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Conduit — Asset Governance Pipeline for Unity

Conduit

Policy-driven asset import governance for Unity.

Unity Asset Store

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Unity 2021.3+Version 1.0.0Free


Copyright (c) 2026 Arish. All rights reserved.

This is Conduit's documentation repository — the source for its documentation site, built from the Markdown files under docs/. It does not contain Conduit's source code. Conduit is a Proprietary product distributed exclusively through the Unity Asset Store as a compiled package; its source repository is private. See Does Conduit include source code? for what that means and how to reach Tools Studio about source-level access.

Start here

New to Conduit? Read these in order:

  1. Overview
  2. Getting Started
  3. Installation
  4. Configuration

Documentation

Topic
PoliciesHow folder-scoped rules cascade
Core ConceptsPolicy, cascading, enforcement, and drift, explained once
Texture RulesGoverning texture import settings
Audio RulesGoverning audio import settings
Model RulesGoverning model import settings
Drift DetectionFinding assets out of compliance
SimulationPreviewing policy effects before applying them
Reimport WorkflowApplying policy to drifting assets
Build GateBlocking non-compliant builds
Demo WorkflowInstalling sample content to try Conduit
API ReferenceThe Conduit static facade for scripted access
TroubleshootingCommon problems and fixes
FAQShort answers to common questions, including licensing and source availability
Release NotesWhat's new, release by release

Support

Report a Bug

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For a bug, use the Report a Bug channel above. For anything else — a question, a feature idea, or a request for source-level access — reach out on the general Discord or by email. See Troubleshooting and FAQ first; most common problems are answered there directly.

About

Documentation and reference materials for Conduit, a Unity Editor asset governance tool for managing import policies, detecting asset drift, and maintaining consistent workflows.

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