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three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

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Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<scriptsrc="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>varscene,camera,renderer;vargeometry,material,mesh;init();animate();functioninit(){scene=newTHREE.Scene();camera=newTHREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,1,10000);camera.position.z=1000;geometry=newTHREE.BoxGeometry(200,200,200);material=newTHREE.MeshBasicMaterial({color: 0xff0000,wireframe: true});mesh=newTHREE.Mesh(geometry,material);scene.add(mesh);renderer=newTHREE.WebGLRenderer();renderer.setSize(window.innerWidth,window.innerHeight);document.body.appendChild(renderer.domElement);}functionanimate(){requestAnimationFrame(animate);mesh.rotation.x+=0.01;mesh.rotation.y+=0.02;renderer.render(scene,camera);}</script>

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