs to approve it. This can be achieved by adding the following code to your Activity's in `onCreate()` method. - -```java -private final int OVERLAY_PERMISSION_REQ_CODE = 1; // Choose any value - -... - -if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) { - if (!Settings.canDrawOverlays(this)) { - Intent intent = new Intent(Settings.ACTION_MANAGE_OVERLAY_PERMISSION, - Uri.parse("package:" + getPackageName())); - startActivityForResult(intent, OVERLAY_PERMISSION_REQ_CODE); - } -} -``` - -Finally, the `onActivityResult()` method (as shown in the code below) has to be overridden to handle the permission Accepted or Denied cases for consistent UX. Also, for integrating Native Modules which use `startActivityForResult`, we need to pass the result to the `onActivityResult` method of our `ReactInstanceManager` instance. - -```java -@Override -protected void onActivityResult(int requestCode, int resultCode, Intent data) { - if (requestCode == OVERLAY_PERMISSION_REQ_CODE) { - if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) { - if (!Settings.canDrawOverlays(this)) { - // SYSTEM_ALERT_WINDOW permission not granted - } - } - } - mReactInstanceManager.onActivityResult( this, requestCode, resultCode, data ); -} -``` - -#### The Magic: `ReactRootView` - -Let's add some native code in order to start the React Native runtime and tell it to render our JS component. To do this, we're going to create an `Activity` that creates a `ReactRootView`, starts a React application inside it and sets it as the main content view. - -> If you are targeting Android version <5, use the `AppCompatActivity` class from the `com.android.support:appcompat` package instead of `Activity`. - -```java -public class MyReactActivity extends Activity implements DefaultHardwareBackBtnHandler { - private ReactRootView mReactRootView; - private ReactInstanceManager mReactInstanceManager; - - @Override - protected void onCreate(Bundle savedInstanceState) { - super.onCreate(savedInstanceState); - SoLoader.init(this, false); - - mReactRootView = new ReactRootView(this); - List packages = new PackageList(getApplication()).getPackages(); - // Packages that cannot be autolinked yet can be added manually here, for example: - // packages.add(new MyReactNativePackage()); - // Remember to include them in `settings.gradle` and `app/build.gradle` too. - - mReactInstanceManager = ReactInstanceManager.builder() - .setApplication(getApplication()) - .setCurrentActivity(this) - .setBundleAssetName("index.android.bundle") - .setJSMainModulePath("index") - .addPackages(packages) - .setUseDeveloperSupport(BuildConfig.DEBUG) - .setInitialLifecycleState(LifecycleState.RESUMED) - .build(); - // The string here (e.g. "MyReactNativeApp") has to match - // the string in AppRegistry.registerComponent() in index.js - mReactRootView.startReactApplication(mReactInstanceManager, "MyReactNativeApp", null); - - setContentView(mReactRootView); - } - - @Override - public void invokeDefaultOnBackPressed() { - super.onBackPressed(); - } -} -``` - -> If you are using a starter kit for React Native, replace the "HelloWorld" string with the one in your index.js file (it’s the first argument to the `AppRegistry.registerComponent()` method). - -Perform a “Sync Project files with Gradle” operation. - -If you are using Android Studio, use `Alt + Enter` to add all missing imports in your MyReactActivity class. Be careful to use your package’s `BuildConfig` and not the one from the `facebook` package. - -We need set the theme of `MyReactActivity` to `Theme.AppCompat.Light.NoActionBar` because some React Native UI components rely on this theme. - -```xml - - -``` - -> A `ReactInstanceManager` can be shared by multiple activities and/or fragments. You will want to make your own `ReactFragment` or `ReactActivity` and have a singleton _holder_ that holds a `ReactInstanceManager`. When you need the `ReactInstanceManager` (e.g., to hook up the `ReactInstanceManager` to the lifecycle of those Activities or Fragments) use the one provided by the singleton. - -Next, we need to pass some activity lifecycle callbacks to the `ReactInstanceManager` and `ReactRootView`: - -```java -@Override -protected void onPause() { - super.onPause(); - - if (mReactInstanceManager != null) { - mReactInstanceManager.onHostPause(this); - } -} - -@Override -protected void onResume() { - super.onResume(); - - if (mReactInstanceManager != null) { - mReactInstanceManager.onHostResume(this, this); - } -} - -@Override -protected void onDestroy() { - super.onDestroy(); - - if (mReactInstanceManager != null) { - mReactInstanceManager.onHostDestroy(this); - } - if (mReactRootView != null) { - mReactRootView.unmountReactApplication(); - } -} -``` - -We also need to pass back button events to React Native: - -```java -@Override - public void onBackPressed() { - if (mReactInstanceManager != null) { - mReactInstanceManager.onBackPressed(); - } else { - super.onBackPressed(); - } -} -``` - -This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your `invokeDefaultOnBackPressed` method will be called. By default this finishes your `Activity`. - -Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use `Ctrl + M` if you're using Android Studio emulator): - -```java -@Override -public boolean onKeyUp(int keyCode, KeyEvent event) { - if (keyCode == KeyEvent.KEYCODE_MENU && mReactInstanceManager != null) { - mReactInstanceManager.showDevOptionsDialog(); - return true; - } - return super.onKeyUp(keyCode, event); -} -``` - -Now your activity is ready to run some JavaScript code. - -### Test your integration - -You have now done all the basic steps to integrate React Native with your current application. Now we will start the [Metro bundler][metro] to build the `index.bundle` package and the server running on localhost to serve it. - -##### 1. Run the packager - -To run your app, you need to first start the development server. To do this, run the following command in the root directory of your React Native project: - -```shell -$ yarn start -``` - -##### 2. Run the app - -Now build and run your Android app as normal. - -Once you reach your React-powered activity inside the app, it should load the JavaScript code from the development server and display: - -![Screenshot](/docs/assets/EmbeddedAppAndroid.png) - -### Creating a release build in Android Studio - -You can use Android Studio to create your release builds too! It’s as quick as creating release builds of your previously-existing native Android app. There’s one additional step, which you’ll have to do before every release build. You need to execute the following to create a React Native bundle, which will be included with your native Android app: - -```shell -$ npx react-native bundle --platform android --dev false --entry-file index.js --bundle-output android/com/your-company-name/app-package-name/src/main/assets/index.android.bundle --assets-dest android/com/your-company-name/app-package-name/src/main/res/ -``` - -> Don’t forget to replace the paths with correct ones and create the assets folder if it doesn’t exist. - -Now, create a release build of your native app from within Android Studio as usual and you should be good to go! - -### Now what? - -At this point you can continue developing your app as usual. Refer to our [debugging](debugging) and [deployment](running-on-device) docs to learn more about working with React Native. - -[metro]: https://facebook.github.io/metro/ diff --git a/website/versioned_docs/version-0.60/_integration-with-existing-apps-objc.md b/website/versioned_docs/version-0.60/_integration-with-existing-apps-objc.md deleted file mode 100644 index f364f00df3f..00000000000 --- a/website/versioned_docs/version-0.60/_integration-with-existing-apps-objc.md +++ /dev/null @@ -1,356 +0,0 @@ -## Key Concepts - -The keys to integrating React Native components into your iOS application are to: - -1. Set up React Native dependencies and directory structure. -2. Understand what React Native components you will use in your app. -3. Add these components as dependencies using CocoaPods. -4. Develop your React Native components in JavaScript. -5. Add a `RCTRootView` to your iOS app. This view will serve as the container for your React Native component. -6. Start the React Native server and run your native application. -7. Verify that the React Native aspect of your application works as expected. - -## Prerequisites - -Follow the React Native CLI Quickstart in the [environment setup guide](/docs/environment-setup) to configure your development environment for building React Native apps for iOS. - -### 1. Set up directory structure - -To ensure a smooth experience, create a new folder for your integrated React Native project, then copy your existing iOS project to a `/ios` subfolder. - -### 2. Install JavaScript dependencies - -Go to the root directory for your project and create a new `package.json` file with the following contents: - -``` -{ - "name": "MyReactNativeApp", - "version": "0.0.1", - "private": true, - "scripts": { - "start": "yarn react-native start" - } -} -``` - -Next, make sure you have [installed the yarn package manager](https://yarnpkg.com/lang/en/docs/install/). - -Install the `react` and `react-native` packages. Open a terminal or command prompt, then navigate to the directory with your `package.json` file and run: - -```shell -$ yarn add react-native -``` - -This will print a message similar to the following (scroll up in the yarn output to see it): - -> warning "react-native@0.52.2" has unmet peer dependency "react@16.2.0". - -This is OK, it means we also need to install React: - -```shell -$ yarn add react@version_printed_above -``` - -Yarn has created a new `/node_modules` folder. This folder stores all the JavaScript dependencies required to build your project. - -Add `node_modules/` to your `.gitignore` file. - -### 3. Install CocoaPods - -[CocoaPods](http://cocoapods.org) is a package management tool for iOS and macOS development. We use it to add the actual React Native framework code locally into your current project. - -We recommend installing CocoaPods using [Homebrew](http://brew.sh/). - -```shell -$ brew install cocoapods -``` - -> It is technically possible not to use CocoaPods, but that would require manual library and linker additions that would overly complicate this process. - -## Adding React Native to your app - -Assume the [app for integration](https://github.com/JoelMarcey/iOS-2048) is a [2048](https://en.wikipedia.org/wiki/2048_%28video_game%29) game. Here is what the main menu of the native application looks like without React Native. - -![Before RN Integration](/docs/assets/react-native-existing-app-integration-ios-before.png) - -### Command Line Tools for Xcode - -Install the Command Line Tools. Choose "Preferences..." in the Xcode menu. Go to the Locations panel and install the tools by selecting the most recent version in the Command Line Tools dropdown. - -![Xcode Command Line Tools](/docs/assets/GettingStartedXcodeCommandLineTools.png) - -### Configuring CocoaPods dependencies - -Before you integrate React Native into your application, you will want to decide what parts of the React Native framework you would like to integrate. We will use CocoaPods to specify which of these "subspecs" your app will depend on. - -The list of supported `subspec`s is available in [`/node_modules/react-native/React.podspec`](https://github.com/facebook/react-native/blob/0.60-stable/React.podspec). They are generally named by functionality. For example, you will generally always want the `Core` `subspec`. That will get you the `AppRegistry`, `StyleSheet`, `View` and other core React Native libraries. If you want to add the React Native `Text` library (e.g., for `` elements), then you will need the `RCTText` `subspec`. If you want the `Image` library (e.g., for `` elements), then you will need the `RCTImage` `subspec`. - -You can specify which `subspec`s your app will depend on in a `Podfile` file. The easiest way to create a `Podfile` is by running the CocoaPods `init` command in the `/ios` subfolder of your project: - -```shell -$ pod init -``` - -The `Podfile` will contain a boilerplate setup that you will tweak for your integration purposes. - -> The `Podfile` version changes depending on your version of `react-native`. Refer to https://react-native-community.github.io/upgrade-helper/ for the specific version of `Podfile` you should be using. - -Ultimately, your `Podfile` should look something similar to this: - -``` -# The target name is most likely the name of your project. -target 'NumberTileGame' do - - # Your 'node_modules' directory is probably in the root of your project, - # but if not, adjust the `:path` accordingly - pod 'FBLazyVector', :path => "../node_modules/react-native/Libraries/FBLazyVector" - pod 'FBReactNativeSpec', :path => "../node_modules/react-native/Libraries/FBReactNativeSpec" - pod 'RCTRequired', :path => "../node_modules/react-native/Libraries/RCTRequired" - pod 'RCTTypeSafety', :path => "../node_modules/react-native/Libraries/TypeSafety" - pod 'React', :path => '../node_modules/react-native/' - pod 'React-Core', :path => '../node_modules/react-native/' - pod 'React-CoreModules', :path => '../node_modules/react-native/React/CoreModules' - pod 'React-Core/DevSupport', :path => '../node_modules/react-native/' - pod 'React-RCTActionSheet', :path => '../node_modules/react-native/Libraries/ActionSheetIOS' - pod 'React-RCTAnimation', :path => '../node_modules/react-native/Libraries/NativeAnimation' - pod 'React-RCTBlob', :path => '../node_modules/react-native/Libraries/Blob' - pod 'React-RCTImage', :path => '../node_modules/react-native/Libraries/Image' - pod 'React-RCTLinking', :path => '../node_modules/react-native/Libraries/LinkingIOS' - pod 'React-RCTNetwork', :path => '../node_modules/react-native/Libraries/Network' - pod 'React-RCTSettings', :path => '../node_modules/react-native/Libraries/Settings' - pod 'React-RCTText', :path => '../node_modules/react-native/Libraries/Text' - pod 'React-RCTVibration', :path => '../node_modules/react-native/Libraries/Vibration' - pod 'React-Core/RCTWebSocket', :path => '../node_modules/react-native/' - - pod 'React-cxxreact', :path => '../node_modules/react-native/ReactCommon/cxxreact' - pod 'React-jsi', :path => '../node_modules/react-native/ReactCommon/jsi' - pod 'React-jsiexecutor', :path => '../node_modules/react-native/ReactCommon/jsiexecutor' - pod 'React-jsinspector', :path => '../node_modules/react-native/ReactCommon/jsinspector' - pod 'ReactCommon/callinvoker', :path => "../node_modules/react-native/ReactCommon" - pod 'ReactCommon/turbomodule/core', :path => "../node_modules/react-native/ReactCommon" - pod 'Yoga', :path => '../node_modules/react-native/ReactCommon/yoga' - - pod 'DoubleConversion', :podspec => '../node_modules/react-native/third-party-podspecs/DoubleConversion.podspec' - pod 'glog', :podspec => '../node_modules/react-native/third-party-podspecs/glog.podspec' - pod 'Folly', :podspec => '../node_modules/react-native/third-party-podspecs/Folly.podspec' - -end -``` - -After you have created your `Podfile`, you are ready to install the React Native pod. - -```shell -$ pod install -``` - -You should see output such as: - -``` -Analyzing dependencies -Fetching podspec for `React` from `../node_modules/react-native` -Downloading dependencies -Installing React (0.62.0) -Generating Pods project -Integrating client project -Sending stats -Pod installation complete! There are 3 dependencies from the Podfile and 1 total pod installed. -``` - -> If this fails with errors mentioning `xcrun`, make sure that in Xcode in **Preferences > Locations** the Command Line Tools are assigned. - -### Code integration - -Now we will actually modify the native iOS application to integrate React Native. For our 2048 sample app, we will add a "High Score" screen in React Native. - -#### The React Native component - -The first bit of code we will write is the actual React Native code for the new "High Score" screen that will be integrated into our application. - -##### 1. Create a `index.js` file - -First, create an empty `index.js` file in the root of your React Native project. - -`index.js` is the starting point for React Native applications, and it is always required. It can be a small file that `require`s other file that are part of your React Native component or application, or it can contain all the code that is needed for it. In our case, we will put everything in `index.js`. - -##### 2. Add your React Native code - -In your `index.js`, create your component. In our sample here, we will add a `` component within a styled `` - -```jsx -import React from 'react'; -import {AppRegistry, StyleSheet, Text, View} from 'react-native'; - -class RNHighScores extends React.Component { - render() { - var contents = this.props['scores'].map(score => ( - - {score.name}:{score.value} - {'\n'} - - )); - return ( - - - 2048 High Scores! - - {contents} - - ); - } -} - -const styles = StyleSheet.create({ - container: { - flex: 1, - justifyContent: 'center', - alignItems: 'center', - backgroundColor: '#FFFFFF', - }, - highScoresTitle: { - fontSize: 20, - textAlign: 'center', - margin: 10, - }, - scores: { - textAlign: 'center', - color: '#333333', - marginBottom: 5, - }, -}); - -// Module name -AppRegistry.registerComponent('RNHighScores', () => RNHighScores); -``` - -> `RNHighScores` is the name of your module that will be used when you add a view to React Native from within your iOS application. - -#### The Magic: `RCTRootView` - -Now that your React Native component is created via `index.js`, you need to add that component to a new or existing `ViewController`. The easiest path to take is to optionally create an event path to your component and then add that component to an existing `ViewController`. - -We will tie our React Native component with a new native view in the `ViewController` that will actually contain it called `RCTRootView` . - -##### 1. Create an Event Path - -You can add a new link on the main game menu to go to the "High Score" React Native page. - -![Event Path](/docs/assets/react-native-add-react-native-integration-link.png) - -##### 2. Event Handler - -We will now add an event handler from the menu link. A method will be added to the main `ViewController` of your application. This is where `RCTRootView` comes into play. - -When you build a React Native application, you use the [Metro bundler][metro] to create an `index.bundle` that will be served by the React Native server. Inside `index.bundle` will be our `RNHighScore` module. So, we need to point our `RCTRootView` to the location of the `index.bundle` resource (via `NSURL`) and tie it to the module. - -We will, for debugging purposes, log that the event handler was invoked. Then, we will create a string with the location of our React Native code that exists inside the `index.bundle`. Finally, we will create the main `RCTRootView`. Notice how we provide `RNHighScores` as the `moduleName` that we created [above](#the-react-native-component) when writing the code for our React Native component. - -First `import` the `RCTRootView` header. - -```objectivec -#import -``` - -> The `initialProperties` are here for illustration purposes so we have some data for our high score screen. In our React Native component, we