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Engine.js

The scriptable task engine. A framework for executing user server-side javascript in a safe, scalable way.

What is Engine.js?

Engine.js is a framework for extending web applications to allow users to write their own server-side javascript code to interact with the application. Engine.js lets users create their own functionality within host applications.

When you integrate Engine.js with your web application you must explicitly determine what set of functions users can call from their custom scripts. Implicitly, all Javascript built-in objects are available (though you can explicitly re-define their definitions if you choose to).

Engine.js currently uses Node.js for script evaluation. It has a client library for Node.js (bundled). Ruby and PHP client libraries are planned.

For more information:

Dependencies

  • Linux or OS X
  • Node.js (tested with v0.10.0)
  • NPM
  • ZeroMQ (3.2)
  • NVM (Only if you want to run the build script)

Quick Start

  • Install the library: npm install engine.js

  • Start the server: npm run-script engine.js quickstart-server

  • Write your code

    varengine=require("engine.js").engine;varclient=engine.client.create();vartask=client.createTask();task.setContext("(function(locals){ return { add: function(a,b){ return a+b } } })");task.setLocals({});task.setCode('add(1,2)');task.on('eval',function(err,response){if(err){console.log("An error was encountered *before* executing your task");throwerr;}if(response.isError()){console.log("An error was encountered *while* executing your task");throwresponse.getEvaluation();}console.log(response.getGlobals());// The global state of your context after executionconsole.log('your code was evaluated as:',response.getEvaluation());//#=> 3 client.close();});task.run();
  • Profit!

Tests

Engine.js has both unit tests (spec/engine) and end-to-end tests (spec/end-to-end). Both types are written with Jasmine and run with jasmine-node.

  • First clone the repository and then run npm install . from the project root.
  • To run the unit test suite, run make unit-test
  • To run the integration test suite, run make end-to-end-test
  • To run the full test suite, run make test

Benchmarks

Engine.js has a preliminary benchmark script at spec/load/perf_spec.js. The script creates ~ 1000 tasks that add two random numbers together. The script cycles through a variety of transport types (TCP or IPC), number of clients, and number of cylinders. I got the following results on an EC2 c3.xlarge:

[tcp] 1000 tasks from 1 clients against 1 cylinders completed in 16.45 seconds (60 tps)
[ipc] 1000 tasks from 1 clients against 1 cylinders completed in 15.837 seconds (63 tps)
[tcp] 1000 tasks from 1 clients against 2 cylinders completed in 10.132 seconds (98 tps)
[ipc] 1000 tasks from 1 clients against 2 cylinders completed in 9.001 seconds (111 tps)
[tcp] 1000 tasks from 1 clients against 4 cylinders completed in 6.875 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 4 cylinders completed in 6.879 seconds (145 tps)
[tcp] 1000 tasks from 1 clients against 8 cylinders completed in 6.856 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 8 cylinders completed in 6.822 seconds (146 tps)
[tcp] 1000 tasks from 1 clients against 16 cylinders completed in 7.033 seconds (142 tps)
[ipc] 1000 tasks from 1 clients against 16 cylinders completed in 7.047 seconds (141 tps)
[tcp] 961 tasks from 31 clients against 1 cylinders completed in 15.821 seconds (60 tps)
[ipc] 961 tasks from 31 clients against 1 cylinders completed in 16.166 seconds (59 tps)
[tcp] 961 tasks from 31 clients against 2 cylinders completed in 9.901 seconds (97 tps)
[ipc] 961 tasks from 31 clients against 2 cylinders completed in 9.327 seconds (103 tps)
[tcp] 961 tasks from 31 clients against 4 cylinders completed in 6.606 seconds (145 tps)
[ipc] 961 tasks from 31 clients against 4 cylinders completed in 6.626 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 8 cylinders completed in 6.571 seconds (146 tps)
[ipc] 961 tasks from 31 clients against 8 cylinders completed in 6.61 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 16 cylinders completed in 6.71 seconds (143 tps)
[ipc] 961 tasks from 31 clients against 16 cylinders completed in 6.727 seconds (142 tps)

tps = tasks per second

Future Plans

  • Support for other sandboxable scripting languages (ie. Lua)
  • Support other Javascript runtimes (ie. RingoJS)
  • Client's in other languages (Java, Python, etc. Basically any language that has ZeroMQ bindings)
  • Demo applications

License

MIT License

Copyright (C) 2011 by Rehan Iftikhar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

About

A scriptable task engine

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23 stars

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Engine.js

The scriptable task engine. A framework for executing user server-side javascript in a safe, scalable way.

