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import{getPixel,setPixel}from'../utils/imageData';
/**
* The seam is a sequence of pixels (coordinates).
* @typedef {PixelCoordinate[]} Seam
*/
/**
* Energy map is a 2D array that has the same width and height
* as the image the map is being calculated for.
* @typedef {number[][]} EnergyMap
*/
/**
* The metadata for the pixels in the seam.
* @typedef {Object} SeamPixelMeta
* @property {number} energy - the energy of the pixel.
* @property {PixelCoordinate} coordinate - the coordinate of the pixel.
* @property {?PixelCoordinate} previous - the previous pixel in a seam.
*/
/**
* Type that describes the image size (width and height)
* @typedef {Object} ImageSize
* @property {number} w - image width.
* @property {number} h - image height.
*/
/**
* @typedef {Object} ResizeImageWidthArgs
* @property {ImageData} img - image data we want to resize.
* @property {number} toWidth - final image width we want the image to shrink to.
*/
/**
* @typedef {Object} ResizeImageWidthResult
* @property {ImageData} img - resized image data.
* @property {ImageSize} size - resized image size.
*/
/**
* Helper function that creates a matrix (2D array) of specific
* size (w x h) and fills it with specified value.
* @param {number} w
* @param {number} h
* @param {?(number | SeamPixelMeta)} filler
* @returns {?(number | SeamPixelMeta)[][]}
*/
constmatrix=(w,h,filler)=>{
returnnewArray(h)
.fill(null)
.map(()=>{
returnnewArray(w).fill(filler);
});
};
/**
* Calculates the energy of a pixel.
* @param {?PixelColor} left
* @param {PixelColor} middle
* @param {?PixelColor} right
* @returns {number}
*/
constgetPixelEnergy=(left,middle,right)=>{
// Middle pixel is the pixel we're calculating the energy for.
const[mR,mG,mB]=middle;
// Energy from the left pixel (if it exists).
letlEnergy=0;
if(left){
const[lR,lG,lB]=left;
lEnergy=(lR-mR)**2+(lG-mG)**2+(lB-mB)**2;
}
// Energy from the right pixel (if it exists).
letrEnergy=0;
if(right){
const[rR,rG,rB]=right;
rEnergy=(rR-mR)**2+(rG-mG)**2+(rB-mB)**2;
}
// Resulting pixel energy.
returnMath.sqrt(lEnergy+rEnergy);
};
/**
* Calculates the energy of each pixel of the image.
* @param {ImageData} img
* @param {ImageSize} size
* @returns {EnergyMap}
*/
constcalculateEnergyMap=(img,{ w, h })=>{
// Create an empty energy map where each pixel has infinitely high energy.
// We will update the energy of each pixel.
constenergyMap=matrix(w,h,Infinity);
for(lety=0;y<h;y+=1){
for(letx=0;x<w;x+=1){
// Left pixel might not exist if we're on the very left edge of the image.
constleft=(x-1)>=0 ? getPixel(img,{x: x-1, y }) : null;
// The color of the middle pixel that we're calculating the energy for.
constmiddle=getPixel(img,{ x, y });
// Right pixel might not exist if we're on the very right edge of the image.
constright=(x+1)<w ? getPixel(img,{x: x+1, y }) : null;
energyMap[y][x]=getPixelEnergy(left,middle,right);
}
}
returnenergyMap;
};
/**
* Finds the seam (the sequence of pixels from top to bottom) that has the
* lowest resulting energy using the Dynamic Programming approach.
* @param {EnergyMap} energyMap
* @param {ImageSize} size
* @returns {Seam}
*/
constfindLowEnergySeam=(energyMap,{ w, h })=>{
// The 2D array of the size of w and h, where each pixel contains the
// seam metadata (pixel energy, pixel coordinate and previous pixel from
// the lowest energy seam at this point).
constseamPixelsMap=matrix(w,h,null);
// Populate the first row of the map by just copying the energies
// from the energy map.
for(letx=0;x<w;x+=1){
consty=0;
seamPixelsMap[y][x]={
energy: energyMap[y][x],
coordinate: { x, y },
previous: null,
};
}
// Populate the rest of the rows.
for(lety=1;y<h;y+=1){
for(letx=0;x<w;x+=1){
// Find the top adjacent cell with minimum energy.