will use `this.props` to get access to that data. - -```objectivec -- (IBAction)highScoreButtonPressed:(id)sender { - NSLog(@"High Score Button Pressed"); - NSURL *jsCodeLocation = [NSURL URLWithString:@"http://localhost:8081/index.bundle?platform=ios"]; - - RCTRootView *rootView = - [[RCTRootView alloc] initWithBundleURL: jsCodeLocation - moduleName: @"RNHighScores" - initialProperties: - @{ - @"scores" : @[ - @{ - @"name" : @"Alex", - @"value": @"42" - }, - @{ - @"name" : @"Joel", - @"value": @"10" - } - ] - } - launchOptions: nil]; - UIViewController *vc = [[UIViewController alloc] init]; - vc.view = rootView; - [self presentViewController:vc animated:YES completion:nil]; -} -``` - -> Note that `RCTRootView initWithURL` starts up a new JSC VM. To save resources and simplify the communication between RN views in different parts of your native app, you can have multiple views powered by React Native that are associated with a single JS runtime. To do that, instead of using `[RCTRootView alloc] initWithURL`, use [`RCTBridge initWithBundleURL`](https://github.com/facebook/react-native/blob/0.60-stable/React/Base/RCTBridge.h#L93) to create a bridge and then use `RCTRootView initWithBridge`. - -> When moving your app to production, the `NSURL` can point to a pre-bundled file on disk via something like `[[NSBundle mainBundle] URLForResource:@"main" withExtension:@"jsbundle"];`. You can use the `react-native-xcode.sh` script in `node_modules/react-native/scripts/` to generate that pre-bundled file. - -##### 3. Wire Up - -Wire up the new link in the main menu to the newly added event handler method. - -![Event Path](/docs/assets/react-native-add-react-native-integration-wire-up.png) - -> One of the easier ways to do this is to open the view in the storyboard and right click on the new link. Select something such as the `Touch Up Inside` event, drag that to the storyboard and then select the created method from the list provided. - -### Test your integration - -You have now done all the basic steps to integrate React Native with your current application. Now we will start the [Metro bundler][metro] to build the `index.bundle` package and the server running on `localhost` to serve it. - -##### 1. Add App Transport Security exception - -Apple has blocked implicit cleartext HTTP resource loading. So we need to add the following our project's `Info.plist` (or equivalent) file. - -```xml -NSAppTransportSecurity - - NSExceptionDomains - - localhost - - NSTemporaryExceptionAllowsInsecureHTTPLoads - - - - -``` - -> App Transport Security is good for your users. Make sure to re-enable it prior to releasing your app for production. - -##### 2. Run the packager - -To run your app, you need to first start the development server. To do this, run the following command in the root directory of your React Native project: - -```shell -$ npm start -``` - -##### 3. Run the app - -If you are using Xcode or your favorite editor, build and run your native iOS application as normal. Alternatively, you can run the app from the command line using: - -``` -# From the root of your project -$ npx react-native run-ios -``` - -In our sample application, you should see the link to the "High Scores" and then when you click on that you will see the rendering of your React Native component. - -Here is the _native_ application home screen: - -![Home Screen](/docs/assets/react-native-add-react-native-integration-example-home-screen.png) - -Here is the _React Native_ high score screen: - -![High Scores](/docs/assets/react-native-add-react-native-integration-example-high-scores.png) - -> If you are getting module resolution issues when running your application please see [this GitHub issue](https://github.com/facebook/react-native/issues/4968) for information and possible resolution. [This comment](https://github.com/facebook/react-native/issues/4968#issuecomment-220941717) seemed to be the latest possible resolution. - -### See the Code - -You can examine the code that added the React Native screen to our sample app on [GitHub](https://github.com/JoelMarcey/iOS-2048/commit/9ae70c7cdd53eb59f5f7c7daab382b0300ed3585). - -### Now what? - -At this point you can continue developing your app as usual. Refer to our [debugging](debugging) and [deployment](running-on-device) docs to learn more about working with React Native. - -[metro]: https://facebook.github.io/metro/ diff --git a/website/versioned_docs/version-0.60/_integration-with-existing-apps-swift.md b/website/versioned_docs/version-0.60/_integration-with-existing-apps-swift.md deleted file mode 100644 index 2945c965a84..00000000000 --- a/website/versioned_docs/version-0.60/_integration-with-existing-apps-swift.md +++ /dev/null @@ -1,345 +0,0 @@ -## Key Concepts - -The keys to integrating React Native components into your iOS application are to: - -1. Set up React Native dependencies and directory structure. -2. Understand what React Native components you will use in your app. -3. Add these components as dependencies using CocoaPods. -4. Develop your React Native components in JavaScript. -5. Add a `RCTRootView` to your iOS app. This view will serve as the container for your React Native component. -6. Start the React Native server and run your native application. -7. Verify that the React Native aspect of your application works as expected. - -## Prerequisites - -Follow the React Native CLI Quickstart in the [environment setup guide](/docs/environment-setup) to configure your development environment for building React Native apps for iOS. - -### 1. Set up directory structure - -To ensure a smooth experience, create a new folder for your integrated React Native project, then copy your existing iOS project to a `/ios` subfolder. - -### 2. Install JavaScript dependencies - -Go to the root directory for your project and create a new `package.json` file with the following contents: - -``` -{ - "name": "MyReactNativeApp", - "version": "0.0.1", - "private": true, - "scripts": { - "start": "yarn react-native start" - } -} -``` - -Next, make sure you have [installed the yarn package manager](https://yarnpkg.com/lang/en/docs/install/). - -Install the `react` and `react-native` packages. Open a terminal or command prompt, then navigate to the directory with your `package.json` file and run: - -```shell -$ yarn add react-native -``` - -This will print a message similar to the following (scroll up in the yarn output to see it): - -> warning "react-native@0.52.2" has unmet peer dependency "react@16.2.0". - -This is OK, it means we also need to install React: - -```shell -$ yarn add react@version_printed_above -``` - -Yarn has created a new `/node_modules` folder. This folder stores all the JavaScript dependencies required to build your project. - -Add `node_modules/` to your `.gitignore` file. - -### 3. Install CocoaPods - -[CocoaPods](http://cocoapods.org) is a package management tool for iOS and macOS development. We use it to add the actual React Native framework code locally into your current project. - -We recommend installing CocoaPods using [Homebrew](http://brew.sh/). - -```shell -$ brew install cocoapods -``` - -> It is technically possible not to use CocoaPods, but that would require manual library and linker additions that would overly complicate this process. - -## Adding React Native to your app - -Assume the [app for integration](https://github.com/JoelMarcey/swift-2048) is a [2048](https://en.wikipedia.org/wiki/2048_%28video_game%29) game. Here is what the main menu of the native application looks like without React Native. - -![Before RN Integration](/docs/assets/react-native-existing-app-integration-ios-before.png) - -### Command Line Tools for Xcode - -Install the Command Line Tools. Choose "Preferences..." in the Xcode menu. Go to the Locations panel and install the tools by selecting the most recent version in the Command Line Tools dropdown. - -![Xcode Command Line Tools](/docs/assets/GettingStartedXcodeCommandLineTools.png) - -### Configuring CocoaPods dependencies - -Before you integrate React Native into your application, you will want to decide what parts of the React Native framework you would like to integrate. We will use CocoaPods to specify which of these "subspecs" your app will depend on. - -The list of supported `subspec`s is available in [`/node_modules/react-native/React.podspec`](https://github.com/facebook/react-native/blob/0.60-stable/React.podspec). They are generally named by functionality. For example, you will generally always want the `Core` `subspec`. That will get you the `AppRegistry`, `StyleSheet`, `View` and other core React Native libraries. If you want to add the React Native `Text` library (e.g., for `` elements), then you will need the `RCTText` `subspec`. If you want the `Image` library (e.g., for `` elements), then you will need the `RCTImage` `subspec`. - -You can specify which `subspec`s your app will depend on in a `Podfile` file. The easiest way to create a `Podfile` is by running the CocoaPods `init` command in the `/ios` subfolder of your project: - -```shell -$ pod init -``` - -The `Podfile` will contain a boilerplate setup that you will tweak for your integration purposes. - -> The `Podfile` version changes depending on your version of `react-native`. Refer to https://react-native-community.github.io/upgrade-helper/ for the specific version of `Podfile` you should be using. - -Ultimately, your `Podfile` should look something similar to this: - -``` -source 'https://github.com/CocoaPods/Specs.git' - -# Required for Swift apps -platform :ios, '8.0' -use_frameworks! - -# The target name is most likely the name of your project. -target 'swift-2048' do - - # Your 'node_modules' directory is probably in the root of your project, - # but if not, adjust the `:path` accordingly - pod 'React', :path => '../node_modules/react-native', :subspecs => [ - 'Core', - 'CxxBridge', # Include this for RN >= 0.47 - 'DevSupport', # Include this to enable In-App Devmenu if RN >= 0.43 - 'RCTText', - 'RCTNetwork', - 'RCTWebSocket', # needed for debugging - # Add any other subspecs you want to use in your project - ] - # Explicitly include Yoga if you are using RN >= 0.42.0 - pod "Yoga", :path => "../node_modules/react-native/ReactCommon/yoga" - - # Third party deps podspec link - pod 'DoubleConversion', :podspec => '../node_modules/react-native/third-party-podspecs/DoubleConversion.podspec' - pod 'glog', :podspec => '../node_modules/react-native/third-party-podspecs/glog.podspec' - pod 'Folly', :podspec => '../node_modules/react-native/third-party-podspecs/Folly.podspec' - -end -``` - -After you have created your `Podfile`, you are ready to install the React Native pod. - -```shell -$ pod install -``` - -You should see output such as: - -``` -Analyzing dependencies -Fetching podspec for `React` from `../node_modules/react-native` -Downloading dependencies -Installing React (0.62.0) -Generating Pods project -Integrating client project -Sending stats -Pod installation complete! There are 3 dependencies from the Podfile and 1 total pod installed. -``` - -> If this fails with errors mentioning `xcrun`, make sure that in Xcode in **Preferences > Locations** the Command Line Tools are assigned. - -> If you get a warning such as "_The `swift-2048 [Debug]` target overrides the `FRAMEWORK_SEARCH_PATHS` build setting defined in `Pods/Target Support Files/Pods-swift-2048/Pods-swift-2048.debug.xcconfig`. This can lead to problems with the CocoaPods installation_", then make sure the `Framework Search Paths` in `Build Settings` for both `Debug` and `Release` only contain `$(inherited)`. - -### Code integration - -Now we will actually modify the native iOS application to integrate React Native. For our 2048 sample app, we will add a "High Score" screen in React Native. - -#### The React Native component - -The first bit of code we will write is the actual React Native code for the new "High Score" screen that will be integrated into our application. - -##### 1. Create a `index.js` file - -First, create an empty `index.js` file in the root of your React Native project. - -`index.js` is the starting point for React Native applications, and it is always required. It can be a small file that `require`s other file that are part of your React Native component or application, or it can contain all the code that is needed for it. In our case, we will put everything in `index.js`. - -##### 2. Add your React Native code - -In your `index.js`, create your component. In our sample here, we will add a `` component within a styled `` - -```jsx -import React from 'react'; -import {AppRegistry, StyleSheet, Text, View} from 'react-native'; - -class RNHighScores extends React.Component { - render() { - var contents = this.props['scores'].map(score => ( - - {score.name}:{score.value} - {'\n'} - - )); - return ( - - - 2048 High Scores! - - {contents} - - ); - } -} - -const styles = StyleSheet.create({ - container: { - flex: 1, - justifyContent: 'center', - alignItems: 'center', - backgroundColor: '#FFFFFF', - }, - highScoresTitle: { - fontSize: 20, - textAlign: 'center', - margin: 10, - }, - scores: { - textAlign: 'center', - color: '#333333', - marginBottom: 5, - }, -}); - -// Module name -AppRegistry.registerComponent('RNHighScores', () => RNHighScores); -``` - -> `RNHighScores` is the name of your module that will be used when you add a view to React Native from within your iOS application. - -#### The Magic: `RCTRootView` - -Now that your React Native component is created via `index.js`, you need to add that component to a new or existing `ViewController`. The easiest path to take is to optionally create an event path to your component and then add that component to an existing `ViewController`. - -We will tie our React Native component with a new native view in the `ViewController` that will actually contain it called `RCTRootView` . - -##### 1. Create an Event Path - -You can add a new link on the main game menu to go to the "High Score" React Native page. - -![Event Path](/docs/assets/react-native-add-react-native-integration-link.png) - -##### 2. Event Handler - -We will now add an event handler from the menu link. A method will be added to the main `ViewController` of your application. This is where `RCTRootView` comes into play. - -When you build a React Native application, you use the [Metro bundler][metro] to create an `index.bundle` that will be served by the React Native server. Inside `index.bundle` will be our `RNHighScore` module. So, we need to point our `RCTRootView` to the location of the `index.bundle` resource (via `NSURL`) and tie it to the module. - -We will, for debugging purposes, log that the event handler was invoked. Then, we will create a string with the location of our React Native code that exists inside the `index.bundle`. Finally, we will create the main `RCTRootView`. Notice how we provide `RNHighScores` as the `moduleName` that we created [above](#the-react-native-component) when writing the code for our React Native component. - -First `import` the `React` library. - -```jsx -import React -``` - -> The `initialProperties` are here for illustration purposes so we have some data for our high score screen. In our React Native component, we will use `this.props` to get access to that data. - -```swift -@IBAction func highScoreButtonTapped(sender : UIButton) { - NSLog("Hello") - let jsCodeLocation = URL(string: "http://localhost:8081/index.bundle?platform=ios") - let mockData:NSDictionary = ["scores": - [ - ["name":"Alex", "value":"42"], - ["name":"Joel", "value":"10"] - ] - ] - - let rootView = RCTRootView( - bundleURL: jsCodeLocation, - moduleName: "RNHighScores", - initialProperties: mockData as [NSObject : AnyObject], - launchOptions: nil - ) - let vc = UIViewController() - vc.view = rootView - self.present(vc, animated: true, completion: nil) -} -``` - -> Note that `RCTRootView bundleURL` starts up a new JSC VM. To save resources and simplify the communication between RN views in different parts of your native app, you can have multiple views powered by React Native that are associated with a single JS runtime. To do that, instead of using `RCTRootView bundleURL`, use [`RCTBridge initWithBundleURL`](https://github.com/facebook/react-native/blob/0.60-stable/React/Base/RCTBridge.h#L89) to create a bridge and then use `RCTRootView initWithBridge`. - -> When moving your app to production, the `NSURL` can point to a pre-bundled file on disk via something like `let mainBundle = NSBundle(URLForResource: "main" withExtension:"jsbundle")`. You can use the `react-native-xcode.sh` script in `node_modules/react-native/scripts/` to generate that pre-bundled file. - -##### 3. Wire Up - -Wire up the new link in the main menu to the newly added event handler method. - -![Event Path](/docs/assets/react-native-add-react-native-integration-wire-up.png) - -> One of the easier ways to do this is to open the view in the storyboard and right click on the new link. Select something such as the `Touch Up Inside` event, drag that to the storyboard and then select the created method from the list provided. - -### Test your integration - -You have now done all the basic steps to integrate React Native with your current application. Now we will start the [Metro bundler][metro] to build the `index.bundle` package and the server running on `localhost` to serve it. - -##### 1. Add App Transport Security exception - -Apple has blocked implicit cleartext HTTP resource loading. So we need to add the following our project's `Info.plist` (or equivalent) file. - -```xml -NSAppTransportSecurity - - NSExceptionDomains - - localhost - - NSTemporaryExceptionAllowsInsecureHTTPLoads - - - - -``` - -> App Transport Security is good for your users. Make sure to re-enable it prior to releasing your app for production. - -##### 2. Run the packager - -To run your app, you need to first start the development server. To do this, run the following command in the root directory of your React Native project: - -```shell -$ npm start -``` - -##### 3. Run the app - -If you are using Xcode or your favorite editor, build and run your native iOS application as normal. Alternatively, you can run the app from the command line using: - -``` -# From the root of your project -$ npx react-native run-ios -``` - -In our sample application, you should see the link to the "High Scores" and then when you click on that you will see the rendering of your React Native component. - -Here is the _native_ application home screen: - -![Home Screen](/docs/assets/react-native-add-react-native-integration-example-home-screen.png) - -Here is the _React Native_ high score screen: - -![High Scores](/docs/assets/react-native-add-react-native-integration-example-high-scores.png) - -> If you are getting module resolution issues when running your application please see [this GitHub issue](https://github.com/facebook/react-native/issues/4968) for information and possible resolution. [This comment](https://github.com/facebook/react-native/issues/4968#issuecomment-220941717) seemed to be the latest possible resolution. - -### See the Code - -You can examine the code that added the React Native screen to our sample app on [GitHub](https://github.com/JoelMarcey/swift-2048/commit/13272a31ee6dd46dc68b1dcf4eaf16c1a10f5229). - -### Now what? - -At this