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Remote Config

DucNV_2000 edited this page Aug 14, 2024 · 1 revision

Remote Config

Screenshot 2024-08-14 111356

  • Open tab Firebase in Unity-Common Control Panel to install remote config and add define sysbols

  • (Add Define symbol to use remote config - VIRTUESKY_FIREBASE, VIRTUESKY_FIREBASE_REMOTECONFIG)

  • Attach FirebaseRemoteConfigManager to scene (don't destroy). Please add a Remote Config Data to the list, then enter the key, select the corresponding data type (int, bool, string), enter the default value. Finally, click Generate Remote Data when you have finished setup.

Screenshot 2024-05-17 112334

  • After clicking Generate Remote Data, the RemoteData.cs script will be automatically generated and formatted as below.
namespaceVirtueSky.RemoteConfigs{publicstructRemoteData{publicconststringKEY_RMC_LEVEL_TURN_ON_INTER_ADS="RMC_LEVEL_TURN_ON_INTER_ADS";publicconstintDEFAULT_RMC_LEVEL_TURN_ON_INTER_ADS=5;publicstaticintRMC_LEVEL_TURN_ON_INTER_ADS=>VirtueSky.DataStorage.GameData.Get(KEY_RMC_LEVEL_TURN_ON_INTER_ADS,DEFAULT_RMC_LEVEL_TURN_ON_INTER_ADS);publicconststringKEY_RMC_INTER_CAPPING_LEVEL="RMC_INTER_CAPPING_LEVEL";publicconstintDEFAULT_RMC_INTER_CAPPING_LEVEL=2;publicstaticintRMC_INTER_CAPPING_LEVEL=>VirtueSky.DataStorage.GameData.Get(KEY_RMC_INTER_CAPPING_LEVEL,DEFAULT_RMC_INTER_CAPPING_LEVEL);publicconststringKEY_RMC_INTER_CAPPING_TIME="RMC_INTER_CAPPING_TIME";publicconstintDEFAULT_RMC_INTER_CAPPING_TIME=8;publicstaticintRMC_INTER_CAPPING_TIME=>VirtueSky.DataStorage.GameData.Get(KEY_RMC_INTER_CAPPING_TIME,DEFAULT_RMC_INTER_CAPPING_TIME);publicconststringKEY_RMC_ON_OFF_INTER="RMC_ON_OFF_INTER";publicconstboolDEFAULT_RMC_ON_OFF_INTER=true;publicstaticboolRMC_ON_OFF_INTER=>VirtueSky.DataStorage.GameData.Get(KEY_RMC_ON_OFF_INTER,DEFAULT_RMC_ON_OFF_INTER);publicconststringKEY_RMC_ON_OFF_BANNER="RMC_ON_OFF_BANNER";publicconstboolDEFAULT_RMC_ON_OFF_BANNER=true;publicstaticboolRMC_ON_OFF_BANNER=>VirtueSky.DataStorage.GameData.Get(KEY_RMC_ON_OFF_BANNER,DEFAULT_RMC_ON_OFF_BANNER);publicconststringKEY_RMC_LEVEL_SHOW_RATE_AND_REVIEW="RMC_LEVEL_SHOW_RATE_AND_REVIEW";publicconstintDEFAULT_RMC_LEVEL_SHOW_RATE_AND_REVIEW=3;publicstaticintRMC_LEVEL_SHOW_RATE_AND_REVIEW=>VirtueSky.DataStorage.GameData.Get(KEY_RMC_LEVEL_SHOW_RATE_AND_REVIEW,DEFAULT_RMC_LEVEL_SHOW_RATE_AND_REVIEW);publicconststringKEY_RMC_ON_OFF_RATE_AND_REVIEW="RMC_ON_OFF_RATE_AND_REVIEW";publicconstboolDEFAULT_RMC_ON_OFF_RATE_AND_REVIEW=true;publicstaticboolRMC_ON_OFF_RATE_AND_REVIEW=>VirtueSky.DataStorage.GameData.Get(KEY_RMC_ON_OFF_RATE_AND_REVIEW,DEFAULT_RMC_ON_OFF_RATE_AND_REVIEW);publicconststringKEY_RMC_VERSION_UPDATE="RMC_VERSION_UPDATE";publicconststringDEFAULT_RMC_VERSION_UPDATE="1.0";publicstaticstringRMC_VERSION_UPDATE=>VirtueSky.DataStorage.GameData.Get(KEY_RMC_VERSION_UPDATE,DEFAULT_RMC_VERSION_UPDATE);publicconststringKEY_RMC_CONTENT_UPDATE="RMC_CONTENT_UPDATE";publicconststringDEFAULT_RMC_CONTENT_UPDATE="Update Content";publicstaticstringRMC_CONTENT_UPDATE=>VirtueSky.DataStorage.GameData.Get(KEY_RMC_CONTENT_UPDATE,DEFAULT_RMC_CONTENT_UPDATE);}}
  • Handle

From the RemoteData script, you can retrieve key data, default values, and data fetched from firebase remote configuration.

Example

voidHandleBannerAds(){if(RemoteData.RMC_ON_OFF_BANNER){// show banner ads}}

Analytic

  • (Add Define symbol to use remote config - VIRTUESKY_FIREBASE, VIRTUESKY_FIREBASE_ANALYTIC)

Example

voidOnClickShop(){AppTracking.FirebaseAnalyticTrack("On_Click_Shop");}voidOnStartLevel1(){AppTracking.FirebaseAnalyticTrack("On_Start_Level","level","1");}

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