What is Engine.js?

Engine.js is a framework for extending web applications to allow users to write their own server-side javascript code to interact with the application. Engine.js lets users create their own functionality within host applications.

When you integrate Engine.js with your web application you must explicitly determine what set of functions users can call from their custom scripts. Implicitly, all Javascript built-in objects are available (though you can explicitly re-define their definitions if you choose to).

Engine.js currently uses Node.js for script evaluation. It has a client library for Node.js (bundled). Ruby and PHP client libraries are planned.

For more information:

Dependencies

  • Linux or OS X
  • Node.js (tested with v0.10.0)
  • NPM
  • ZeroMQ (3.2)
  • NVM (Only if you want to run the build script)

Quick Start

  • Install the library: npm install engine.js

  • Start the server: npm run-script engine.js quickstart-server

  • Write your code

    varengine=require("engine.js").engine;varclient=engine.client.create();vartask=client.createTask();task.setContext("(function(locals){ return { add: function(a,b){ return a+b } } })");task.setLocals({});task.setCode('add(1,2)');task.on('eval',function(err,response){if(err){console.log("An error was encountered *before* executing your task");throwerr;}if(response.isError()){console.log("An error was encountered *while* executing your task");throwresponse.getEvaluation();}console.log(response.getGlobals());// The global state of your context after executionconsole.log('your code was evaluated as:',response.getEvaluation());//#=> 3 client.close();});task.run();
  • Profit!

Tests

Engine.js has both unit tests (spec/engine) and end-to-end tests (spec/end-to-end). Both types are written with Jasmine and run with jasmine-node.

  • First clone the repository and then run npm install . from the project root.
  • To run the unit test suite, run make unit-test
  • To run the integration test suite, run make end-to-end-test
  • To run the full test suite, run make test

Benchmarks

Engine.js has a preliminary benchmark script at spec/load/perf_spec.js. The script creates ~ 1000 tasks that add two random numbers together. The script cycles through a variety of transport types (TCP or IPC), number of clients, and number of cylinders. I got the following results on an EC2 c3.xlarge:

[tcp] 1000 tasks from 1 clients against 1 cylinders completed in 16.45 seconds (60 tps)
[ipc] 1000 tasks from 1 clients against 1 cylinders completed in 15.837 seconds (63 tps)
[tcp] 1000 tasks from 1 clients against 2 cylinders completed in 10.132 seconds (98 tps)
[ipc] 1000 tasks from 1 clients against 2 cylinders completed in 9.001 seconds (111 tps)
[tcp] 1000 tasks from 1 clients against 4 cylinders completed in 6.875 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 4 cylinders completed in 6.879 seconds (145 tps)
[tcp] 1000 tasks from 1 clients against 8 cylinders completed in 6.856 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 8 cylinders completed in 6.822 seconds (146 tps)
[tcp] 1000 tasks from 1 clients against 16 cylinders completed in 7.033 seconds (142 tps)
[ipc] 1000 tasks from 1 clients against 16 cylinders completed in 7.047 seconds (141 tps)
[tcp] 961 tasks from 31 clients against 1 cylinders completed in 15.821 seconds (60 tps)
[ipc] 961 tasks from 31 clients against 1 cylinders completed in 16.166 seconds (59 tps)
[tcp] 961 tasks from 31 clients against 2 cylinders completed in 9.901 seconds (97 tps)
[ipc] 961 tasks from 31 clients against 2 cylinders completed in 9.327 seconds (103 tps)
[tcp] 961 tasks from 31 clients against 4 cylinders completed in 6.606 seconds (145 tps)
[ipc] 961 tasks from 31 clients against 4 cylinders completed in 6.626 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 8 cylinders completed in 6.571 seconds (146 tps)
[ipc] 961 tasks from 31 clients against 8 cylinders completed in 6.61 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 16 cylinders completed in 6.71 seconds (143 tps)
[ipc] 961 tasks from 31 clients against 16 cylinders completed in 6.727 seconds (142 tps)

tps = tasks per second

Future Plans

  • Support for other sandboxable scripting languages (ie. Lua)
  • Support other Javascript runtimes (ie. RingoJS)
  • Client's in other languages (Java, Python, etc. Basically any language that has ZeroMQ bindings)
  • Demo applications

License

MIT License

Copyright (C) 2011 by Rehan Iftikhar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

About

A scriptable task engine

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Engine.js

The scriptable task engine. A framework for executing user server-side javascript in a safe, scalable way.