point you can continue developing your app as usual. Refer to our [debugging](debugging) and [deployment](running-on-device) docs to learn more about working with React Native. - -[metro]: https://facebook.github.io/metro/ diff --git a/website/versioned_docs/version-0.60/accessibility.md b/website/versioned_docs/version-0.60/accessibility.md deleted file mode 100644 index 66de1067452..00000000000 --- a/website/versioned_docs/version-0.60/accessibility.md +++ /dev/null @@ -1,293 +0,0 @@ ---- -id: accessibility -title: Accessibility ---- - -Both Android and iOS provide APIs for integrating apps with assistive technologies like the bundled screen readers VoiceOver (iOS) and TalkBack (Android). React Native has complimentary APIs that let your app accommodate all users. - -> Android and iOS differ slightly in their approaches, and thus the React Native implementations may vary by platform. - -## Accessibility properties - -### `accessible` (Android, iOS) - -When `true`, indicates that the view is an accessibility element. When a view is an accessibility element, it groups its children into a single selectable component. By default, all touchable elements are accessible. - -On Android, `accessible={true}` property for a react-native View will be translated into native `focusable={true}`. - -```jsx - - text one - text two - -``` - -In the above example, we can't get accessibility focus separately on 'text one' and 'text two'. Instead we get focus on a parent view with 'accessible' property. - -### `accessibilityLabel` (Android, iOS) - -When a view is marked as accessible, it is a good practice to set an accessibilityLabel on the view, so that people who use VoiceOver know what element they have selected. VoiceOver will read this string when a user selects the associated element. - -To use, set the `accessibilityLabel` property to a custom string on your View, Text or Touchable: - -```jsx - - - Press me! - - -``` - -In the above example, the `accessibilityLabel` on the TouchableOpacity element would default to "Press me!". The label is constructed by concatenating all Text node children separated by spaces. - -### `accessibilityHint` (Android, iOS) - -An accessibility hint helps users understand what will happen when they perform an action on the accessibility element when that result is not clear from the accessibility label. - -To use, set the `accessibilityHint` property to a custom string on your View, Text or Touchable: - -```jsx - - - Back - - -``` - -iOS In the above example, VoiceOver will read the hint after the label, if the user has hints enabled in the device's VoiceOver settings. Read more about guidelines for accessibilityHint in the [iOS Developer Docs](https://developer.apple.com/documentation/objectivec/nsobject/1615093-accessibilityhint) - -Android In the above example, TalkBack will read the hint after the label. At this time, hints cannot be turned off on Android. - -### `accessibilityIgnoresInvertColors` (iOS) - -Inverting screen colors is an Accessibility feature that makes the iPhone and iPad easier on the eyes for some people with a sensitivity to brightness, easier to distinguish for some people with color blindness, and easier to make out for some people with low vision. However, sometimes you have views such as photos that you don't want to be inverted. In this case, you can set this property to be false so that these specific views won't have their colors inverted. - -### `accessibilityRole` (Android, iOS) - -`accessibilityRole` communicates the purpose of a component to the user of an assistive technology. - -`accessibilityRole` can be one of the following: - -- **none** Used when the element has no role. -- **button** Used when the element should be treated as a button. -- **link** Used when the element should be treated as a link. -- **search** Used when the text field element should also be treated as a search field. -- **image** Used when the element should be treated as an image. Can be combined with button or link, for example. -- **keyboardkey** Used when the element acts as a keyboard key. -- **text** Used when the element should be treated as static text that cannot change. -- **adjustable** Used when an element can be "adjusted" (e.g. a slider). -- **imagebutton** Used when the element should be treated as a button and is also an image. -- **header** Used when an element acts as a header for a content section (e.g. the title of a navigation bar). -- **summary** Used when an element can be used to provide a quick summary of current conditions in the app when the app first launches. -- **alert** Used when an element contains important text to be presented to the user. -- **checkbox** Used when an element represents a checkbox which can be checked, unchecked, or have mixed checked state. -- **combobox** Used when an element represents a combo box, which allows the user to select among several choices. -- **menu** Used when the component is a menu of choices. -- **menubar** Used when a component is a container of multiple menus. -- **menuitem** Used to represent an item within a menu. -- **progressbar** Used to represent a component which indicates progress of a task. -- **radio** Used to represent a radio button. -- **radiogroup** Used to represent a group of radio buttons. -- **scrollbar** Used to represent a scroll bar. -- **spinbutton** Used to represent a button which opens a list of choices. -- **switch** Used to represent a switch which can be turned on and off. -- **tab** Used to represent a tab. -- **tablist** Used to represent a list of tabs. -- **timer** Used to represent a timer. -- **toolbar** Used to represent a tool bar (a container of action buttons or components). - -### `accessibilityState` (Android, iOS) - -Describes the current state of a component to the user of an assistive technology. - -`accessibilityState` is an object. It contains the following fields: - -| Name | Description | Type | Required | -| -------- | ------------------------------------------------------------------------------------------------------------------------------------- | ------------------ | -------- | -| disabled | Indicates whether the element is disabled or not. | boolean | No | -| selected | Indicates whether a selectable element is currently selected or not. | boolean | No | -| checked | Indicates the state of a checkable element. This field can either take a boolean or the "mixed" string to represent mixed checkboxes. | boolean or 'mixed' | No | -| busy | Indicates whether an element is currently busy or not. | boolean | No | -| expanded | Indicates whether an expandable element is currently expanded or collapsed. | boolean | No | - -To use, set the `accessibilityState` to an object with a specific definition. - -### `accessibilityViewIsModal` (iOS) - -A Boolean value indicating whether VoiceOver should ignore the elements within views that are siblings of the receiver. - -For example, in a window that contains sibling views `A` and `B`, setting `accessibilityViewIsModal` to `true` on view `B` causes VoiceOver to ignore the elements in the view `A`. On the other hand, if view `B` contains a child view `C` and you set `accessibilityViewIsModal` to `true` on view `C`, VoiceOver does not ignore the elements in view `A`. - -### `accessibilityElementsHidden` (iOS) - -A Boolean value indicating whether the accessibility elements contained within this accessibility element are hidden. - -For example, in a window that contains sibling views `A` and `B`, setting `accessibilityElementsHidden` to `true` on view `B` causes VoiceOver to ignore the elements in the view `B`. This is similar to the Android property `importantForAccessibility="no-hide-descendants"`. - -### `onAccessibilityTap` (Android, iOS) - -Use this property to assign a custom function to be called when someone activates an accessible element by double tapping on it while it's selected. - -### `onMagicTap` (iOS) - -Assign this property to a custom function which will be called when someone performs the "magic tap" gesture, which is a double-tap with two fingers. A magic tap function should perform the most relevant action a user could take on a component. In the Phone app on iPhone, a magic tap answers a phone call, or ends the current one. If the selected element does not have an `onMagicTap` function, the system will traverse up the view hierarchy until it finds a view that does. - -### `onAccessibilityEscape` (iOS) - -Assign this property to a custom function which will be called when someone performs the "escape" gesture, which is a two finger Z shaped gesture. An escape function should move back hierarchically in the user interface. This can mean moving up or back in a navigation hierarchy or dismissing a modal user interface. If the selected element does not have an `onAccessibilityEscape` function, the system will attempt to traverse up the view hierarchy until it finds a view that does or bonk to indicate it was unable to find one. - -### `accessibilityLiveRegion` (Android) - -When components dynamically change, we want TalkBack to alert the end user. This is made possible by the `accessibilityLiveRegion` property. It can be set to `none`, `polite` and `assertive`: - -- **none** Accessibility services should not announce changes to this view. -- **polite** Accessibility services should announce changes to this view. -- **assertive** Accessibility services should interrupt ongoing speech to immediately announce changes to this view. - -```jsx - - - Click me - - - - Clicked {count} times - -``` - -In the above example method `addOne` changes the state variable `count`. As soon as an end user clicks the TouchableWithoutFeedback, TalkBack reads text in the Text view because of its `accessibilityLiveRegion="polite"` property. - -### `importantForAccessibility` (Android) - -In the case of two overlapping UI components with the same parent, default accessibility focus can have unpredictable behavior. The `importantForAccessibility` property will resolve this by controlling if a view fires accessibility events and if it is reported to accessibility services. It can be set to `auto`, `yes`, `no` and `no-hide-descendants` (the last value will force accessibility services to ignore the component and all of its children). - -```jsx - - - First layout - - - Second layout - - -``` - -In the above example, the `yellow` layout and its descendants are completely invisible to TalkBack and all other accessibility services. So we can use overlapping views with the same parent without confusing TalkBack. - -## Accessibility Actions - -Accessibility actions allow an assistive technology to programmatically invoke the actions of a component. In order to support accessibility actions, a component must do two things: - -- Define the list of actions it supports via the `accessibilityActions` property. -- Implement an `onAccessibilityAction` function to handle action requests. - -The `accessibilityActions` property should contain a list of action objects. Each action object should contain the following fields: - -| Name | Type | Required | -| ----- | ------ | -------- | -| name | string | Yes | -| label | string | No | - -Actions either represent standard actions, such as clicking a button or adjusting a slider, or custom actions specific to a given component such as deleting an email message. The `name` field is required for both standard and custom actions, but `label` is optional for standard actions. - -When adding support for standard actions, `name` must be one of the following: - -- `'magicTap'` - iOS only - While VoiceOver focus is on or inside the component, the user double tapped with two fingers. -- `'escape'` - iOS only - While VoiceOver focus is on or inside the component, the user performed a two finger scrub gesture (left, right, left). -- `'activate'` - Activate the component. Typically this should perform the same action as when the user touches or clicks the component when not using an assistive technology. This is generated when a screen reader user double taps the component. -- `'increment'` - Increment an adjustable component. On iOS, VoiceOver generates this action when the component has a role of `'adjustable'` and the user places focus on it and swipes upward. On Android, TalkBack generates this action when the user places accessibility focus on the component and presses the volume up button. -- `'decrement'` - Decrement an adjustable component. On iOS, VoiceOver generates this action when the component has a role of `'adjustable'` and the user places focus on it and swipes downward. On Android, TalkBack generates this action when the user places accessibility focus on the component and presses the volume down button. -- `'longpress'` - Android only - This action is generated when the user places accessibility focus on the component and double tap and holds one finger on the screen. Typically, this should perform the same action as when the user holds down one finger on the component while not using an assistive technology. - -The `label` field is optional for standard actions, and is often unused by assistive technologies. For custom actions, it is a localized string containing a description of the action to be presented to the user. - -To handle action requests, a component must implement an `onAccessibilityAction` function. The only argument to this function is an event containing the name of the action to perform. The below example from RNTester shows how to create a component which defines and handles several custom actions. - -```jsx - { - switch (event.nativeEvent.actionName) { - case 'cut': - Alert.alert('Alert', 'cut action success'); - break; - case 'copy': - Alert.alert('Alert', 'copy action success'); - break; - case 'paste': - Alert.alert('Alert', 'paste action success'); - break; - } - }} -/> -``` - -## Checking if a Screen Reader is Enabled - -The `AccessibilityInfo` API allows you to determine whether or not a screen reader is currently active. See the [AccessibilityInfo documentation](accessibilityinfo) for details. - -## Sending Accessibility Events (Android) - -Sometimes it is useful to trigger an accessibility event on a UI component (i.e. when a custom view appears on a screen or set accessibility focus to a view). Native UIManager module exposes a method ‘sendAccessibilityEvent’ for this purpose. It takes two arguments: view tag and a type of an event. The supported event types are `typeWindowStateChanged`, `typeViewFocused` and `typeViewClicked`. - -```jsx -import {Platform, UIManager, findNodeHandle} from 'react-native'; - -if (Platform.OS === 'android') { - UIManager.sendAccessibilityEvent( - findNodeHandle(this), - UIManager.AccessibilityEventTypes.typeViewFocused, - ); -} -``` - -## Testing VoiceOver Support (iOS) - -To enable VoiceOver, go to the Settings app on your iOS device (it's not available for simulator). Tap General, then Accessibility. There you will find many tools that people use to make their devices more usable, such as bolder text, increased contrast, and VoiceOver. - -To enable VoiceOver, tap on VoiceOver under "Vision" and toggle the switch that appears at the top. - -At the very bottom of the Accessibility settings, there is an "Accessibility Shortcut". You can use this to toggle VoiceOver by triple clicking the Home button. - -## Testing TalkBack Support (Android) - -To enable TalkBack, go to the Settings app on your Android device or emulator. Tap Accessibility, then TalkBack. Toggle the "Use service" switch to enable or disable it. - -P.S. Android emulator doesn’t have TalkBack by default. To install it: - -1. Download TalkBack file here: https://google-talkback.en.uptodown.com/android -2. Drag the downloaded `.apk` file into the emulator - -You can use the volume key shortcut to toggle TalkBack. To turn on the volume key shortcut, go to the Settings app, then Accessibility. At the top, turn on Volume key shortcut. - -To use the volume key shortcut, press both volume keys for 3 seconds to start an accessibility tool. - -Additionally, if you prefer, you can toggle TalkBack via command line with: - -```shell -# disable -adb shell settings put secure enabled_accessibility_services com.android.talkback/com.google.android.marvin.talkback.TalkBackService - -# enable -adb shell settings put secure enabled_accessibility_services com.google.android.marvin.talkback/com.google.android.marvin.talkback.TalkBackService -``` - -## Additional Resources - -- [Making React Native Apps Accessible](https://engineering.fb.com/ios/making-react-native-apps-accessible/) diff --git a/website/versioned_docs/version-0.60/accessibilityinfo.md b/website/versioned_docs/version-0.60/accessibilityinfo.md deleted file mode 100644 index 8b4fd5c8853..00000000000 --- a/website/versioned_docs/version-0.60/accessibilityinfo.md +++ /dev/null @@ -1,184 +0,0 @@ ---- -id: accessibilityinfo -title: AccessibilityInfo ---- - -Sometimes it's useful to know whether or not the device has a screen reader that is currently active. The `AccessibilityInfo` API is designed for this purpose. You can use it to query the current state of the screen reader as well as to register to be notified when the state of the screen reader changes. - -Here's a small example illustrating how to use `AccessibilityInfo`: - -```jsx -class AccessibilityStatusExample extends React.Component { - state = { - reduceMotionEnabled: false, - screenReaderEnabled: false, - }; - - componentDidMount() { - AccessibilityInfo.addEventListener( - 'reduceMotionChanged', - this._handleReduceMotionToggled, - ); - AccessibilityInfo.addEventListener( - 'screenReaderChanged', - this._handleScreenReaderToggled, - ); - - AccessibilityInfo.isReduceMotionEnabled().then( - reduceMotionEnabled => { - this.setState({reduceMotionEnabled}); - }, - ); - AccessibilityInfo.isScreenReaderEnabled().then( - screenReaderEnabled => { - this.setState({screenReaderEnabled}); - }, - ); - } - - componentWillUnmount() { - AccessibilityInfo.removeEventListener( - 'reduceMotionChanged', - this._handleReduceMotionToggled, - ); - - AccessibilityInfo.removeEventListener( - 'screenReaderChanged', - this._handleScreenReaderToggled, - ); - } - - _handleReduceMotionToggled = reduceMotionEnabled => { - this.setState({reduceMotionEnabled}); - }; - - _handleScreenReaderToggled = screenReaderEnabled => { - this.setState({screenReaderEnabled}); - }; - - render() { - return ( - - - The reduce motion is{' '} - {this.state.reduceMotionEnabled - ? 'enabled' - : 'disabled'} - . - - - The screen reader is{' '} - {this.state.screenReaderEnabled - ? 'enabled' - : 'disabled'} - . - - - ); - } -} -``` - ---- - -# Reference - -## Methods - -### `isBoldTextEnabled()` - -```jsx -static isBoldTextEnabled() -``` - -**iOS-Only.** Query whether a bold text is currently enabled. Returns a promise which resolves to a boolean. The result is `true` when bold text is enabled and `false` otherwise. - -### `isGrayscaleEnabled()` - -```jsx -static isGrayscaleEnabled() -``` - -**iOS-Only.** Query whether grayscale is currently enabled. Returns a promise which resolves to a boolean. The result is `true` when grayscale is enabled and `false` otherwise. - -### `isInvertColorsEnabled()` - -```jsx -static isInvertColorsEnabled() -``` - -**iOS-Only.