// This cell would be the tail of a seam with lowest energy at this point.
// It doesn't mean that this seam (path) has lowest energy globally.
// Instead, it means that we found a path with the lowest energy that may lead
// us to the current pixel with the coordinates x and y.
letminPrevEnergy=Infinity;
letminPrevX=x;
for(leti=(x-1);i<=(x+1);i+=1){
if(i>=0&&i<w&&seamPixelsMap[y-1][i].energy<minPrevEnergy){
minPrevEnergy=seamPixelsMap[y-1][i].energy;
minPrevX=i;
}
}
// Update the current cell.
seamPixelsMap[y][x]={
energy: minPrevEnergy+energyMap[y][x],
coordinate: { x, y },
previous: {x: minPrevX,y: y-1},
};
}
}
// Find where the minimum energy seam ends.
// We need to find the tail of the lowest energy seam to start
// traversing it from its tail to its head (from the bottom to the top).
letlastMinCoordinate=null;
letminSeamEnergy=Infinity;
for(letx=0;x<w;x+=1){
consty=h-1;
if(seamPixelsMap[y][x].energy<minSeamEnergy){
minSeamEnergy=seamPixelsMap[y][x].energy;
lastMinCoordinate={ x, y };
}
}
// Find the lowest energy energy seam.
// Once we know where the tail is we may traverse and assemble the lowest
// energy seam based on the "previous" value of the seam pixel metadata.
constseam=[];
const{x: lastMinX,y: lastMinY}=lastMinCoordinate;
// Adding new pixel to the seam path one by one until we reach the top.
letcurrentSeam=seamPixelsMap[lastMinY][lastMinX];
while(currentSeam){
seam.push(currentSeam.coordinate);
constprevMinCoordinates=currentSeam.previous;
if(!prevMinCoordinates){
currentSeam=null;
}else{
const{x: prevMinX,y: prevMinY}=prevMinCoordinates;
currentSeam=seamPixelsMap[prevMinY][prevMinX];
}
}
returnseam;
};
/**
* Deletes the seam from the image data.
* We delete the pixel in each row and then shift the rest of the row pixels to the left.
* @param {ImageData} img
* @param {Seam} seam
* @param {ImageSize} size
*/
constdeleteSeam=(img,seam,{ w })=>{
seam.forEach(({x: seamX,y: seamY})=>{
for(letx=seamX;x<(w-1);x+=1){
constnextPixel=getPixel(img,{x: x+1,y: seamY});
setPixel(img,{ x,y: seamY},nextPixel);
}
});
};
/**
* Performs the content-aware image width resizing using the seam carving method.
* @param {ResizeImageWidthArgs} args
* @returns {ResizeImageWidthResult}
*/
constresizeImageWidth=({ img, toWidth })=>{
/**
* For performance reasons we want to avoid changing the img data array size.
* Instead we'll just keep the record of the resized image width and height separately.
* @type {ImageSize}
*/
constsize={w: img.width,h: img.height};
// Calculating the number of pixels to remove.
constpxToRemove=img.width-toWidth;
letenergyMap=null;
letseam=null;
// Removing the lowest energy seams one by one.
for(leti=0;i<pxToRemove;i+=1){
// 1. Calculate the energy map for the current version of the image.
energyMap=calculateEnergyMap(img,size);
// 2. Find the seam with the lowest energy based on the energy map.
seam=findLowEnergySeam(energyMap,size);
// 3. Delete the seam with the lowest energy seam from the image.
deleteSeam(img,seam,size);
// Reduce the image width, and continue iterations.
size.w-=1;
}
// Returning the resized image and its final size.
// The img is actually a reference to the ImageData, so technically
// the caller of the function already has this pointer. But let's
// still return it for better code readability.
return{ img, size };
};
exportdefaultresizeImageWidth;