What is Engine.js?

Engine.js is a framework for extending web applications to allow users to write their own server-side javascript code to interact with the application. Engine.js lets users create their own functionality within host applications.

When you integrate Engine.js with your web application you must explicitly determine what set of functions users can call from their custom scripts. Implicitly, all Javascript built-in objects are available (though you can explicitly re-define their definitions if you choose to).

Engine.js currently uses Node.js for script evaluation. It has a client library for Node.js (bundled). Ruby and PHP client libraries are planned.

For more information:

Dependencies

  • Linux or OS X
  • Node.js (tested with v0.10.0)
  • NPM
  • ZeroMQ (3.2)
  • NVM (Only if you want to run the build script)

Quick Start

  • Install the library: npm install engine.js

  • Start the server: npm run-script engine.js quickstart-server

  • Write your code

    varengine=require("engine.js").engine;varclient=engine.client.create();vartask=client.createTask();task.setContext("(function(locals){ return { add: function(a,b){ return a+b } } })");task.setLocals({});task.setCode('add(1,2)');task.on('eval',function(err,response){if(err){console.log("An error was encountered *before* executing your task");throwerr;}if(response.isError()){console.log("An error was encountered *while* executing your task");throwresponse.getEvaluation();}console.log(response.getGlobals());// The global state of your context after executionconsole.log('your code was evaluated as:',response.getEvaluation());//#=> 3 client.close();});task.run();
  • Profit!

Tests

Engine.js has both unit tests (spec/engine) and end-to-end tests (spec/end-to-end). Both types are written with Jasmine and run with jasmine-node.

  • First clone the repository and then run npm install . from the project root.
  • To run the unit test suite, run make unit-test
  • To run the integration test suite, run make end-to-end-test
  • To run the full test suite, run make test

Benchmarks

Engine.js has a preliminary benchmark script at spec/load/perf_spec.js. The script creates ~ 1000 tasks that add two random numbers together. The script cycles through a variety of transport types (TCP or IPC), number of clients, and number of cylinders. I got the following results on an EC2 c3.xlarge:

[tcp] 1000 tasks from 1 clients against 1 cylinders completed in 16.45 seconds (60 tps)
[ipc] 1000 tasks from 1 clients against 1 cylinders completed in 15.837 seconds (63 tps)
[tcp] 1000 tasks from 1 clients against 2 cylinders completed in 10.132 seconds (98 tps)
[ipc] 1000 tasks from 1 clients against 2 cylinders completed in 9.001 seconds (111 tps)
[tcp] 1000 tasks from 1 clients against 4 cylinders completed in 6.875 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 4 cylinders completed in 6.879 seconds (145 tps)
[tcp] 1000 tasks from 1 clients against 8 cylinders completed in 6.856 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 8 cylinders completed in 6.822 seconds (146 tps)
[tcp] 1000 tasks from 1 clients against 16 cylinders completed in 7.033 seconds (142 tps)
[ipc] 1000 tasks from 1 clients against 16 cylinders completed in 7.047 seconds (141 tps)
[tcp] 961 tasks from 31 clients against 1 cylinders completed in 15.821 seconds (60 tps)
[ipc] 961 tasks from 31 clients against 1 cylinders completed in 16.166 seconds (59 tps)
[tcp] 961 tasks from 31 clients against 2 cylinders completed in 9.901 seconds (97 tps)
[ipc] 961 tasks from 31 clients against 2 cylinders completed in 9.327 seconds (103 tps)
[tcp] 961 tasks from 31 clients against 4 cylinders completed in 6.606 seconds (145 tps)
[ipc] 961 tasks from 31 clients against 4 cylinders completed in 6.626 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 8 cylinders completed in 6.571 seconds (146 tps)
[ipc] 961 tasks from 31 clients against 8 cylinders completed in 6.61 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 16 cylinders completed in 6.71 seconds (143 tps)
[ipc] 961 tasks from 31 clients against 16 cylinders completed in 6.727 seconds (142 tps)

tps = tasks per second

Future Plans

  • Support for other sandboxable scripting languages (ie. Lua)
  • Support other Javascript runtimes (ie. RingoJS)
  • Client's in other languages (Java, Python, etc. Basically any language that has ZeroMQ bindings)
  • Demo applications

License

MIT License

Copyright (C) 2011 by Rehan Iftikhar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

About

A scriptable task engine

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Engine.js

The scriptable task engine. A framework for executing user server-side javascript in a safe, scalable way.