** Query whether invert colors is currently enabled. Returns a promise which resolves to a boolean. The result is `true` when invert colors is enabled and `false` otherwise. - -### `isReduceMotionEnabled()` - -```jsx -static isReduceMotionEnabled() -``` - -Query whether reduce motion is currently enabled. Returns a promise which resolves to a boolean. The result is `true` when reduce motion is enabled and `false` otherwise. - -### `isReduceTransparencyEnabled()` - -```jsx -static isReduceTransparencyEnabled() -``` - -**iOS-Only.** Query whether reduce transparency is currently enabled. Returns a promise which resolves to a boolean. The result is `true` when a reduce transparency is enabled and `false` otherwise. - -### `isScreenReaderEnabled()` - -```jsx -static isScreenReaderEnabled() -``` - -Query whether a screen reader is currently enabled. Returns a promise which resolves to a boolean. The result is `true` when a screen reader is enabled and `false` otherwise. - ---- - -### `addEventListener()` - -```jsx -static addEventListener(eventName, handler) -``` - -Add an event handler. Supported events: - -- `boldTextChanged`: iOS-only event. Fires when the state of the bold text toggle changes. The argument to the event handler is a boolean. The boolean is `true` when bold text is enabled and `false` otherwise. -- `grayscaleChanged`: iOS-only event. Fires when the state of the gray scale toggle changes. The argument to the event handler is a boolean. The boolean is `true` when a gray scale is enabled and `false` otherwise. -- `invertColorsChanged`: iOS-only event. Fires when the state of the invert colors toggle changes. The argument to the event handler is a boolean. The boolean is `true` when invert colors is enabled and `false` otherwise. -- `reduceMotionChanged`: Fires when the state of the reduce motion toggle changes. The argument to the event handler is a boolean. The boolean is `true` when a reduce motion is enabled (or when "Transition Animation Scale" in "Developer options" is "Animation off") and `false` otherwise. -- `screenReaderChanged`: Fires when the state of the screen reader changes. The argument to the event handler is a boolean. The boolean is `true` when a screen reader is enabled and `false` otherwise. -- `reduceTransparencyChanged`: iOS-only event. Fires when the state of the reduce transparency toggle changes. The argument to the event handler is a boolean. The boolean is `true` when reduce transparency is enabled and `false` otherwise. -- `announcementFinished`: iOS-only event. Fires when the screen reader has finished making an announcement. The argument to the event handler is a dictionary with these keys: - - `announcement`: The string announced by the screen reader. - - `success`: A boolean indicating whether the announcement was successfully made. - ---- - -### `setAccessibilityFocus()` - -```jsx -static setAccessibilityFocus(reactTag) -``` - -Set accessibility focus to a React component. On Android, this is equivalent to `UIManager.sendAccessibilityEvent(reactTag, UIManager.AccessibilityEventTypes.typeViewFocused);`. - ---- - -### `announceForAccessibility()` - -```jsx -static announceForAccessibility(announcement) -``` - -Post a string to be announced by the screen reader. - ---- - -### `removeEventListener()` - -```jsx -static removeEventListener(eventName, handler) -``` - -Remove an event handler. diff --git a/website/versioned_docs/version-0.60/actionsheetios.md b/website/versioned_docs/version-0.60/actionsheetios.md deleted file mode 100644 index 9d55bd16baa..00000000000 --- a/website/versioned_docs/version-0.60/actionsheetios.md +++ /dev/null @@ -1,67 +0,0 @@ ---- -id: actionsheetios -title: ActionSheetIOS ---- - -# Reference - -## Methods - -### `showActionSheetWithOptions()` - -```jsx -static showActionSheetWithOptions(options, callback) -``` - -Display an iOS action sheet. The `options` object must contain one or more of: - -- `options` (array of strings) - a list of button titles (required) -- `cancelButtonIndex` (int) - index of cancel button in `options` -- `destructiveButtonIndex` (int) - index of destructive button in `options` -- `title` (string) - a title to show above the action sheet -- `message` (string) - a message to show below the title -- `anchor` (number) - the node to which the action sheet should be anchored (used for iPad) -- `tintColor` (string) - the [color](colors.md) used for non-destructive button titles - -The 'callback' function takes one parameter, the zero-based index of the selected item. - -Minimal example: - -```jsx -ActionSheetIOS.showActionSheetWithOptions( - { - options: ['Cancel', 'Remove'], - destructiveButtonIndex: 1, - cancelButtonIndex: 0, - }, - buttonIndex => { - if (buttonIndex === 1) { - /* destructive action */ - } - }, -); -``` - ---- - -### `showShareActionSheetWithOptions()` - -```jsx -static showShareActionSheetWithOptions(options, failureCallback, successCallback) -``` - -Display the iOS share sheet. The `options` object should contain one or both of `message` and `url` and can additionally have a `subject` or `excludedActivityTypes`: - -- `url` (string) - a URL to share -- `message` (string) - a message to share -- `subject` (string) - a subject for the message -- `excludedActivityTypes` (array) - the activities to exclude from the ActionSheet - -NOTE: if `url` points to a local file, or is a base64-encoded uri, the file it points to will be loaded and shared directly. In this way, you can share images, videos, PDF files, etc. - -The 'failureCallback' function takes one parameter, an error object. The only property defined on this object is an optional `stack` property of type `string`. - -The 'successCallback' function takes two parameters: - -- a boolean value signifying success or failure -- a string that, in the case of success, indicates the method of sharing diff --git a/website/versioned_docs/version-0.60/activityindicator.md b/website/versioned_docs/version-0.60/activityindicator.md deleted file mode 100644 index ca2fe6bdb81..00000000000 --- a/website/versioned_docs/version-0.60/activityindicator.md +++ /dev/null @@ -1,89 +0,0 @@ ---- -id: activityindicator -title: ActivityIndicator ---- - -Displays a circular loading indicator. - -### Example - -```SnackPlayer name=activityindicator -import React, { Component } from 'react' -import { - ActivityIndicator, - StyleSheet, - Text, - View, -} from 'react-native' - -export default class App extends Component { - render() { - return ( - - - - - - - ) - } -} - -const styles = StyleSheet.create({ - container: { - flex: 1, - justifyContent: 'center' - }, - horizontal: { - flexDirection: 'row', - justifyContent: 'space-around', - padding: 10 - } -}) -``` - ---- - -# Reference - -## Props - -Inherits [View Props](view.md#props). - -### `animating` - -Whether to show the indicator (true, the default) or hide it (false). - -| Type | Required | -| ---- | -------- | -| bool | No | - ---- - -### `color` - -The foreground color of the spinner (default is gray on iOS and dark cyan on Android). - -| Type | Required | -| ------------------ | -------- | -| [color](colors.md) | No | - ---- - -### `hidesWhenStopped` - -Whether the indicator should hide when not animating (true by default). - -| Type | Required | Platform | -| ---- | -------- | -------- | -| bool | No | iOS | - ---- - -### `size` - -Size of the indicator (default is 'small'). Passing a number to the size prop is only supported on Android. - -| Type | Required | -| ------------------------------ | -------- | -| enum('small', 'large'), number | No | diff --git a/website/versioned_docs/version-0.60/alert.md b/website/versioned_docs/version-0.60/alert.md deleted file mode 100644 index f731ece5a71..00000000000 --- a/website/versioned_docs/version-0.60/alert.md +++ /dev/null @@ -1,78 +0,0 @@ ---- -id: alert -title: Alert ---- - -Launches an alert dialog with the specified title and message. - -Optionally provide a list of buttons. Tapping any button will fire the respective onPress callback and dismiss the alert. By default, the only button will be an 'OK' button. - -This is an API that works both on Android and iOS and can show static alerts. To show an alert that prompts the user to enter some information, see `AlertIOS`; entering text in an alert is common on iOS only. - -## Example - - - - - - - - - - -
iOSAndroid
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- -## iOS - -On iOS you can specify any number of buttons. Each button can optionally specify a style, which is one of 'default', 'cancel' or 'destructive'. - -## Android - -On Android at most three buttons can be specified. Android has a concept of a neutral, negative and a positive button: - -- If you specify one button, it will be the 'positive' one (such as 'OK') -- Two buttons mean 'negative', 'positive' (such as 'Cancel', 'OK') -- Three buttons mean 'neutral', 'negative', 'positive' (such as 'Later', 'Cancel', 'OK') - -By default alerts on Android can be dismissed by tapping outside of the alert box. This event can be handled by providing an optional options parameter, with an onDismiss callback property { onDismiss: () => {} }. - -Alternatively, the dismissing behavior can be disabled altogether by providing an optional options parameter with the cancelable property set to false i.e. { cancelable: false } - -Example usage: - -```jsx -// Works on both Android and iOS -Alert.alert( - 'Alert Title', - 'My Alert Msg', - [ - { - text: 'Ask me later', - onPress: () => console.log('Ask me later pressed'), - }, - { - text: 'Cancel', - onPress: () => console.log('Cancel Pressed'), - style: 'cancel', - }, - {text: 'OK', onPress: () => console.log('OK Pressed')}, - ], - {cancelable: false}, -); -``` - ---- - -# Reference - -## Methods - -### `alert()` - -```jsx -static alert(title, message?, buttons?, options? type?) -``` diff --git a/website/versioned_docs/version-0.60/alertios.md b/website/versioned_docs/version-0.60/alertios.md deleted file mode 100644 index c15902662b4..00000000000 --- a/website/versioned_docs/version-0.60/alertios.md +++ /dev/null @@ -1,190 +0,0 @@ ---- -id: alertios -title: AlertIOS ---- - -> **Deprecated.** `AlertIOS` has been moved to [`Alert`](alert.md) - -`AlertIOS` provides functionality to create an iOS alert dialog with a message or create a prompt for user input. - -Creating an iOS alert: - -```jsx -AlertIOS.alert( - 'Sync Complete', - 'All your data are belong to us.', -); -``` - -Creating an iOS prompt: - -```jsx -AlertIOS.prompt('Enter a value', null, text => - console.log('You entered ' + text), -); -``` - -We recommend using the [`Alert.alert`](alert.md) method for cross-platform support if you don't need to create iOS-only prompts. - ---- - -# Reference - -## Methods - -### `alert()` - -```jsx -static alert(title: string, [message]: string, [callbackOrButtons]: ?(() => void), ButtonsArray, [type]: AlertType): [object Object] -``` - -Create and display a popup alert. - -**Parameters:** - -| Name | Type | Required | Description | -| ----------------- | ------------------------------------------------------ | -------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -| title | string | Yes | The dialog's title. Passing null or '' will hide the title. | -| message | string | No | An optional message that appears below the dialog's title. | -| callbackOrButtons | ?(() => void),[ButtonsArray](alertios.md#buttonsarray) | No | This optional argument should be either a single-argument function or an array of buttons. If passed a function, it will be called when the user taps 'OK'. If passed an array of button configurations, each button should include a `text` key, as well as optional `onPress` and `style` keys. `style` should be one of 'default', 'cancel' or 'destructive'. | -| type | [AlertType](alertios.md#alerttype) | No | Deprecated, do not use. | - -Example with custom buttons: - -```jsx -AlertIOS.alert( - 'Update available', - 'Keep your app up to date to enjoy the latest features', - [ - { - text: 'Cancel', - onPress: () => console.log('Cancel Pressed'), - style: 'cancel', - }, - { - text: 'Install', - onPress: () => console.log('Install Pressed'), - }, - ], -); -``` - ---- - -### `prompt()` - -```jsx -static prompt(title: string, [message]: string, [callbackOrButtons]: ?((text: string) => void), ButtonsArray, [type]: AlertType, [defaultValue]: string, [keyboardType]: string): [object Object] -``` - -Create and display a prompt to enter some text. - -**Parameters:** - -| Name | Type | Required | Description | -| ----------------- | ------------------------------------------------------------------ | -------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | -| title | string | Yes | The dialog's title. | -| message | string | No | An optional message that appears above the text input. | -| callbackOrButtons | ?((text: string) => void),[ButtonsArray](alertios.md#buttonsarray) | No | This optional argument should be either a single-argument function or an array of buttons. If passed a function, it will be called with the prompt's value when the user taps 'OK'. If passed an array of button configurations, each button should include a `text` key, as well as optional `onPress` and `style` keys (see example). `style` should be one of 'default', 'cancel' or 'destructive'. | -| type | [AlertType](alertios.md#alerttype) | No | This configures the text input. One of 'plain-text', 'secure-text' or 'login-password'. | -| defaultValue | string | No | The default text in text input. | -| keyboardType | string | No | The keyboard type of first text field(if exists). One of 'default', 'email-address', 'numeric', 'phone-pad', 'ascii-capable', 'numbers-and-punctuation', 'url', 'number-pad', 'name-phone-pad', 'decimal-pad', 'twitter' or 'web-search'. | - -Example with custom buttons: - -```jsx -AlertIOS.prompt( - 'Enter password', - 'Enter your password to claim your $1.5B in lottery winnings', - [ - { - text: 'Cancel', - onPress: () => console.log('Cancel Pressed'), - style: 'cancel', - }, - { - text: 'OK', - onPress: password => - console.log('OK Pressed, password: ' + password), - }, - ], - 'secure-text', -); -``` - -, - -Example with the default button and a custom callback: - -```jsx -AlertIOS.prompt( - 'Update username', - null, - text => console.log('Your username is ' + text), - null, - 'default', -); -``` - -## Type Definitions - -### AlertType - -An Alert button type - -| Type | -| ------ | -| \$Enum | - -**Constants:** - -| Value | Description | -| -------------- | ---------------------------- | -| default | Default alert with no inputs | -| plain-text | Plain text input alert | -| secure-text | Secure text input alert | -| login-password | Login and password alert | - ---- - -### AlertButtonStyle - -An Alert button style - -| Type | -| ------ | -| \$Enum | - -**Constants:** - -| Value | Description | -| ----------- | ------------------------ | -| default | Default button style | -| cancel | Cancel button style | -| destructive | Destructive button style | - ---- - -### ButtonsArray - -Array or buttons - -| Type | -| ----- | -| Array | - -**Properties:** - -| Name | Type | Description | -| --------- | ------------------------------------------------ | ------------------------------------- | -| [text] | string | Button label | -| [onPress] | function | Callback function when button pressed | -| [style] | [AlertButtonStyle](alertios.md#alertbuttonstyle) | Button style | - -**Constants:** - -| Value | Description | -| ------- | ------------------------------------- | -| text | Button label | -| onPress | Callback function when button pressed | -| style | Button style | diff --git a/website/versioned_docs/version-0.60/animated.md b/website/versioned_docs/version-0.60/animated.md deleted file mode 100644 index 12a1ba07180..00000000000 --- a/website/versioned_docs/version-0.60/animated.md +++ /dev/null @@ -1,391 +0,0 @@ ---- -id: animated -title: Animated ---- - -The `Animated` library is designed to make animations fluid, powerful, and painless to build and maintain. `Animated` focuses on declarative relationships between inputs and outputs, with configurable transforms in between, and `start`/`stop` methods to control time-based animation execution. - -The most basic workflow for creating an animation is to create an `Animated.Value`, hook it up to one or more style attributes of an animated component, and then drive updates via animations using `Animated.timing()`: - -```jsx -Animated.timing( - // Animate value over time - this.state.fadeAnim, // The value to drive - { - toValue: 1, // Animate to final value of 1 - }, -).start(); // Start the animation -``` - -Refer to the [Animations](animations.md#animated-api) guide to see additional examples of `Animated` in action. - -## Overview - -There are two value types you can use with `Animated`: - -- [`Animated.Value()`](animated.md#value) for single values -- [`Animated.ValueXY()`](animated.md#valuexy) for vectors - -`Animated.Value` can bind to style properties or other props, and can be interpolated as well. A single `Animated.Value` can drive any number of properties. - -### Configuring animations - -`Animated` provides three types of animation types. Each animation type provides a particular animation curve that controls how your values animate from their initial value to the final value: - -- [`Animated.decay()`](animated.md#decay) starts with an initial velocity and gradually slows to a stop. -- [`Animated.spring()`](animated.md#spring) provides a basic spring physics model. -- [`Animated.timing()`](animated.md#timing) animates a value over time using [easing functions](easing.md). - -In most cases, you will be using `timing()`. By default, it uses a symmetric easeInOut curve that conveys the gradual acceleration of an object to full speed and concludes by gradually decelerating to a stop. - -### Working with animations - -Animations are started by calling `start()` on your animation. `start()` takes a completion callback that will be called when the animation is done. If the animation finished running normally, the completion callback will be invoked with `{finished: true}`. If the animation is done because `stop()` was called on it before it could finish (e.g. because it was interrupted by a gesture or another animation), then it will receive `{finished: false}`. - -### Using the native driver - -By using the native driver, we send everything about the animation to native before starting the animation, allowing native code to perform the animation on the UI thread without having to go through the bridge on every frame. Once the animation has started, the JS thread can be blocked without affecting the animation. - -You can use the native driver by specifying `useNativeDriver: true` in your animation configuration. See the [Animations](animations.md#using-the-native-driver) guide to learn more. - -### Animatable components - -Only animatable components can be animated. These unique components do the magic of binding the animated values to the properties, and do targeted native updates to avoid the cost of the react render and reconciliation process on every frame. They also handle cleanup on unmount so they are safe by default. - -- [`createAnimatedComponent()`](animated.md#createanimatedcomponent) can be used to make a component animatable. - -`Animated` exports the following animatable components using the above wrapper: - -- `Animated.Image` -- `Animated.ScrollView` -- `Animated.Text` -- `Animated.View` -- `Animated.FlatList` -- `Animated.SectionList` - -### Composing animations - -Animations can also be combined in complex ways using composition functions: - -- [`Animated.delay()`](animated.md#delay) starts an animation after a given delay. -- [`Animated.parallel()`](animated.md#parallel) starts a number of animations at the same time. -- [`Animated.sequence()`](animated.md#sequence) starts the animations in order, waiting for each to complete before starting the next. -- [`Animated.stagger()`](animated.md#stagger) starts animations in order and in parallel, but with successive delays. - -Animations can also be chained together by setting the `toValue` of one animation to be another `Animated.Value`. See [Tracking dynamic values](animations.md#tracking-dynamic-values) in the Animations guide. - -By default, if one animation is stopped or interrupted, then all other animations in the group are also stopped. - -### Combining animated values - -You can combine two animated values via addition, subtraction, multiplication, division, or modulo to make a new animated value: - -- [`Animated.add()`](animated.md#add) -- [`Animated.subtract()`](animated.md#subtract) -- [`Animated.divide()`](animated.md#divide) -- [`Animated.modulo()`](animated.md#modulo) -- [`Animated.multiply()`](animated.md#multiply) - -### Interpolation - -The `interpolate()` function allows input ranges to map to different output ranges. By default, it will extrapolate the curve beyond the ranges given, but you can also have it clamp the output value. It uses linear interpolation by default but also supports easing functions. - -- [`interpolate()`](animated.md#interpolate) - -Read more about interpolation in the [Animation](animations.md#interpolation) guide. - -### Handling gestures and other events - -Gestures, like panning or scrolling, and other events can map directly to animated values using `Animated.event()`. This is done with a structured map syntax so that values can be extracted from complex event objects. The first level is an array to allow mapping across multiple args, and that array contains nested objects. - -- [`Animated.event()`](animated.md#event) - -For example, when working with horizontal scrolling gestures, you would do the following in order to map `event.nativeEvent.contentOffset.x` to `scrollX` (an `Animated.Value`): - -```jsx - onScroll={Animated.event( - // scrollX = e.nativeEvent.contentOffset.x - [{ nativeEvent: { - contentOffset: { - x: scrollX - } - } - }] - )} -``` - ---- - -# Reference - -## Methods - -When the given value is a ValueXY instead of a Value, each config option may be a vector of the form `{x: ..., y: ...