Uh oh!
There was an error while loading. Please reload this page.
- Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGameFramework.cpp
More file actions
Latest commit
60 lines (50 loc) · 961 Bytes
/
Copy pathGameFramework.cpp
File metadata and controls
60 lines (50 loc) · 961 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
#include"stdafx.h"
#include"GameFramework.h"
GameFramework::GameFramework()
{
curScene = new menuScene;
nowscene = MENU;
prevFrameTime = 0.0f;
curFrameTime = 0.0f;
}
GameFramework::~GameFramework()
{
}
voidGameFramework::Reset()
{
}
voidGameFramework::Clear()
{
//프로그램 끝낼 때 현재 씬도 delete 해주기
scene* scene = curScene;
delete scene;
}
voidGameFramework::Create()
{
curScene->init();
}
voidGameFramework::OnDraw()
{
curScene->Render();
}
voidGameFramework::OnUpdate(constfloat frameTime)
{
curScene->Update(frameTime);
//여기서 현재 씬 업데이트
}
voidGameFramework::KeyBoard(unsignedchar key, int x, int y)
{
curScene->processKey(key, x, y);
}
voidGameFramework::Mouse(int button, int state, int x, int y)
{
curScene->Mouse(button, state, x, y);
}
voidGameFramework::MouseMotion(int x, int y)
{
curScene->MouseMotion(x, y);
}
floatGameFramework::GetTick()
{
return (float)(curFrameTime - prevFrameTime) / 1000;
}