What is Engine.js?

Engine.js is a framework for extending web applications to allow users to write their own server-side javascript code to interact with the application. Engine.js lets users create their own functionality within host applications.

When you integrate Engine.js with your web application you must explicitly determine what set of functions users can call from their custom scripts. Implicitly, all Javascript built-in objects are available (though you can explicitly re-define their definitions if you choose to).

Engine.js currently uses Node.js for script evaluation. It has a client library for Node.js (bundled). Ruby and PHP client libraries are planned.

For more information:

Dependencies

  • Linux or OS X
  • Node.js (tested with v0.10.0)
  • NPM
  • ZeroMQ (3.2)
  • NVM (Only if you want to run the build script)

Quick Start

  • Install the library: npm install engine.js

  • Start the server: npm run-script engine.js quickstart-server

  • Write your code

    varengine=require("engine.js").engine;varclient=engine.client.create();vartask=client.createTask();task.setContext("(function(locals){ return { add: function(a,b){ return a+b } } })");task.setLocals({});task.setCode('add(1,2)');task.on('eval',function(err,response){if(err){console.log("An error was encountered *before* executing your task");throwerr;}if(response.isError()){console.log("An error was encountered *while* executing your task");throwresponse.getEvaluation();}console.log(response.getGlobals());// The global state of your context after executionconsole.log('your code was evaluated as:',response.getEvaluation());//#=> 3 client.close();});task.run();
  • Profit!

Tests

Engine.js has both unit tests (spec/engine) and end-to-end tests (spec/end-to-end). Both types are written with Jasmine and run with jasmine-node.

  • First clone the repository and then run npm install . from the project root.
  • To run the unit test suite, run make unit-test
  • To run the integration test suite, run make end-to-end-test
  • To run the full test suite, run make test

Benchmarks

Engine.js has a preliminary benchmark script at spec/load/perf_spec.js. The script creates ~ 1000 tasks that add two random numbers together. The script cycles through a variety of transport types (TCP or IPC), number of clients, and number of cylinders. I got the following results on an EC2 c3.xlarge:

[tcp] 1000 tasks from 1 clients against 1 cylinders completed in 16.45 seconds (60 tps)
[ipc] 1000 tasks from 1 clients against 1 cylinders completed in 15.837 seconds (63 tps)
[tcp] 1000 tasks from 1 clients against 2 cylinders completed in 10.132 seconds (98 tps)
[ipc] 1000 tasks from 1 clients against 2 cylinders completed in 9.001 seconds (111 tps)
[tcp] 1000 tasks from 1 clients against 4 cylinders completed in 6.875 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 4 cylinders completed in 6.879 seconds (145 tps)
[tcp] 1000 tasks from 1 clients against 8 cylinders completed in 6.856 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 8 cylinders completed in 6.822 seconds (146 tps)
[tcp] 1000 tasks from 1 clients against 16 cylinders completed in 7.033 seconds (142 tps)
[ipc] 1000 tasks from 1 clients against 16 cylinders completed in 7.047 seconds (141 tps)
[tcp] 961 tasks from 31 clients against 1 cylinders completed in 15.821 seconds (60 tps)
[ipc] 961 tasks from 31 clients against 1 cylinders completed in 16.166 seconds (59 tps)
[tcp] 961 tasks from 31 clients against 2 cylinders completed in 9.901 seconds (97 tps)
[ipc] 961 tasks from 31 clients against 2 cylinders completed in 9.327 seconds (103 tps)
[tcp] 961 tasks from 31 clients against 4 cylinders completed in 6.606 seconds (145 tps)
[ipc] 961 tasks from 31 clients against 4 cylinders completed in 6.626 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 8 cylinders completed in 6.571 seconds (146 tps)
[ipc] 961 tasks from 31 clients against 8 cylinders completed in 6.61 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 16 cylinders completed in 6.71 seconds (143 tps)
[ipc] 961 tasks from 31 clients against 16 cylinders completed in 6.727 seconds (142 tps)

tps = tasks per second

Future Plans

  • Support for other sandboxable scripting languages (ie. Lua)
  • Support other Javascript runtimes (ie. RingoJS)
  • Client's in other languages (Java, Python, etc. Basically any language that has ZeroMQ bindings)
  • Demo applications

License

MIT License

Copyright (C) 2011 by Rehan Iftikhar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

About

A scriptable task engine

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Engine.js

The scriptable task engine. A framework for executing user server-side javascript in a safe, scalable way.