}` instead of a scalar. - -### `decay()` - -```jsx -static decay(value, config) -``` - -Animates a value from an initial velocity to zero based on a decay coefficient. - -Config is an object that may have the following options: - -- `velocity`: Initial velocity. Required. -- `deceleration`: Rate of decay. Default 0.997. -- `isInteraction`: Whether or not this animation creates an "interaction handle" on the `InteractionManager`. Default true. -- `useNativeDriver`: Uses the native driver when true. Default false. - ---- - -### `timing()` - -```jsx -static timing(value, config) -``` - -Animates a value along a timed easing curve. The [`Easing`](easing.md) module has tons of predefined curves, or you can use your own function. - -Config is an object that may have the following options: - -- `duration`: Length of animation (milliseconds). Default 500. -- `easing`: Easing function to define curve. Default is `Easing.inOut(Easing.ease)`. -- `delay`: Start the animation after delay (milliseconds). Default 0. -- `isInteraction`: Whether or not this animation creates an "interaction handle" on the `InteractionManager`. Default true. -- `useNativeDriver`: Uses the native driver when true. Default false. - ---- - -### `spring()` - -```jsx -static spring(value, config) -``` - -Animates a value according to an analytical spring model based on [damped harmonic oscillation](https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator). Tracks velocity state to create fluid motions as the `toValue` updates, and can be chained together. - -Config is an object that may have the following options. - -Note that you can only define one of bounciness/speed, tension/friction, or stiffness/damping/mass, but not more than one: - -The friction/tension or bounciness/speed options match the spring model in [`Facebook Pop`](https://github.com/facebook/pop), [Rebound](https://github.com/facebookarchive/rebound), and [Origami](http://origami.design/). - -- `friction`: Controls "bounciness"/overshoot. Default 7. -- `tension`: Controls speed. Default 40. -- `speed`: Controls speed of the animation. Default 12. -- `bounciness`: Controls bounciness. Default 8. - -Specifying stiffness/damping/mass as parameters makes `Animated.spring` use an analytical spring model based on the motion equations of a [damped harmonic oscillator](https://en.wikipedia.org/wiki/Harmonic_oscillator#Damped_harmonic_oscillator). This behavior is slightly more precise and faithful to the physics behind spring dynamics, and closely mimics the implementation in iOS's CASpringAnimation. - -- `stiffness`: The spring stiffness coefficient. Default 100. -- `damping`: Defines how the spring’s motion should be damped due to the forces of friction. Default 10. -- `mass`: The mass of the object attached to the end of the spring. Default 1. - -Other configuration options are as follows: - -- `velocity`: The initial velocity of the object attached to the spring. Default 0 (object is at rest). -- `overshootClamping`: Boolean indicating whether the spring should be clamped and not bounce. Default false. -- `restDisplacementThreshold`: The threshold of displacement from rest below which the spring should be considered at rest. Default 0.001. -- `restSpeedThreshold`: The speed at which the spring should be considered at rest in pixels per second. Default 0.001. -- `delay`: Start the animation after delay (milliseconds). Default 0. -- `isInteraction`: Whether or not this animation creates an "interaction handle" on the `InteractionManager`. Default true. -- `useNativeDriver`: Uses the native driver when true. Default false. - ---- - -### `add()` - -```jsx -static add(a, b) -``` - -Creates a new Animated value composed from two Animated values added together. - ---- - -### `subtract()` - -```jsx -static subtract(a, b) -``` - -Creates a new Animated value composed by subtracting the second Animated value from the first Animated value. - ---- - -### `divide()` - -```jsx -static divide(a, b) -``` - -Creates a new Animated value composed by dividing the first Animated value by the second Animated value. - ---- - -### `multiply()` - -```jsx -static multiply(a, b) -``` - -Creates a new Animated value composed from two Animated values multiplied together. - ---- - -### `modulo()` - -```jsx -static modulo(a, modulus) -``` - -Creates a new Animated value that is the (non-negative) modulo of the provided Animated value - ---- - -### `diffClamp()` - -```jsx -static diffClamp(a, min, max) -``` - -Create a new Animated value that is limited between 2 values. It uses the difference between the last value so even if the value is far from the bounds it will start changing when the value starts getting closer again. (`value = clamp(value + diff, min, max)`). - -This is useful with scroll events, for example, to show the navbar when scrolling up and to hide it when scrolling down. - ---- - -### `delay()` - -```jsx -static delay(time) -``` - -Starts an animation after the given delay. - ---- - -### `sequence()` - -```jsx -static sequence(animations) -``` - -Starts an array of animations in order, waiting for each to complete before starting the next. If the current running animation is stopped, no following animations will be started. - ---- - -### `parallel()` - -```jsx -static parallel(animations, config?) -``` - -Starts an array of animations all at the same time. By default, if one of the animations is stopped, they will all be stopped. You can override this with the `stopTogether` flag. - ---- - -### `stagger()` - -```jsx -static stagger(time, animations) -``` - -Array of animations may run in parallel (overlap), but are started in sequence with successive delays. Nice for doing trailing effects. - ---- - -### `loop()` - -```jsx -static loop(animation, config?) -``` - -Loops a given animation continuously, so that each time it reaches the end, it resets and begins again from the start. Will loop without blocking the UI thread if the child animation is set to `useNativeDriver: true`. In addition, loops can prevent `VirtualizedList`-based components from rendering more rows while the animation is running. You can pass `isInteraction: false` in the child animation config to fix this. - -Config is an object that may have the following options: - -- `iterations`: Number of times the animation should loop. Default `-1` (infinite). - ---- - -### `event()` - -```jsx -static event(argMapping, config?) -``` - -Takes an array of mappings and extracts values from each arg accordingly, then calls `setValue` on the mapped outputs. e.g. - -```jsx - onScroll={Animated.event( - [{nativeEvent: {contentOffset: {x: this._scrollX}}}], - {listener: (event) => console.log(event)}, // Optional async listener - )} - ... - onPanResponderMove: Animated.event([ - null, // raw event arg ignored - {dx: this._panX}], // gestureState arg -{listener: (event, gestureState) => console.log(event, gestureState)}, // Optional async listener - ), -``` - -Config is an object that may have the following options: - -- `listener`: Optional async listener. -- `useNativeDriver`: Uses the native driver when true. Default false. - ---- - -### `forkEvent()` - -```jsx -static forkEvent(event, listener) -``` - -Advanced imperative API for snooping on animated events that are passed in through props. It permits to add a new javascript listener to an existing `AnimatedEvent`. If `animatedEvent` is a javascript listener, it will merge the 2 listeners into a single one, and if `animatedEvent` is null/undefined, it will assign the javascript listener directly. Use values directly where possible. - ---- - -### `unforkEvent()` - -```jsx -static unforkEvent(event, listener) -``` - -## Properties - -### `Value` - -Standard value class for driving animations. Typically initialized with `new Animated.Value(0);` - ---- - -### `ValueXY` - -2D value class for driving 2D animations, such as pan gestures. - ---- - -### `Interpolation` - -Exported to use the Interpolation type in flow. - ---- - -### `Node` - -Exported for ease of type checking. All animated values derive from this class. - ---- - -### `createAnimatedComponent` - -Make any React component Animatable. Used to create `Animated.View`, etc. - ---- - -### `attachNativeEvent` - -Imperative API to attach an animated value to an event on a view. Prefer using `Animated.event` with `useNativeDrive: true` if possible. diff --git a/website/versioned_docs/version-0.60/animatedvalue.md b/website/versioned_docs/version-0.60/animatedvalue.md deleted file mode 100644 index 6cbc745484c..00000000000 --- a/website/versioned_docs/version-0.60/animatedvalue.md +++ /dev/null @@ -1,228 +0,0 @@ ---- -id: animatedvalue -title: AnimatedValue ---- - -Standard value for driving animations. One `Animated.Value` can drive multiple properties in a synchronized fashion, but can only be driven by one mechanism at a time. Using a new mechanism (e.g. starting a new animation, or calling `setValue`) will stop any previous ones. - -Typically initialized with `new Animated.Value(0);` - -See also [`Animated`](animated.md). - -### Methods - -- [`setValue`](animatedvalue.md#setvalue) -- [`setOffset`](animatedvalue.md#setoffset) -- [`flattenOffset`](animatedvalue.md#flattenoffset) -- [`extractOffset`](animatedvalue.md#extractoffset) -- [`addListener`](animatedvalue.md#addlistener) -- [`removeListener`](animatedvalue.md#removelistener) -- [`removeAllListeners`](animatedvalue.md#removealllisteners) -- [`stopAnimation`](animatedvalue.md#stopanimation) -- [`resetAnimation`](animatedvalue.md#resetanimation) -- [`interpolate`](animatedvalue.md#interpolate) -- [`animate`](animatedvalue.md#animate) -- [`stopTracking`](animatedvalue.md#stoptracking) -- [`track`](animatedvalue.md#track) - ---- - -# Reference - -## Methods - -### `setValue()` - -```jsx -setValue(value); -``` - -Directly set the value. This will stop any animations running on the value and update all the bound properties. - -**Parameters:** - -| Name | Type | Required | Description | -| ----- | ------ | -------- | ----------- | -| value | number | Yes | Value | - ---- - -### `setOffset()` - -```jsx -setOffset(offset); -``` - -Sets an offset that is applied on top of whatever value is set, whether via `setValue`, an animation, or `Animated.event`. Useful for compensating things like the start of a pan gesture. - -**Parameters:** - -| Name | Type | Required | Description | -| ------ | ------ | -------- | ------------ | -| offset | number | Yes | Offset value | - ---- - -### `flattenOffset()` - -```jsx -flattenOffset(); -``` - -Merges the offset value into the base value and resets the offset to zero. The final output of the value is unchanged. - ---- - -### `extractOffset()` - -```jsx -extractOffset(); -``` - -Sets the offset value to the base value, and resets the base value to zero. The final output of the value is unchanged. - ---- - -### `addListener()` - -```jsx -addListener(callback); -``` - -Adds an asynchronous listener to the value so you can observe updates from animations. This is useful because there is no way to synchronously read the value because it might be driven natively. - -Returns a string that serves as an identifier for the listener. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | -------- | -------- | ------------------------------------------------------------------------------------------- | -| callback | function | Yes | The callback function which will receive an object with a `value` key set to the new value. | - ---- - -### `removeListener()` - -```jsx -removeListener(id); -``` - -Unregister a listener. The `id` param shall match the identifier previously returned by `addListener()`. - -**Parameters:** - -| Name | Type | Required | Description | -| ---- | ------ | -------- | ---------------------------------- | -| id | string | Yes | Id for the listener being removed. | - ---- - -### `removeAllListeners()` - -```jsx -removeAllListeners(); -``` - -Remove all registered listeners. - ---- - -### `stopAnimation()` - -```jsx -stopAnimation([callback]); -``` - -Stops any running animation or tracking. `callback` is invoked with the final value after stopping the animation, which is useful for updating state to match the animation position with layout. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | -------- | -------- | --------------------------------------------- | -| callback | function | No | A function that will receive the final value. | - ---- - -### `resetAnimation()` - -```jsx -resetAnimation([callback]); -``` - -Stops any animation and resets the value to its original. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | -------- | -------- | ------------------------------------------------ | -| callback | function | No | A function that will receive the original value. | - ---- - -### `interpolate()` - -```jsx -interpolate(config); -``` - -Interpolates the value before updating the property, e.g. mapping 0-1 to 0-10. - -See `AnimatedInterpolation.js` - -**Parameters:** - -| Name | Type | Required | Description | -| ------ | ------ | -------- | ----------- | -| config | object | Yes | See below. | - -The `config` object is composed of the following keys: - -- `inputRange`: an array of numbers -- `outputRange`: an array of numbers or strings -- `easing` (optional): a function that returns a number, given an input number -- `extrapolate` (optional): a string such as 'extend', 'identity', or 'clamp' -- `extrapolateLeft` (optional): a string such as 'extend', 'identity', or 'clamp' -- `extrapolateRight` (optional): a string such as 'extend', 'identity', or 'clamp' - ---- - -### `animate()` - -```jsx -animate(animation, callback); -``` - -Typically only used internally, but could be used by a custom Animation class. - -**Parameters:** - -| Name | Type | Required | Description | -| --------- | --------- | -------- | ------------------- | -| animation | Animation | Yes | See `Animation.js`. | -| callback | function | Yes | Callback function. | - ---- - -### `stopTracking()` - -```jsx -stopTracking(); -``` - -Typically only used internally. - ---- - -### `track()` - -```jsx -track(tracking); -``` - -Typically only used internally. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | ------------ | -------- | --------------------- | -| tracking | AnimatedNode | Yes | See `AnimatedNode.js` | diff --git a/website/versioned_docs/version-0.60/animatedvaluexy.md b/website/versioned_docs/version-0.60/animatedvaluexy.md deleted file mode 100644 index f89a4403120..00000000000 --- a/website/versioned_docs/version-0.60/animatedvaluexy.md +++ /dev/null @@ -1,222 +0,0 @@ ---- -id: animatedvaluexy -title: AnimatedValueXY ---- - -2D Value for driving 2D animations, such as pan gestures. Almost identical API to normal [`Animated.Value`](animatedvalue.md), but multiplexed. Contains two regular `Animated.Value`s under the hood. - -See also [`Animated`](animated.md). - -## Example - -```jsx -class DraggableView extends React.Component { - constructor(props) { - super(props); - this.state = { - pan: new Animated.ValueXY(), // inits to zero - }; - this.state.panResponder = PanResponder.create({ - onStartShouldSetPanResponder: () => true, - onPanResponderMove: Animated.event([ - null, - { - dx: this.state.pan.x, // x,y are Animated.Value - dy: this.state.pan.y, - }, - ]), - onPanResponderRelease: () => { - Animated.spring( - this.state.pan, // Auto-multiplexed - {toValue: {x: 0, y: 0}}, // Back to zero - ).start(); - }, - }); - } - render() { - return ( - - {this.props.children} - - ); - } -} -``` - -### Methods - -- [`setValue`](animatedvaluexy.md#setvalue) -- [`setOffset`](animatedvaluexy.md#setoffset) -- [`flattenOffset`](animatedvaluexy.md#flattenoffset) -- [`extractOffset`](animatedvaluexy.md#extractoffset) -- [`addListener`](animatedvaluexy.md#addlistener) -- [`removeListener`](animatedvaluexy.md#removelistener) -- [`removeAllListeners`](animatedvaluexy.md#removealllisteners) -- [`stopAnimation`](animatedvaluexy.md#stopanimation) -- [`resetAnimation`](animatedvaluexy.md#resetanimation) -- [`getLayout`](animatedvaluexy.md#getlayout) -- [`getTranslateTransform`](animatedvaluexy.md#gettranslatetransform) - ---- - -# Reference - -## Methods - -### `setValue()` - -```jsx -setValue(value); -``` - -Directly set the value. This will stop any animations running on the value and update all the bound properties. - -**Parameters:** - -| Name | Type | Required | Description | -| ----- | ------ | -------- | ----------- | -| value | number | Yes | | - ---- - -### `setOffset()` - -```jsx -setOffset(offset); -``` - -Sets an offset that is applied on top of whatever value is set, whether via `setValue`, an animation, or `Animated.event`. Useful for compensating things like the start of a pan gesture. - -**Parameters:** - -| Name | Type | Required | Description | -| ------ | ------ | -------- | ----------- | -| offset | number | Yes | | - ---- - -### `flattenOffset()` - -```jsx -flattenOffset(); -``` - -Merges the offset value into the base value and resets the offset to zero. The final output of the value is unchanged. - ---- - -### `extractOffset()` - -```jsx -extractOffset(); -``` - -Sets the offset value to the base value, and resets the base value to zero. The final output of the value is unchanged. - ---- - -### `addListener()` - -```jsx -addListener(callback); -``` - -Adds an asynchronous listener to the value so you can observe updates from animations. This is useful because there is no way to synchronously read the value because it might be driven natively. - -Returns a string that serves as an identifier for the listener. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | -------- | -------- | ------------------------------------------------------------------------------------------- | -| callback | function | Yes | The callback function which will receive an object with a `value` key set to the new value. | - ---- - -### `removeListener()` - -```jsx -removeListener(id); -``` - -Unregister a listener. The `id` param shall match the identifier previously returned by `addListener()`. - -**Parameters:** - -| Name | Type | Required | Description | -| ---- | ------ | -------- | ---------------------------------- | -| id | string | Yes | Id for the listener being removed. | - ---- - -### `removeAllListeners()` - -```jsx -removeAllListeners(); -``` - -Remove all registered listeners. - ---- - -### `stopAnimation()` - -```jsx -stopAnimation([callback]); -``` - -Stops any running animation or tracking. `callback` is invoked with the final value after stopping the animation, which is useful for updating state to match the animation position with layout. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | -------- | -------- | --------------------------------------------- | -| callback | function | No | A function that will receive the final value. | - ---- - -### `resetAnimation()` - -```jsx -resetAnimation([callback]); -``` - -Stops any animation and resets the value to its original. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | -------- | -------- | ------------------------------------------------ | -| callback | function | No | A function that will receive the original value. | - ---- - -### `getLayout()` - -```jsx -getLayout(); -``` - -Converts `{x, y}` into `{left, top}` for use in style, e.g. - -```jsx -style={this.state.anim.getLayout()} -``` - ---- - -### `getTranslateTransform()` - -```jsx -getTranslateTransform(); -``` - -Converts `{x, y}` into a useable translation transform, e.g. - -```jsx -style={{ - transform: this.state.anim.getTranslateTransform() -}} -``` diff --git a/website/versioned_docs/version-0.60/animations.md b/website/versioned_docs/version-0.60/animations.md deleted file mode 100644 index b1a8e6e0389..00000000000 --- a/website/versioned_docs/version-0.60/animations.md +++ /dev/null @@ -1,408 +0,0 @@ ---- -id: animations -title: Animations ---- - -Animations are very important to create a great user experience. Stationary objects must overcome inertia as they start moving. Objects in motion have momentum and rarely come to a stop immediately. Animations allow you to convey physically believable motion in your interface. - -React Native provides two complementary animation systems: [`Animated`](animations.md#animated-api) for granular and interactive control of specific values, and [`LayoutAnimation`](animations.md#layoutanimation-api) for animated global layout transactions. - -## `Animated` API - -The [`Animated`](animated.md) API is designed to concisely express a wide variety of interesting animation and interaction patterns in a very performant way. `Animated` focuses on declarative relationships between inputs and outputs, with configurable transforms in between, and `start`/`stop` methods to control time-based animation execution. - -`Animated` exports six animatable component types: `View`, `Text`, `Image`, `ScrollView`, `FlatList` and `SectionList`, but you can also create your own using `Animated.createAnimatedComponent()`. - -For example, a container view that fades in when it is mounted may look like this: - -```SnackPlayer -import React, { useState, useEffect } from 'react'; -import { Animated, Text, View } from 'react-native'; - -const FadeInView = (props) => { - const [fadeAnim] = useState(new Animated.Value(0)) // Initial value for opacity: 0 - - React.useEffect(() => { - Animated.timing( - fadeAnim, - { - toValue: 1, - duration: 10000, - } - ).start(); - }, []) - - return ( - - {props.children} - - ); -} - -// You can then use your `FadeInView` in place of a `View` in your components: -export default () => { - return ( - - - Fading in - - - ) -} -``` - -Let's break down what's happening here. In the `FadeInView` constructor, a new `Animated.Value` called `fadeAnim` is initialized as part of `state`. The opacity property on the `View` is mapped to this animated value. Behind the scenes, the numeric value is extracted and used to set opacity. - -When the component mounts, the opacity is set to 0. Then, an easing animation is started on the `fadeAnim` animated value, which will update all of its dependent mappings (in this case, only the opacity) on each frame as the value animates to the final value of 1. - -This is done in an optimized way that is faster than calling `setState` and re-rendering. Because the entire configuration is declarative, we will be able to implement further optimizations that serialize the configuration and runs the animation on a high-priority thread. - -### Configuring animations - -Animations are heavily configurable. Custom and predefined easing functions, delays, durations, decay factors, spring constants, and more can all be tweaked depending on the type of animation. - -`Animated` provides several animation types, the most commonly used one being [`Animated.timing()`](animated.md#timing). It supports animating a value over time using one of various predefined easing functions, or you can use your own. Easing functions are typically used in animation to convey gradual acceleration and deceleration of objects. - -By default, `timing` will use a easeInOut curve that conveys gradual acceleration to full speed and concludes by gradually decelerating to a stop. You can specify a different easing function by passing a `easing` parameter. Custom `duration` or even a `delay` before the animation starts is also supported. - -For example, if we want to create a 2-second long animation of an object that slightly backs up before moving to its final position: - -```jsx -Animated.timing(this.state.xPosition, { - toValue: 100, - easing: Easing.back(), - duration: 2000, -}).start(); -``` - -Take a look at the [Configuring animations](animated.md#configuring-animations) section of the `Animated` API reference to learn more about all the config parameters supported by the built-in animations. - -### Composing animations - -Animations can be combined and played in sequence or in parallel. Sequential animations can play immediately after the previous animation has finished, or they can start after a specified delay. The `Animated` API provides several methods, such as `sequence()` and `delay()`, each of which take an array of animations to execute and automatically calls `start()`/`stop()` as needed. - -For example, the following animation coasts to a stop, then it springs back while twirling in parallel: - -```jsx -Animated.sequence([ - // decay, then spring to start and twirl - Animated.decay(position, { - // coast to a stop - velocity: {x: gestureState.vx, y: gestureState.vy}, // velocity from gesture release - deceleration: 0.997, - }), - Animated.parallel([ - // after decay, in parallel: - Animated.spring(position, { - toValue: {x: 0, y: 0}, // return to start - }), - Animated.timing(twirl, { - // and twirl - toValue: 360, - }), - ]), -]).start(); // start the sequence group -``` - -If one animation is stopped or interrupted, then all other animations in the group are also stopped. `Animated.parallel` has a `stopTogether` option that can be set to `false` to disable this. - -You can find a full list of composition methods in the [Composing animations](animated.md#composing-animations) section of the `Animated` API reference. - -### Combining animated values - -You can [combine two animated values](animated.md#combining-animated-values) via addition, multiplication, division, or modulo to make a new animated value. - -There are some cases where an animated value needs to invert another animated value for calculation. An example is inverting a scale (2x --> 0.5x): - -```jsx -const a = new Animated.Value(1); -const b = Animated.divide(1, a); - -Animated.spring(a, { - toValue: 2, -}).start(); -``` - -### Interpolation - -Each property can be run through an interpolation first. An interpolation maps input ranges to output ranges, typically using a linear interpolation but also supports easing functions. By default, it will extrapolate the curve beyond the ranges given, but you can also have it clamp the output value. - -A mapping to convert a 0-1 range to a 0-100 range would be: - -```jsx -value.interpolate({ - inputRange: [0, 1], - outputRange: [0, 100], -}); -``` - -For example, you may want to think about your `Animated.Value` as going from 0 to 1, but animate the position from 150px to 0px and the opacity from 0 to 1. This can be done by modifying `style` from the example above like so: - -```jsx - style={{ - opacity: this.state.fadeAnim, // Binds directly - transform: [{ - translateY: this.state.fadeAnim.interpolate({ - inputRange: [0, 1], - outputRange: [150, 0] // 0 : 150, 0.5 : 75, 1 : 0 - }), - }], - }} -``` - -[`interpolate()`](animated.md#interpolate) supports multiple range segments as well, which is handy for defining dead zones and other handy tricks. For example, to get a negation relationship at -300 that goes to 0 at -100, then back up to 1 at 0, and then back down to zero at 100 followed by a dead-zone that remains at 0 for everything beyond that, you could do: - -```jsx -value.interpolate({ - inputRange: [-300, -100, 0, 100, 101], - outputRange: [300, 0, 1, 0, 0], -}); -``` - -Which would map like so: - -``` -Input | Output -------|------- - -400| 450 - -300| 300 - -200| 150 - -100| 0 - -50| 0.5 - 0| 1 - 50| 0.5 - 100| 0 - 101| 0 - 200| 0 -``` - -`interpolate()` also supports mapping to strings, allowing you to animate colors as well as values with units. For example, if you wanted to animate a rotation you could do: - -```jsx -value.interpolate({ - inputRange: [0, 360], - outputRange: ['0deg', '360deg'], -}); -``` - -`interpolate()` also supports arbitrary easing functions, many of which are already implemented in the [`Easing`](easing.md) module. `interpolate()` also has configurable behavior for extrapolating the `outputRange`. You can set the extrapolation by setting the `extrapolate`, `extrapolateLeft`, or `extrapolateRight` options. The default value is `extend` but you can use `clamp` to prevent the output value from exceeding `outputRange`. - -### Tracking dynamic values - -Animated values can also track other values. Set the `toValue` of an animation to another animated value instead of a plain number. For example, a "Chat Heads" animation like the one used by Messenger on Android could be implemented with a `spring()` pinned on another animated value, or with `timing()` and a `duration` of 0 for rigid tracking. They can also be composed with interpolations: - -```jsx -Animated.spring(follower, {toValue: leader}).start(); -Animated.timing(opacity, { - toValue: pan.x.interpolate({ - inputRange: [0, 300], - outputRange: [1, 0], - }), -}).start(); -``` - -The `leader` and `follower` animated values would be implemented using `Animated.ValueXY()`. `ValueXY` is a handy way to deal with 2D interactions, such as panning or dragging. It is a wrapper that contains two `Animated.Value` instances and some helper functions that call through to them, making `ValueXY` a drop-in replacement for `Value` in many cases. It allows us to track both x and y values in the example above. - -### Tracking gestures - -Gestures, like panning or scrolling, and other events can map directly to animated values using [`Animated.event`](animated.md#event). This is done with a structured map syntax so that values can be extracted from complex event objects. The first level is an array to allow mapping across multiple args, and that array contains nested objects. - -For example, when working with horizontal scrolling gestures, you would do the following in order to map `event.nativeEvent.contentOffset.x` to `scrollX` (an `Animated.Value`): - -```jsx - onScroll={Animated.event( - // scrollX = e.nativeEvent.contentOffset.x - [{ nativeEvent: { - contentOffset: { - x: scrollX - } - } - }] - )} -``` - -When using `PanResponder`, you could use the following code to extract the x and y positions from `gestureState.dx` and `gestureState.dy`. We use a `null` in the first position of the array, as we are only interested in the second argument passed to the `PanResponder` handler, which is the `gestureState`. - -```jsx -onPanResponderMove={Animated.event( - [null, // ignore the native event - // extract dx and dy from gestureState - // like 'pan.x = gestureState.dx, pan.y = gestureState.dy' - {dx: pan.x, dy: pan.y} -])} -``` - -### Responding to the current animation value - -You may notice that there is no clear way to read the current value while animating. This is because the value may only be known in the native runtime due to optimizations. If you need to run JavaScript in response to the current value, there are two approaches: - -- `spring.stopAnimation(callback)` will stop the animation and invoke `callback` with the final value. This is useful when making gesture transitions. -- `spring.addListener(callback)` will invoke `callback` asynchronously while the animation is running, providing a recent value. This is useful for triggering state changes, for example snapping a bobble to a new option as the user drags it closer, because these larger state changes are less sensitive to a few frames of lag compared to continuous gestures like panning which need to run at 60 fps. - -`Animated` is designed to be fully serializable so that animations can be run in a high performance way, independent of the normal JavaScript event loop. This does influence the API, so keep that in mind when it seems a little trickier to do something compared to a fully synchronous system. Check out `Animated.Value.addListener` as a way to work around some of these limitations, but use it sparingly since it might have performance implications in the future. - -### Using the native driver - -The `Animated` API is designed to be serializable. By using the [native driver](/blog/2017/02/14/using-native-driver-for-animated), we send everything about the animation to native before starting the animation, allowing native code to perform the animation on the UI thread without having to go through the bridge on every frame. Once the animation has started, the JS thread can be blocked without affecting the animation. - -To use the native driver for normal animations add `useNativeDriver: true` to the animation config when starting it. - -```jsx -Animated.timing(this.state.animatedValue, { - toValue: 1, - duration: 500, - useNativeDriver: true, // <-- Add this -}).start(); -``` - -Animated values are only compatible with one driver so if you use native driver when starting an animation on a value, make sure every animation on that value also uses the native driver. - -The native driver also works with `Animated.event`. This is especially useful for animations that follow the scroll position as without the native driver, the animation will always run a frame behind the gesture due to the async nature of React Native. - -```jsx - - {content} - -``` - -You can see the native driver in action by running the [RNTester app](https://github.com/facebook/react-native/tree/0.60-stable/packages/rn-tester/), then loading the Native Animated Example. You can also take a look at the [source code](https://github.com/facebook/react-native/blob/0.60-stable/packages/rn-tester/js/examples/NativeAnimation/NativeAnimationsExample.js) to learn how these examples were produced. - -#### Caveats - -Not everything you can do with `Animated` is currently supported by the native driver. The main limitation is that you can only animate non-layout properties: things like `transform` and `opacity` will work, but flexbox and position properties will not. When using `Animated.event`, it will only work with direct events and not bubbling events. This means it does not work with `PanResponder` but does work with things like `ScrollView#onScroll`. - -When an animation is running, it can prevent `VirtualizedList` components from rendering more rows. If you need to run a long or looping animation while the user is scrolling through a list, you can use `isInteraction: false` in your animation's config to prevent this issue. - -### Bear in mind - -While using transform styles such as `rotateY`, `rotateX`, and others ensure the transform style `perspective` is in place. At this time some animations may not render on Android without it. Example below. - -```jsx - -``` - -### Additional examples - -The RNTester app has various examples of `Animated` in use: - -- [AnimatedGratuitousApp](https://github.com/facebook/react-native/tree/0.60-stable/packages/rn-tester/js/examples/Animated/AnimatedGratuitousApp) -- [NativeAnimationsExample](https://github.com/facebook/react-native/blob/0.60-stable/packages/rn-tester/js/examples/NativeAnimation/NativeAnimationsExample.js) - -## `LayoutAnimation` API - -`LayoutAnimation` allows you to globally configure `create` and `update` animations that will be used for all views in the next render/layout cycle. This is useful for doing flexbox layout updates without bothering to measure or calculate specific properties in order to animate them directly, and is especially useful when layout changes may affect ancestors, for example a "see more" expansion that also increases the size of the parent and pushes down the row below which would otherwise require explicit coordination between the components in order to animate them all in sync. - -Note that although `LayoutAnimation` is very powerful and can be quite useful, it provides much less control than `Animated` and other animation libraries, so you may need to use another approach if you can't get `LayoutAnimation` to do what you want. - -Note that in order to get this to work on **Android** you need to set the following flags via `UIManager`: - -```jsx -UIManager.setLayoutAnimationEnabledExperimental && - UIManager.setLayoutAnimationEnabledExperimental(true); -``` - -```SnackPlayer -import React from 'react'; -import { - NativeModules, - LayoutAnimation, - Text, - TouchableOpacity, - StyleSheet, - View, -} from 'react-native'; - -const { UIManager } = NativeModules; - -UIManager.setLayoutAnimationEnabledExperimental && - UIManager.setLayoutAnimationEnabledExperimental(true); - -export default class App extends React.Component { - state = { - w: 100, - h: 100, - }; - - _onPress = () => { - // Animate the update - LayoutAnimation.spring(); - this.setState({w: this.state.w + 15, h: this.state.h + 15}) - } - - render() { - return ( - - - - - Press me! - - - - ); - } -} - -const styles = StyleSheet.create({ - container: { - flex: 1, - alignItems: 'center', - justifyContent: 'center', - }, - box: { - width: 200, - height: 200, - backgroundColor: 'red', - }, - button: { - backgroundColor: 'black', - paddingHorizontal: 20, - paddingVertical: 15, - marginTop: 15, - }, - buttonText: { - color: '#fff', - fontWeight: 'bold', - }, -}); -``` - -This example uses a preset value, you can customize the animations as you need, see [LayoutAnimation.js](https://github.com/facebook/react-native/blob/0.60-stable/Libraries/LayoutAnimation/LayoutAnimation.js) for more information. - -## Additional notes - -### `requestAnimationFrame` - -`requestAnimationFrame` is a polyfill from the browser that you might be familiar with. It accepts a function as its only argument and calls that function before the next repaint. It is an essential building block for animations that underlies all of the JavaScript-based animation APIs. In general, you shouldn't need to call this yourself - the animation APIs will manage frame updates for you. - -### `setNativeProps` - -As mentioned [in the Direct Manipulation section](direct-manipulation.md), `setNativeProps` allows us to modify properties of native-backed components (components that are actually backed by native views, unlike composite components) directly, without having to `setState` and re-render the component hierarchy. - -We could use this in the Rebound example to update the scale - this might be helpful if the component that we are updating is deeply nested and hasn't been optimized with `shouldComponentUpdate`. - -If you find your animations with dropping frames (performing below 60 frames per second), look into using `setNativeProps` or `shouldComponentUpdate` to optimize them. Or you could run the animations on the UI thread rather than the JavaScript thread [with the useNativeDriver option](/blog/2017/02/14/using-native-driver-for-animated). You may also want to defer any computationally intensive work until after animations are complete, using the [InteractionManager](interactionmanager.md). You can monitor the frame rate by using the In-App Developer Menu "FPS Monitor" tool. diff --git a/website/versioned_docs/version-0.60/app-extensions.md b/website/versioned_docs/version-0.60/app-extensions.md deleted file mode 100644 index 809cacfe1dd..00000000000 --- a/website/versioned_docs/version-0.60/app-extensions.