What is Engine.js?

Engine.js is a framework for extending web applications to allow users to write their own server-side javascript code to interact with the application. Engine.js lets users create their own functionality within host applications.

When you integrate Engine.js with your web application you must explicitly determine what set of functions users can call from their custom scripts. Implicitly, all Javascript built-in objects are available (though you can explicitly re-define their definitions if you choose to).

Engine.js currently uses Node.js for script evaluation. It has a client library for Node.js (bundled). Ruby and PHP client libraries are planned.

For more information:

Dependencies

  • Linux or OS X
  • Node.js (tested with v0.10.0)
  • NPM
  • ZeroMQ (3.2)
  • NVM (Only if you want to run the build script)

Quick Start

  • Install the library: npm install engine.js

  • Start the server: npm run-script engine.js quickstart-server

  • Write your code

    varengine=require("engine.js").engine;varclient=engine.client.create();vartask=client.createTask();task.setContext("(function(locals){ return { add: function(a,b){ return a+b } } })");task.setLocals({});task.setCode('add(1,2)');task.on('eval',function(err,response){if(err){console.log("An error was encountered *before* executing your task");throwerr;}if(response.isError()){console.log("An error was encountered *while* executing your task");throwresponse.getEvaluation();}console.log(response.getGlobals());// The global state of your context after executionconsole.log('your code was evaluated as:',response.getEvaluation());//#=> 3 client.close();});task.run();
  • Profit!

Tests

Engine.js has both unit tests (spec/engine) and end-to-end tests (spec/end-to-end). Both types are written with Jasmine and run with jasmine-node.

  • First clone the repository and then run npm install . from the project root.
  • To run the unit test suite, run make unit-test
  • To run the integration test suite, run make end-to-end-test
  • To run the full test suite, run make test

Benchmarks

Engine.js has a preliminary benchmark script at spec/load/perf_spec.js. The script creates ~ 1000 tasks that add two random numbers together. The script cycles through a variety of transport types (TCP or IPC), number of clients, and number of cylinders. I got the following results on an EC2 c3.xlarge:

[tcp] 1000 tasks from 1 clients against 1 cylinders completed in 16.45 seconds (60 tps)
[ipc] 1000 tasks from 1 clients against 1 cylinders completed in 15.837 seconds (63 tps)
[tcp] 1000 tasks from 1 clients against 2 cylinders completed in 10.132 seconds (98 tps)
[ipc] 1000 tasks from 1 clients against 2 cylinders completed in 9.001 seconds (111 tps)
[tcp] 1000 tasks from 1 clients against 4 cylinders completed in 6.875 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 4 cylinders completed in 6.879 seconds (145 tps)
[tcp] 1000 tasks from 1 clients against 8 cylinders completed in 6.856 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 8 cylinders completed in 6.822 seconds (146 tps)
[tcp] 1000 tasks from 1 clients against 16 cylinders completed in 7.033 seconds (142 tps)
[ipc] 1000 tasks from 1 clients against 16 cylinders completed in 7.047 seconds (141 tps)
[tcp] 961 tasks from 31 clients against 1 cylinders completed in 15.821 seconds (60 tps)
[ipc] 961 tasks from 31 clients against 1 cylinders completed in 16.166 seconds (59 tps)
[tcp] 961 tasks from 31 clients against 2 cylinders completed in 9.901 seconds (97 tps)
[ipc] 961 tasks from 31 clients against 2 cylinders completed in 9.327 seconds (103 tps)
[tcp] 961 tasks from 31 clients against 4 cylinders completed in 6.606 seconds (145 tps)
[ipc] 961 tasks from 31 clients against 4 cylinders completed in 6.626 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 8 cylinders completed in 6.571 seconds (146 tps)
[ipc] 961 tasks from 31 clients against 8 cylinders completed in 6.61 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 16 cylinders completed in 6.71 seconds (143 tps)
[ipc] 961 tasks from 31 clients against 16 cylinders completed in 6.727 seconds (142 tps)

tps = tasks per second

Future Plans

  • Support for other sandboxable scripting languages (ie. Lua)
  • Support other Javascript runtimes (ie. RingoJS)
  • Client's in other languages (Java, Python, etc. Basically any language that has ZeroMQ bindings)
  • Demo applications

License

MIT License

Copyright (C) 2011 by Rehan Iftikhar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

About

A scriptable task engine

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Engine.js

The scriptable task engine. A framework for executing user server-side javascript in a safe, scalable way.