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -id: app-extensions -title: App Extensions ---- - -App extensions let you provide custom functionality and content outside of your main app. There are different types of app extensions on iOS, and they are all covered in the [App Extension Programming Guide](https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/index.html#//apple_ref/doc/uid/TP40014214-CH20-SW1). In this guide, we'll briefly cover how you may take advantage of app extensions on iOS. - -## Memory use in extensions - -As these extensions are loaded outside of the regular app sandbox, it's highly likely that several of these app extensions will be loaded simultaneously. As you might expect, these extensions have small memory usage limits. Keep these in mind when developing your app extensions. It's always highly recommended to test your application on an actual device, and more so when developing app extensions: too frequently, developers find that their extension works fine in the iOS Simulator, only to get user reports that their extension is not loading on actual devices. - -We highly recommend that you watch Conrad Kramer's talk on [Memory Use in Extensions](https://www.youtube.com/watch?v=GqXMqn6MXrM) to learn more about this topic. - -### Today widget - -The memory limit of a Today widget is 16 MB. As it happens, Today widget implementations using React Native may work unreliably because the memory usage tends to be too high. You can tell if your Today widget is exceeding the memory limit if it yields the message 'Unable to Load': - -![](/docs/assets/TodayWidgetUnableToLoad.jpg) - -Always make sure to test your app extensions in a real device, but be aware that this may not be sufficient, especially when dealing with Today widgets. Debug-configured builds are more likely to exceed the memory limits, while release-configured builds don't fail right away. We highly recommend that you use [Xcode's Instruments](https://developer.apple.com/library/content/documentation/DeveloperTools/Conceptual/InstrumentsUserGuide/index.html) to analyze your real world memory usage, as it's very likely that your release-configured build is very close to the 16 MB limit. In situations like these, you can quickly go over the 16 MB limit by performing common operations, such as fetching data from an API. - -To experiment with the limits of React Native Today widget implementations, try extending the example project in [react-native-today-widget](https://github.com/matejkriz/react-native-today-widget/). - -### Other app extensions - -Other types of app extensions have greater memory limits than the Today widget. For instance, Custom Keyboard extensions are limited to 48 MB, and Share extensions are limited to 120 MB. Implementing such app extensions with React Native is more viable. One proof of concept example is [react-native-ios-share-extension](https://github.com/andrewsardone/react-native-ios-share-extension). diff --git a/website/versioned_docs/version-0.60/appregistry.md b/website/versioned_docs/version-0.60/appregistry.md deleted file mode 100644 index 0a1474b6b57..00000000000 --- a/website/versioned_docs/version-0.60/appregistry.md +++ /dev/null @@ -1,173 +0,0 @@ ---- -id: appregistry -title: AppRegistry ---- - - - -`AppRegistry` is the JS entry point to running all React Native apps. App root components should register themselves with `AppRegistry.registerComponent`, then the native system can load the bundle for the app and then actually run the app when it's ready by invoking `AppRegistry.runApplication`. - -To "stop" an application when a view should be destroyed, call `AppRegistry.unmountApplicationComponentAtRootTag` with the tag that was passed into `runApplication`. These should always be used as a pair. - -`AppRegistry` should be required early in the `require` sequence to make sure the JS execution environment is setup before other modules are required. - ---- - -# Reference - -## Methods - -### `setWrapperComponentProvider()` - -```jsx -static setWrapperComponentProvider(provider) -``` - ---- - -### `registerConfig()` - -```jsx -static registerConfig(config) -``` - ---- - -### `registerComponent()` - -```jsx -static registerComponent(appKey, componentProvider, section?) -``` - ---- - -### `registerRunnable()` - -```jsx -static registerRunnable(appKey, run) -``` - ---- - -### `registerSection()` - -```jsx -static registerSection(appKey, component) -``` - ---- - -### `getAppKeys()` - -```jsx -static getAppKeys() -``` - ---- - -### `getSectionKeys()` - -```jsx -static getSectionKeys() -``` - ---- - -### `getSections()` - -```jsx -static getSections() -``` - ---- - -### `getRunnable()` - -```jsx -static getRunnable(appKey) -``` - ---- - -### `getRegistry()` - -```jsx -static getRegistry() -``` - ---- - -### `setComponentProviderInstrumentationHook()` - -```jsx -static setComponentProviderInstrumentationHook(hook) -``` - ---- - -### `runApplication()` - -```jsx -static runApplication(appKey, appParameters) -``` - ---- - -### `unmountApplicationComponentAtRootTag()` - -```jsx -static unmountApplicationComponentAtRootTag(rootTag) -``` - ---- - -### `registerHeadlessTask()` - -```jsx -static registerHeadlessTask(taskKey, taskProvider) -``` - -Register a headless task. A headless task is a bit of code that runs without a UI. @param taskKey the key associated with this task @param taskProvider a promise returning function that takes some data passed from the native side as the only argument; when the promise is resolved or rejected the native side is notified of this event and it may decide to destroy the JS context. - ---- - -### `registerCancellableHeadlessTask()` - -```jsx -static registerCancellableHeadlessTask(taskKey, taskProvider, taskCancelProvider) -``` - -Register a headless task which can be cancelled. A headless task is a bit of code that runs without a UI. @param taskKey the key associated with this task @param taskProvider a promise returning function that takes some data passed from the native side as the only argument; when the promise is resolved or rejected the native side is notified of this event and it may decide to destroy the JS context. @param taskCancelProvider a void returning function that takes no arguments; when a cancellation is requested, the function being executed by taskProvider should wrap up and return ASAP. - ---- - -### `startHeadlessTask()` - -```jsx -static startHeadlessTask(taskId, taskKey, data) -``` - -Only called from native code. Starts a headless task. - -@param taskId the native id for this task instance to keep track of its execution @param taskKey the key for the task to start @param data the data to pass to the task - ---- - -### `cancelHeadlessTask()` - -```jsx -static cancelHeadlessTask(taskId, taskKey) -``` - -Only called from native code. Cancels a headless task. - -@param taskId the native id for this task instance that was used when startHeadlessTask was called @param taskKey the key for the task that was used when startHeadlessTask was called diff --git a/website/versioned_docs/version-0.60/appstate.md b/website/versioned_docs/version-0.60/appstate.md deleted file mode 100644 index b99833e13ce..00000000000 --- a/website/versioned_docs/version-0.60/appstate.md +++ /dev/null @@ -1,112 +0,0 @@ ---- -id: appstate -title: AppState ---- - -`AppState` can tell you if the app is in the foreground or background, and notify you when the state changes. - -AppState is frequently used to determine the intent and proper behavior when handling push notifications. - -### App States - -- `active` - The app is running in the foreground -- `background` - The app is running in the background. The user is either: - - in another app - - on the home screen - - [Android] on another `Activity` (even if it was launched by your app) -- [iOS] `inactive` - This is a state that occurs when transitioning between foreground & background, and during periods of inactivity such as entering the Multitasking view or in the event of an incoming call - -For more information, see [Apple's documentation](https://developer.apple.com/documentation/uikit/app_and_scenes/managing_your_app_s_life_cycle) - -### Basic Usage - -To see the current state, you can check `AppState.currentState`, which will be kept up-to-date. However, `currentState` will be null at launch while `AppState` retrieves it over the bridge. - -```jsx -import React, {Component} from 'react'; -import {AppState, Text} from 'react-native'; - -class AppStateExample extends Component { - state = { - appState: AppState.currentState, - }; - - componentDidMount() { - AppState.addEventListener( - 'change', - this._handleAppStateChange, - ); - } - - componentWillUnmount() { - AppState.removeEventListener( - 'change', - this._handleAppStateChange, - ); - } - - _handleAppStateChange = nextAppState => { - if ( - this.state.appState.match(/inactive|background/) && - nextAppState === 'active' - ) { - console.log('App has come to the foreground!'); - } - this.setState({appState: nextAppState}); - }; - - render() { - return Current state is: {this.state.appState}; - } -} -``` - -This example will only ever appear to say "Current state is: active" because the app is only visible to the user when in the `active` state, and the null state will happen only momentarily. - ---- - -# Reference - -## Events - -### `change` - -This even is received when the app state has changed. The listener is called with one of [the current app state values](appstate.md#app-states). - -### `focus` - -[Android only] Received when the app gains focus (the user is interacting with the app). - -### `blur` - -[Android only] Received when the user is not actively interacting with the app. Useful in situations when the user pulls down the [notification drawer](https://developer.android.com/guide/topics/ui/notifiers/notifications#bar-and-drawer). `AppState` won't change but the `blur` event will get fired. - -## Methods - -### `addEventListener()` - -```jsx -addEventListener(type, handler); -``` - -Add a handler to AppState changes by listening to the `change` event type and providing the handler - - - ---- - -### `removeEventListener()` - -```jsx -removeEventListener(type, handler); -``` - -Remove a handler by passing the `change` event type and the handler - -## Properties - -### `currentState` - -```jsx -AppState.currentState; -``` diff --git a/website/versioned_docs/version-0.60/asyncstorage.md b/website/versioned_docs/version-0.60/asyncstorage.md deleted file mode 100644 index c233373ac06..00000000000 --- a/website/versioned_docs/version-0.60/asyncstorage.md +++ /dev/null @@ -1,365 +0,0 @@ ---- -id: asyncstorage -title: AsyncStorage ---- - -> **Deprecated.** Use [react-native-community/react-native-async-storage](https://github.com/react-native-community/react-native-async-storage) instead. - -`AsyncStorage` is an unencrypted, asynchronous, persistent, key-value storage system that is global to the app. It should be used instead of LocalStorage. - -It is recommended that you use an abstraction on top of `AsyncStorage` instead of `AsyncStorage` directly for anything more than light usage since it operates globally. - -On iOS, `AsyncStorage` is backed by native code that stores small values in a serialized dictionary and larger values in separate files. On Android, `AsyncStorage` will use either [RocksDB](http://rocksdb.org/) or SQLite based on what is available. - -The `AsyncStorage` JavaScript code is a facade that provides a clear JavaScript API, real `Error` objects, and non-multi functions. Each method in the API returns a `Promise` object. - -Importing the `AsyncStorage` library: - -```jsx -import {AsyncStorage} from 'react-native'; -``` - -Persisting data: - -```jsx -_storeData = async () => { - try { - await AsyncStorage.setItem( - '@MySuperStore:key', - 'I like to save it.', - ); - } catch (error) { - // Error saving data - } -}; -``` - -Fetching data: - -```jsx -_retrieveData = async () => { - try { - const value = await AsyncStorage.getItem('TASKS'); - if (value !== null) { - // We have data!! - console.log(value); - } - } catch (error) { - // Error retrieving data - } -}; -``` - ---- - -# Reference - -## Methods - -### `getItem()` - -```jsx -static getItem(key: string, [callback]: ?(error: ?Error, result: ?string) => void) -``` - -Fetches an item for a `key` and invokes a callback upon completion. Returns a `Promise` object. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | ------------------------------------------- | -------- | ----------------------------------------------------------------- | -| key | string | Yes | Key of the item to fetch. | -| callback | `?(error: ?Error, result: ?string) => void` | No | Function that will be called with a result if found or any error. | - ---- - -### `setItem()` - -```jsx -static setItem(key: string, value: string, [callback]: ?(error: ?Error) => void) -``` - -Sets the value for a `key` and invokes a callback upon completion. Returns a `Promise` object. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | -------------------------- | -------- | -------------------------------------------- | -| key | string | Yes | Key of the item to set. | -| value | string | Yes | Value to set for the `key`. | -| callback | `?(error: ?Error) => void` | No | Function that will be called with any error. | - ---- - -### `removeItem()` - -```jsx -static removeItem(key: string, [callback]: ?(error: ?Error) => void) -``` - -Removes an item for a `key` and invokes a callback upon completion. Returns a `Promise` object. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | -------------------------- | -------- | -------------------------------------------- | -| key | string | Yes | Key of the item to remove. | -| callback | `?(error: ?Error) => void` | No | Function that will be called with any error. | - ---- - -### `mergeItem()` - -```jsx -static mergeItem(key: string, value: string, [callback]: ?(error: ?Error) => void) -``` - -Merges an existing `key` value with an input value, assuming both values are stringified JSON. Returns a `Promise` object. - -**NOTE:** This is not supported by all native implementations. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | -------------------------- | -------- | -------------------------------------------- | -| key | string | Yes | Key of the item to modify. | -| value | string | Yes | New value to merge for the `key`. | -| callback | `?(error: ?Error) => void` | No | Function that will be called with any error. | - -Example: - -```jsx -let UID123_object = { - name: 'Chris', - age: 30, - traits: {hair: 'brown', eyes: 'brown'}, -}; -// You only need to define what will be added or updated -let UID123_delta = { - age: 31, - traits: {eyes: 'blue', shoe_size: 10}, -}; - -AsyncStorage.setItem( - 'UID123', - JSON.stringify(UID123_object), - () => { - AsyncStorage.mergeItem( - 'UID123', - JSON.stringify(UID123_delta), - () => { - AsyncStorage.getItem('UID123', (err, result) => { - console.log(result); - }); - }, - ); - }, -); - -// Console log result: -// => {'name':'Chris','age':31,'traits': -// {'shoe_size':10,'hair':'brown','eyes':'blue'}} -``` - ---- - -### `clear()` - -```jsx -static clear([callback]: ?(error: ?Error) => void) -``` - -Erases _all_ `AsyncStorage` for all clients, libraries, etc. You probably don't want to call this; use `removeItem` or `multiRemove` to clear only your app's keys. Returns a `Promise` object. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | -------------------------- | -------- | -------------------------------------------- | -| callback | `?(error: ?Error) => void` | No | Function that will be called with any error. | - ---- - -### `getAllKeys()` - -```jsx -static getAllKeys([callback]: ?(error: ?Error, keys: ?Array) => void) -``` - -Gets _all_ keys known to your app; for all callers, libraries, etc. Returns a `Promise` object. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | ------------------------------------------------ | -------- | --------------------------------------------------------------- | -| callback | `?(error: ?Error, keys: ?Array) => void` | No | Function that will be called with all keys found and any error. | - ---- - -### `flushGetRequests()` - -```jsx -static flushGetRequests(): [object Object] -``` - -Flushes any pending requests using a single batch call to get the data. - ---- - -### `multiGet()` - -```jsx -static multiGet(keys: Array, [callback]: ?