What is Engine.js?

Engine.js is a framework for extending web applications to allow users to write their own server-side javascript code to interact with the application. Engine.js lets users create their own functionality within host applications.

When you integrate Engine.js with your web application you must explicitly determine what set of functions users can call from their custom scripts. Implicitly, all Javascript built-in objects are available (though you can explicitly re-define their definitions if you choose to).

Engine.js currently uses Node.js for script evaluation. It has a client library for Node.js (bundled). Ruby and PHP client libraries are planned.

For more information:

Dependencies

  • Linux or OS X
  • Node.js (tested with v0.10.0)
  • NPM
  • ZeroMQ (3.2)
  • NVM (Only if you want to run the build script)

Quick Start

  • Install the library: npm install engine.js

  • Start the server: npm run-script engine.js quickstart-server

  • Write your code

    varengine=require("engine.js").engine;varclient=engine.client.create();vartask=client.createTask();task.setContext("(function(locals){ return { add: function(a,b){ return a+b } } })");task.setLocals({});task.setCode('add(1,2)');task.on('eval',function(err,response){if(err){console.log("An error was encountered *before* executing your task");throwerr;}if(response.isError()){console.log("An error was encountered *while* executing your task");throwresponse.getEvaluation();}console.log(response.getGlobals());// The global state of your context after executionconsole.log('your code was evaluated as:',response.getEvaluation());//#=> 3 client.close();});task.run();
  • Profit!

Tests

Engine.js has both unit tests (spec/engine) and end-to-end tests (spec/end-to-end). Both types are written with Jasmine and run with jasmine-node.

  • First clone the repository and then run npm install . from the project root.
  • To run the unit test suite, run make unit-test
  • To run the integration test suite, run make end-to-end-test
  • To run the full test suite, run make test

Benchmarks

Engine.js has a preliminary benchmark script at spec/load/perf_spec.js. The script creates ~ 1000 tasks that add two random numbers together. The script cycles through a variety of transport types (TCP or IPC), number of clients, and number of cylinders. I got the following results on an EC2 c3.xlarge:

[tcp] 1000 tasks from 1 clients against 1 cylinders completed in 16.45 seconds (60 tps)
[ipc] 1000 tasks from 1 clients against 1 cylinders completed in 15.837 seconds (63 tps)
[tcp] 1000 tasks from 1 clients against 2 cylinders completed in 10.132 seconds (98 tps)
[ipc] 1000 tasks from 1 clients against 2 cylinders completed in 9.001 seconds (111 tps)
[tcp] 1000 tasks from 1 clients against 4 cylinders completed in 6.875 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 4 cylinders completed in 6.879 seconds (145 tps)
[tcp] 1000 tasks from 1 clients against 8 cylinders completed in 6.856 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 8 cylinders completed in 6.822 seconds (146 tps)
[tcp] 1000 tasks from 1 clients against 16 cylinders completed in 7.033 seconds (142 tps)
[ipc] 1000 tasks from 1 clients against 16 cylinders completed in 7.047 seconds (141 tps)
[tcp] 961 tasks from 31 clients against 1 cylinders completed in 15.821 seconds (60 tps)
[ipc] 961 tasks from 31 clients against 1 cylinders completed in 16.166 seconds (59 tps)
[tcp] 961 tasks from 31 clients against 2 cylinders completed in 9.901 seconds (97 tps)
[ipc] 961 tasks from 31 clients against 2 cylinders completed in 9.327 seconds (103 tps)
[tcp] 961 tasks from 31 clients against 4 cylinders completed in 6.606 seconds (145 tps)
[ipc] 961 tasks from 31 clients against 4 cylinders completed in 6.626 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 8 cylinders completed in 6.571 seconds (146 tps)
[ipc] 961 tasks from 31 clients against 8 cylinders completed in 6.61 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 16 cylinders completed in 6.71 seconds (143 tps)
[ipc] 961 tasks from 31 clients against 16 cylinders completed in 6.727 seconds (142 tps)

tps = tasks per second

Future Plans

  • Support for other sandboxable scripting languages (ie. Lua)
  • Support other Javascript runtimes (ie. RingoJS)
  • Client's in other languages (Java, Python, etc. Basically any language that has ZeroMQ bindings)
  • Demo applications

License

MIT License

Copyright (C) 2011 by Rehan Iftikhar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

About

A scriptable task engine

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Engine.js

The scriptable task engine. A framework for executing user server-side javascript in a safe, scalable way.

What is Engine.js?

Engine.js is a framework for extending web applications to allow users to write their own server-side javascript code to interact with the application. Engine.js lets users create their own functionality within host applications.

When you integrate Engine.js with your web application you must explicitly determine what set of functions users can call from their custom scripts. Implicitly, all Javascript built-in objects are available (though you can explicitly re-define their definitions if you choose to).

Engine.js currently uses Node.js for script evaluation. It has a client library for Node.js (bundled). Ruby and PHP client libraries are planned.

For more information:

Dependencies

  • Linux or OS X
  • Node.js (tested with v0.10.0)
  • NPM
  • ZeroMQ (3.2)
  • NVM (Only if you want to run the build script)

Quick Start

  • Install the library: npm install engine.js

  • Start the server: npm run-script engine.js quickstart-server

  • Write your code

    varengine=require("engine.js").engine;varclient=engine.client.create();vartask=client.createTask();task.setContext("(function(locals){ return { add: function(a,b){ return a+b } } })");task.setLocals({});task.setCode('add(1,2)');task.on('eval',function(err,response){if(err){console.log("An error was encountered *before* executing your task");throwerr;}if(response.isError()){console.log("An error was encountered *while* executing your task");throwresponse.getEvaluation();}console.log(response.getGlobals());// The global state of your context after executionconsole.log('your code was evaluated as:',response.getEvaluation());//#=> 3 client.close();});task.run();
  • Profit!

Tests

Engine.js has both unit tests (spec/engine) and end-to-end tests (spec/end-to-end). Both types are written with Jasmine and run with jasmine-node.

  • First clone the repository and then run npm install . from the project root.
  • To run the unit test suite, run make unit-test
  • To run the integration test suite, run make end-to-end-test
  • To run the full test suite, run make test

Benchmarks

Engine.js has a preliminary benchmark script at spec/load/perf_spec.js. The script creates ~ 1000 tasks that add two random numbers together. The script cycles through a variety of transport types (TCP or IPC), number of clients, and number of cylinders. I got the following results on an EC2 c3.xlarge:

[tcp] 1000 tasks from 1 clients against 1 cylinders completed in 16.45 seconds (60 tps)
[ipc] 1000 tasks from 1 clients against 1 cylinders completed in 15.837 seconds (63 tps)
[tcp] 1000 tasks from 1 clients against 2 cylinders completed in 10.132 seconds (98 tps)
[ipc] 1000 tasks from 1 clients against 2 cylinders completed in 9.001 seconds (111 tps)
[tcp] 1000 tasks from 1 clients against 4 cylinders completed in 6.875 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 4 cylinders completed in 6.879 seconds (145 tps)
[tcp] 1000 tasks from 1 clients against 8 cylinders completed in 6.856 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 8 cylinders completed in 6.822 seconds (146 tps)
[tcp] 1000 tasks from 1 clients against 16 cylinders completed in 7.033 seconds (142 tps)
[ipc] 1000 tasks from 1 clients against 16 cylinders completed in 7.047 seconds (141 tps)
[tcp] 961 tasks from 31 clients against 1 cylinders completed in 15.821 seconds (60 tps)
[ipc] 961 tasks from 31 clients against 1 cylinders completed in 16.166 seconds (59 tps)
[tcp] 961 tasks from 31 clients against 2 cylinders completed in 9.901 seconds (97 tps)
[ipc] 961 tasks from 31 clients against 2 cylinders completed in 9.327 seconds (103 tps)
[tcp] 961 tasks from 31 clients against 4 cylinders completed in 6.606 seconds (145 tps)
[ipc] 961 tasks from 31 clients against 4 cylinders completed in 6.626 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 8 cylinders completed in 6.571 seconds (146 tps)
[ipc] 961 tasks from 31 clients against 8 cylinders completed in 6.61 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 16 cylinders completed in 6.71 seconds (143 tps)
[ipc] 961 tasks from 31 clients against 16 cylinders completed in 6.727 seconds (142 tps)

tps = tasks per second

Future Plans

  • Support for other sandboxable scripting languages (ie. Lua)
  • Support other Javascript runtimes (ie. RingoJS)
  • Client's in other languages (Java, Python, etc. Basically any language that has ZeroMQ bindings)
  • Demo applications

License

MIT License

Copyright (C) 2011 by Rehan Iftikhar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

About

A scriptable task engine

Resources

Stars

23 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Engine.js

The scriptable task engine. A framework for executing user server-side javascript in a safe, scalable way.

What is Engine.js?