(errors: ?Array, result: ?Array>) => void) -``` - -This allows you to batch the fetching of items given an array of `key` inputs. Your callback will be invoked with an array of corresponding key-value pairs found: - -``` -multiGet(['k1', 'k2'], cb) -> cb([['k1', 'val1'], ['k2', 'val2']]) -``` - -The method returns a `Promise` object. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | ----------------------------------------------------------------- | -------- | ------------------------------------------------------------------------------------------------------------------- | -| keys | `Array` | Yes | Array of key for the items to get. | -| callback | `?(errors: ?Array, result: ?Array>) => void` | No | Function that will be called with a key-value array of the results, plus an array of any key-specific errors found. | - -Example: - -```jsx -AsyncStorage.getAllKeys((err, keys) => { - AsyncStorage.multiGet(keys, (err, stores) => { - stores.map((result, i, store) => { - // get at each store's key/value so you can work with it - let key = store[i][0]; - let value = store[i][1]; - }); - }); -}); -``` - ---- - -### `multiSet()` - -```jsx -static multiSet(keyValuePairs: Array>, [callback]: ?(errors: ?Array) => void) -``` - -Use this as a batch operation for storing multiple key-value pairs. When the operation completes you'll get a single callback with any errors: - -``` -multiSet([['k1', 'val1'], ['k2', 'val2']], cb); -``` - -The method returns a `Promise` object. - -**Parameters:** - -| Name | Type | Required | Description | -| ------------- | ---------------------------------- | -------- | ---------------------------------------------------------------------------- | -| keyValuePairs | `Array>` | Yes | Array of key-value array for the items to set. | -| callback | `?(errors: ?Array) => void` | No | Function that will be called with an array of any key-specific errors found. | - ---- - -### `multiRemove()` - -```jsx -static multiRemove(keys: Array, [callback]: ?(errors: ?Array) => void) -``` - -Call this to batch the deletion of all keys in the `keys` array. Returns a `Promise` object. - -**Parameters:** - -| Name | Type | Required | Description | -| -------- | ---------------------------------- | -------- | ----------------------------------------------------------------------- | -| keys | `Array` | Yes | Array of key for the items to delete. | -| callback | `?(errors: ?Array) => void` | No | Function that will be called an array of any key-specific errors found. | - -Example: - -```jsx -let keys = ['k1', 'k2']; -AsyncStorage.multiRemove(keys, err => { - // keys k1 & k2 removed, if they existed - // do most stuff after removal (if you want) -}); -``` - ---- - -### `multiMerge()` - -```jsx -static multiMerge(keyValuePairs: Array>, [callback]: ?(errors: ?Array) => void) -``` - -Batch operation to merge in existing and new values for a given set of keys. This assumes that the values are stringified JSON. Returns a `Promise` object. - -**NOTE**: This is not supported by all native implementations. - -**Parameters:** - -| Name | Type | Required | Description | -| ------------- | ---------------------------------- | -------- | ---------------------------------------------------------------------------- | -| keyValuePairs | `Array>` | Yes | Array of key-value array for the items to merge. | -| callback | `?(errors: ?Array) => void` | No | Function that will be called with an array of any key-specific errors found. | - -Example: - -```jsx -// first user, initial values -let UID234_object = { - name: 'Chris', - age: 30, - traits: {hair: 'brown', eyes: 'brown'}, -}; - -// first user, delta values -let UID234_delta = { - age: 31, - traits: {eyes: 'blue', shoe_size: 10}, -}; - -// second user, initial values -let UID345_object = { - name: 'Marge', - age: 25, - traits: {hair: 'blonde', eyes: 'blue'}, -}; - -// second user, delta values -let UID345_delta = { - age: 26, - traits: {eyes: 'green', shoe_size: 6}, -}; - -let multi_set_pairs = [ - ['UID234', JSON.stringify(UID234_object)], - ['UID345', JSON.stringify(UID345_object)], -]; -let multi_merge_pairs = [ - ['UID234', JSON.stringify(UID234_delta)], - ['UID345', JSON.stringify(UID345_delta)], -]; - -AsyncStorage.multiSet(multi_set_pairs, err => { - AsyncStorage.multiMerge(multi_merge_pairs, err => { - AsyncStorage.multiGet(['UID234', 'UID345'], (err, stores) => { - stores.map((result, i, store) => { - let key = store[i][0]; - let val = store[i][1]; - console.log(key, val); - }); - }); - }); -}); - -// Console log results: -// => UID234 {"name":"Chris","age":31,"traits":{"shoe_size":10,"hair":"brown","eyes":"blue"}} -// => UID345 {"name":"Marge","age":26,"traits":{"shoe_size":6,"hair":"blonde","eyes":"green"}} -``` diff --git a/website/versioned_docs/version-0.60/backandroid.md b/website/versioned_docs/version-0.60/backandroid.md deleted file mode 100644 index f8b7a3f6832..00000000000 --- a/website/versioned_docs/version-0.60/backandroid.md +++ /dev/null @@ -1,40 +0,0 @@ ---- -id: backandroid -title: BackAndroid ---- - -Deprecated. Use BackHandler instead. - -### Methods - -- [`exitApp`](backandroid.md#exitapp) -- [`addEventListener`](backandroid.md#addeventlistener) -- [`removeEventListener`](backandroid.md#removeeventlistener) - ---- - -# Reference - -## Methods - -### `exitApp()` - -```jsx -static exitApp() -``` - ---- - -### `addEventListener()` - -```jsx -static addEventListener(eventName, handler) -``` - ---- - -### `removeEventListener()` - -```jsx -static removeEventListener(eventName, handler) -``` diff --git a/website/versioned_docs/version-0.60/backhandler.md b/website/versioned_docs/version-0.60/backhandler.md deleted file mode 100644 index 2c9fc9db060..00000000000 --- a/website/versioned_docs/version-0.60/backhandler.md +++ /dev/null @@ -1,89 +0,0 @@ ---- -id: backhandler -title: BackHandler ---- - -Detect hardware button presses for back navigation. - -Android: Detect hardware back button presses, and programmatically invoke the default back button functionality to exit the app if there are no listeners or if none of the listeners return true. - -tvOS: Detect presses of the menu button on the TV remote. (Still to be implemented: programmatically disable menu button handling functionality to exit the app if there are no listeners or if none of the listeners return true.) - -iOS: Not applicable. - -The event subscriptions are called in reverse order (i.e. last registered subscription first), and if one subscription returns true then subscriptions registered earlier will not be called. Beware: If your app shows an opened `Modal`, BackHandler will not publish any events ([see `Modal` docs](/docs/modal#onrequestclose)). - -Example: - -```jsx -BackHandler.addEventListener('hardwareBackPress', function () { - // this.onMainScreen and this.goBack are just examples, you need to use your own implementation here - // Typically you would use the navigator here to go to the last state. - - if (!this.onMainScreen()) { - this.goBack(); - return true; - } - return false; -}); -``` - -Lifecycle example: - -```jsx - componentDidMount() { - this.backHandler = BackHandler.addEventListener('hardwareBackPress', this.handleBackPress); - } - - componentWillUnmount() { - this.backHandler.remove() - } - - handleBackPress = () => { - this.goBack(); // works best when the goBack is async - return true; - } -``` - -Lifecycle alternative: - -```jsx - componentDidMount() { - this.backHandler = BackHandler.addEventListener('hardwareBackPress', () => { - this.goBack(); // works best when the goBack is async - return true; - }); - } - - componentWillUnmount() { - this.backHandler.remove(); - } -``` - ---- - -# Reference - -## Methods - -### `addEventListener()` - -```jsx -static addEventListener(eventName, handler) -``` - ---- - -### `exitApp()` - -```jsx -static exitApp() -``` - ---- - -### `removeEventListener()` - -```jsx -static removeEventListener(eventName, handler) -``` diff --git a/website/versioned_docs/version-0.60/building-for-tv.md b/website/versioned_docs/version-0.60/building-for-tv.md deleted file mode 100644 index bc50241af3b..00000000000 --- a/website/versioned_docs/version-0.60/building-for-tv.md +++ /dev/null @@ -1,187 +0,0 @@ ---- -id: building-for-tv -title: Building For TV Devices -hide_table_of_contents: true ---- - -import Tabs from '@theme/Tabs'; import TabItem from '@theme/TabItem'; import constants from '@site/core/TabsConstants'; - -TV devices support has been implemented with the intention of making existing React Native applications work on Apple TV and Android TV, with few or no changes needed in the JavaScript code for the applications. - - - - - -## Build changes - -- _Native layer_: To run React Native project on Android TV make sure to make the following changes to `AndroidManifest.xml` - -```xml - - - ... - - ... - - - - ... - -``` - -- _JavaScript layer_: Support for Android TV has been added to `Platform.android.js`. You can check whether code is running on Android TV by doing - -```js -var Platform = require('Platform'); -var running_on_android_tv = Platform.isTV; -``` - -## Code changes - -- _Access to touchable controls_: When running on Android TV the Android framework will automatically apply a directional navigation scheme based on relative position of focusable elements in your views. The `Touchable` mixin has code added to detect focus changes and use existing methods to style the components properly and initiate the proper actions when the view is selected using the TV remote, so `TouchableWithoutFeedback`, `TouchableHighlight`, `TouchableOpacity` and `TouchableNativeFeedback` will work as expected. In particular: - - - `onFocus` will be executed when the touchable view goes into focus - - `onBlur` will be executed when the touchable view goes out of focus - - `onPress` will be executed when the touchable view is actually selected by pressing the "select" button on the TV remote. - -- _TV remote/keyboard input_: A new native class, `ReactAndroidTVRootViewHelper`, sets up key events handlers for TV remote events. When TV remote events occur, this class fires a JS event. This event will be picked up by instances of the `TVEventHandler` JavaScript object. Application code that needs to implement custom handling of TV remote events can create an instance of `TVEventHandler` and listen for these events, as in the following code: - -```jsx -var TVEventHandler = require('TVEventHandler'); - -class Game2048 extends React.Component { - _tvEventHandler: any; - - _enableTVEventHandler() { - this._tvEventHandler = new TVEventHandler(); - this._tvEventHandler.enable(this, function (cmp, evt) { - if (evt && evt.eventType === 'right') { - cmp.setState({board: cmp.state.board.move(2)}); - } else if (evt && evt.eventType === 'up') { - cmp.setState({board: cmp.state.board.move(1)}); - } else if (evt && evt.eventType === 'left') { - cmp.setState({board: cmp.state.board.move(0)}); - } else if (evt && evt.eventType === 'down') { - cmp.setState({board: cmp.state.board.move(3)}); - } else if (evt && evt.eventType === 'playPause') { - cmp.restartGame(); - } - }); - } - - _disableTVEventHandler() { - if (this._tvEventHandler) { - this._tvEventHandler.disable(); - delete this._tvEventHandler; - } - } - - componentDidMount() { - this._enableTVEventHandler(); - } - - componentWillUnmount() { - this._disableTVEventHandler(); - } -} -``` - -- _Dev Menu support_: On the simulator, cmd-M will bring up the developer menu, similar to Android. To bring it up on a real Android TV device, press the menu button or long press the fast-forward button on the remote. (Please do not shake the Android TV device, that will not work :) ) - -- _Known issues_: - - - `InputText` components do not work for now (i.e. they cannot receive focus). - - - - -> **Deprecated.** Use [react-native-tvos](https://github.com/react-native-community/react-native-tvos) instead. For the details please check the [0.62 release blog post](https://reactnative.dev/blog/#moving-apple-tv-to-react-native-tvos). - -## Build changes - -- _Native layer_: React Native Xcode projects all now have Apple TV build targets, with names ending in the string '-tvOS'. - -- _react-native init_: New React Native projects created with `react-native init` will have Apple TV target automatically created in their XCode projects. - -- _JavaScript layer_: Support for Apple TV has been added to `Platform.ios.js`. You can check whether code is running on AppleTV by doing - -```jsx -var Platform = require('Platform'); -var running_on_tv = Platform.isTV; - -// If you want to be more specific and only detect devices running tvOS -// (but no Android TV devices) you can use: -var running_on_apple_tv = Platform.isTVOS; -``` - -## Code changes - -- _General support for tvOS_: Apple TV specific changes in native code are all wrapped by the TARGET_OS_TV define. These include changes to suppress APIs that are not supported on tvOS (e.g. web views, sliders, switches, status bar, etc.), and changes to support user input from the TV remote or keyboard. - -- _Common codebase_: Since tvOS and iOS share most Objective-C and JavaScript code in common, most documentation for iOS applies equally to tvOS. - -- _Access to touchable controls_: When running on Apple TV, the native view class is `RCTTVView`, which has additional methods to make use of the tvOS focus engine. The `Touchable` mixin has code added to detect focus changes and use existing methods to style the components properly and initiate the proper actions when the view is selected using the TV remote, so `TouchableWithoutFeedback`, `TouchableHighlight` and `TouchableOpacity` will work as expected. In particular: - - - `onFocus` will be executed when the touchable view goes into focus - - `onBlur` will be executed when the touchable view goes out of focus - - `onPress` will be executed when the touchable view is actually selected by pressing the "select" button on the TV remote. - -- _TV remote/keyboard input_: A new native class, `RCTTVRemoteHandler`, sets up gesture recognizers for TV remote events. When TV remote events occur, this class fires notifications that are picked up by `RCTTVNavigationEventEmitter` (a subclass of `RCTEventEmitter`), that fires a JS event. This event will be picked up by instances of the `TVEventHandler` JavaScript object. Application code that needs to implement custom handling of TV remote events can create an instance of `TVEventHandler` and listen for these events, as in the following code: - -```jsx -var TVEventHandler = require('TVEventHandler'); - -class Game2048 extends React.Component { - _tvEventHandler: any; - - _enableTVEventHandler() { - this._tvEventHandler = new TVEventHandler(); - this._tvEventHandler.enable(this, function (cmp, evt) { - if (evt && evt.eventType === 'right') { - cmp.setState({board: cmp.state.board.move(2)}); - } else if (evt && evt.eventType === 'up') { - cmp.setState({board: cmp.state.board.move(1)}); - } else if (evt && evt.eventType === 'left') { - cmp.setState({board: cmp.state.board.move(0)}); - } else if (evt && evt.eventType === 'down') { - cmp.setState({board: cmp.state.board.move(3)}); - } else if (evt && evt.eventType === 'playPause') { - cmp.restartGame(); - } - }); - } - - _disableTVEventHandler() { - if (this._tvEventHandler) { - this._tvEventHandler.disable(); - delete this._tvEventHandler; - } - } - - componentDidMount() { - this._enableTVEventHandler(); - } - - componentWillUnmount() { - this._disableTVEventHandler(); - } -} -``` - -- _Dev Menu support_: On the simulator, cmd-D will bring up the developer menu, similar to iOS. To bring it up on a real Apple TV device, make a long press on the play/pause button on the remote. (Please do not shake the Apple TV device, that will not work :) ) - -- _TV remote animations_: `RCTTVView` native code implements Apple-recommended parallax animations to help guide the eye as the user navigates through views. The animations can be disabled or adjusted with new optional view properties. - -- _Back navigation with the TV remote menu button_: The `BackHandler` component, originally written to support the Android back button, now also supports back navigation on the Apple TV using the menu button on the TV remote. - -- _TabBarIOS behavior_: The `TabBarIOS` component wraps the native `UITabBar` API, which works differently on Apple TV. To avoid jittery re-rendering of the tab bar in tvOS (see [this issue](https://github.com/facebook/react-native/issues/15081)), the selected tab bar item can only be set from JavaScript on initial render, and is controlled after that by the user through native code. - -- _Known issues_: - - - [ListView scrolling](https://github.com/facebook/react-native/issues/12793). The issue can be worked around by setting `removeClippedSubviews` to false in ListView and similar components. For more discussion of this issue, see [this PR](https://github.com/facebook/react-native/pull/12944). - - - diff --git a/website/versioned_docs/version-0.60/button.md b/website/versioned_docs/version-0.60/button.md deleted file mode 100644 index b2d33dc3262..00000000000 --- a/website/versioned_docs/version-0.60/button.md +++ /dev/null @@ -1,237 +0,0 @@ ---- -id: button -title: Button ---- - -A basic button component that should render nicely on any platform. Supports a minimal level of customization. - -If this button doesn't look right for your app, you can build your own button using [TouchableOpacity](touchableopacity.md) or [TouchableNativeFeedback](touchablenativefeedback.md). For inspiration, look at the [source code for this button component](https://github.com/facebook/react-native/blob/0.60-stable/Libraries/Components/Button.js). Or, take a look at the [wide variety of button components built by the community](https://js.coach/?menu%5Bcollections%5D=React%20Native&page=1&query=button). - -### Example - -```SnackPlayer name=rn-buttons -import React from 'react'; -import { - StyleSheet, - Button, - View, - SafeAreaView, - Text, - Alert, -} from 'react-native'; -import Constants from 'expo-constants'; - -function Separator() { - return ; -} - -export default function App() { - return ( - - - - The title and onPress handler are required. It is recommended to set - accessibilityLabel to help make your app usable by everyone. - - -``` - -> Do not change your component's state directly by assigning it a new value with `this.state.hunger = false`. Calling `this.setState()` allows React to track changes made to state that trigger rerendering. Setting state directly can break your app's reactivity! - -When `this.state.isHungry` is false, the `Button`’s `disabled` prop is set to `false` and its `title` also changes: - -```jsx - -``` - -> Do not change your component's state directly by assigning it a new value with `this.state.hunger = false`. Calling `this.setState()` allows React to track changes made to state that trigger rerendering. Setting state directly can break your app's reactivity! - -When `this.state.isHungry` is false, the `Button`’s `disabled` prop is set to `false` and its `title` also changes: - -```jsx - -``` - -> Do not change your component's state directly by assigning it a new value with `this.state.hunger = false`. Calling `this.setState()` allows React to track changes made to state that trigger rerendering. Setting state directly can break your app's reactivity! - -When `this.state.isHungry` is false, the `Button`’s `disabled` prop is set to `false` and its `title` also changes: - -```jsx -