Engine.js is a framework for extending web applications to allow users to write their own server-side javascript code to interact with the application. Engine.js lets users create their own functionality within host applications.

When you integrate Engine.js with your web application you must explicitly determine what set of functions users can call from their custom scripts. Implicitly, all Javascript built-in objects are available (though you can explicitly re-define their definitions if you choose to).

Engine.js currently uses Node.js for script evaluation. It has a client library for Node.js (bundled). Ruby and PHP client libraries are planned.

For more information:

Dependencies

  • Linux or OS X
  • Node.js (tested with v0.10.0)
  • NPM
  • ZeroMQ (3.2)
  • NVM (Only if you want to run the build script)

Quick Start

  • Install the library: npm install engine.js

  • Start the server: npm run-script engine.js quickstart-server

  • Write your code

    varengine=require("engine.js").engine;varclient=engine.client.create();vartask=client.createTask();task.setContext("(function(locals){ return { add: function(a,b){ return a+b } } })");task.setLocals({});task.setCode('add(1,2)');task.on('eval',function(err,response){if(err){console.log("An error was encountered *before* executing your task");throwerr;}if(response.isError()){console.log("An error was encountered *while* executing your task");throwresponse.getEvaluation();}console.log(response.getGlobals());// The global state of your context after executionconsole.log('your code was evaluated as:',response.getEvaluation());//#=> 3 client.close();});task.run();
  • Profit!

Tests

Engine.js has both unit tests (spec/engine) and end-to-end tests (spec/end-to-end). Both types are written with Jasmine and run with jasmine-node.

  • First clone the repository and then run npm install . from the project root.
  • To run the unit test suite, run make unit-test
  • To run the integration test suite, run make end-to-end-test
  • To run the full test suite, run make test

Benchmarks

Engine.js has a preliminary benchmark script at spec/load/perf_spec.js. The script creates ~ 1000 tasks that add two random numbers together. The script cycles through a variety of transport types (TCP or IPC), number of clients, and number of cylinders. I got the following results on an EC2 c3.xlarge:

[tcp] 1000 tasks from 1 clients against 1 cylinders completed in 16.45 seconds (60 tps)
[ipc] 1000 tasks from 1 clients against 1 cylinders completed in 15.837 seconds (63 tps)
[tcp] 1000 tasks from 1 clients against 2 cylinders completed in 10.132 seconds (98 tps)
[ipc] 1000 tasks from 1 clients against 2 cylinders completed in 9.001 seconds (111 tps)
[tcp] 1000 tasks from 1 clients against 4 cylinders completed in 6.875 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 4 cylinders completed in 6.879 seconds (145 tps)
[tcp] 1000 tasks from 1 clients against 8 cylinders completed in 6.856 seconds (145 tps)
[ipc] 1000 tasks from 1 clients against 8 cylinders completed in 6.822 seconds (146 tps)
[tcp] 1000 tasks from 1 clients against 16 cylinders completed in 7.033 seconds (142 tps)
[ipc] 1000 tasks from 1 clients against 16 cylinders completed in 7.047 seconds (141 tps)
[tcp] 961 tasks from 31 clients against 1 cylinders completed in 15.821 seconds (60 tps)
[ipc] 961 tasks from 31 clients against 1 cylinders completed in 16.166 seconds (59 tps)
[tcp] 961 tasks from 31 clients against 2 cylinders completed in 9.901 seconds (97 tps)
[ipc] 961 tasks from 31 clients against 2 cylinders completed in 9.327 seconds (103 tps)
[tcp] 961 tasks from 31 clients against 4 cylinders completed in 6.606 seconds (145 tps)
[ipc] 961 tasks from 31 clients against 4 cylinders completed in 6.626 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 8 cylinders completed in 6.571 seconds (146 tps)
[ipc] 961 tasks from 31 clients against 8 cylinders completed in 6.61 seconds (145 tps)
[tcp] 961 tasks from 31 clients against 16 cylinders completed in 6.71 seconds (143 tps)
[ipc] 961 tasks from 31 clients against 16 cylinders completed in 6.727 seconds (142 tps)

tps = tasks per second

Future Plans

  • Support for other sandboxable scripting languages (ie. Lua)
  • Support other Javascript runtimes (ie. RingoJS)
  • Client's in other languages (Java, Python, etc. Basically any language that has ZeroMQ bindings)
  • Demo applications

License

MIT License

Copyright (C) 2011 by Rehan Iftikhar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
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A scriptable task engine

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